1 /****************************/
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2 /*Team:Nexuiz HUD Items Code*/
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3 /****************************/
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4 .entity grenadeoneentity;
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5 //.entity grenadetwoentity;
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7 void () CL_GrenadeOneEntity_Think =
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12 // Displays a grenade model on screen for every grenade a player has
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13 // ok this was a dumb idea >.< lets just use csqc
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14 void () TeamNexuiz_HUD_ShowGrenadeOne =
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16 precache_model("models/hud_nobul.sp2");
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17 self.grenadeoneentity = spawn();
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18 self.grenadeoneentity.solid = SOLID_NOT;
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19 self.grenadeoneentity.owner = self;
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20 self.grenadeoneentity.grenadeoneentity = self.grenadeoneentity;
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21 setmodel(self.grenadeoneentity, "models/hud_nobul.sp2");
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22 self.grenadeoneentity.scale = .1;
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23 self.grenadeoneentity.origin = '40 0 0';
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24 self.grenadeoneentity.angles = '0 0 0';
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25 self.grenadeoneentity.viewmodelforclient = self;
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26 self.grenadeoneentity.flags = 0;
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27 self.grenadeoneentity.think = CL_GrenadeOneEntity_Think;
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28 self.grenadeoneentity.nextthink = time;
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