1 set g_teamnexuiz_version .1 // sets TN version so you dont get the centerprint on joining
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10 _cl_playermodel models/class/scout_female.zym
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20 // fullscreen 1024x768x32bit
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21 vid_bitsperpixel "32"
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25 // 2D resolution 640x480
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28 scr_conforcewhiledisconnected "0"
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31 scr_screenshot_gamma 1
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32 hostname "Nexuiz Server"
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34 seta g_viewweapon_bobintensity 1
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35 seta g_viewweapon_q1pitching 1
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42 cl_movement_accelerate 5.5
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43 cl_movement_edgefriction 0
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44 cl_movement_friction 5
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45 cl_movement_jumpvelocity 300
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46 cl_movement_maxairspeed 400
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47 cl_movement_maxspeed 400
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48 cl_movement_stepheight 34
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49 cl_stairsmoothspeed 200
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51 set g_balance_jumpheight 300
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52 set sv_maxairspeed 100
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56 set sv_jumppad_control 100 //0.2
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63 // drop extra weapon (slot #5)
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64 alias drop_weapon "+use; wait; impulse 5; wait; -use;";
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68 set g_use_ammunition 1 // use ammunition. if 0, none is used (cool 1.3 feature eh?)
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72 set g_fullbrightplayers 0
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73 set g_fullbrightitems 0
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75 seta g_maplist "nexdm01 nexdm02 nexdm03 nexdm04 nexdm05 nexdm06 nexdm07 nexdm08 nexdm09 nexdm10 nexdm11 nexdm12 nexdm13 nexdm14 nexdm15 nexdm16 nexdmextra1"
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77 // server game balance settings
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78 set g_balance_armor_regen 0.05 //0.1
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79 set g_balance_armor_rot 0.2 //0.3
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80 set g_balance_armor_stable 50
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81 set g_balance_armor_start 50
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82 set g_balance_armor_effectiveness 1.0 // ratio of normal blocking effectiveness (0.5 is half, etc)
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83 set g_balance_armor_takedamage 1.0 // ratio of damage armor takes when it blocks attacks
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84 set g_balance_rot_wait 3.0 // how long to wait after healing before degeneration starts
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85 set g_balance_regen_wait 3.0 // how long to wait after taking damage before regenerating starts
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86 set g_balance_health_regen 0.05 // 0.1
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87 set g_balance_health_rot 0.07 //0.15
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88 set g_balance_health_stable 100
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89 set g_balance_health_start 150
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90 set g_balance_selfdamagepercent 0.6
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91 set g_balance_weaponswitchdelay 0.3
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92 // powerup balance settings
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93 set g_balance_powerup_invincible_takedamage 0.2
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94 set g_balance_powerup_invincible_time 30
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95 set g_balance_powerup_strength_damage 3
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96 set g_balance_powerup_strength_force 4
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97 set g_balance_powerup_strength_time 30
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100 // weapon balance settings
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101 set g_balance_laser_damage 15
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102 set g_balance_laser_edgedamage 10
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103 set g_balance_laser_force 200
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104 set g_balance_laser_radius 70
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105 set g_balance_laser_speed 3000
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106 set g_balance_laser_refire 0.3
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107 set g_balance_grenadelauncher_damage 65
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108 set g_balance_grenadelauncher_edgedamage 35
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109 set g_balance_grenadelauncher_force 400
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110 set g_balance_grenadelauncher_radius 140
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111 set g_balance_grenadelauncher_speed 2000
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112 set g_balance_grenadelauncher_speed2 900
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113 set g_balance_grenadelauncher_speed2_up 200
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114 set g_balance_grenadelauncher_speed_up 200
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115 set g_balance_grenadelauncher_refire 0.8
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116 set g_balance_crylink_damage 20
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117 set g_balance_crylink_edgedamage 0
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118 set g_balance_crylink_force 55
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119 set g_balance_crylink_radius 3
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120 set g_balance_crylink_refire 0.4
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121 set g_balance_crylink_speed 1800
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122 set g_balance_crylink_spread 0.15
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123 set g_balance_nex_damage 200
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124 set g_balance_nex_refire 1
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125 set g_balance_hagar_damage 40
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126 set g_balance_hagar_edgedamage 15
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127 set g_balance_hagar_force 100
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128 set g_balance_hagar_radius 70
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129 set g_balance_hagar_speed 3000
