1 float (entity e, float healamount, float ignore) T_Heal =
\r
7 if ((!ignore && (e.health >= e.max_health)))
\r
11 healamount = ceil (healamount);
\r
12 e.health = (e.health + healamount);
\r
13 if ((!ignore && (e.health >= e.max_health)))
\r
15 e.health = e.max_health;
\r
17 if ((e.health > 250))
\r
22 /* // There are no snipers in NexTF
\r
25 if ((e.health > 95))
\r
31 e.leg_damage = (e.leg_damage - ceil ((e.health / 20)));
\r
33 if ((e.leg_damage < 1))
\r
37 TeamFortress_SetSpeed (e);
\r