1 2007-01-30 Bradley Bell <btb@icculus.org>
3 * configure.ac, iff/iff.c: amd64 fixes
5 2006-12-16 Chris Taylor <chris@icculus.org>
7 * arch/carbon/conf.h: allow universal binaries to be built using
10 2006-12-13 Chris Taylor <chris@icculus.org>
12 * texmap/tmapflat.c: divide negative window x-coordinates properly,
15 2006-12-03 Chris Taylor <chris@icculus.org>
17 * texmap/tmapppro.S: fix assemble error for gas (fix bug #2312)
19 * misc/Makefile.am: add main as an include path for strutil.c,
20 should have done this on 2006-02-26
22 2006-12-02 Chris Taylor <chris@icculus.org>
24 * texmap/scanline.c: divide negative light rates of change
25 properly (fix bug #2575)
27 2006-12-01 Chris Taylor <chris@icculus.org>
29 * main/weapon.c: only autoselect a secondary weapon if the player
30 didn't have any of that type before (fix bug #2671)
32 2006-11-30 Chris Taylor <chris@icculus.org>
34 * arch/ogl/ogl.c: avoid loading OpenGL textures before they have
35 been paged in, bug found by loading Abalyon 5
37 2006-11-26 Chris Taylor <chris@icculus.org>
39 * main/game.c, main/gamerend.c: small brace tidy up to allow
40 a source code editor to list all the functions
42 * arch/ogl/gr.c: fix screenshot corruption, use PhysicsFS to check
43 for existing screenshots
45 2006-07-29 Chris Taylor <chris@icculus.org>
47 * main/inferno.c, main/titles.c, main/titles.h:
48 move titles, loading screen and order form showing to titles.c
50 * include/physfsx.h, main/inferno.c: move PhysicsFS
51 initialisation, search path setup and argument reading to physfsx.h
53 * main/gauges.c: always show bomb count if player has them,
54 bombs may be the selected secondary weapon but the right view can
55 be a camera view (http://dxx-rebirth.de/smf/index.php?topic=58.0)
57 2006-07-27 Chris Taylor <chris@icculus.org>
59 * main/inferno.c, main/multi.c, main/multi.h:
60 move hoard data saving from main to save_hoard_data
62 2006-07-24 Chris Taylor <chris@icculus.org>
64 * main/state.c: make the thumbnail properly when doing fast save
67 2006-07-12 Chris Taylor <chris@icculus.org>
69 * d2x.xcode/project.pbxproj: add references to headers in main
70 for SCM and batch find
72 2006-07-09 Chris Taylor <chris@icculus.org>
74 * main/laser.c, main/object.c: fix crash when a robot's guided
77 * arch/carbon/descent.r: don't allow MPW build to run in OS X
78 (it won't work and doesn't need to)
80 * main/gauges.c: only free the gauge canvases when they exist
82 2006-06-05 Chris Taylor <chris@icculus.org>
84 * main/slew.h: fix error when building editor with RELEASE
86 2006-06-03 Chris Taylor <chris@icculus.org>
88 * main/game.c, main/gauges.c: the gauges work in 320xXXX (sdl)
89 again. It needs to create gauge canvases in the game when they're
90 sub-canvases, which they were made into on 2005-08-13
92 2006-03-05 Chris Taylor <chris@icculus.org>
94 * main/inferno.c: create write directory if it doesn't exist
97 * main/gamesave.c, main/object.c, main/render.c,
98 main/editor/kfuncs.c, main/editor/med.c: allow the editor to be
101 2006-02-26 Chris Taylor <chris@icculus.org>
103 * include/strutil.h, main/bm.c, main/gamepal.c, main/gamesave.c,
104 main/movie.c, main/piggy.c, misc/strutil.c:
105 move change_filename_ext to strutil.c, rename to (and remove old)
106 change_filename_extension, add an assert and make it use strrchr
108 * main/gamerend.c: show the death sequence for d2x-gl
111 * main/gamesave.c: with the editor built, don't make .txm files
112 when a level is loaded (only make them when saving levels)
114 2006-02-25 Chris Taylor <chris@icculus.org>
116 * main/menu.c: complete removal of 7th option in Options menu,
117 hopefully fixing bug #2514
119 * main/gameseg.c: when breaking a light, allow segment light to
120 change by more than F1_0
122 2006-02-24 Chris Taylor <chris@icculus.org>
124 * main/gauges.c: make sure the correct font is used (whoops)
126 * main/newmenu.c: restore the old canvas after showing a menu,
127 avoiding potential problems
129 2005-11-29 Chris Taylor <chris@icculus.org>
131 * main/titles.c: for Descent 1 briefings, look for briefings no
132 further than NUM_D1_BRIEFING_SCREENS (fix bug #2270)
134 2005-11-07 Chris Taylor <chris@icculus.org>
136 * arch/ogl/ogl.c: make super transparent textures have alpha
138 2005-08-13 Chris Taylor <chris@icculus.org>
140 * main/gauges.c: draw all gauges properly when using the cockpit
141 in d2x-gl, including the energy bars when empty
143 2005-08-07 Chris Taylor <chris@icculus.org>
145 * arch/ogl/ogl.c, main/game.c, main/gamerend.c:
146 get the cockpit to show with d2x-gl (actually committed!)
148 2005-08-06 Chris Taylor <chris@icculus.org>
150 * main/automap.c: must_free_canvas isn't used when
151 AUTOMAP_DIRECT_RENDER is defined (whoops)
153 * main/inferno.c: print the command line help properly
155 * arch/ogl/ogl.c, main/game.c, main/gamerend.c:
156 get the cockpit to show with d2x-gl
158 2005-08-02 Chris Taylor <chris@icculus.org>
160 * 2d/bitblt.c, 2d/bitmap.c, 2d/pixel.c, 2d/rect.c, 2d/rle.c,
161 3d/draw.c, 3d/instance.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
163 include/3d.h, include/palette.h,
164 main/automap.c, main/cntrlcen.c, main/credits.c, main/endlevel.c,
165 main/escort.c, main/game.c, main/game.h, main/gamecntl.c,
166 main/gamerend.c, main/gameseq.c, main/gauges.c, main/hud.c,
167 main/kconfig.c, main/kmatrix.c, main/menu.c, main/newmenu.c,
168 main/object.c, main/paging.c, main/piggy.c, main/scores.c,
169 main/state.c, main/titles.c:
170 remove DirectDraw use and Windows mouse stuff made redundant by SDL
171 (lots of WINDOWS code).
172 Makes cockpit draw properly in SDL
174 2005-07-30 Chris Taylor <chris@icculus.org>
176 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/font.c, 2d/ibitblt.c,
177 2d/palette.c, 2d/pcx.c, 2d/rle.c,
179 main/automap.c, main/config.c, main/credits.c, main/escort.c,
180 main/game.c, main/gamecntl.c, main/gamepal.c, main/gamerend.c,
181 main/gameseq.c, main/gauges.c, main/hud.c, main/inferno.c,
182 main/kconfig.c, main/kmatrix.c, main/menu.c, main/movie.c,
183 main/newmenu.c, main/object.c, main/playsave.c, main/polyobj.c,
184 main/render.c, main/state.c, main/texmerge.c, main/titles.c:
185 remove all the redundant Polygon Acceleration stuff
188 * 2d/bitblt.c, main/gamerend.c, main/inferno.c, main/object.c,
189 main/polyobj.c: remove old _3DFX code
191 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/ibitblt.h,
192 main/game.c, main/game.h, main/gamecntl.c, main/gamerend.c,
193 main/gauges.c, main/hud.c: remove pixel double code
195 2005-07-29 Chris Taylor <chris@icculus.org>
197 * 2d/font.c: show some missing wide 1's (bug #2269)
199 * main/game.c: only shoot when fire button down (fix bug #2271)
201 2005-07-28 Chris Taylor <chris@icculus.org>
203 * main/gauges.c: show gauges in SDL (help fix bug #2267)
205 2005-07-27 Chris Taylor <chris@icculus.org>
207 * d2x.xcode/project.pbxproj: build the editor by default
209 2005-07-25 Chris Taylor <chris@icculus.org>
211 * main/bmread.c: cast some fprintf arguments to int, to fix
214 * main/editor/medrobot.c: no checking if obj->id > -1
217 * main/editor/ksegsize.c, main/editor/segment.c,
218 main/editor/seguvs.c, ui/mouse.c: avoid assignments between
219 sbyte * and char *, ubyte * and char * to fix warnings with gcc 4.0
221 2005-07-24 Chris Taylor <chris@icculus.org>
223 * main/bmread.c: call file static var 'time' 'play_time' instead,
224 because of conflict with function 'time' in /usr/include/time.h
227 2005-07-22 Chris Taylor <chris@icculus.org>
229 * main/editor/group.c: remove duplicate tmap_xlate_table
231 2005-07-21 Chris Taylor <chris@icculus.org>
233 * d2x.xcode/project.pbxproj: make file paths relative to project,
234 add some files (so it builds), warnings are not errors
235 (ubyte *, sbyte * mismatches found when using gcc 4.0)
237 * arch/linux/ipx_mcast4.c, arch/linux/ipx_udp.c,
238 d2x.xcode/project.pbxproj, main/network.c, main/network.h,
239 main/newdemo.c: fix pointer mismatches, warnings are errors again
241 2005-07-03 Chris Taylor <chris@icculus.org>
243 * include/ui.h, ui/file.c, ui/inputbox.c: add ui_inputbox_set_text
245 * include/ui.h, main/editor/centers.c, main/editor/medrobot.c,
246 main/editor/medwall.c, ui/radio.c: add ui_radio_set_value,
247 draw an "O" in the current radio button
249 2005-07-01 Chris Taylor <chris@icculus.org>
251 * include/ui.h, main/editor/centers.c, main/editor/eswitch.c,
252 main/editor/medwall.c, ui/checkbox.c: add ui_checkbox_check
254 2005-06-23 Chris Taylor <chris@icculus.org>
256 * installation.txt: describe new directory system
257 and mention recursive mission searching
259 2005-06-22 Chris Taylor <chris@icculus.org>
261 * main/editor/kgame.c: load .rl2 files instead of .lvl files
262 (some editor info could be stored in .rdl / .rl2 files)
264 * include/nocfile.h, main/cntrlcen.c, main/cntrlcen.h,
265 main/fuelcen.c, main/fuelcen.h, main/game.c, main/game.h,
266 main/segment.c, main/segment.h, main/switch.c, main/switch.h,
267 main/wall.c, main/wall.h: add level component saving functions,
268 which use PhysicsFS and are endian friendly
270 * main/editor/mine.c, main/gamemine.c, main/gamemine.h:
271 add function for converting descent 2 texture numbers back to
272 descent 1 texture numbers
274 * main/editor/mine.c, main/gamesave.c: use PhysicsFS for saving
275 levels. Entirely endian friendly and allows saving of .rdl and .rl2
278 2005-06-14 Chris Taylor <chris@icculus.org>
280 * main/mission.c: make sure there is a path to free for D2 Demo/OEM
282 2005-06-13 Chris Taylor <chris@icculus.org>
284 * main/gamemine.c: convert_d1_tmap_num now returns 193 for texture
285 number 198 to maintain bijectivity, when descent.pig is available
286 (used to return 167, which is also returned for Descent 1 texture
289 * include/physfsx.h: added PHYSFSX_writeVector,
290 PHYSFSX_writeAngleVec, PHYSFSX_writeMatrix and PHYSFSX_printf
292 2005-04-05 Bradley Bell <btb@icculus.org>
294 * arch/linux/joystick.c, arch/sdl/joy.c, main/kconfig.c: fix some
295 bugs in joystick initialization
297 2005-04-04 Bradley Bell <btb@icculus.org>
299 * main/kconfig.c: cosmetic fixes to joystick config screen
301 * arch/dos/joyc.c, arch/include/joy.h, arch/linux/joydefs.c,
302 arch/linux/joystick.c, arch/linux/include/joystick.h,
303 arch/sdl/joy.c, arch/win32/joyhh.c, arch/win32/include/joy.h,
304 main/kconfig.c, unused/bios/joyc.c, unused/win95/joyc.c: change
305 MAX_BUTTONS to JOY_MAX_BUTTONS
307 * arch/sdl/joy.c, main/kconfig.c: don't use hardcoded descriptions
308 of joystick buttons/axes
310 * arch/win32/midi.c: don't play midi if -nosound
312 * arch/win32/mingw_init.c: remove redundant joy_init()
314 2005-04-01 Chris Taylor <chris@icculus.org>
316 * main/game.c, main/editor/kdefs.h, main/editor/kfuncs.c,
317 main/editor/med.c: "Go to Main Menu" now works in editor
319 * main/editor/segment.c: set Highest_vertex_index and
320 Highest_segment_index to 0 when creating a new mine (avoids
321 problems with saving when another level was previously loaded)
323 2005-03-31 Chris Taylor <chris@icculus.org>
325 * main/bm.c, main/bm.h, main/bmread.c, main/editor/editor.h,
326 main/editor/eglobal.c, main/editor/eobject.c,
327 main/editor/medrobot.c, main/editor/objpage.c,
328 main/editor/objpage.h: remove ObjType, ObjId, ObjStrength and
329 OL_ constants; use "object" instead of "robot" in some places;
330 draw and place reactors with correct modelnum
332 * main/editor/texpage.c: no using TmapList, initialise texture
333 category globals, no CurrentTmap (just use CurrentTexture)
335 2005-03-29 Bradley Bell <btb@icculus.org>
337 * mem/mem.c: remove obsolete malloc.h
339 2005-03-20 Bradley Bell <btb@icculus.org>
341 * Makefile.am: add some stuff to dist
343 * main/game.c, main/game.h, main/inferno.c, main/menu.c: added
346 * console/CON_console.c: Fixed console cursor positioning.
