4 sv_eventlog master switch (default: 0)
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5 sv_eventlog_files print frags, scores and captures for separate files each match (default: 0)
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6 sv_eventlog_console print frags, scores and captures to serverconsole during the match (default: 1)
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7 sv_logscores_bots choose whether bot are included in stats or not (default: 0)
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9 sv_eventlog_files_counter number of matches logged until now
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10 sv_eventlog_files_nameprefix file name prefix to be used (default: nexuiz)
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11 sv_eventlog_files_namesuffix file name extension to be used (default: .log)
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17 :gamestart:<gametype>_<mapname>:<matchid>
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18 :gameinfo:mutators:LIST:mutator1:mutator2:...
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20 (note that mutators are listed by their cvar name with g_ removed,
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21 unless such a cvar is 1 by default - then the mutator is listed with
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22 a no_ prefix if the cvar is 0)
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25 :join:<ID>:player:<nickname>
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26 :join:<ID>:bot:<nickname>
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29 :kill:frag:<ID of killer>:<ID of victim>:type=<death type>:items=<itemstring of killer>:victimitems=<itemstring of victim>
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30 :kill:tk:<ID of killer>:<ID of victim>:type=<death type>:items=<itemstring of killer>:victimitems=<itemstring of victim>
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31 :kill:suicide:<ID>:<ID>:type=<death type>:items=<itemstring>
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32 :kill:accident:<ID>:<ID>:type=<death type>:items=<itemstring>
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33 :ctf:steal:<flagcolor>:<ID of attacker>
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34 :ctf:dropped:<flagcolor>:<ID of dropper>
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35 :ctf:pickup:<flagcolor>:<ID of attacker>
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36 :ctf:capture:<flagcolor>:<ID of attacker>
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37 :ctf:return:<flagcolor>:<ID of defender>
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38 :ctf:returned:<flagcolor>
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39 :dom:taken:<previouscolor>:<ID of player>
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40 :scores:<gametype>_<mapname>:<map runtime>
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41 :player:<frags>:<deaths>:<playtime>:<team>:<ID>:<nickname>
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46 Note that only the :join and :player lines ever contain player names.
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49 1 = No Team (Domination)
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58 <weaponid><flags>|<runes>
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60 where flags can contain:
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61 F = player carries the flag
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62 S = player has strength
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63 I = player has the shield
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64 T = player is typing (console, menu or chat)
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74 128 = Rocket Launcher
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77 runes/curses are stored as a bit mask with the following values:
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84 16384 = Vulnerability
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90 either a weapon ID (see above), or one of:
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91 10000 = fallen to death
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94 10003 = killed by a trap / fallen into the void
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97 10006 = console kill
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98 10007 = (MinstaGib) out of ammo
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100 10009 = team change
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101 10010 = auto team change
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102 10011 = camping protection
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103 10012 = player became too fast (should never happen)
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105 There will be a log analyzer parsing this file format soon. Note that weapon
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106 IDs are below 10000.
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