3 -Clean up the Nex_ custom mess a bit
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4 -Notify Spike that the "effectless statement" warning has a off-by-one bug
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5 *-Rename Item_Composition and make it not embedded by default
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6 *-Add support for a MOUSECLIP flag which will make the menu not pass any mouse events to the items under it
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7 *-Move the normal key function somewhere else perhaps??
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8 *--Write a test menu ^^
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9 --Unroll as menu recursive functions as possible
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10 f-Remove this bloody RUNFLAG_SPAWNED again
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11 *-Only spawn an item once(even if its tried to spawn it multiple times)
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12 -Think about the layout alignment and improve it
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13 *-Calculate the clip sizes and positions only once in PROCESS_RUNFLAG
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14 --Rewrite *all* controls and the event handler to have the origin change before the current event function
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15 -Add #enum and #enumflags to the parser
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16 -Add effect support to all bloody items, use fixed names - if non existent ignore - change Menu_GetItem to a non-erroring version for this
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17 -Add extended # commands like #add or #and, #complement, etc.
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18 -Rewrite isframe to allow automation to create a good amount of new items
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19 *-Clip the Item_DataLink_Value value strings (so it contains e.g. 1.45 instead of 1.450000)
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20 *-Make all datalinks route all ITEM_DATA events
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21 -Make FLOATING window clip its movement to the parent window's size so you cant hide it this way
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22 -Fix orderPos in LinkChildren
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23 *-Add a slist subsystem to base!
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24 -Do a big naming check to smooth things out
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25 -Move the _menu_process stuff somewhere else
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26 s-Only call the mouse event when the position has been changed - since all changes happens then
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27 -Perhaps make the RUNFLAGs be reset every frame for all items?
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28 -Spend some time writing docs for the API - preferably at http://wiki.quakesrc.org :/
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29 -Write a parser readme file explaining every tiny, little bit of it
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30 /-Add effects items/classes
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32 /-Think about when to support ctcalls and when not
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33 //-Add full support for the template idea or remove it
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34 ?s-Make altstring and property conform with the new string param rules
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35 ?s-Make the Data items support runtime changes, too
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36 ?-Restructurize the controls
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37 f-Add some kind of overlay control
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39 f-Remove support for cliparea '0 0 0'-'0 0 0' => whole plane
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40 s-Add a color and alpha stack to mgfx
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41 s-Add a current namespace global that builds the current namespace from the parent lists
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42 s-Add the abstract Item Item_Selectable
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43 s-Remove all ctcall, customizeable events
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45 *-Add ._runflags to system/item.qc - which will be used to determine visibility, etc. of items
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46 *-Add MENU_PROCESS_KEY to Menu_ProcessEvent
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47 *-Add MENU_PROCESS_RUNFLAG
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48 *-Add RUNFLAG_CLIPPED, so we can select items that arent visible (but arent hidden intentionally as well -> scrollwindows)
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49 *-Add a .userselect event (Toddd)
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50 *-Add a multiline label item class
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51 *-Add a real #include to the parser
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52 *-Add a scmenu_debug_process_filter cvar (only displays information on a specific process run)
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53 *-Add a select event instead of userselect
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54 *-Add a system controlled destruction of items similar to the NG Menu's system
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55 *-Add direction tokens to Menu_GetItem
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56 *-Add layout classes
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57 *-Add more output to the parser (perhaps also a debug mode)
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58 *-Finish the goddamn design
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59 *-Finish the structure debug output
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60 *-Finish this darn #include support!!
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61 *-Fix the _FLAG_MOUSEINAREA bug: if the flag is set and the item is hidden somehow, it wont be unset
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62 *-Fix the init function calling the spawn function for templates, too
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63 *-Fix this strange clipping bug (items plop out of the void instead of shifting slowly in)
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64 *-Implement an embedded window perhaps
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65 *-Make FLAG_DRAWONLY and FLAG_DRAWUPDATEONLY only affect the parent item
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66 *-Merge as many of the debug functions (especially clientarea and parentarea)
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67 *-Move as many constants as possible to constants.menu
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68 *-Remove Item_Init - its poison to deriving classes
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69 *-Rename .refresh to .update and change all constants, too
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70 *-Rename Spawn_ to _Spawn perhaps??
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71 *-Rename link to target in the DataUser class
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72 *-Rewrite _menu_* to use the normal stack instead of an altstring stack
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73 *-Rewrite all controls
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74 *-Rewrite all gfx functions to reuse the params for conversions, etc.
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75 *-Update scmenu_debug_parser to also support tokens instead of pure floats
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