348 * main/text.c: revert to Error if text file not found.
350 2005-03-20 Martin Schaffner <schaffnerb@gmx.ch>
352 * ui/.cvsignore: New file
354 2005-03-17 Bradley Bell <btb@icculus.org>
356 * arch/win32/midi.c: Add RCS ID tag
358 * README, VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
359 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
362 2005-03-16 Bradley Bell <btb@icculus.org>
364 * main/bm.c, main/bm.h: use hardcoded value instead of
365 sizeof(tmap_info), since size depends on whether editor is built
368 * ui/mouse.c: gcc doesn't like multi-line // comments
370 * main/dumpmine.c: get rid of compiler warnings
372 2005-03-15 Bradley Bell <btb@icculus.org>
374 * 3d/interp.c: Disabled shading of flat (non-textured) polygons.
375 Fixes laser and plasma lighting bug, hopefully doesn't break
378 * main/state.c: Fix crash if Num_walls=0
380 2005-03-12 Bradley Bell <btb@icculus.org>
382 * Makefile.am, configure.ac: enable editor in unix-style builds
384 2005-03-12 Chris Taylor <chris@icculus.org>
386 * main/gamesave.c: could check reactor model num, don't check
387 reactor object shields (not used anyway, it's stored/calculated
390 2005-03-06 Chris Taylor <chris@icculus.org>
392 * main/piggy.c: load the descent 1 color palette when NDEBUG is
395 * main/editor/seguvs.c: check the uvs after they're assigned
397 2005-02-27 Chris Taylor <chris@icculus.org>
399 * main/editor/med.c, ui/file.c, ui/keypress.c, ui/menu.c,
400 ui/menubar.c, ui/message.c, ui/number.c, ui/popup.c: call
401 gr_update in event loops
403 * include/ui.h, ui/file.c, ui/listbox.c: use PhysicsFS in
404 file.c, involves modifying the listbox so it can use
405 an array of string pointers
407 2005-02-26 Chris Taylor <chris@icculus.org>
409 * ui/keypad.c, ui/ui.c: no unnecessarily including MS DOS
412 * ui/window.c: only disable the keyboard for MS DOS
414 * main/editor/eswitch.c: add remove_trigger_num
417 * main/bmread.c, main/inferno.c: if EDITOR is defined, game
418 still works if there's no BITMAPS.TBL in a PhysicsFS search path
420 * main/inferno.c: determine properly if 800x600 resolution is
421 available (for editor)
423 * main/editor/autosave.c, main/editor/macro.c, main/editor/med.c,
424 main/editor/medsel.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
425 ui/inputbox.c, ui/keypad.c, ui/menu.c, ui/menubar.c, ui/radio.c,
426 ui/window.c: use d_malloc, d_calloc, d_strdup and d_free
428 * ui/keypad.c: fix the reading of keypad (.pad) files
430 * ui/menubar.c: use cfile to read the menubar file MED.MNU
432 2005-02-25 Chris Taylor <chris@icculus.org>
434 * arch/carbon/conf.h, D2X.make: no defining OGL in conf.h,
435 allowing Mac OS 9 and X to both use conf.h but one can build for
436 OpenGL while the other doesn't.
438 * main/editor/mine.c: use the Descent 2 definitions for maximum
439 segments and vertices
441 2005-02-25 Bradley Bell <btb@icculus.org>
443 * arch/dos/digi.c, arch/dos/digiallg.c, arch/dos/digimm.c,
444 arch/linux/alsadigi, arch/win32/digi.c: rip out digiobj stuff, use
445 d2src system for persistent sounds. Untested, of course.
447 * ChangeLog-old: clean up old changelog a little
449 * ChangeLog-old: converted old changelog to "cvs log" format, so
450 it can be manipulated with cvs2cl and other tools.
452 2005-02-24 Tim Massey <tmassey@obscorp.com>
454 * main/inferno.c: allow -notitles to work in shareware [and
455 non-RELEASE] version too. (d1x r1.35)
457 2005-02-24 Peter Hawkins <peterh@isa.net.au>
459 * arch/linux/alsadigi.c: update to alsa 1.0 API. (d1x r1.3)
461 2005-02-24 Matthew Mueller <donut@dakotacom.net>
463 * arch/ogl/gr.c: restore gamma ramp on exit since some drivers
464 don't do it automatically (eg, ati's fglrx linux driver) (d1x
467 2005-02-24 Bradley Bell <btb@icculus.org>
469 * main/movie.c: change movie Warnings to con_printf, simplify
472 2005-02-24 Chris Taylor <chris@icculus.org>
474 * 2d/pcx.c, arch/ogl/gr.c, main/config.c, main/inferno.c,
475 main/newdemo.c, include/physfsx.h, include/cfile.h, main/playsave.c,
476 main/state.c, misc/args.c: use PHYSFSX_openReadBuffered and
477 PHYSFSX_openWriteBuffered, where appropriate
479 * main/gauges.c: draw behind the shield number properly with OpenGL
481 * main/gauges.c: draw the bomb count in OpenGL, but not when a bomb
482 is selected as a secondary weapon
484 * main/titles.c: check properly whether there's a briefing
486 * main/mission.c: recursively search directories in "missions"
489 2005-02-11 Bradley Bell <btb@icculus.org>
491 * debian/control: build-dep on libphysfs-dev
493 * arch/ogl/gr.c: use GLint for arb_max_textures
495 * arch/ogl/Makefile.am: added internal.h to dist
497 * Makefile.am, arch/win32/Makefile.am: remove old files from dist
499 2005-01-25 Chris Taylor <c.taylor@student.curtin.edu.au>
501 * arch/carbon/conf.h, arch/ogl/gr.c, include/loadgl.h: on Carbon,
502 dynamically find and load the OpenGL library
504 * main/editor/macro.c: use physfs instead of non-existing cflib.h
506 * main/editor/medwall.c: use wall_close_door_num, not wall_close_door
508 * main/editor/medwall.c: include cntrlcen.h
510 * ui/barbox.c, ui/number.c: pass int*, not short* to gr_get_string_size
512 * include/ui.h, ui/barbox.c: make ui_barbox_update return void
514 * patching file ui/file.c, ui/listbox.c, file ui/mouse.c, ui/scroll.c,
515 ui/window.c: use timer_get_fixed_seconds instead of TICKER macro
517 * ui/number.c: s/inputbox/Inputbox/
519 * ui/ui.c: InstallErrorHandler() no longer exists, don't use it anymore
521 * main/bmread.c: externalize N_ObjBitmaps & remove_char, solve conflict
523 * main/editor/autosave.c, main/editor/editor.h, main/editor/group.c,
524 main/editor/kgame.c, main/editor/kmine.c, main/editor/macro.c,
525 main/gamesave.c: s/128/PATH_MAX
527 * include/pstypes.h, main/newmenu.c: clean up path/file length macros
529 * ui/inputbox.c, ui/keypad.c: use unsigned char when comparing to > 127
531 * ui/mouse.c, file ui/popup.c, ui/window.c: comment out uses of
532 mouse_set_limits and mouse_set_pos (we don't want to limit user)
534 * ui/menubar.c: specify int type for state2_alt_down
536 * main/editor/eglobal.c: remove variable New_segment (is now a macro)
538 * main/piggy.c: call bm_read_all even if EDITOR is defined
540 * main/gamesave.c: if LVL can't be found, try filename that was passed
542 * main/mission.c: ensure mission name is properly terminated
544 2005-01-24 Chris Taylor <c.taylor@student.curtin.edu.au>
546 * 2d/font.c: fix bug #2167: some characters would not display because
547 of signed/unsigned errors
549 * main/editor/editor.h: baptize the coefficients in vms_equation 'n'
551 * main/gamerend.c, main/gauges.c: fix bug #1893: fade ship and weapon
552 gauge when appropriate
554 * main/editor/kdefs.h, main/gamesave.c, main/gamesave.h: change
555 all functions in kfuncs.c to return int instead of void
557 * main/editor/ehostage.c, main/editor/eobject.c, main/editor/segment.c:
558 disable old hostage system in editor (d2 is simpler in this regard)
560 * main/wall.c, main/wall.h: move consts for WALL_IS_DOORWAY to header
562 * main/editor/info.c: only include i86.h and malloc.h ifdef DO_MEMINFO
564 * main/editor/centers.c: change curseg2p to Curseg2p
566 * main/editor/func.c: Include strutil.h in func.c (for stricmp)
568 * main/editor/macro.c: remove unused variable "length"
570 * main/editor/med.c: don't set screen mode to SM_ORIGINAL
572 * main/editor/medmisc.c: Pass both arguments to render_frame
574 * ui/barbox.c, ui/button.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
575 ui/icon.c, ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
576 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
577 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
578 ui/uidraw.c, ui/userbox.c, ui/window.c: include u_mem.h and pstypes.h
579 instead of d1-style mem.h and types.h
581 * main/editor/texpage.c: do texture replacement for any mission
583 * main/editor/medwall.c: add prototype for create_removable_wall
585 * main/editor/medrobot.c: don't try to set the removed follow_path
587 2005-01-23 Jason Owen <shannara256@yahoo.com>
589 * arch/ogl/gr.c: fix bug #2085: don't print OGL extensions, since this
590 may crash printf if the list of extensions is huge
592 2005-01-23 Chris Taylor <c.taylor@student.curtin.edu.au>
594 * main/collide.c: fix bug #2140: even ifndef NETWORK do last level hack
595 only on last level of built-in mission.
597 * main/gauges.c: fix bug #2110: redraw energy/afterburner gauges
600 * arch/ogl/gr.c, include/cfile.h, main/config.c, main/newdemo.c,
601 main/playsave.c, main/state.c, misc/args.c: change cfopen to use
602 buffers (speeding it up), and use cfopen instead of
603 PHYSFS_openRead/PHYSFS_openWrite where appropriate
605 * include/nocfile.h, main/editor/kmine.c, main/editor/mine.c: make
606 sure nocfile.h and cfile.h are never both included
608 2005-01-10 Chris Taylor <c.taylor@student.curtin.edu.au>
610 * main/bmread.c, main/dumpmine.c, main/gameseq.c, main/piggy.c:
611 fix bug #1676 (filling up of OLG texture list)
613 2005-01-07 Alexander Zielke <vulture@vultures-nest.de>
615 * main/state.c: fix problems with copying/deleting save files
617 * main/automap.c: make automap fonts transparent.