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130 set g_balance_hagar_speed2 1400
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131 set g_balance_hagar_speed2_up 100
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134 set g_balance_grapple_damage 30
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135 set g_balance_grapple_damage2 8
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136 set g_balance_grapple_hurtrate 0.5
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137 set g_balance_grapple_force 250
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138 set g_balance_grapple_speed 800 //1200
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139 set g_balance_grapple_pullspeed 500 //1000
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140 set g_balance_grapple_refire 0.6
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142 set g_balance_shield_duration 3
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143 set g_balance_shield_emergency_duration 0.75
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144 set g_balance_shield_protection 95
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145 set g_balance_shield_recharge_time 13
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148 set g_balance_grenade_nail_numspikes 5
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149 set g_balance_grenade_nail_spikedamage 40
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150 set g_balance_grenade_nail_spread 35
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151 set g_balance_grenade_nail_spikespeed 1200
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152 set g_balance_grenade_nail_spikegrav 0.25
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153 set g_balance_grenade_nail_spikeforce 50
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154 set g_balance_grenade_nail_numclusters 8
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155 set g_balance_grenade_nail_cluster_rate 0.3
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156 set g_balance_grenade_nail_anglechange 60
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157 set g_balance_grenade_nail_deploytime 0.4
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158 set g_balance_grenade_nail_deployheight 35
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159 set g_balance_grenade_nail_speed 600
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160 set g_balance_grenade_nail_speed_up 200
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161 set g_balance_grenade_nail_refire 3
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164 set g_balance_ricochet_firerate 1 // testing
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165 set g_balance_ricochet_bouncecount 3 // total number of stages (including rocket player fires)
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166 set g_balance_ricochet_nulltime 0.25 // time before freshly spawned mini-rockets can interact
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167 set g_balance_ricochet_nulltouches 1 // min times to touch before starting to interact
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168 set g_balance_ricochet_splitcount 3
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169 set g_balance_ricochet_spread 0.2
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170 set g_balance_ricochet_damage 130
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171 set g_balance_ricochet_edgedamage 50
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172 set g_balance_ricochet_force 600
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173 set g_balance_ricochet_radius 170
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174 set g_balance_ricochet_speed 250
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175 //set g_balance_ricochet_gravity 0.1
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176 set g_balance_ricochet_splitcount2 2
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177 set g_balance_ricochet_spread2 0.4
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178 set g_balance_ricochet_damage2 130
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179 set g_balance_ricochet_edgedamage2 50
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180 set g_balance_ricochet_force2 600
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181 set g_balance_ricochet_radius2 170
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182 set g_balance_ricochet_speed2 350
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183 //set g_balance_ricochet_gravity2 0.3
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184 set g_balance_ricochet_spread3 0.6
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185 set g_balance_ricochet_damage3 130
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186 set g_balance_ricochet_edgedamage3 50
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187 set g_balance_ricochet_force3 600
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188 set g_balance_ricochet_radius3 170
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189 set g_balance_ricochet_speed3 450
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190 //set g_balance_ricochet_gravity3 0.7
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192 set g_balance_grenade_frag_damage 170
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193 set g_balance_grenade_frag_edgedamage 100
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194 set g_balance_grenade_frag_force 700
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195 set g_balance_grenade_frag_radius 300
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196 set g_balance_grenade_frag_speed 600
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197 set g_balance_grenade_frag_speed_up 200
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198 set g_balance_grenade_frag_refire 3
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200 set g_balance_grenade_mirv_speed 600
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201 set g_balance_grenade_mirv_speed_up 200
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202 set g_balance_grenade_mirv_speed2 400
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203 set g_balance_grenade_mirv_count 4
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204 set g_balance_grenade_mirv_spread 8 //0.35
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205 set g_balance_grenade_mirv_damage 90
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206 set g_balance_grenade_mirv_edgedamage 55
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207 set g_balance_grenade_mirv_force 300
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208 set g_balance_grenade_mirv_radius 160
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209 set g_balance_grenade_mirv_refire 3
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211 set g_balance_shotgun_bullets 10
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212 set g_balance_shotgun_damage 6.5 //3.5
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213 set g_balance_shotgun_spread 0.09
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214 set g_balance_shotgun_clipsize 7
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215 set g_balance_shotgun_refire 0.4
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216 set g_balance_shotgun_loadclip 0.4
