1 # Microsoft Developer Studio Project File - Name="Game code" - Package Owner=<4>
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2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
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5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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7 CFG=Game code - Win32 Debug
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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9 !MESSAGE use the Export Makefile command and run
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11 !MESSAGE NMAKE /f "GameC.mak".
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13 !MESSAGE You can specify a configuration when running NMAKE
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14 !MESSAGE by defining the macro CFG on the command line. For example:
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16 !MESSAGE NMAKE /f "GameC.mak" CFG="Game code - Win32 Debug"
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18 !MESSAGE Possible choices for configuration are:
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20 !MESSAGE "Game code - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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21 !MESSAGE "Game code - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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70 # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GAMECODE_EXPORTS" /YX /FD /GZ /c
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71 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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86 # Name "Game code - Win32 Release"
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