619 2005-01-07 Bradley Bell <btb@icculus.org>
621 * main/menu.c: In Load Level, if there is no current mission,
624 2005-01-05 Chris Taylor <c.taylor@student.curtin.edu.au>
626 * main/gameseq.c: Free polymodel data before reloading ham file.
628 * arch/ogl/gr.c: Implement fading in ogl_urect()
630 * main/gauges.c: Draw ship before shields in HUD.
632 2004-12-23 Chris Taylor <c.taylor@student.curtin.edu.au>
634 * main/editor/centers.c: Use both ints with the robot producer
637 2004-12-23 Bradley Bell <btb@icculus.org>
639 * main/editor/centers.c, main/editor/editor.h,
640 main/editor/eswitch.c, main/editor/group.c, main/editor/med.c,
641 main/editor/meddraw.c, main/editor/medwall.c, main/editor/mine.c,
642 main/editor/seguvs.c, main/segment.h: Use macros to use Segment2s
645 2004-12-21 Chris Taylor <c.taylor@student.curtin.edu.au>
647 * main/bmread.c: don't duplicate the period in the filename
649 * main/dumpmine.c: Add function prototypes to remove warnings
651 * main/dumpmine.c, ui/window.c: Specify that two functions return
654 * main/editor/autosave.c, main/editor/curves.c,
655 main/editor/ehostage.c, main/editor/kmine.c, main/editor/med.c,
656 main/editor/medrobot.c, main/editor/mine.c: fix occurences of
659 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
661 * main/editor/eobject.c, main/editor/kgame.c,
662 main/editor/segment.c, main/gameseg.h, main/physics.c: Pass the
663 extra two parameters to get_seg_masks.
665 * main/gamemine.c, main/gamemine.h, main/gamesave.c: Enable global
666 structs for mine saving functions
668 * main/inferno.c: Use PhysicsFS for making the hoard ham.
670 * main/bmread.c: add missing includes
672 * 3d/interp.c: add g3_uninit_polygon_model (doesn't do anything)
674 * main/dumpmine.c: Fix type mismatches
676 2004-12-19 Bradley Bell <btb@icculus.org>
678 * ui/Makefile.am: fix ui Makefile.am
680 * include/strutil.h, misc/strutil.c, main/bmread.c: implement
681 removeext, use it in ds_load instead of splitpath
683 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
685 * include/u_mem.h: prototype for strdup with MPW
687 * main/laser.c: abort weapon fire if unable to create object
689 * include/ui.h, main/bm.c, main/dumpmine.c, main/editor/editor.h,
690 main/editor/medwall.h, main/editor/segment.c, main/gamesave.c,
691 unused/ui/icon.c: replace byte with sbyte
693 * include/func.h, ui/barbox.c, ui/button.c, ui/checkbox.c,
694 ui/file.c, ui/func.c, ui/gadget.c, ui/harderr.c, ui/icon.c,
695 ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
696 ui/listbox.c, ui/medfunc.c, ui/menu.c, ui/menubar.c, ui/message.c,
697 ui/mouse.c, ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c,
698 ui/ui.c, ui/uidraw.c, ui/userbox.c, ui/window.c,
699 unused/ui/barbox.c, unused/ui/button.c, unused/ui/checkbox.c,
700 unused/ui/file.c, unused/ui/func.c, unused/ui/func.h,
701 unused/ui/gadget.c, unused/ui/harderr.c, unused/ui/icon.c,
702 unused/ui/inputbox.c, unused/ui/keypad.c, unused/ui/keypress.c,
703 unused/ui/keytrap.c, unused/ui/listbox.c, unused/ui/medfunc.c,
704 unused/ui/menu.c, unused/ui/menubar.c, unused/ui/message.c,
705 unused/ui/mouse.c, unused/ui/number.c, unused/ui/popup.c,
706 unused/ui/radio.c, unused/ui/scroll.c, unused/ui/ui.c,
707 unused/ui/uidraw.c, unused/ui/userbox.c, unused/ui/window.c: moved
710 * ui/Makefile.am: added Makefile.am for ui
712 * main/editor/Makefile.am, main/editor/autosave.c,
713 main/editor/centers.c, main/editor/centers.h,
714 main/editor/curves.c, main/editor/eglobal.c,
715 main/editor/ehostage.c, main/editor/ehostage.h,
716 main/editor/elight.c, main/editor/eobject.c,
717 main/editor/eobject.h, main/editor/eswitch.c,
718 main/editor/eswitch.h, main/editor/fixseg.c, main/editor/func.c,
719 main/editor/group.c, main/editor/info.c, main/editor/info.h,
720 main/editor/kbuild.c, main/editor/kcurve.c, main/editor/kfuncs.c,
721 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
722 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
723 main/editor/ksegsel.c, main/editor/ksegsize.c,
724 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
725 main/editor/macro.h, main/editor/meddraw.c, main/editor/meddraw.h,
726 main/editor/medlisp.h, main/editor/medmisc.c,
727 main/editor/medmisc.h, main/editor/medrobot.c,
728 main/editor/medrobot.h, main/editor/medsel.c,
729 main/editor/medsel.h, main/editor/medwall.c, main/editor/mine.c,
730 main/editor/objpage.c, main/editor/objpage.h,
731 main/editor/seguvs.c, main/editor/texpage.c,
732 main/editor/texture.c: imported missing editor files from d1x
734 * main/Makefile.am: build dumpmine.c for editor
736 * main/editor/macro.c, ui/barbox.c, ui/button.c, ui/checkbox.c,
737 ui/gadget.c, ui/icon.c, ui/inputbox.c, ui/keypress.c,
738 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
739 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
740 ui/uidraw.c, ui/userbox.c, ui/window.c: ifdef RCS for rcsid
742 * ChangeLog-old, main/editor/autosave.c, main/editor/centers.c,
743 main/editor/centers.h, main/editor/curves.c, main/editor/editor.h,
744 main/editor/eglobal.c, main/editor/ehostage.c,
745 main/editor/ehostage.h, main/editor/elight.c,
746 main/editor/eobject.c, main/editor/eobject.h,
747 main/editor/eswitch.c, main/editor/eswitch.h,
748 main/editor/fixseg.c, main/editor/func.c, main/editor/group.c,
749 main/editor/info.c, main/editor/info.h, main/editor/kbuild.c,
750 main/editor/kcurve.c, main/editor/kdefs.h, main/editor/kfuncs.c,
751 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
752 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
753 main/editor/ksegsel.c, main/editor/ksegsize.c,
754 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
755 main/editor/macro.h, main/editor/med.c, main/editor/meddraw.c,
756 main/editor/meddraw.h, main/editor/medlisp.h,
757 main/editor/medmisc.c, main/editor/medmisc.h,
758 main/editor/medrobot.c, main/editor/medrobot.h,
759 main/editor/medsel.c, main/editor/medsel.h, main/editor/medwall.c,
760 main/editor/medwall.h, main/editor/mine.c, main/editor/objpage.c,
761 main/editor/objpage.h, main/editor/segment.c,
762 main/editor/seguvs.c, main/editor/seguvs.h, main/editor/texpage.c,
763 main/editor/texpage.h, main/editor/texture.c: Move old logs to
766 * main/editor/autosave.c main/editor/centers.c
767 main/editor/centers.h main/editor/curves.c main/editor/eglobal.c
768 main/editor/ehostage.c main/editor/ehostage.h main/editor/elight.c
769 main/editor/eobject.c main/editor/eobject.h main/editor/eswitch.c
770 main/editor/fixseg.c main/editor/func.c main/editor/group.c
771 main/editor/info.c main/editor/info.h main/editor/kbuild.c
772 main/editor/kcurve.c main/editor/kfuncs.c main/editor/kfuncs.h
773 main/editor/kgame.c main/editor/khelp.c main/editor/kmine.c
774 main/editor/ksegmove.c main/editor/ksegsel.c
775 main/editor/ksegsize.c main/editor/ktmap.c main/editor/kview.c
776 main/editor/macro.c main/editor/macro.h main/editor/meddraw.c
777 main/editor/meddraw.h main/editor/medlisp.h main/editor/medmisc.c
778 main/editor/medmisc.h main/editor/medrobot.c
779 main/editor/medrobot.h main/editor/medsel.c main/editor/medsel.h
780 main/editor/medwall.c main/editor/mine.c main/editor/objpage.c
781 main/editor/seguvs.c main/editor/seguvs.h main/editor/texpage.c
782 main/editor/texpage.h main/editor/texture.c ui/barbox.c
783 ui/button.c ui/checkbox.c ui/file.c ui/func.c ui/gadget.c
784 ui/harderr.c ui/icon.c ui/inputbox.c ui/keypad.c ui/keypress.c
785 ui/keytrap.c ui/listbox.c ui/medfunc.c ui/menu.c ui/menubar.c
786 ui/message.c ui/mouse.c ui/number.c ui/popup.c ui/radio.c
787 ui/scroll.c ui/ui.c ui/uidraw.c ui/userbox.c ui/window.c: include
788 conf.h in new editor files
790 2004-12-17 Chris Taylor <c.taylor@student.curtin.edu.au>
792 * main/state.c: open autosave file for writing, not reading
794 * main/game.c, main/gamecntl.c, main/gameseq.c, main/multi.c,
795 main/state.c, main/state.h: added fast save
797 * main/gameseq.c, main/inferno.c: force gr_update() so screens
798 always show in OpenGL
800 * 2d/font.c, 3d/rod.c: fix compiler errors in MPW w/o OpenGL
802 * misc/strutil.c: Implement strdup for MPW
804 * D2X.make, arch/carbon/conf.h: compile as a classic powerpc app
807 * misc/strutil.c: fix MPW compiler errors
809 * main/mission.c, main/mission.h: allocate mission filenames
812 2004-12-07 Chris Taylor <c.taylor@student.curtin.edu.au>
814 * 2d/font.c: Initialise the dataptr member correctly.
816 * include/mono.h: Print only mildly interesting messages to
817 stderr.txt. (revert earlier carbon changes)
819 2004-12-05 Chris Taylor <c.taylor@student.curtin.edu.au>
821 * include/physfsx.h: getRealPath uses the write directory if it
822 can't get the real directory
824 * D2X.make: remove misc/d_io.c
826 2004-12-03 Bradley Bell <btb@icculus.org>
828 * include/cfile.h, include/physfsx.h: use PATH_MAX for hog
829 pathname, ensure correct translation of path separators
831 2004-12-03 Chris Taylor <c.taylor@student.curtin.edu.au>
833 * misc/strutil.c: fix stricmp and strnicmp
835 * main/mission.c: set builtin_hogsize to 0 for the Descent 1 built
838 2004-12-02 Bradley Bell <btb@icculus.org>
840 * include/physfsx.h: use sprintf in PHYSFSX_getRealPath() because
841 I couldn't figure out why the previous code kept segfaulting under
844 * main/kconfig.c: disable call to reset_cockpit() which was
845 causing the "letterbox" bug
847 * main/inferno.c: don't die if title screens not found
849 2004-12-02 Martin Schaffner <maschaffner@gmx.ch>
851 * configure.ac: require PhysicsFS header and library
853 2004-12-02 Chris Taylor <c.taylor@student.curtin.edu.au>
855 * main/bm.c, main/piggy.c: fix cfile bugs from recent changes
857 * D2X.make: fix build on Carbon by adding digiobj.c
859 * main/mission.c: set builtin_hogsize for non-built-in missions
861 * main/mission.c: pass individual mission around instead of whole list
863 * main/mission.c: remove mission list from global memory
865 2004-12-02 Bradley Bell <btb@icculus.org>
867 * include/cfile.h, include/physfsx.h: fix RELEASE build, make sure
868 path separator gets added to hogdir
870 2004-12-01 Bradley Bell <btb@icculus.org>
872 * README, configure.ac, VisualC/d2x/d2x.dsp,
873 VisualC/d2xgl/d2xgl.dsp, VisualC/libmve/libmve.dsp,
874 VisualC/mveplayer/mveplayer.dsp, include/loadgl.h,
875 include/ogl_init.h, include/physfsx.h: Updated MSVC build, now
876 uses dynamic opengl loading
878 2004-12-01 Chris Taylor <c.taylor@student.curtin.edu.au>
880 * arch/ogl/gr.c: make write_bmp use PhysicsFS
882 * include/args.h, misc/args.c: new AppendArgs function. This
883 separates the copying of the arguments passed to main() from the
884 reading of the arguments file
886 * include/cfile.h: Use portable PHYSFSX_getRealPath function, Use
887 the flexible cfgets, Fix compiling issues in MPW.