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217 set g_balance_shotgun_loadclip2 0.3
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218 set g_balance_shotgun_force 50
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220 set g_balance_namek_damage 25 //18
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221 set g_balance_namek_refire 0.08
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222 set g_balance_namek_speed 1700
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223 set g_balance_namek_spread 0.08
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224 set g_balance_namek_range_min 400
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225 set g_balance_namek_range_max 600
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226 set g_balance_namek_force 100
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227 set g_balance_namek_damage2 30 //13 // note: fires 2 shots per attack
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228 set g_balance_namek_refire2 0.2
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229 set g_balance_namek_speed2 800
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230 set g_balance_namek_range2 1500
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232 set g_balance_electro_ballspeed 900
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233 set g_balance_electro_ballspeed_up 200
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234 set g_balance_electro_damage 90
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235 set g_balance_electro_edgedamage 45
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236 set g_balance_electro_force 200
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237 set g_balance_electro_radius 100
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238 set g_balance_electro_refire 1
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239 set g_balance_electro_speed 2000
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241 set g_balance_rocketlauncher_damage 130
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242 set g_balance_rocketlauncher_edgedamage 50
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243 set g_balance_rocketlauncher_force 600
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244 set g_balance_rocketlauncher_radius 170
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245 set g_balance_rocketlauncher_speed 850
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246 set g_balance_rocketlauncher_refire 1.2
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249 set g_balance_heatup_rate 2.0 //1.5 // // how fast fire heats up other targets (ignites when 1.0 is reached)
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250 set g_balance_cooloff_rate 0.5 //1.0 // how fast heat dissapates
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251 set g_balance_maxheat 3 //2 // maximum heat value
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252 set g_balance_heat_radius 200 //180 // radius of heat
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253 set g_balance_heat_damage 0.6 // ratio of damage to deal in radius (based on how much the target is currently taking)
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254 set g_balance_heat_edgeratio 0.4 // ratio of effect heat up & damage has at edge of radius
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255 set g_balance_heat_transfer 1.2 // ratio of burntime to transfer to target (damage & rate stay the same)
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256 set g_balance_heat_timemax 8 // maximum burn time from transfer
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258 set g_balance_napalm_firerate 20
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259 set g_balance_napalm_glob_duration 8
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260 set g_balance_napalm_speed 800
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261 set g_balance_napalm_speed_up 180
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262 set g_balance_napalm_numglobs 3 //6
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263 set g_balance_napalm_glob_speedv 100
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264 set g_balance_napalm_glob_speedh 100
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265 set g_balance_napalm_glob_gravity 0.3
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266 set g_balance_napalm_glob_radius 250
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267 set g_balance_napalm_glob_damage 15 //2 //15
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268 set g_balance_napalm_glob_edgedamage 2 //1 //2
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269 set g_balance_napalm_glob_damagerate 0.2
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270 set g_balance_napalm_glob_force 70 //100
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272 set g_balance_grenade_concussion_radius 450 //300
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273 set g_balance_grenade_concussion_force 1000
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274 set g_balance_grenade_concussion_force_up 200
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275 set g_balance_grenade_concussion_restrictflight 0
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276 set g_balance_grenade_concussion_stuntime 3
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277 set g_balance_grenade_concussion_speed 600
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278 set g_balance_grenade_concussion_speed_up 150
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279 set g_balance_grenade_concussion_refire 3
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281 set g_balance_grenade_firebomb_burntime 7 //4.5 // how long bomb burns
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282 set g_balance_grenade_firebomb_burndmg 5 // damage per attack
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283 set g_balance_grenade_firebomb_burnrate 0.1 // how often bomb's flame attacks
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284 set g_balance_grenade_firebomb_burnradius 200 // bomb's flame range
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285 set g_balance_grenade_firebomb_edgeratio 0.4 // damage per attack at edge
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286 set g_balance_grenade_firebomb_flametime 7 // how long to set targets on fire
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287 set g_balance_grenade_firebomb_flamedmg 3 // damage per fire attack
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288 set g_balance_grenade_firebomb_flamerate 0.3 // how often flame attacks
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289 set g_balance_grenade_firebomb_speed 900
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290 set g_balance_grenade_firebomb_speed_up 150
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291 set g_balance_grenade_firebomb_flamecolor "128 128 255"
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292 set g_balance_grenade_firebomb_flamec_strength 0.6
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293 set g_balance_grenade_firebomb_refire 3
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295 set g_balance_bombletts_damage 65
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296 set g_balance_bombletts_edgedamage 35
