4 sv_eventlog master switch (default: 0)
5 sv_eventlog_files print frags, scores and captures for separate files each match (default: 0)
6 sv_eventlog_console print frags, scores and captures to serverconsole during the match (default: 1)
7 sv_logscores_bots choose whether bot are included in stats or not (default: 0)
9 sv_eventlog_files_counter number of matches logged until now
10 sv_eventlog_files_nameprefix file name prefix to be used (default: nexuiz)
11 sv_eventlog_files_namesuffix file name extension to be used (default: .log)
17 :gamestart:<gametype>_<mapname>:<matchid>
18 :join:<ID>:player:<nickname>
19 :join:<ID>:bot:<nickname>
22 :kill:frag:<ID of killer>:<ID of victim>:type=<death type>:items=<itemstring of killer>:victimitems=<itemstring of victim>
23 :kill:tk:<ID of killer>:<ID of victim>:type=<death type>:items=<itemstring of killer>:victimitems=<itemstring of victim>
24 :kill:suicide:<ID>:<ID>:type=<death type>:items=<itemstring>
25 :kill:accident:<ID>:<ID>:type=<death type>:items=<itemstring>
26 :ctf:steal:<flagcolor>:<ID of attacker>
27 :ctf:dropped:<flagcolor>:<ID of dropper>
28 :ctf:pickup:<flagcolor>:<ID of attacker>
29 :ctf:capture:<flagcolor>:<ID of attacker>
30 :ctf:return:<flagcolor>:<ID of defender>
31 :ctf:returned:<flagcolor>
32 :dom:taken:<previouscolor>:<ID of player>
33 :scores:<gametype>_<mapname>:<map runtime>
34 :player:<frags>:<deaths>:<playtime>:<team>:<ID>:<nickname>
38 Note that only the :join and :player lines ever contain player names.
41 1 = No Team (Domination)
50 <weaponid><flags>|<runes>
52 where flags can contain:
53 F = player carries the flag
54 S = player has strength
55 I = player has the shield
68 runes/curses are stored as a bit mask with the following values:
81 either a weapon ID (see above), or one of:
82 10000 = fallen to death
85 10003 = killed by a trap / fallen into the void
89 10007 = (MinstaGib) out of ammo
92 10010 = auto team change
93 10011 = camping protection
95 There will be a log analyzer parsing this file format soon. Note that weapon