889 * include/physfsx.h: PHYSFSX_readU8 isn't endian friendly when
890 reading into an int, so it's removed completely. PHYSFSX_getc was
891 removed, because it's only use in misc/strio.c was removed. Put
892 in PHYSFSX_getRealPath, which recognises platform-specific
893 separators and doesn't use snprintf (MPW doesn't have it). MPW
896 * main/inferno.c: Remove use of open_movie_file. Read the
897 arguments file from the base directory, if there is one. Set up
898 D2X's write directory, including replacing any tilde at the start
899 of the path (if there is one) with the string returned by
900 PHYSFS_getUserDir(). This applies to all platforms. On Unix the
901 default is still ~/.d2x. Check if the write directory has to be
902 created. Read the arguments file in this write directory if there
903 is one. If there's still no write directory, set it to the base
904 directory. Won't set it to the current directory if this fails,
905 because of the issue of which character to use for which platform.
907 * main/playsave.c: Use PHYSFS_readSLE32 instead of
908 PHYSFS_readULE32 due to compiling issues in MPW. Use
909 cfile_read_short instead of PHYSFS_readULE16 because of both
910 compiling and endian issues. cfile_read_byte instead of
911 PHYSFSX_readU8. Write a dummy structure instead of seeking when
912 NETWORK isn't defined
914 * D2X.make: Don't compile cfile.c on Mac OS 9.
916 * README: add PhysicsFS to the required 'tools' in README, and
917 instructions for building in MPW.
919 * include/cfile.h: Make cfopen into an inline, where a read buffer
920 is set up. This speeds up loading significantly.
922 2004-12-01 Bradley Bell <btb@icculus.org>
924 * include/physfsx.h, include/strio.h, main/cntrlcen.c,
925 main/inferno.c, main/newmenu.c, misc/args.c, misc/strio.c: more
928 * main/newmenu.c: fix player file deletion
930 * include/physfsx.h: fix statfs includes for OS X
932 * main/inferno.c, main/network.c: misc physfs conversions
934 * arch/linux/Makefile.am, arch/linux/findfile.c,
935 arch/win32/Makefile.am, arch/win32/findfile.c,
936 include/findfile.h, main/kludge.c, main/mission.c,
937 main/newmenu.c, main/piggy.c: get rid of findfile stuff
939 * main/gameseq.c, main/menu.c, main/newmenu.c: improved demo/plr
942 * main/state.c: improve savegame load/save
944 * main/movie.c: make -nomovies friendlier
946 * 2d/pcx.c, include/physfsx.h: use physfs for writing pcx files
948 * include/d_io.h, include/physfsx.h, main/inferno.c,
949 main/newdemo.c, main/scores.c, misc/Makefile.am, misc/d_io.c: get
952 * main/scores.c: use physfs for scores file
954 * main/playsave.c: improve player loading
956 * main/movie.c: improve movie loading
958 * main/mission.c: improve mission loading
960 * main/ai.c, main/ai.h, main/gameseq.c, main/newmenu.c,
961 main/state.c: use physfs for savegames
963 * README: minor update
965 * main/newdemo.c: use physfs for demos
967 * include/physfsx.h: added PHYSFSX_rename function
969 * main/gameseq.c, main/mission.c, main/movie.c: make movies use
970 physfs/rwops, add libmve callbacks
972 * include/physfsrwops.h, misc/Makefile.am, misc/physfsrwops.c:
973 added physfsrwops stuff
975 * include/cfile.h: added cfile_close wrapper
977 * main/mission.c, main/newmenu.c: use PHYSFS to load missions,
980 * include/ignorecase.h, misc/Makefile.am, misc/ignorecase.c: added
983 * main/config.c: use physfs to read config file
985 * include/physfsx.h: added gets and puts functions
987 * include/cfile.h: correct seek return value
989 * main/config.c, main/playsave.c: use physfs to write
992 * include/physfsx.h: added my physfs extensions
994 * main/inferno.c: physfs initialization stuff
996 * configure.ac: add check for physfs lib
998 * include/cfile.h: made cfile into a wrapper for physfs
1000 * main/mission.c, main/movie.c, main/newdemo.c, main/newmenu.c:
1001 disabled althogdir stuff (shouldn't be needed w/physfs)
1003 * Makefile.am, cfile/.cvsignore, cfile/Makefile.am, cfile/cfile.c,
1004 configure.ac: drop cfile stuff
1006 2004-11-30 Chris Taylor <c.taylor@student.curtin.edu.au>
1008 * D2X.make: Don't use D2XFolder, because the userdir can now be
1009 specified in Mac OS 9. Putting it in the source code folder is
1010 more convenient. Turn debugging on. Don't compile old files,
1011 compile new ones. Add the PhysicsFS library.
1013 * iff/iff.c: Get rid of MIN redefinition.
1015 * main/bm.c, main/piggy.c: Assign result of cfilelength to an int,
1016 MPW doesn't like switches of long longs
1018 2004-11-30 Bradley Bell <btb@icculus.org>
1020 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
1021 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
1022 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
1023 arch/win32/.cvsignore, debian/.cvsignore, iff/.cvsignore,
1024 libmve/.cvsignore, main/.cvsignore, main/editor/.cvsignore,
1025 maths/.cvsignore, mem/.cvsignore, misc/.cvsignore,
1026 texmap/.cvsignore, utilities/.cvsignore: added stuff to .cvsignore
1028 2004-11-28 Bradley Bell <btb@icculus.org>
1030 * arch/sdl/digi.c: kludge to keep from hanging on MinGW
1032 * arch/sdl/digi.c: use d2src system for persistent sounds
1034 * arch/sdl/digi.c, main/digi.h: original prototype in d2src is
1037 * arch/sdl/digi.c, arch/win32/midi.c, main/Makefile.am,
1038 main/digiobj.c, main/digi.h, main/kludge.c, main/old/digiobj.c:
1039 ripped object stuff out of digi.c, now using digiobj.c. get rid of
1040 a bunch of kludges, sound should be more true to original game now
1042 * acinclude.m4, cygconf: put sdl.m4 in acinclude.m4, to make
1045 2004-11-27 Bradley Bell <btb@icculus.org>
1047 * main/text.c, main/text.h, main/titles.c: added function to
1048 properly decode multi-line strings
1050 * Makefile.am, arch/sdl/digi.c, arch/win32/Makefile.am,
1051 arch/win32/hmpfile.c, arch/win32/midi.c, main/kludge.c: enabled
1054 * main/bm.c, main/polyobj.c: better fix for model data freeing bug
1056 * main/inferno.c: enable logo screens for shareware/oem
1058 2004-11-26 Bradley Bell <btb@icculus.org>
1060 * main/mission.c, main/titles.c: fix d1 briefing glitches
1062 * main/game.c: free up cpu by not calling timer_delay so many
1063 times (fixes Bug 2034)
1065 * main/gameseq.c: enable briefing screens for mac shareware
1067 * 2d/bitblt.c: disable Assert so the credits work in opengl (gl
1068 doesn't care if it draws offscreen, I guess)
1070 * main/credits.c: reduce flickering in credits w/opengl
1072 2004-11-25 Bradley Bell <btb@icculus.org>
1074 * 2d/font.c: get rid of clipping in ogl_internal_string, causes
1075 garbage on windows for some reason.
1077 * 2d/font.c: fixed opengl menu font bug, caused by doing
1078 arithmetic on signed chars.
1080 2004-11-23 Bradley Bell <btb@icculus.org>
1082 * debian/control: depend on libsdl1.2-dev instead of libsdl-dev
1084 2004-11-22 Bradley Bell <btb@icculus.org>
1086 * configure.ac, arch/include/joy.h, arch/linux/joydefs.c,
1087 arch/linux/joystick.c, arch/linux/include/joystick.h,
1088 arch/sdl/joy.c, main/kconfig.c: Fix sdl joystick axis problem, all
1089 arch use global variable joy_num_axes
1091 2004-11-19 Chris Taylor <c.taylor@student.curtin.edu.au>
1093 * main/gamemine.c, main/piggy.c: compile again on older C compilers
1095 * main/polyobj.c: don't corrupt model_data, so it can be freed properly
1097 * main/gameseq.c, main/mission.c, main/mission.h: for enhanced (like
1098 Vertigo) missions, load add-on ham file at every load, not only the 1st
1100 * main/bm.ch: fix bug where loading a hxm would affect other levels too
1102 * main/fireball.c: don't Int3() every time explosions don't look best
1104 2004-11-16 Chris Taylor <c.taylor@student.curtin.edu.au>
1106 * arch/carbon/findfile.c: fix Mac OS 9 bug with missions > 12 chars
1108 2004-11-14 Chris Taylor <c.taylor@student.curtin.edu.au>
1110 * arch/ogl/ogl.c: make Mac OS 9 Voodoo display textures
1112 * arch/ogl/ogl.c: make Mac OS X OpenGL verify textures
1114 2004-10-30 Martin Schaffner <maschaffner@gmx.ch>
1116 * main/gamemine.c, main/piggy.c: read descent 1 textures also from
1117 shareware version of descent.hog. This is not yet bug-free
1119 2004-10-30 Chris Taylor <c.taylor@student.curtin.edu.au>
1121 * main/network.c: fix crash introduced with previous change
1123 2004-10-24 Chris Taylor <c.taylor@student.curtin.edu.au>
1125 * main/gameseq.c, main/gameseq.h, main/mission.c, main/mission.h,
1126 main/titles.c, main/titles.h: move all mission stuff to mission.{c,h},
1127 make mission structre memory allocated
1129 2004-10-23 Martin Schaffner <maschaffner@gmx.ch>
1131 * main/Makefile.am, main/inferno.c, main/credits.c, main/endlevel.c,
1132 main/bmread.c, main/titles.c, main/compbit.h, main/text.c,main/text.h,
1133 VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp, VisualCE/d2x/d2x.vcp:
1134 delete file compbit.h, move functionality to text.c, modify all
1135 previous users of compbit.h to use existing function in text.h
1137 * main/inferno.c: remove warning created by the fix for the cfgets
1140 * main/bmread.c: add comment
1142 2004-10-23 Chris Taylor <c.taylor@student.curtin.edu.au>
1144 * cfile/cfile.c: declare variable on top of block
1146 * main/menu.c, main/mission.c, main/mission.h, main/multi.c,
1147 main/multi.h, main/network.c: move mission list handling functionality
1148 to mission.c, remove unnecessary load_mission calls in menu.c
1150 * main/game.c: remove unnecessary build_mission_list call
1152 * main/mission.c, main/mission.h: correct comments about anarchy-only
1154 * main/mission.h, main/network.c, main/playsave.c, main/state.c:
1155 remove explicit uses of mission list
1157 2004-10-21 Martin Schaffner <maschaffner@gmx.ch>
1159 * libmve/mveplay.c: make it compile on Cygwin
1161 2004-10-14 Chris Taylor <c.taylor@student.curtin.edu.au>
1163 * main/config.c: fix bug uncovered by having fgets cut off ending \n
1165 * main/text.c: fix crash on Mac OS X, probably fix bug 738
1167 * include/mono.h: add mprintf support for carbon (Mac OS 9)
1169 2004-10-09 Martin Schaffner <maschaffner@gmx.ch>
1171 * main/automap.c, main/cntrlcen.c, main/collide.c, main/endlevel.c,
1172 main/gamerend.c, main/gameseq.c, main/mission.h, main/titles.c:
1173 use new macros PLAYING_BUILTIN_MISSION and EMULATING_D1 for accessing
1174 information about the current mission, for easier code refactorisation.
