]> icculus.org git repositories - divverent/nexuiz.git/blob - TeamNexuiz/game/gamec/cl_impulse.c
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@767 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
[divverent/nexuiz.git] / TeamNexuiz / game / gamec / cl_impulse.c
1 void CopyBody(float keepvelocity);\r
2 \r
3 // changes by LordHavoc on 03/30/04\r
4 // cleaned up dummy code\r
5 // dummies are now removed eventually after being gibbed (norespawn = TRUE)\r
6 // dummy impulse now checks sv_cheats to prevent players from overwhelming server with dummies\r
7 // dummies now use player code where possible\r
8 \r
9 void player_anim (void);\r
10 void DummyThink(void)\r
11 {\r
12         self.think = DummyThink;\r
13         self.nextthink = time;\r
14         SV_PlayerPhysics();\r
15         PlayerPreThink();\r
16         //player_anim();\r
17         PlayerPostThink();\r
18 }\r
19 \r
20 void CopyBody2(float keepvelocity, float testbody);\r
21 void ImpulseCommands (void)\r
22 {\r
23         local float swpn;\r
24 \r
25         if (self.playerclass < 1)               // Bring up menu if no team/class\r
26         {\r
27                 if (self.team_no < 1)\r
28                 {\r
29                         stuffcmd(self, "set scmenu_directmenu TeamSelect; togglemenu\n");\r
30                 }\r
31                 else \r
32                 {\r
33                         stuffcmd(self, "set scmenu_directmenu ClassSelect; togglemenu\n");\r
34                 }\r
35                 self.impulse = 0;\r
36                 return;\r
37         }\r
38 \r
39         if (self.impulse == 71)\r
40         {\r
41                 local string whee;\r
42                 whee = ftos (self.maxammo_rockets);\r
43                 sprint(self, whee);\r
44                 sprint(self, "\n");\r
45         }\r
46 \r
47         if (self.impulse == 73)\r
48         {\r
49                 stuffcmd(self, "cmd changeclass\n");\r
50                 self.impulse = 0;\r
51                 return;\r
52         }\r
53         if (self.impulse == 70) {               // reload impulse\r
54                 swpn = self.weapon;\r
55                         if(self.class == CLASS_SOLDIER)\r
56                         {\r
57                                 if (swpn == WEP4)\r
58                                         DoReload (3, (CLIP_MAX_ROCKETS - self.clip_rockets));   // weapon type 3 is RL, and reload X rockets.\r
59                         }\r
60                         else if(self.class == CLASS_PYRO)\r
61                         {\r
62                                 if (swpn == WEP1)\r
63                                         DoReload (4, (CLIP_MAX_PIPEGRENADES - self.clip_pipegrenades));\r
64                         }\r
65                         else if(self.class == CLASS_SCOUT || self.class == CLASS_ENGINEER)\r
66                         {\r
67                                 if (swpn == WEP4)\r
68                                         DoReload (2, (CLIP_MAX_CRYLINK - self.clip_crylink));\r
69                         }\r
70         }\r
71         if (self.impulse == 68) {\r
72                         local entity barrel;\r
73                         barrel = spawn();\r
74                         barrel.mdl = "models/sentry/turr1_barrel.md3";\r
75                         barrel.yaw_speed = 10;\r
76                         setmodel(barrel, barrel.mdl);\r
77                         setorigin(barrel, self.origin + '8 0 8');\r
78                         barrel.angles_y = barrel.angles_y;\r
79 \r
80                         local entity barrel2;\r
81                         barrel2 = spawn();\r
82                         barrel2.mdl = "models/sentry/turr1_barrel.md3";\r
83                         barrel2.yaw_speed = 10;\r
84                         barrel2.angles_y = barrel2.angles_z + 90;\r
85                         setmodel(barrel2, barrel.mdl);\r
86                         setorigin(barrel2, '0 0 0');\r
87 \r
88                         setattachment(barrel2, barrel, "tag_barrel_bullet1");\r
89                         \r
90                         local float barrel_tag;\r
91                         local vector fire_from;\r
92                         barrel_tag = gettagindex (barrel2, "tag_barrel_bullet1");\r
93                         fire_from = gettaginfo (barrel2, barrel_tag);\r
94                         bprint(vtos(fire_from));\r
95                         bprint("\n");\r
96 \r
97                         local entity e;\r
98                         e = spawn();\r
99                         e.scale = 4;\r
100                         setmodel(e, "models/plasmatrail.mdl");\r
101                         setorigin (e, fire_from);\r
102                         bprint(vtos(e.origin));\r
