1 # Microsoft Developer Studio Project File - Name="Game code" - Package Owner=<4>
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2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
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5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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7 CFG=Game code - Win32 Debug
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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9 !MESSAGE use the Export Makefile command and run
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11 !MESSAGE NMAKE /f "GameC.mak".
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13 !MESSAGE You can specify a configuration when running NMAKE
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14 !MESSAGE by defining the macro CFG on the command line. For example:
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16 !MESSAGE NMAKE /f "GameC.mak" CFG="Game code - Win32 Debug"
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18 !MESSAGE Possible choices for configuration are:
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20 !MESSAGE "Game code - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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21 !MESSAGE "Game code - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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25 # PROP AllowPerConfigDependencies 0
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26 # PROP Scc_ProjName ""
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27 # PROP Scc_LocalPath ""
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32 !IF "$(CFG)" == "Game code - Win32 Release"
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34 # PROP BASE Use_MFC 0
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35 # PROP BASE Use_Debug_Libraries 0
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36 # PROP BASE Output_Dir "Game_code___Win32_Release"
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37 # PROP BASE Intermediate_Dir "Game_code___Win32_Release"
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38 # PROP BASE Target_Dir ""
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40 # PROP Use_Debug_Libraries 0
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41 # PROP Output_Dir "Game_code___Win32_Release"
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42 # PROP Intermediate_Dir "Game_code___Win32_Release"
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43 # PROP Target_Dir ""
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44 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GAMECODE_EXPORTS" /YX /FD /c
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45 # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GAMECODE_EXPORTS" /YX /FD /c
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46 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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47 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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48 # ADD BASE RSC /l 0x419 /d "NDEBUG"
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49 # ADD RSC /l 0x419 /d "NDEBUG"
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51 # ADD BASE BSC32 /nologo
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54 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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55 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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57 !ELSEIF "$(CFG)" == "Game code - Win32 Debug"
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59 # PROP BASE Use_MFC 0
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60 # PROP BASE Use_Debug_Libraries 1
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61 # PROP BASE Output_Dir "Debug"
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63 # PROP BASE Target_Dir ""
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65 # PROP Use_Debug_Libraries 1
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69 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GAMECODE_EXPORTS" /YX /FD /GZ /c
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70 # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GAMECODE_EXPORTS" /YX /FD /GZ /c
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71 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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72 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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73 # ADD BASE RSC /l 0x419 /d "_DEBUG"
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74 # ADD RSC /l 0x419 /d "_DEBUG"
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76 # ADD BASE BSC32 /nologo
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79 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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80 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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86 # Name "Game code - Win32 Release"
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87 # Name "Game code - Win32 Debug"
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88 # Begin Group "Header Files"
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90 # PROP Default_Filter ""
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97 SOURCE=.\constants.h
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103 # Begin Source File
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105 SOURCE=.\extensions.h
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107 # Begin Source File
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112 # Begin Group "Source Files"
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114 # PROP Default_Filter ""
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120 SOURCE=.\cl_aliases.c
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128 SOURCE=.\cl_impulse.c
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132 SOURCE=.\cl_physics.c
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134 # Begin Source File
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136 SOURCE=.\cl_player.c
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140 SOURCE=.\cl_weaponanimations.c
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144 SOURCE=.\cl_weaponsystem.c
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240 SOURCE=.\t_halflife.c
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250 # Begin Source File
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258 # Begin Source File
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260 SOURCE=.\t_quake3.c
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269 # PROP Default_Filter ""
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272 # Begin Source File
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274 SOURCE=..\progs.src
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276 # Begin Source File
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