1176 * cfile/cfile.c: correct warnings caused by change of 2004-09-30
1178 * main/gamemine.c, main/piggy.c: fix bug 1675:
1179 use better d2 textures if d1 hog is present but not loadable
1181 2004-09-30 Martin Schaffner <maschaffner@gmx.ch>
1183 * cfile/cfile.c: simplify, reduce number of global vars
1185 2004-09-05 Chris Taylor <c.taylor@student.curtin.edu.au>
1187 * main/gameseg.c: fix bugfix of 2004-05-15
1189 2004-08-29 Chris Taylor <c.taylor@student.curtin.edu.au>
1191 * cfile/cfile.c: change macify_dospath to macify_posix_path for carbon
1193 * cfile/cfile.c, main/config.c, main/credits.c, main/endlevel.c,
1194 main/gamesave.c, main/inferno.c, main/mission.c, main/songs.c:
1195 cfgets now always copies the terminating character to the dest buffer.
1196 This fixes a bug that occured when reading cmd line args from d2x.ini
1198 2004-08-29 Martin Schaffner <maschaffner@gmx.ch>
1200 * ChangeLog-old, main/editor/med.c, main/editor/segment.c:
1201 move more old change logs into ChangeLog-old
1203 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1204 and Martin Schaffner <maschaffner@gmx.ch>
1206 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/clip.h, 2d/ibitblt.c
1207 2d/linear.asm, 2d/palette.c, 2d/pcx.c, 2d/rle.c, 2d/scale.c
1208 2d/scalea.asm, 3d/clipper.h, 3d/globvars.c, 3d/globvars.h
1209 3d/instance.c, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c
1210 3d/setup.c, ChangeLog, arch/dos/bak/ipx.c, arch/dos/ipx.c
1211 arch/dos/ipx.h, arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c
1212 arch/dos/mono.c, arch/dos/mono.h, arch/dos/mouse.c
1213 arch/include/joy.h, arch/win32/include/key.h
1214 arch/win32/include/mouse.h, arch/win32/mouse.c, cfile/cfile.c
1215 iff/iff.c, include/3d.h, include/args.h, include/byteswap.h
1216 include/cfile.h, include/error.h, include/gr.h, include/grdef.h
1217 include/ibitblt.h, include/iff.h, include/ipx.h, include/palette.h
1218 include/pcx.h, include/pstypes.h, include/rle.h, include/texmap.h
1219 include/timer.h, include/u_dpmi.h, include/vecmat.h, main/ai.c
1220 main/ai.h, main/ai2.c, main/aipath.c, main/aistruct.h, main/automap.c
1221 main/automap.h, main/bm.c, main/bm.h, main/bmread.c, main/cntrlcen.c
1222 main/cntrlcen.h, main/collide.c, main/collide.h, main/compbit.h
1223 main/config.c, main/config.h, main/controls.c, main/controls.h
1224 main/credits.c, main/credits.h, main/desc_id.h, main/digi.h
1225 main/dumpmine.c, main/editor/medwall.h, main/editor/seguvs.h
1226 main/effects.c, main/effects.h, main/endlevel.c, main/endlevel.h
1227 main/escort.c, main/fireball.c, main/fireball.h, main/fuelcen.c
1228 main/fuelcen.h, main/fvi.c, main/fvi.h, main/game.c, main/game.h
1229 main/gamefont.c, main/gamefont.h, main/gamemine.c, main/gamemine.h
1230 main/gamesave.c, main/gamesave.h, main/gameseg.c, main/gameseg.h
1231 main/gameseq.c, main/gameseq.h, main/gauges.c, main/gauges.h
1232 main/hostage.c, main/hostage.h, main/hud.c, main/inferno.c
1233 main/joydefs.c, main/joydefs.h, main/kconfig.c, main/kconfig.h
1234 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/laser.h
1235 main/lighting.c, main/lighting.h, main/menu.h, main/mglobal.c
1236 main/mission.c, main/mission.h, main/modem.h, main/morph.c
1237 main/morph.h, main/multi.h, main/multibot.h, main/netmisc.c
1238 main/netmisc.h, main/network.h, main/newdemo.c, main/newdemo.h
1239 main/newmenu.c, main/newmenu.h, main/object.c, main/object.h
1240 main/paging.c, main/paging.h, main/physics.c, main/physics.h
1241 main/piggy.c, main/piggy.h, main/player.h, main/playsave.c
1242 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c
1243 main/powerup.h, main/render.c, main/render.h, main/robot.c
1244 main/robot.h, main/scores.c, main/scores.h, main/screens.h
1245 main/segment.h, main/segpoint.h, main/slew.c, main/slew.h
1246 main/songs.c, main/songs.h, main/sounds.h, main/state.c
1247 main/state.h, main/switch.c, main/switch.h, main/terrain.c
1248 main/terrain.h, main/texmerge.c, main/texmerge.h, main/text.c
1249 main/text.h, main/textures.h, main/titles.c, main/titles.h
1250 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h, main/weapon.c
1251 main/weapon.h, maths/fixc.c, maths/tables.c, maths/vecmat.c
1252 maths/vecmata.asm, misc/args.c, misc/error.c, texmap/ntmap.c
1253 texmap/scanline.c, texmap/scanline.h, texmap/texmapl.h
1254 texmap/tmap_flt.asm, texmap/tmap_inc.asm, texmap/tmap_lin.asm
1255 texmap/tmap_ll.asm, texmap/tmap_per.asm, texmap/tmapfade.asm
1257 move old per-file change logs into new file ChangeLog-old
1259 2004-08-28 H. Jones <kasxavulpo-dev@yahoo.com>
1261 * arch/ogl/ogl.c: enable -gl_mipmap switch
1263 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1265 * arch/carbon/descent.r: swap min and max size to correct places
1267 * arch/carbon/findfile.c: implement findfile for Mac OS Carbon
1269 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1271 * main/gamesave.c: fix a bug introduced with the change of 2004-06-26
1273 * cfile/cfile.c: add mkdir for carbon, and support files ending in 0x0d
1275 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1277 * include/strio.h, include/strutil.h, misc/args.c, misc/strio.c,
1278 misc/strutil.c: d2x can now handle any line ending when reading d2x.ini
1280 * arch/ogl/gr.c, cfile/cfile.c, main/movie.c: make d2x compile (but not
1281 link) on MPW on Mac OS 9 (carbon)
1283 * include/mono.h: disable mprintf on carbon to avoid significant bloat
1285 * include/error.h: on Mac OS 9 and X, define Int3 to be a Debugger
1287 2004-08-04 Chris Taylor <c.taylor@student.curtin.edu.au>
1289 * include/ogl_init.h: Include glu.h on OS X, it is sometimes necessary
1291 2004-08-02 Martin Schaffner <maschaffner@gmx.ch>
1293 * include/pstypes.h: Now, I correctly applied Chris Taylor's patch
1295 2004-08-01 Chris Taylor <c.taylor@student.curtin.edu.au>
1297 * 2d/font.c, arch/ogl/gr.c, arch/ogl/ogl.c, mem/mem.c,
1298 include/d_io.h, include/pstypes.h, include/u_dpmi.h,
1299 libmve/mvelib.c, libmve/mveplay.c, main/cntrlcen.c, main/gameseq.c,
1300 main/movie.c, main/newmenu.c, main/playsave.c, main/songs.c,
1301 main/state.c, main/text.c: add "#ifdef macintosh" for carbon target
1303 * D2X.make, arch/include/gui.h, arch/carbon/gui.c, arch/carbon/conf.h,
1304 arch/carbon/findfile.c, arch/carbon/SDL_main.c, arch/carbon/descent.r:
1305 new files for supporting compilation with MPW for carbon (Mac OS 9)
1307 * include/strutil.h, misc/strutil.c: add str(n)icmp for carbon
1309 * main/playsave.c: do not seek while writing, carbon does not like it
1311 * arch/ogl/gr.c: use portable CFILE instead of POSIX file in write_bmp
1313 * cfile/cfile.c: use portable ffilelength in cfile_size
1315 * 2d/bitblt.c, 2d/font.c, 2d/rle.c, arch/ogl/gr.c, iff/iff.c,
1316 main/inferno.c, main/kconfig.c, main/multi.c, main/multibot.c,
1317 main/netmisc.c, main/newdemo.c, mem/mem.c: avoid assigments between
1318 unsigned and signed char, MPW does not like these
1320 2004-06-26 Chris Taylor <c.taylor@student.curtin.edu.au>
1322 * main/gamemine.c, main/gamemine.h, main/gamesave.c: remove some
1325 2004-06-01 Bradley Bell <btb@icculus.org>
1327 * libmve/mve_main.c: cast malloc function pointer
1329 * MVEPlayer-Info.plist, d2x.xcode/project.pbxproj: added MVEPlayer
1330 target to XCode project
1332 2004-05-31 Bradley Bell <btb@icculus.org>
1334 * include/pstypes.h: fix accidental solaris breakage
1336 * main/object.c: fix crash caused by death-cam code
1338 * d2x-Info.plist, d2xgl-Info.plist, d2x.xcode/project.pbxproj:
1339 XCode project simplifications, network enabled
1341 * 2d/pixel.c, arch/ogl/ogl.c, include/pstypes.h,
1342 include/strutil.h, libmve/mveplay.c: XCode compilability fixes
1344 * Info.plist.in, Makefile.am, configure.ac: remove old OSX bundle
1347 * English.lproj/InfoPlist.strings, d2x-Info.plist,
1348 d2xgl-Info.plist, arch/cocoa/SDLMain.h, arch/cocoa/SDLMain.m,
1349 d2x.xcode/project.pbxproj: added XCode project files
1351 2004-05-22 Bradley Bell <btb@icculus.org>
1353 * configure.ac, arch/ogl/ogl.c, misc/Makefile.am: make libpng
1356 * rpm/d2x.spec.in: Changed descriptions
1358 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1360 * arch/ogl/gr.c: fix compile when GL_NV_register_combiners isn't
1363 * arch/win32/digi.c: fix strict-aliasing errors (d1x r1.13)
1365 * arch/win32/digi.c, arch/win32/key.c: Fix mismatched arg types in
1366 the win32 code (d1x r1.8, key_arch.c r1.2)
1368 * arch/ogl/sdlgl.c, arch/ogl/wgl.c, main/inferno.c: made opengl
1369 use 32bpp screen mode by default, add option to use 16bpp (d1x
1372 * arch/ogl/ogl.c: allow for texture dimensions of 1, and fix ogl
1373 replacement texture paletted->rgb conversion alpha problem (d1x
1376 * arch/ogl/ogl.c, include/pngfile.h, main/piggy.c, main/piggy.h,
1377 misc/Makefile.am, misc/pngfile.c: add opengl replacement texture
1378 support (requires libpng and zlib) (d1x r1.42, r1.1, r1.10, r1.4,
1381 * arch/ogl/gr.c, include/loadgl.h: fix win32
1382 GL_NV_register_combiners build stuff (d1x r1.39, r1.7)
1384 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1385 include/ogl_init.h, main/render.c: opengl hardware
1386 super-transparency support using GL_NV_register_combiners (d1x
1387 r1.38, r1.41, r1.6, r1.26, r1.7)
1389 2004-05-22 Bradley Bell <btb@icculus.org>
1391 * arch/ogl/internal.h, include/gr.h, include/ogl_init.h: function
1394 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1396 * 2d/font.c, arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/ogl.c,
1397 include/ogl_init.h: use GL_RGB for non-transparent textures, and
1398 fix fonts not having transparent flag set (wouldn't get paletted)
1399 (d1x r1.15, r1.37, r1.40, r1.25)
1401 * arch/ogl/ogl.c: don't try to use paletted textures with
1402 mipmapping since gluBuild2DMipmaps can't handle it (d1x r1.39)
1404 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1405 include/ogl_init.h: add ogl paletted texture support (d1x r1.36,
1408 * 2d/font.c: memset ogl font bitmap data since the copy function
1409 leaves some (unused) parts uninitialized, which aggravates
1410 valgrind (d1x r1.14)
1412 * arch/win32/joyhh.c: fix phantom hat when used with a joystick
