1 //***********************
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2 //QUAKE 1 ENTITIES - So people can play quake1 maps with the nexuiz weapons
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3 //***********************
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4 void weapon_nailgun (void) {weapon_electro();}
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5 void weapon_supernailgun (void) {weapon_hagar();}
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6 void weapon_supershotgun (void) {weapon_uzi();}
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8 void item_spikes (void) {item_bullets();}
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9 void item_armor2 (void) {item_armor25();}
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10 void item_armorInv (void) {item_armor25();}
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11 void item_health (void) {if (self.spawnflags & 2) item_health100();else item_health25();}
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22 // garbage function to reduce warnings in compiling about unused variables
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23 void junk_function ()
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25 self.exteriormodeltoclient = world;
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26 self.glow_trail = 0;
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27 self.tag_entity = world;
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31 self.pitch_speed = 0;
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32 self.drawonlytoclient = world;
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33 self.nodrawtoclient = world;
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34 self.cursor_active = 0;
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35 self.cursor_screen = '0 0 0';
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36 self.cursor_trace_start = '0 0 0';
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42 self.rendermode = 0;
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43 self.rendercolor = '0 0 0';
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44 precache_model("progs/s_bubble.spr");
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45 precache_model("progs/s_light.spr");
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46 bprint(ftos(sv_maxairspeed), "\n");
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