1 void () T_MissileTouch;
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2 void () info_player_start;
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3 void (entity targ, entity attacker) ClientObituary;
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4 void (entity Goal, entity AP, float addb) DoResults;
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5 float (entity Goal, entity AP) Activated;
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6 float (entity targ, entity attacker, float damage) TeamEqualiseDamage;
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9 float deathmsg; // Gonna have to make this work with NexTF's
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11 //compiler-satisfying vars (Add these to defs)
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12 .void() th_die; // Note to self: figure out wtf these 2 do
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13 .void(entity attacker, float damage) th_pain; ////
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14 float skill; // Skill level. Moot in NexTF (no SP, and bots use some other var)
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15 .float super_damage_finished; //quad damage over <- convert this to work with nex!
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16 entity damage_attacker;
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17 .float immune_to_check; // as it says
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18 float rj; // not sure, really..
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22 void () monster_death_use =
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28 if ((self.flags & 1))
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30 self.flags = (self.flags - 1);
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32 if ((self.flags & 2))
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34 self.flags = (self.flags - 2);
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40 activator = self.enemy;
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44 float (entity targ, entity inflictor) CanDamage =
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46 if ((targ.movetype == 7))
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48 traceline (inflictor.origin, (0.5 * (targ.absmin + targ.absmax)), 1, self);
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49 if ((trace_fraction == 1))
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53 if ((trace_ent == targ))
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59 traceline (inflictor.origin, targ.origin, 1, self);
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60 if ((trace_fraction == 1))
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64 traceline (inflictor.origin, (targ.origin + '15 15 0'), 1, self);
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65 if ((trace_fraction == 1))
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69 traceline (inflictor.origin, (targ.origin + '-15 -15 0'), 1, self);
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70 if ((trace_fraction == 1))
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74 traceline (inflictor.origin, (targ.origin + '-15 15 0'), 1, self);
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75 if ((trace_fraction == 1))
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79 traceline (inflictor.origin, (targ.origin + '15 -15 0'), 1, self);
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80 if ((trace_fraction == 1))
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87 void (entity targ, entity attacker) Killed =
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94 if ((self.health < -99))
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98 if (((self.movetype == 7) || (self.movetype == 0)))
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104 if (self.classname == "building_tesla")
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110 self.enemy = attacker;
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111 if ((self.flags & 32))
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113 killed_monsters = (killed_monsters + 1);
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116 // ClientObituary (self, attacker); // causing crash :/
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117 // Obituary (attacker, targ, deathmsg);
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118 self.takedamage = 0;
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119 self.touch = SUB_Null;
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120 monster_death_use ();
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122 // (float unnatural_death, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force
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123 PlayerKilled (0, targ, attacker, 0, deathmsg);
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127 void (entity targ, entity inflictor, entity attacker, float damage) T_Damage =
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130 local entity oldself;
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135 local float damagearmor;
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137 if (targ.team_no < 1 && targ.classname != "func_button" && targ.classname != "door" && targ.classname != "building_tesla") // TEMP
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142 /*if (targ.classname == "building_tesla")
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144 targ.health = (targ.health - take);
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145 if ((targ.health <= 0))
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147 Killed (targ, attacker);
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151 if (!targ.takedamage)
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155 if ((attacker.classname == "player"))
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157 damage = (damage * 0.9);
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159 if ((attacker.classname == "player"))
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161 if ((attacker.super_damage_finished > time))
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163 damage = (damage * 4);
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165 if (((targ.classname != "player") && (targ.classname != "bot") && (targ.classname != "building_tesla")))
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167 if (!Activated (targ, attacker))
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169 if ((targ.else_goal != 0))