1413 without one, since the code ignored the JOYCAPS_HASPOV flag (d1x
1416 * arch/ogl/gr.c: fix possibility of saving incomplete .tga
1417 screenshots if the entire thing wasn't written in one call to
1420 * arch/win32/digi.c: fix persistent sounds (fans, etc) volume/pan
1421 info not being updated on win32 (d1x r1.11)
1423 * arch/win32/digi.c: remove some redundancy by not needing to do
1424 SoundSlots[i].playing = 0; in addition to DS_release_slot. Also
1425 clean up some indenting of DS_release_slot calls. And make
1426 DS_release_slot return 1 when a sound is already not playing, in
1427 addition to when a sound was killed. (d1x r1.10)
1429 * arch/linux/joystick.c: fix crash/hang when using -nojoystick in
1430 linux version (d1x r1.5)
1432 * main/kconfig.c: make next axis config key skip currently
1433 allocated axes (d1x r1.11)
1435 2004-05-22 David Cleaver <wraithx@morpheus.net>
1437 * main/kconfig.c: joy configuration next axis key from WraithX
1440 2004-05-22 Bradley Bell <btb@icculus.org>
1442 * main/game.c, main/inferno.c: typo
1444 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1446 * main/game.c, main/game.h, main/inferno.c: make rear view
1447 leave_time variable with -rearviewleavetime argument (d1x r1.25,
1450 2004-05-22 Martin Schaffner <maschaffner@gmx.ch>
1452 * main/inferno.c: change -udp documentation to d2x behaviour
1454 2004-05-21 Bradley Bell <btb@icculus.org>
1456 * include/gr.h: added missing define for menu fullscreen toggle
1458 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1460 * arch/dos/joyc.c, arch/linux/joystick.c: use JOY_NUM_AXES instead
1461 of 4 in joy_(get|set)_cal_vals (d1x r1.3, r1.4)
1463 2004-05-21 Steven Mueller <diffusor@ugcs.caltech.edu>
1465 * arch/include/joy.h, arch/linux/joydefs.c, arch/linux/joystick.c,
1466 arch/linux/include/joystick.h: patch from Steven Mueller for using
1467 more than 4 joystick devices in linux (d1x r1.3, r1.3, r1.3)
1469 2004-05-21 Victor Rachels <sekmu@tisiphone.dhs.org>
1471 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/object.c,
1472 main/physics.c, main/render.c, main/wall.c: file-line for segfault
1473 info (d1x r1.3, r1.5, r1.3, r1.4, r1.3, r1.5, r1.2)
1475 * arch/win32/digi.c: digisound fixes (d1x r1.7)
1477 2004-05-21 Bradley Bell <btb@icculus.org>
1479 * main/inferno.c: added -udp documentation from d1x
1481 2004-05-20 Bradley Bell <btb@icculus.org>
1483 * VisualC/d2xgl/d2xgl.dsp: don't need texmappers for OpenGL
1485 2004-05-20 David Cleaver <wraithx@morpheus.net>
1487 * main/controls.c, main/gamecntl.c, main/kconfig.c,
1488 main/kconfig.h, main/object.c: death-cam from WraithX (d1x r1.3,
1489 game.c r1.21, r1.6, r1.4, r1.3)
1491 2004-05-20 Bradley Bell <btb@icculus.org>
1493 * main/inferno.c: document -ihaveabrokenmouse
1495 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1497 * arch/dos/vesa.c: dos gcc 2.95 asm fixes (d1x r1.2)
1499 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1501 * arch/dos/init.c, arch/dos/mouse.c: added new arg and printfs for
1502 mouse driver problems (d1x r1.2, r1.2)
1504 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1506 * main/newmenu.c: increased MESSAGEBOX_TEXT_SIZE to fix netgame
1507 join list score crash (d1x r1.8)
1509 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1511 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/physics.c:
1512 added debug info for illegal side type (d1x r1.2, r1.4, r1.2,
1515 2004-05-20 Bradley Bell <btb@icculus.org>
1517 * arch/ogl/gr.c, main/menu.c: fix a couple of defines
1519 * main/inferno.c: integrated some niceautomap stuff from d1x
1521 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1523 * arch/win32/joyhh.c: fixed the config bug where it'd always put
1524 in some weird axis (d1x r1.3)
1526 * arch/win32/init.c: set win32 icon to icon from resource file
1529 * arch/win32/key.c: win32: fixed space key not working in messages
1532 2004-05-20 Bradley Bell <btb@icculus.org>
1534 * texmap/Makefile.am, texmap/scanline.c: don't need texmappers for
1537 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1539 * main/inferno.c: document -gl_refresh (d1x r1.20)
1541 * arch/win32/joyhh.c, arch/win32/mouse.c: w32: check
1542 -no(mouse|joystick) within respective _init() funcs (d1x r1.2,
1545 * arch/win32/win32.c: fixed win32 gr_*_mode funcs that I forgot to
1546 change the arg type for (d1x r1.5)
1548 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1550 * arch/win32/digi.c: altsounds (d1x r1.6)
1552 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1554 * arch/win32/digi.c: fixed a major memory leak and removed a bit
1555 of redundancy (d1x r1.5)
1557 * arch/win32/digi.c: call digi_reset_digi_sounds in digi_close to
1558 fix crashing (d1x r1.4)
1560 * arch/win32/digi.c: win32's digi_start_sound was not calling
1561 DS_release_slot after setting .playing=0, resulting in a
1562 memleak. Thanks to Stefan Ring for catching this (d1x r1.9)
1564 * arch/win32/joyhh.c: remove joySetCapture in win32 joystick code,
1565 apparently it was somehow causing some joysticks (Sidewinder
1566 Precision 2) to only turn when the stick was moving, but not when
1567 at turned but held stationary. And it was completely unused
1568 anyway. Thanks to Stefan Ring for (somehow) finding this (d1x
1571 * main/game.c: add alt+enter to toggle fullscreen (in addition to
1572 previous key combos (d1x r1.29)
1574 * arch/ogl/wgl.c: minor cleanup, use same for loop for filling r,
1575 g, and b values (d1x r1.15)
1577 * arch/ogl/gr.c: fix funky ogl gammaramp palette when getting hit
1578 sometimes (didn't handle negative palette steps) (d1x r1.34)
1580 * arch/ogl/ogl.c: add caching of weapon inner models, screen
1581 shatter effects, robot explosions and weapons, and some more
1582 always present stuff. Also clean up ogl_cache_weapon_textures
1583 calling. (d1x r1.37)
1585 2004-05-20 Bradley Bell <btb@icculus.org>
1587 * main/kludge.c, main/game.c: move gr_renderstats and
1588 gr_badtexture back to game.c
1590 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1592 * arch/ogl/ogl.c, include/gr.h, main/inferno.c: add -renderstats
1593 command-line arg to activate RENDERSTATS (d1x r1.36, r1.15, r1.33)
1595 * arch/ogl/ogl.c: fix last commit (d1x r1.35)
1597 * arch/ogl/ogl.c: add RENDERSTATS counter for number of textures
1598 loaded after texture caching stage (d1x r1.34)
1600 * arch/ogl/ogl.c: use GL_INDEX_BITS to get bpp for color buffer
1601 for renderstats (d1x r1.33)
1603 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1605 * arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h,
1606 main/inferno.c: add anisotropic texture filtering suport (d1x
1607 r1.33, r1.32, r1.23, r1.32)
1609 * arch/ogl/ogl.c: make RENDERSTATS show size of color/depth buffer
1612 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.c,
1613 include/ogl_init.h: utilize hardware multitexturing support if
1614 possible (requires GL_NV_texture_env_combine4 extension) (d1x
1615 r1.32, r1.30, r1.4, 1.22)
1617 * arch/ogl/glx.c: add ogl_setbrightness_internal stub for glx (d1x
1620 * arch/ogl/wgl.c: implement SetGammaRamp on WGL (d1x r1.14)
1622 * arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/sdlgl.c,
1623 arch/ogl/wgl.c, include/ogl_init.h: implement brightness/palette
1624 effects in OGL using SetGammaRamp, much faster than the hack that
1625 was being used. currently SDL only (though not too hard to add to
1626 WGL, not as easy as sdl) (d1x r1.31, r1.3, r1.13, r1.21)
1628 * main/menu.c: allow arbitrary (custom) resolution entry in
1629 change_res menu (d1x r1.14)
1631 2004-05-19 Bradley Bell <btb@icculus.org>
1633 * main/game.c, main/game.h, main/inferno.c, main/menu.c: inserted
1634 d1x-style res change menu (mostly works)
1636 * misc/args.c: use strnicmp instead of strncasecmp
1638 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1640 * arch/ogl/gr.c, main/inferno.c: add -gl_trilinear OGL
1641 command-line option (d1x r1.27)
1643 * main/inferno.c: restore inferno.c initialization of
1644 screen_compatible and use_double_buffer to 'normal' values, broken
1645 long long ago in one of the high res menu patches (d1x r1.30)
1647 * include/args.h, main/inferno.c, misc/args.c: allow arbitrary
1648 resolutions to be specified on command line (d1x r1.2, r1.29,
1649 r1.4) -- doesn't work yet
1651 * arch/linux/hmiplay.c: needs to include args.h now (d1x r1.9)
1653 * arch/linux/hmiplay.c: implement -nomusic for linux hmiplay (d1x
1656 * arch/linux/hmiplay.c: correct linux hmiplay handling of midi 0
1657 volume song stop/starting (d1x r1.7)
1659 2004-05-18 Matthew Mueller <donut@dakotacom.net>
1661 * arch/linux/hmiplay.c: remove needless sleep on linux hmiplay
1664 * arch/ogl/gr.c: fix off by .5 errors in ogl_upixelc and
1665 ogl_ulinec (d1x r1.29)
1667 * arch/ogl/ogl.c: fix ogl gr_ucircle (d1x r1.29)
1669 * arch/ogl/gr.c: fix off-by-one error in ogl_urect, right and
1670 bottom are inclusive not exclusive (d1x r1.28)
1672 * arch/ogl/ogl.c, include/ogl_init.h, main/polyobj.c: fix briefing
1673 spinning robot display in OGL (d1x r1.28, r1.20, r1.2)
1675 * arch/sdl/digi.c: fix typo
1677 * main/state.c: fix savegame thumbnail saving in OGL (d1x r1.6)
1679 * arch/win32/init.c, arch/win32/win32.c: move win32 window
1680 creation code from arch_init_start into arch_init to fix weirdness
1681 with --help (d1x r1.5, r1.6)
1683 * arch/linux/hmiplay.c: apply patch from bluecow to fix hmiplay
1684 sync issues and lack of midi reset (d1x r1.5)
1686 * arch/sdl/digi.c: fix crash on exit if sounds are still playing
1689 * arch/ogl/wgl.c, arch/win32/mouse.c, misc/d_io.c: Fix mismatched
1690 arg types in the win32 code (d1x r1.12, r1.7, r1.2)
1692 * arch/linux/hmiplay.c: fix problems with msgbuf struct not being
1695 * arch/linux/hmiplay.c: updated SDL include path (d1x r1.3)
1697 2004-05-18 Bradley Bell <btb@icculus.org>
1699 * include/vecmat.h: comments/formatting
1701 2004-05-18 Martin Schaffner <maschaffner@gmx.ch>
1703 * include/d.bat, include/lst.bat, include/m.bat, include/test.c,
1704 include/test.lnk: remove unnecessary files
1706 * configure.ac: add -no-cpp-precomp when compiling on Mac OS X.