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297 set g_balance_bombletts_force 200
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298 set g_balance_bombletts_radius 140
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299 set g_balance_bombletts_speed 600
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300 set g_balance_bombletts_speed_up 160
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301 set g_balance_bombletts_refire 0.6
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302 set g_balance_bombletts_bounce_speed 0.9
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304 set g_balance_flamer_damage 16 //8
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305 set g_balance_flamer_edgedamage 7
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306 set g_balance_flamer_radius 35
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307 set g_balance_flamer_refire 0.05
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308 set g_balance_flamer_speed 750
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309 set g_balance_flamer_force 15
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310 set g_balance_flamer_burndamage 9
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311 set g_balance_flamer_burnrate 0.3
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312 set g_balance_flamer_burntime 4 //1.5
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313 set g_balance_flamer_burntime_inc 0.5 //0.3
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314 set g_balance_flamer_burntime_max 6.5 //4.5
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315 //set g_balance_flamer_dillute 0.7 // how much flame dillutes with distance (higher number = less damage & burntime at long range)
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317 set g_balance_incendiaryrocket_damage 20
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318 set g_balance_incendiaryrocket_edgedamage 5
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319 set g_balance_incendiaryrocket_force 70
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320 set g_balance_incendiaryrocket_radius 160
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321 set g_balance_incendiaryrocket_speed 600
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322 set g_balance_incendiaryrocket_refire 1.4
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323 set g_balance_incendiaryrocket_burnradius 160
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324 set g_balance_incendiaryrocket_burndamage 9 //5
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325 set g_balance_incendiaryrocket_burnrate 0.3
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326 set g_balance_incendiaryrocket_burntime 4
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327 set g_balance_incendiaryrocket_burnedge_ratio 0.3
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329 set g_balance_hotbombs_allowed 5
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330 set g_balance_hotbombs_speed 140
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331 set g_balance_hotbombs_refire 0.5 //1.0
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332 set g_balance_hotbombs_refire2 0.1
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333 set g_balance_hotbombs_damage 80 //60
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334 set g_balance_hotbombs_edgedamage 40 //30
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335 set g_balance_hotbombs_force 300
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336 set g_balance_hotbombs_radius 130
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337 set g_balance_hotbombs_burnradius 160
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338 set g_balance_hotbombs_burndamage 10
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339 set g_balance_hotbombs_burnrate 0.3
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340 set g_balance_hotbombs_burntime 8
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341 set g_balance_hotbombs_burnedge_ratio 0.85 //0.7
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344 set g_balance_class_medic_grenade_delayattack 5 // medic's status grenades delay normal attacks too for a while
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346 set g_balance_grenade_poison_radius 250
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347 set g_balance_grenade_poison_damage 125 //100
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348 set g_balance_grenade_poison_duration 3
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349 set g_balance_grenade_poison_speed 600
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350 set g_balance_grenade_poison_speed_up 150
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351 set g_balance_grenade_poison_refire 3
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353 set g_balance_grenade_armor_radius 250
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354 set g_balance_grenade_armor_speed 600
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355 set g_balance_grenade_armor_speed_up 150
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356 set g_balance_grenade_armor_refire 3
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358 set g_balance_uzi_damage 5
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359 set g_balance_uzi_refire 0.05
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360 set g_balance_uzi_spread 0.05
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361 set g_balance_uzi_damage2 15
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362 set g_balance_uzi_refire2 0.2
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363 set g_balance_uzi_spread2 0.01
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365 set g_balance_healgun_range 250
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366 set g_balance_healgun_refire 0.05
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367 set g_balance_healgun_refire2 0.2
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368 set g_balance_healgun_selfhp_min 10
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369 set g_balance_healgun_selfhp_maxratio 1.25
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370 set g_balance_healgun_targhp_maxratio 1.5
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371 set g_balance_healgun_selfdrain 0.25
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372 set g_balance_healgun_targheal 0.25
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373 set g_balance_healgun_targdrain 0.5
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374 set g_balance_healgun_selfheal 0.25
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377 set g_balance_mac_damage 5
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378 set g_balance_mac_refire 0.06
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379 set g_balance_mac_spread 0.035
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380 set g_balance_mac_damage2 10
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381 set g_balance_mac_refire2 0.5
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382 set g_balance_mac_spread2 0.01
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385 set g_balance_pistol_damage 10
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386 set g_balance_pistol_refire .25
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387 set g_balance_pistol_refire2 .3