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171 te = Findgoal (targ.else_goal);
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174 AttemptToActivate (te, attacker, targ);
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181 damage_attacker = attacker;
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182 if ((teamplay & (64 | 32)))
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184 damage = TeamEqualiseDamage (targ, attacker, damage);
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186 save = ceil ((targ.armortype * damage));
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187 if ((save >= targ.armorvalue))
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189 save = targ.armorvalue;
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190 targ.armortype = 0;
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191 targ.armorclass = 0;
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192 targ.items = (targ.items - (targ.items & ((8192 | 16384) | 32768)));
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195 targ.armorvalue = (targ.armorvalue - save);
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196 take = ceil ((damage - save));
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197 if ((targ.flags & 8))
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199 targ.dmg_take = (targ.dmg_take + take);
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200 targ.dmg_save = (targ.dmg_save + save);
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201 targ.dmg_inflictor = inflictor;
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203 if (((inflictor != world) && (targ.movetype == 3)))
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205 targ.immune_to_check = (time + (damage / 20));
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206 dir = (targ.origin - ((inflictor.absmin + inflictor.absmax) * 0.5));
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207 dir = normalize (dir);
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208 if ((((damage < 60) & ((attacker.classname == "player") & (targ.classname == "player"))) & (attacker.netname != targ.netname)))
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210 targ.velocity = (targ.velocity + ((dir * damage) * 11));
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214 targ.velocity = (targ.velocity + ((dir * damage) * 8));
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216 if ((((rj > 1) & ((attacker.classname == "player") & (targ.classname == "player"))) & (attacker.netname == targ.netname)))
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218 targ.velocity = (targ.velocity + ((dir * damage) * rj));
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221 if ((targ.flags & 64))
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225 if ((targ.invincible_finished >= time))
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227 if ((self.invincible_sound < time))
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229 sound (targ, 3, "items/protect3.wav", 1, 1);
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230 self.invincible_sound = (time + 2);
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234 if (((attacker.classname == "player") && ((targ.classname == "player") || (targ.classname == "building_sentrygun"))))
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236 if ((((targ.team_no > 0) && (targ.team_no == attacker.team_no)) && (targ != attacker)))
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238 if ((teamplay & 16))
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244 if ((teamplay & 8))
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252 // MOVED HERE FROM PlayerDamage -- need to port the rest
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253 // how much damage to deal to armor
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254 damagearmor = bound(0, damage * 0.2 * (targ.armorvalue / 50) * cvar("g_balance_armor_takedamage"), targ.armorvalue);
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255 // how much damage armor blocks
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256 save = bound(0, damage * (targ.armorvalue / 100) * cvar("g_balance_armor_effectiveness"), damage);
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257 // how much damage to deal to player
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258 take = bound(0, damage - save, damage);
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259 targ.armorvalue = targ.armorvalue - damagearmor;
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260 DelayArmorRegen(targ);
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262 if (((take < 1) && (take != 0)))
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267 if (((attacker.classname == "player") && (((((((targ.classname == "player") || (targ.classname == "building_sentrygun")) || (targ.classname == "building_tesla")) || (targ.classname == "building_teleporter")) || (targ.classname == "building_camera")) || (targ.classname == "monster_helo")) || (targ.classname == "laser_drone"))))
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269 if ((((targ.team_no > 0) && (targ.team_no == attacker.team_no)) && (targ != attacker)))
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271 if ((teamplay & 16))
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277 if ((teamplay & 8))
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285 targ.health = (targ.health - take);
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286 if ((targ.armorvalue < 1))
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288 targ.armorclass = 0;
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289 targ.armorvalue = 0;
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291 if ((targ.health <= 0))
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293 Killed (targ, attacker);
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300 self.th_pain (attacker, take);
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303 self.pain_finished = (time + 5);
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309 void (entity targ, entity inflictor, entity attacker, float damage, float T_flags, float T_AttackType) TF_T_Damage =
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312 local entity oldself;
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316 local float olddmsg;
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317 local float no_damage;
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318 local float moment;