1707 This enables compilation with gcc 3.1
1709 2004-05-17 Dietfrid Mali <dietfrid.mali@q-dial.de>
1711 * main/switch.c: took care of switches triggering single-sided
1712 walls (don't try to access the nonexistent adjacent wall via NULL
1713 pointers or negative array indices)
1715 2004-05-16 Dietfrid Mali <dietfrid.mali@q-dial.de>
1717 * main/wall.c: fix invalid memory access for d1 levels which
1718 don't have a corresponding wall behind.
1720 2004-05-16 Martin Schaffner <maschaffner@gmx.ch>
1722 * include/ogl_init.h, arch/ogl/glx.c, arch/ogl/gr.c,
1723 arch/ogl/internal.h, arch/ogl/ogl.c, arch/ogl/sdlgl.c,
1724 arch/ogl/wgl.c: move most ogl-internal stuff from the ogl
1725 interface header to new header file internal.h
1727 2004-05-15 Dietfrid Mali <dietfrid.mali@q-dial.de>
1729 * arch/sdl/joy.c: joystick_read_raw_axis() will return a proper
1730 bitmask for each joystick axis that has sent input data,
1731 and will not crash Windows anymore during joystick setup because
1732 of for() loop over axis being executed once too often.
1734 * main/gameseq.c, include/gr.h, 2d/font.c: define new function
1735 gr_remap_mono_font() and call it after loading saved level.
1737 * main/laser.c: limit homing missile turn rate
1739 * main/fuelcen.c, main/fuelcen.h, main/object.c: implement repair
1740 centers (work like fuel centers but provide shield)
1742 * main/gameseg.c: fix endless loop in some levels with a
1743 certain (complicated) structure
1745 2004-05-13 Bradley Bell <btb@icculus.org>
1747 * VisualC/d2/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
1748 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
1749 updated project files for SDL 1.2.7
1751 * Makefile.am: add VisualC, VisualCE dirs to tarball
1753 2004-05-13 Martin Schaffner <maschaffner@gmx.ch>
1755 * arch/sdl/digi.c: formatting
1757 2004-05-12 Bradley Bell <btb@icculus.org>
1759 * unused/vga/new/palette.c, unused/vga/new/vga.c: removed unused,
1762 * 2d/palette.c, include/palette.h: added function to create blend
1765 * maths/rand.c, maths/tables.c, maths/vecmat.c: formatting
1767 2004-05-11 Bradley Bell <btb@icculus.org>
1769 * arch/ogl/ogl.c: fix alpha calculation in g3_draw_poly, again
1771 2004-05-10 Bradley Bell <btb@icculus.org>
1773 * arch/ogl/ogl.c, include/3d.h, main/render.c: hmm,
1774 g3_draw_transp_poly had the fade level backwards, decided to just
1775 fix g3_draw_poly so it behaves correctly, transparency or not,
1776 reverted changes to render_face
1778 2004-05-10 Dietfrid Mali <dietfrid.mali@q-dial.de>
1780 * arch/ogl/ogl.c, include/3d.h: added g3_draw_transp_poly() for
1781 rendering transparent (e.g. cloaked) walls
1783 * main/render.c: render_face now calls g3_draw_transp_poly() for
1784 cloaked walls in OpenGL
1786 2004-05-08 Martin Schaffner <maschaffner@gmx.ch>
1788 * arch/sdl/digi.c: fix bug on Mac OS X where all sound, including
1789 that from other apps, had "static" distortions.
1791 2004-04-22 Bradley Bell <btb@icculus.org>
1793 * main/multi.c, main/multibot.c: use new GET_INTEL_* macros
1795 * include/byteswap.h: rewrite GET_INTEL_* macros, fix bugs in
1796 aligned version of PUT_INTEL_* macros
1798 2004-04-15 Bradley Bell <btb@icculus.org>
1800 * main/inferno.c: comment out unused checksum variable
1802 2004-04-14 Bradley Bell <btb@icculus.org>
1804 * arch/sdl/rbaudio.c: fix redbook tracking problems (fixes #1028)
1806 2004-04-14 Terran Melconian <terran@consistent.org>
1808 * main/gameseg.c: use portable rand function (fixes #1118)
1810 2004-04-14 Sean Taylor <sscthunderbird@yahoo.com>
1812 * main/songs.c: uncomment calls to RBAStop (fixes #473)
1814 2004-01-08 Martin Schaffner <maschaffner@gmx.ch>
1816 * configure.ac, arch/linux/ipx_udp.c, maths/fixc.c:
1817 get rid of warnings (now compiles with -Werror on SunOS)
1819 * main/piggy.c: fix (really) wierd SunOS bug
1821 * 2d/bitmap.c, 2d/rle.c, include/gr.h: fix MEM_OVERWRITE
1822 caused by not allocating enough mem for rle bitmaps
1824 2004-01-06 Martin Schaffner <maschaffner@gmx.ch>
1826 * include/pstypes.h: sun OS typedef fixes
1828 2003-12-28 Martin Schaffner <maschaffner@gmx.ch>
1830 * main/piggy.c: fix bug 1067
1832 * main/piggy.c: fix bugfix for 1067
1834 * main/piggy.c: fix 2nd part of bug 1067 (make d2x compatible
1835 with descent.pig of mac registered)
1837 2003-12-18 Bradley Bell <btb@icculus.org>
1839 * main/kconfig.c: fixes for linux-native joystick
1841 * main/kconfig.c: bunch of fixes (esp. for non linux-native
1844 * arch/include/joy.h: comments/formatting
1846 2003-12-10 Alexander Y. Yeikovich <demon@mci.net.ua>
1848 * compilerdefs.txt: added FreeBSD defs
1850 2003-12-08 Bradley Bell <btb@icculus.org>
1852 * include/dtypes.h, include/dtypes.inc: remove unused, redundant
1855 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua>
1857 * arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
1858 arch/linux/ipx_udp.c: fix FreeBSD compile errors
1860 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua> and Bradley Bell <btb@icculus.org>
1862 * 2d/ibitblt.c, include/maths.h, include/ogl_init.h,
1863 include/pstypes.h, main/game.c, main/game.h, unused/bios/ipx.c:
1864 get rid of silly ulongs
1866 * configure.ac, 2d/bitblt.c, 2d/linear.asm, maths/fix.asm,
1867 maths/vecmata.asm, texmap/tmap_inc.asm, texmap/tmap_per.asm,
1868 texmap/tmappent.S, texmap/tmapppro.S: enable nasm on FreeBSD,
1869 change relevant __linux__ macros to __ELF__
1871 2003-11-27 Bradley Bell <btb@icculus.org>
1873 * include/ogl_init.h: added proto for ogl_check_mode
1875 * arch/sdl/digi.c, arch/sdl/gr.c, arch/sdl/mouse.c,
1876 arch/win32/findfile.c, main/inferno.c, main/titles.c: Pocket PC
1879 2003-11-26 Bradley Bell <btb@icculus.org>
1881 * libmve/decoder16.c, libmve/mve_main.c, main/newmenu.c: fix gcc
1882 3.3 compiler warnings
1884 * arch/sdl/gr.c, main/kludge.c: landscape fixes, implemented
1887 * include/pstypes.h: OS X fixes
1889 * cfile/cfile.c, include/pstypes.h, main/inferno.c,
1890 main/newmenu.h: linux fixes
1892 * configure.ac cygconf VisualC/d2x.dsw VisualC/d2x/d2x.dsp
1893 VisualC/d2xgl/.cvsignore VisualC/d2xgl/d2xgl.dsp arch/ogl/gr.c
1894 arch/ogl/ogl.c include/d_io.h include/loadgl.h include/ogl_init.h
1895 include/pstypes.h include/u_mem.h main /state.c main/vers_id.h
1896 misc/d_io.c: added Visual C project for opengl, buncha macro fixes
1899 * arch/sdl/gr.c: fix sdl gr_update
1901 * 2d/font.c, VisualC/d2x/d2x.dsp, VisualCE/d2x/d2x.vcp,
1902 VisualCE/mveplayer/mveplayer.vcp, arch/win32/ipx_mcast4.c,
1903 arch/win32/ipx_udp.c, arch/win32/ipx_win.c, arch/sdl/gr.c,
1904 cfile/cfile.c, console/CON_console.c, include/d_io.h,
1905 include/error.h, include/pstypes.h, include/strutil.h,
1906 include/u_dpmi.h, libmve/mve_main.c, libmve/mveplay.c,
1907 main/cntrlcen.c, main/console.c, main/gameseq.c, main/inferno.c,
1908 main/movie.c, main/newdemo.c, main/newmenu.c, main/newmenu.h,
1909 main/playsave.c, main/songs.c, main/state.c, main/text.c,
1910 mem/mem.c, misc/args.c, misc/d_io.c, misc/strutil.c: Visual C,
1913 2003-11-25 Bradley Bell <btb@icculus.org>
1915 * VisualC/d2x, VisualC/d2x/.cvsignore, VisualC/d2x/d2x.dsp,
1916 VisualC/d2x.dsw, VisualC/libmve/libmve.dsp,
1917 libmve/VisualC/mveplayer.dsp: updated project files
1919 * libmve/mve_main.c, libmve/mvelib.c, libmve/mveplay.c: mveplayer
1920 working w/Visual C++
1922 * VisualC, VisualC/.cvsignore, VisualC/d2x.dsw, VisualC/libmve,
1923 VisualC/libmve/.cvsignore, VisualC/libmve/libmve.dsp,
1924 VisualC/mveplayer, VisualC/mveplayer/.cvsignore,
1925 VisualC/mveplayer/mveplayer.dsp: added project files for Visual
1928 * VisualCE/.cvsignore, VisualCE/d2x/.cvsignore,
1929 VisualCE/libmve/.cvsignore, VisualCE/mveplayer/.cvsignore: added
1932 2003-11-24 Bradley Bell <btb@icculus.org>
1934 * libmve/decoder8.c, libmve/mve_main.c, libmve/mvelib.c,
1935 libmve/mveplay.c: stuff to play mve's in WinCE
1937 * arch/win32/findfile.c: unused functions...
1941 * arch/sdl/mouse.c, main/konfig.c, main/newmenu.c, main/newmenu.h:
1942 enabled mouse control of menus
1944 * main/mission.h: oops, didn't mean to change this.
