1 // Andreas 'Black' Kirsch 07
\r
2 #ifndef CL_DYNTEXTURE_H
\r
3 #define CL_DYNTEXTURE_H
\r
5 #define DYNAMIC_TEXTURE_PATH_PREFIX "_dynamic/"
\r
6 #define MAX_DYNAMIC_TEXTURE_COUNT 64
\r
8 // return a valid texture handle for a dynamic texture (might be filler texture if it hasnt been initialized yet)
\r
9 // textureflags will be ignored though for now [11/22/2007 Black]
\r
10 rtexture_t * CL_GetDynTexture( const char *name );
\r
12 // link a texture handle as dynamic texture and update texture handles in the renderer and draw_* accordingly
\r
13 void CL_LinkDynTexture( const char *name, rtexture_t *texture );
\r
15 // unlink a texture handle from its name
\r
16 void CL_UnlinkDynTexture( const char *name );
\r