103                         bprint("\n");\r
104 \r
105         }\r
106         if (self.impulse == 67) {\r
107                 TeamFortress_Build (3);\r
108         }\r
109         if (self.impulse == 69) {\r
110 /*              local entity isneardoor;\r
111                 local string st;\r
112                 isneardoor = findradius (self.origin, 200);\r
113                 while (isneardoor)\r
114                 {\r
115                         if ((isneardoor.classname == "door"))\r
116                         {\r
117 //                              st = stos(isneardoor.model);\r
118                                 sprint (self, isneardoor.model);\r
119                                 sprint (self, "\n");\r
120                                 dremove(newmis);\r
121                                 return;\r
122                         }\r
123                         isneardoor = isneardoor.chain;\r
124                 }*/\r
125                 TeamFortress_Build (2);\r
126         }\r
127         if (self.impulse == 8) {\r
128         TeamFortress_ThrowGrenade(); }\r
129         if ((self.impulse == 150))              // GREN TYPE 1\r
130         {\r
131                 TeamFortress_PrimeGrenade();\r
132         }\r
133         if ((self.impulse == 151))              // GREN TYPE 2\r
134         {\r
135                 TeamFortress_PrimeGrenade();\r
136         }\r
137         if ((self.impulse == 152))\r
138         {\r
139                 TeamFortress_ThrowGrenade();\r
140         }\r
141 \r
142         if (self.impulse >= 1 && self.impulse <= 5)\r
143         {\r
144                 if(self.buttonuse)\r
145                 {\r
146                         if(self.impulse == 5 && self.wpn5.weapon)\r
147                         {\r
148                                 weapon_action(self.weapon, WR_DROP);\r
149                                 SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.wpn5.weapon);\r
150                                 self.weapon = 0;\r
151                                 ResetExtraWeapon();\r
152                                 self.switchweapon = w_getbestweapon(self);\r
153                                 if(self.switchweapon == WEP5)\r
154                                         self.switchweapon = WEP1;\r
155                         }\r
156                 }\r
157                 else\r
158                         if (self.reload_time < time) { \r
159                                 W_SwitchWeapon (self.impulse); }\r
160         }\r
161         else if (self.impulse == 10)\r
162                 if (self.reload_time < time) { \r
163                         W_NextWeapon (); }\r
164         else if (self.impulse == 12)\r
165                 if (self.reload_time < time) { \r
166                         W_PreviousWeapon (); }\r
167         else if (self.impulse == 13 && cvar("sv_cheats"))\r
168         {\r
169                 makevectors (self.v_angle);\r
170                 self.velocity = self.velocity + v_forward * 300;\r
171                 CopyBody2(1, TRUE);\r
172                 self.velocity = self.velocity - v_forward * 300;\r
173         }\r
174         else if (self.impulse == 14 && cvar("sv_cheats"))\r
175                 CopyBody2(0, TRUE);\r
176         else if (self.impulse == 99 && cvar("sv_cheats"))\r
177         {\r
178                 self.items = IT_WEP1 | IT_WEP2 | IT_WEP3 | IT_WEP4 | IT_WEP5;\r
179                 self.ammo_shells = 999;\r
180                 self.ammo_nails = 999;\r
181                 self.ammo_rockets = 999;\r
182                 self.ammo_cells = 999;\r
183         }\r
184 \r
185         if(self.impulse == 20)\r
186         {\r
187                 ClassSpecial();\r
188         }\r
189 \r
190         if(self.impulse == 30)\r
191         {\r
192                 ClassGrenade(WR_GRENADE1);\r
193         }\r
194         if(self.impulse == 31)\r
195         {\r
196                 ClassGrenade(WR_GRENADE2);\r
197         }\r
198 \r
199         // model/class test\r
200         if(self.impulse == 57)\r
201         {\r
202                 //self.class = GetPlayerClass();\r
203                 sprint(self, "Current class: ");\r
204                 sprint(self, NameOfClass(self.class));\r
205                 sprint(self, ", model: ");\r
206                 sprint(self, self.playermodel);\r
207                 sprint(self, "\n");\r
208         }\r
209         if(self.impulse == 211)         // XavioR test impulse\r
210         {\r
211                 local string woottest;\r
212                 woottest = ftos(self.team_no);\r
213                 sprint (self, woottest);\r
214                 sprint (self, "\n");\r
215         }\r
216         //TetrisImpulses();\r
217         self.impulse = 0;\r
218 }