1 // A setting needs to be surrounded with " if it contains special
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2 // characters like space, semicolon (seperates commands) or //
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3 // (starts a comment for the rest of the line). While just ""
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4 // means 'no/empty setting".
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7 // Everything has some sensible defaults so you do NOT really need to
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8 // change anything. But here is a settings you SHOULD change to make
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11 hostname "Nexuiz Server" // this name will appear on the server list
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14 // Some settings you MIGHT want to change. IF so remove the // from the
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15 // line start and change them to your liking. See the end of the file
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16 // for more g_maplist examples.
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18 //g_maplist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare' // the map cycle for the server
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19 //g_maplist_shuffle 0 // 1 will choose a random map as next map
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21 //maxplayers 8 // number of players allowed on the server
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22 //port 26000 // the port used by the server
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23 //sv_public 1 // 0 if the server should not be on the public servers list
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24 //sv_motd "" // this message (unless "") is displayed to players on connect
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26 //log_file server.log // server console output will also be copied to this file
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27 //rcon_password "" // you can use rcon if this password is set. you need to set the same password in your client if you want to issue rcon commands
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30 // Some more advanced settings. You probably are not interesting in them.
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32 //sv_ready_restart 0 // 1 to allow players to restart the map when all of them press the ready button
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33 //sv_autoscreenshot 0 // 1 will force a screenshot for all clients when the map ends. Useful for competitions or the ladder.
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35 //g_antilag 0 // 1 to enable a experimental antilag feature
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37 //sys_ticrate 0.05 // how long a server frame is. 0.05 = 20 fps, 0.02 = 50 fps. Lower settings makes things smoother but create much more traffic
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38 //sv_maxrate 10000 // limits client connections to this rate in bytes/seconds
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40 //sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file=" //fallback download URL
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42 //sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off" // players can vote for those commands or use them if they are masters
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43 //sv_vote_call 1 // 0 will disable the normal voting
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44 //sv_vote_master 1 // 0 will disable voting to become masters
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47 //sv_defaultcharacter 0 // 1 will force a specific model for all players
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48 //sv_defaultplayermodel models/player/nexus.zym // this model will be used
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49 //sv_defaultplayerskin 0 // this skin number will be forced for all players
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50 //g_fullbrightplayers 0 // 1 to make players fullbright
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51 //g_fullbrightitems 0 // 1 to make items fullbright
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53 //g_grappling_hook 0 // 1 to enable the grappling hook
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55 //g_balance_teams 1 // 0 will show players the team selection menu after joining instead of automaticly putting them on the smaller team
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56 //g_balance_teams_force 0 // 1 to automaticly balance teams even during a game
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58 //bot_number 0 // number of bots to add
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59 //skill 1 // the bots skill level
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60 //minplayers 0 // add bots if less then that number of players playing
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61 //bot_prefix [BOT] // prepend this to all botnames
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62 //bot_suffix "" // append this to all botnames
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65 // Some more examples for g_maplist
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67 // arena mode (1on1 elimination)
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68 //g_maplist 'arena_aggressor''arena_aneurysm''arena_basement''arena_basementctf''arena_bleach''arena_darkzone''arena_downer''arena_evilspace''arena_farewell''arena_runningman''arena_runningman_1on1remix''arena_silvercity''arena_skyway''arena_slimepit''arena_soylent''arena_starship''arena_stormkeep''arena_toxic''arena_warfare'
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71 //g_maplist 'ctf_basementctf''ctf_dismal''ctf_runningmanctf'
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73 // dm mode (free for all)
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74 //g_maplist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare'
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77 //g_maplist 'dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic'
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79 // lms mode (last man standing)
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80 //g_maplist 'lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare'
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83 //g_maplist 'rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic'
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85 // tdm mode (team deatch match)
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86 //g_maplist 'tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'
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