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320 if (targ.team_no < 1 && targ.classname != "func_button" && targ.classname != "door" && targ.classname != "building_tesla") // TEMP
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324 if ((targ.takedamage == 0))
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328 if ((T_AttackType & 256))
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330 targ.health = damage;
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333 /*if (cease_fire) // this aint needed
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338 if ((attacker.classname == "player"))
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340 damage = (damage * 0.9);
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341 if ((attacker.super_damage_finished > time))
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343 damage = (damage * 4);
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345 if ((((((((((((targ.classname != "player") && (targ.classname != "bot")) && (targ.classname != "building_tesla")) && (targ.classname != "building_sentrygun")) && (targ.classname != "building_dispenser")) && (targ.classname != "trip_bomb")) && (targ.classname != "building_teleporter")) && (targ.classname != "building_camera")) && (targ.classname != "probe")) && (targ.classname != "monster_helo")) && (targ.classname != "laser_drone")))
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347 if (!Activated (targ, attacker))
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349 if ((targ.else_goal != 0))
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351 te = Findgoal (targ.else_goal);
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354 AttemptToActivate (te, attacker, targ);
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361 damage_attacker = attacker;
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362 if ((teamplay & (64 | 32)))
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364 damage = TeamEqualiseDamage (targ, attacker, damage);
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366 if (((targ.armorclass != 0) && (T_AttackType != 0)))
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368 if (((targ.armorclass & 1) && (T_AttackType & 1)))
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370 damage = floor ((damage * 0.5));
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372 if (((targ.armorclass & 2) && (T_AttackType & 2)))
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374 damage = floor ((damage * 0.5));
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376 if (((targ.armorclass & 4) && (T_AttackType & 4)))
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378 damage = floor ((damage * 0.5));
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380 if (((targ.armorclass & 8) && (T_AttackType & 8)))
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382 damage = floor ((damage * 0.5));
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384 if (((targ.armorclass & 16) && (T_AttackType & 16)))
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386 damage = floor ((damage * 0.5));
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396 save = ceil ((targ.armortype * damage));
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397 if ((((((attacker.classname == "player") && (targ.team_no > 0)) && (targ.team_no == attacker.team_no)) && (targ != attacker)) && (T_flags & 2)))
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399 if ((T_AttackType & 4))
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401 if ((teamplay & 1024))
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407 if ((teamplay & 512))
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415 if ((teamplay & 256))
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421 if ((teamplay & 128))
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428 if ((save >= targ.armorvalue))
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430 save = targ.armorvalue;
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431 targ.armortype = 0;
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432 targ.armorclass = 0;
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433 targ.items = (targ.items - (targ.items & ((8192 | 16384) | 32768)));
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435 targ.armorvalue = (targ.armorvalue - save);
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436 take = ceil ((damage - save));
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438 if ((targ.flags & 8))
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440 targ.dmg_take = (targ.dmg_take + take);
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441 targ.dmg_save = (targ.dmg_save + save);
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442 targ.dmg_inflictor = inflictor;
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444 if ((((inflictor != world) && (targ.movetype == 3)) && !(targ.tfstate & 65536)))
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446 if ((deathmsg != 9))
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448 targ.immune_to_check = (time + (damage / 20));
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449 dir = (targ.origin - ((inflictor.absmin + inflictor.absmax) * 0.5));
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450 dir = normalize (dir);
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451 /*if ((targ.class == 6)) // moot function -- NexTF doesnt have an HWGuy
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453 moment = (damage / 4);
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454 if ((damage <= 50))
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463 if ((((moment < 60) && ((attacker.classname == "player") && (targ.classname == "player"))) && (attacker.netname != targ.netname)))
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465 targ.velocity = (targ.velocity + ((dir * moment) * 11));
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469 targ.velocity = (targ.velocity + ((dir * moment) * 8));
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471 if ((((rj > 1) && ((attacker.classname == "player") && (targ.classname == "player"))) && (attacker.netname == targ.netname)))
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473 targ.velocity = (targ.velocity + ((dir * moment) * rj));
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477 if ((targ.flags & 64))
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481 if ((targ.invincible_finished >= time))
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483 if ((self.invincible_sound < time))
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485 sound (targ, 3, "items/protect3.wav", 1, 1);