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388 set g_balance_pistol_bullets 1
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392 set g_balance_class_scout_health 50 //80
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393 set g_balance_class_scout_armor 30 // 40
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394 set g_balance_class_scout_speed 400
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395 set g_balance_class_scout_mass 0.7 //0.5
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398 set g_balance_class_spy_health 120
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399 set g_balance_class_spy_armor 25
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400 set g_balance_class_spy_speed 300 //340
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401 set g_balance_class_spy_mass 1.0 //0.7
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403 set g_balance_spy_cloak_min_health 15
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404 set g_balance_spy_cloak_cost_start 10
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405 set g_balance_spy_cloak_cost_upkeeph 2
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406 set g_balance_spy_cloak_cost_upkeepa 3
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408 //set g_balance_spy_move_safespeed 0.5
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409 set g_balance_spy_move_alpha 0.15
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410 set g_balance_spy_move_alpha_max 0.5
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413 set g_balance_class_soldier_health 120
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414 set g_balance_class_soldier_armor 60
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415 set g_balance_class_soldier_speed 270 //300
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416 set g_balance_class_soldier_mass 4 //1.7 //1.0
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419 set g_balance_class_pyro_health 120
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420 set g_balance_class_pyro_armor 90
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421 set g_balance_class_pyro_speed 250 //180
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422 set g_balance_class_pyro_mass 3.5 //2.0 //1.2
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425 set g_balance_class_medic_health 130
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426 set g_balance_class_medic_armor 10
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427 set g_balance_class_medic_speed 280 //220
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428 set g_balance_class_medic_mass 1.5 //2.0
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429 set g_balance_class_medic_flame_takedamage 0.2
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430 set g_balance_medic_heal_radius 200 // radius of ping
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431 set g_balance_medic_heal_pingrate 1.0 // how often to ping
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432 set g_balance_medic_heal_pingheal 25 // amount of health to heal with each ping
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433 set g_balance_medic_heal_pingarmor 25 // amount of armor to heal with each ping
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434 set g_balance_medic_heal_max 1.25 // ratio of player's max health/armor to heal to
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435 set g_balance_medic_heal_reducestatus 0.5 // ratio to reduce status effects each ping
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439 set g_balance_class_engineer_health 50
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440 set g_balance_class_engineer_armor 80
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441 set g_balance_class_engineer_speed 320 //260
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442 set g_balance_class_engineer_mass 1.2
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446 // class changing options
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448 set g_classchange_force_respawn 0
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449 set g_classchange_delay_until_death 1
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450 set g_classchange_not_allowed 0
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462 r_shadow_bumpscale_basetexture 5
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463 r_shadow_realtime_world 1
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464 r_shadow_realtime_world_lightmaps 1
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465 r_shadow_glsl_offsetmapping 0
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470 scr_conbrightness 0
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471 scr_screenshot_jpeg 1
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472 scr_screenshot_jpeg_quality 0.9
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473 sv_maxvelocity 1000000000
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476 alias +attack2 +button3
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477 alias -attack2 -button3
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478 alias +zoom +button4
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479 alias -zoom -button4
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480 alias +crouch +button5
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481 alias -crouch -button5
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482 alias weapnext "impulse 10"
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483 alias weapprev "impulse 12"
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484 alias bot_add "impulse 100"
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485 alias bot_add2 "impulse 101"
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486 alias bot_kick "impulse 102"
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487 alias bot_cam "impulse 102"
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488 alias bot_wayedit "impulse 102"
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495 bind UPARROW +forward
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496 bind LEFTARROW +moveleft
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497 bind DOWNARROW +back
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498 bind RIGHTARROW +moveright
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513 bind 0 "impulse 210"
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514 bind MOUSE1 +attack
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515 bind MOUSE2 +attack2
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517 bind MWHEELUP weapnext
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518 bind MWHEELDOWN weapprev
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523 bind ` toggleconsole
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524 bind ~ toggleconsole
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525 bind TAB +showscores
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526 bind ESCAPE togglemenu
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527 bind r messagemode2
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529 bind y messagemode2
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532 bind F12 screenshot
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