1 float (entity e, float healamount, float ignore) T_Heal =
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7 if ((!ignore && (e.health >= e.max_health)))
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11 healamount = ceil (healamount);
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12 e.health = (e.health + healamount);
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13 if ((!ignore && (e.health >= e.max_health)))
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15 e.health = e.max_health;
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17 if ((e.health > 250))
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22 /* // There are no snipers in NexTF
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25 if ((e.health > 95))
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31 e.leg_damage = (e.leg_damage - ceil ((e.health / 20)));
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33 if ((e.leg_damage < 1))
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37 TeamFortress_SetSpeed (e);
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42 // Pre-Packed TeamNexuiz items/entities :)
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59 // Moved the below to tfdefs. These are the "Map_Rules" entity's class restricts.
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60 /*.float team1_scout, team1_soldier, team1_medic, team1_pyro, team1_spy, team1_engineer;
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61 .float team2_scout, team2_soldier, team2_medic, team2_pyro, team2_spy, team2_engineer;
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62 .float team3_scout, team3_soldier, team3_medic, team3_pyro, team3_spy, team3_engineer;
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63 .float team4_scout, team4_soldier, team4_medic, team4_pyro, team4_spy, team4_engineer;*/
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64 entity infoent; // our class restricts info entity
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68 // Amount of teams available on a map are determined by spawn points
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70 // Amount of players per team
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71 if (self.team1limit)
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72 self.ammo_medikit = stof(self.team1limit);
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73 if (self.team2limit)
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74 self.ammo_detpack = stof(self.team2limit);
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75 if (self.team3limit)
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76 self.maxammo_medikit = stof(self.team3limit);
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77 if (self.team4limit)
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78 self.maxammo_detpack = stof(self.team4limit);
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80 if (self.team1_civilian)
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81 self.maxammo_shells = -1;
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82 if (self.team2_civilian)
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83 self.maxammo_nails = -1;
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84 if (self.team3_civilian)
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85 self.maxammo_rockets = -1;
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86 if (self.team4_civilian)
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87 self.maxammo_cells = -1;
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89 self.classname = "info_tfdetect";
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90 ParseTFDetect(self);
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93 copyentity (self, infoent);
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94 infoent.classname = "class_restrictions";
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97 // older Team:Nexuiz maps use this, so i'm routing it to "maprules"
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100 seld.classname = "maprules";
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104 // Team:Nexuiz backpack
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105 void () item_backpack =
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107 if ((!self.mdl) && (!self.model))
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109 self.model = "models/objects/backpack/backpack.md3";
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112 self.ammo_cells = stof(self.cells);
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114 self.ammo_shells = stof(self.shells);
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116 self.ammo_rockets = stof(self.rockets);
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118 self.ammo_nails = stof(self.nails);
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120 self.ammo_metal = stof(self.metal);
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122 self.no_grenades_1 = stof(self.grenade1);
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124 self.no_grenades_2 = stof(self.grenade2);
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126 self.armorvalue = stof(self.armor);
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127 if ((!self.delay) && (!self.wait))
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128 self.wait = 10; // next time item can be used
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129 self.give = "converted";
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131 ConvertToBackPack(); // finish conversion using q3f conversion func
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134 // Team:Nexuiz ctf flag (needs to be capped at an item_ctf_goal
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135 void () item_ctf_flag =
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137 if (!self.allowteams)
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139 bprint("Fixme!! Object located at ",vtos(self.origin)," has no allowteams property set!\n");
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140 bprint("allowteams property must be set to either red blue yellow green or any\n");
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143 if ((!self.delay) && (!self.wait))
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145 self.wait = 45; // next time item can be used
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148 if (!self.carried_message)
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149 self.carried_message = "You have the flag! Go capture it in your base!\n";
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150 if (self.allowteams == "red")
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152 self.mdl = "models/flags/b_flag.md3";
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153 self.groupname = "redflag";
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155 else if (self.allowteams == "blue")
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157 self.groupname = "blueflag";
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158 self.mdl = "models/flags/r_flag.md3";
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160 else if (self.allowteams == "any")
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162 self.groupname = "anyflag";
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163 // self.mdl = "models/flags/n_flag.md3";
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169 // where you cap item_ctf_flag or flags spawned by tfq3fitems.c
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170 .string cap_message;
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171 void () item_ctf_goal =
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173 if (!self.teamscore) // how many frags are gained by capturing
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174 self.teamscore = 10;
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176 self.message = "You ÃÁÐÔÕÒÅÄ the ÅÎÅÍÙ flag!\n";
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177 if (!self.cap_message)
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178 self.netname = "Blue brings home the Flag";
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179 if (self.allowteams == "blue")
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181 self.holding = "blueflag";
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184 else if (self.allowteams == "red")
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186 self.holding = "redflag";
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189 else if (self.allowteams == "any")
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191 self.holding = "anyflag";
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