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486 self.invincible_sound = (time + 2);
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490 // if (((attacker.classname == "player") && (((((targ.classname == "player") || (targ.classname == "building_sentrygun")) || (targ.classname == "building_dispenser")) || (targ.classname == "building_teleporter_entrance")) || (targ.classname == "building_teleporter_exit"))))
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491 if (((attacker.classname == "player") && ((((((targ.classname == "player") || (targ.classname == "building_sentrygun")) || (targ.classname == "building_tesla")) || (targ.classname == "building_teleporter")) || (targ.classname == "building_camera")) || (targ.classname == "laser_drone"))))
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493 if (((((targ.team_no > 0) && (targ.team_no == attacker.team_no)) && (targ != attacker)) && (T_flags & 2)))
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495 if ((T_AttackType & 4))
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497 if ((teamplay & 16))
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503 if ((teamplay & 8))
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511 if ((teamplay & 4))
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517 if ((teamplay & 2))
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527 if ((targ == attacker))
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533 local float damagearmor;
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534 // MOVED HERE FROM PlayerDamage -- need to port the rest
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535 // how much damage to deal to armor
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536 damagearmor = bound(0, damage * 0.2 * (targ.armorvalue / 50) * cvar("g_balance_armor_takedamage"), targ.armorvalue);
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537 // how much damage armor blocks
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538 save = bound(0, damage * (targ.armorvalue / 100) * cvar("g_balance_armor_effectiveness"), damage);
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539 // how much damage to deal to player
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540 take = bound(0, damage - save, damage);
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541 targ.armorvalue = targ.armorvalue - damagearmor;
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542 DelayArmorRegen(targ);
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548 take = rint (take);
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549 if ((no_damage == 0))
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551 targ.health = (targ.health - take);
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553 if (((attacker.classname == "player") && (((((targ.classname == "player") || (targ.classname == "building_sentrygun")) || (targ.classname == "building_dispenser")) || (targ.classname == "building_teleporter_entrance")) || (targ.classname == "building_teleporter_exit"))))
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555 if (((((targ.team_no > 0) && (targ.team_no == attacker.team_no)) && (targ != attacker)) && (T_flags & 2)))
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557 olddmsg = deathmsg;
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558 if ((T_AttackType & 4))
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561 if ((teamplay & 16384))
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563 TF_T_Damage (attacker, world, world, take, 1, 0);
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567 if ((teamplay & 8192))
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569 TF_T_Damage (attacker, world, world, (take / 2), 1, 0);
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576 if ((teamplay & 4096))
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578 TF_T_Damage (attacker, world, world, take, 1, 0);
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582 if ((teamplay & 2048))
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584 TF_T_Damage (attacker, world, world, (take / 2), 1, 0);
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588 deathmsg = olddmsg;
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591 if ((no_damage == 1))
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595 if ((targ.armorvalue < 1))
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597 targ.armorclass = 0;
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598 targ.armorvalue = 0;
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600 if ((targ.health <= 0))
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602 if ((((inflictor.classname == "detpack") && (inflictor.weaponmode == 1)) && (inflictor.enemy == targ)))
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606 Killed (targ, attacker);
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613 self.th_pain (attacker, take);
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616 self.pain_finished = (time + 5);
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622 void (entity inflictor, entity attacker, float damage, entity ignore) T_RadiusDamage =
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624 local float points;
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627 local vector org; ////
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629 head = findradius (inflictor.origin, (damage + 40));
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632 if ((head != ignore))
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634 if (head.takedamage)
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636 org = (head.origin + ((head.mins + head.maxs) * 0.5));
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637 points = (0.5 * vlen ((inflictor.origin - org)));
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642 points = (damage - points);
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643 if ((head == attacker))
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645 points = (points * 0.75);
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649 if (CanDamage (head, inflictor))
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651 if ((head.classname == "monster_shambler"))
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653 T_Damage (head, inflictor, attacker, (points * 0.5));
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657 TF_T_Damage (head, inflictor, attacker, points, 2, 4);
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