1946 2003-11-21 Bradley Bell <btb@icculus.org>
1948 * VisualCE/d2x/d2x.vcp: updated project file
1950 2003-11-20 Bradley Bell <btb@icculus.org>
1952 * VisualCE, VisualCE/d2x, VisualCE/d2x/d2x.vcp, VisualCE/d2x.vcw,
1953 VisualCE/libmve, VisualCE/libmve/libmve.vcp, VisualCE/mveplayer,
1954 VisualCE/mveplayer/mveplayer.vcp: added project files for eMbedded
1957 2003-11-17 Bradley Bell <btb@icculus.org>
1959 * configure.ac, arch/linux/Makefile.am, arch/linux/linuxnet.c,
1960 main/menu.c: added option to disable kalinix under unix
1962 * main/game.c, main/newmenu.c: always set menu mode for GL popups
1964 2003-11-14 Bradley Bell <btb@icculus.org>
1966 * main/automap.c: fix automap background image
1968 * main/automap.c, main/automap.h: delete cruft
1970 * main/automap.c: fix level number position
1972 * main/automap.c: simplify g3_draw_line hack
1974 * main/menu.c: stop pointless vid mode changes
1976 2003-11-07 Bradley Bell <btb@icculus.org>
1978 * NEWS, installation.txt: s'more documentation
1980 2003-11-07 Steffen Pohle <stpohle@gmx.net>
1982 * configure.ac: fix .exe extension problems
1984 2003-11-07 Bradley Bell <btb@icculus.org>
1986 * arch/ogl/ogl.c: disable texture format verification for OS X -
1989 2003-11-06 Bradley Bell <btb@icculus.org>
1991 * main/automap.c, main/gamecntl.c, main/movie.c, main/titles.c:
1992 use more traditional Alt+Enter for toggling fullscreen
1994 * 2d/ibitblt.c, main/mission.h: comments/formatting
1996 * arch/ogl/sdlgl.c: smash textures, for non-linux, for real
1998 2003-11-06 Bradley Bell <btb@icculus.org>
2000 * arch/ogl/gr.c, arch/ogl/sdlgl.c: smash textures on every
2001 resolution change, use kludge to avoid repetitive res changes
2003 2003-11-04 Bradley Bell <btb@icculus.org>
2005 * main/piggy.c, main/piggy.h: moved bitmap and sound header data
2006 structures and i/o routines back to piggy.c
2008 2003-11-04 Martin Schaffner <maschaffner@gmx.ch>
2010 * installation.txt: tell to install d1 .pig for better textures
2012 2003-11-04 Bradley Bell <btb@icculus.org>
2014 * main/mission.c, main/mission.h, main/piggy.h: added hogsize for
2015 oem d1 v1.0 and registered d2 v1.0, comments
2017 2003-11-03 Bradley Bell <btb@icculus.org>
2019 * main/bm.h, main/piggy.c, main/piggy.h: big pigsize is same for
2020 all d1 shareware - even though files are different!
2022 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
2025 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
2028 * main/bm.h, main/piggy.c, main/piggy.h: added pigsize for
2031 2003-10-31 Martin Schaffner <maschaffner@gmx.ch>
2033 * main/movie.c: when no movies are found, divide by six the
2034 number of warning lines sent to stdout
2036 2003-10-29 Martin Schaffner <maschaffner@gmx.ch>
2038 * include/byteswap.h: fix stupid copy/paste error
2040 2003-10-24 Bradley Bell <btb@icculus.org>
2042 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/grdef.h: use
2043 gr_linear_rep_movsd_2x instead of almost identical
2044 gr_linear_movsd_double. Better since we have assembly versions.
2046 2003-10-22 Martin Schaffner <maschaffner@gmx.ch>
2048 * main/gamemine.c, main/piggy.c: fix "psychedelic" walls
2051 2003-10-21 Martin Schaffner <maschaffner@gmx.ch>
2053 * main/gameseq.c, main/multi.c, main/multi.h: fix compilation
2054 error with --disable-network, move reset_network_objects()
2055 from gameseq.c to multi.c
2057 2003-10-14 Bradley Bell <btb@icculus.org>
2059 * AUTHORS, NEWS: stuff
2061 * arch/win32/ipx_mcast4.c: include newmenu header (for FAIL macro)
2063 2003-10-12 Bradley Bell <btb@icculus.org>
2065 * main/cntrlcen.c, main/endlevel.c, main/gamerend.c,
2066 main/gameseq.c, main/mission.c, main/mission.h, main/network.c:
2069 2003-10-12 Aaron Plattner <plattner@caltech.edu>
2071 * arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
2072 arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
2073 arch/linux/ipx_udp.c, arch/linux/linuxnet.c,
2074 arch/linux/include/ipx_drv.h, arch/linux/include/ipx_mcast4.h,
2075 arch/win32/Makefile.am, arch/win32/ipx_drv.h,
2076 arch/win32/ipx_mcast4.c, arch/win32/ipx_udp.c,
2077 arch/win32/ipx_win.c, arch/win32/winnet.c,
2078 arch/win32/include/ipx_mcast4.h, include/ipx.h, main/menu.c,
2079 main/multi.h, main/network.c: add IPv4 multicasting support
2081 2003-10-11 Bradley Bell <btb@icculus.org>
2083 * main/endlevel.c, main/piggy.c: fixed endlevel stuff
2085 * main/cntrlcen.c, main/endlevel.c, main/gamecntl.c,
2086 main/gamerend.c, main/gameseq.c, main/gauges.c, main/kmatrix.c,
2087 main/menu.c, main/mission.h, main/network.c, main/weapon.c,
2088 main/weapon.h: lots of shareware and oem fixes
2090 2003-10-10 Bradley Bell <btb@icculus.org>
2092 * arch/win32/winnet.c: fixed stupid win32 network bug
2094 2003-10-10 Bradley Bell <btb@icculus.org>
2096 * main/piggy.c: increased D1_MAX_TMAP_NUM
2098 2003-10-10 Martin Schaffner <maschaffner@gmx.ch>
2100 * main/bm.c, main/bm.h, main/piggy.c: fixes d1 still textures
2101 which are animated in d2, refactorizes d1 texture reading
2103 2003-10-10 Bradley Bell <btb@icculus.org>
2105 * arch/linux/linuxnet.c, main/automap.c, main/automap.h,
2106 main/bmread.c, main/bmread.h, main/cntrlcen.c, main/cntrlcen.h,
2107 main/collide.h, main/compbit.h, main/config.h, main/console.c,
2108 main/controls.h, main/credits.c, main/credits.h, main/crypt.c,
2109 main/desc_id.h, main/desw.h, main/dumpmine.c, main/effects.c,
2110 main/effects.h, main/endlevel.c, main/endlevel.h, main/escort.c,
2111 main/escort.h, main/fireball.h, main/fvi.c, main/fvi.h,
2112 main/game.c, main/game.h, main/gamecntl.c, main/gamefont.c,
2113 main/gamefont.h, main/gamemine.h, main/gamepal.c, main/gamepal.h,
2114 main/gamerend.c, main/gamesave.h, main/gameseq.c, main/gameseq.h,
2115 main/gamestat.h, main/gauges.h, main/hostage.c, main/hostage.h,
2116 main/hud.c, main/hudmsg.h, main/inferno.c, main/inferno.h,
2117 main/joydefs.c, main/joydefs.h, main/kconfig.h, main/kludge.c,
2118 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/lighting.h,
2119 main/menu.c, main/menu.h, main/mglobal.c, main/modem.h,
2120 main/morph.h, main/movie.c, main/movie.h, main/multibot.h,
2121 main/netmisc.h, main/network.h, main/newmenu.h, main/paging.h,
2122 main/physics.c, main/physics.h, main/piggy.h, main/player.c,
2123 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c,
2124 main/powerup.h, main/render.c, main/render.h, main/reorder.h,
2125 main/robot.c, main/scores.h, main/screens.h, main/segment.c,
2126 main/segpoint.h, main/slew.c, main/slew.h, main/songs.c,
2127 main/songs.h, main/sounds.h, main/state.h, main/terrain.c,
2128 main/terrain.h, main/texmerge.h, main/text.h, main/textures.h,
2129 main/titles.h, main/vclip.c, main/vclip.h, main/vers_id.h,
2130 main/wall.h: comments/formatting
2132 2003-10-09 Bradley Bell <btb@icculus.org>
2134 * main/text.c: fix text when using old datafiles
2136 * main/laser.h: comments/whitespace
2138 * main/laser.c, main/weapon.c: fixed smart missiles and smart
2139 mines w/shareware data
2141 * include/DT_drawtext.h: deleted unused file
2143 2003-10-08 Bradley Bell <btb@icculus.org>
2145 * main/gameseq.c, main/inferno.c, main/menu.c: SHAREWARE fixes
2147 * arch/win32/ipx_udp.c: use closesocket() instead of close()
2149 * arch/sdl/joydefs.c, main/gamecntl.c, main/kconfig.c,
2150 main/menu.c: Disabled 'd2x keys' weapon selection
2152 2003-10-08 Martin Schaffner <maschaffner@gmx.ch>
2154 * main/object.h, main/multi.h: get rid of most warnings issued by
2155 cpp-precomp of gcc from Mac OS X dev tools
2157 2003-10-05 Bradley Bell <btb@icculus.org>
2159 * NEWS, configure.ac: increment version number
2161 * cfile/cfile.c: better handling of CRLF text files (when that is
2164 * utilities/hogcreate.c, utilities/hogextract.c,
2165 utilities/mvlcreate.c, utilities/mvlextract.c: use binary mode for
2166 reading/writing files
2168 * arch/win32/Makefile.am, arch/win32/include/ipx_udp.h,
2169 arch/win32/ipx_udp.c, arch/win32/winnet.c, main/menu.c: added UDP
2172 2003-10-04 Bradley Bell <btb@icculus.org>
2174 * cfile/cfile.c, main/config.c: oops, fgets does not return EOF
2176 * main/netmisc.c: change byte to sbyte, comments/whitespace
2178 2003-10-03 Bradley Bell <btb@icculus.org>
2180 * cfile/cfile.c, main/config.c: fix win32 eof bug.
2182 * arch/win32/ipx_drv.h, arch/win32/winnet.c, include/ipx.h: win32
2185 * iff/iff.c, include/gr.h, include/iff.h, include/pstypes.h,
2186 main/ai2.c, main/aipath.c, main/aistruct.h, main/bm.h,
2187 main/config.c, main/escort.c, main/fireball.c, main/fuelcen.c,
2188 main/fuelcen.h, main/gameseg.c, main/gameseg.h, main/laser.c,
2189 main/lighting.c, main/mglobal.c, main/network.c, main/newdemo.c,
2190 main/object.c, main/object.h, main/paging.c, main/player.h,
2191 main/robot.h, main/segment.h, main/state.c, main/switch.c,
2192 main/switch.h, main/titles.c, main/wall.c, main/wall.h,
2193 main/weapon.c, main/weapon.h: change byte to sbyte,
2196 * 2d/bitblt.c, cfile/cfile.c, include/cfile.h, main/ai.c,
2197 main/ai.h, main/gamemine.c, main/gauges.c, main/kconfig.c,
2198 main/menu.c, main/multi.c, main/multi.h, main/multibot.c,
2199 main/newdemo.h, main/render.c, main/scores.c: change byte to sbyte
2201 * configure.ac: better checking for timeval
2203 2003-10-03 Martin Schaffner <maschaffner@gmx.ch>
2205 * arch/dos/bak/ipx.c, arch/dos/ipx.c, arch/linux/Makefile.am,
2206 arch/linux/include/ipx_lin.h, arch/linux/ipx_lin.c,
2207 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/linux/ukali.c,
2208 arch/win32/winnet.c, configure.ac, include/byteswap.h,
2209 include/ipx.h, main/inferno.c, main/menu.c, main/multi.c,
2210 main/multibot.c, main/network.c: Make network architecture
2211 choosable from game menu, add support for UDP/IP on Mac OS X and
2214 2003-10-02 Martin Schaffner <maschaffner@gmx.ch>
2216 * include/byteswap.h: added macros for coping with alignment
2219 2003-10-02 Bradley Bell <btb@icculus.org>
2221 * main/multi.h: added padding to little-endian version of
2224 * arch/dos/bak/ipx.c, arch/dos/ipx.c: comments/whitespace
2226 * main/netmisc.c: delete duplicate function
2228 2003-10-01 Bradley Bell <btb@icculus.org>
2230 * main/bm.c: make sure d1_texture_indices gets freed between
2233 2003-09-11 Martin Schaffner <maschaffner@gmx.ch>
2235 * main/piggy.h: fix size of d1 shareware descent.pig
2237 2003-08-03 Martin Schaffner <martin.schaffner@epfl.ch>
2239 * main/bm.c, main/bm.h, main/gamemine.c, main/gamemine.h,
2240 main/gameseq.c, main/piggy.c: fix loading of d1 texture
2241 replacements for non-animated textures
2243 2003-08-02 Matthew Mueller <donut@dakotacom.net>
2245 * main/controls.c: use fixed 20fps wiggle
2247 2003-08-02 Paolo Ulivi <pulivi@libero.it> and Bradley Bell <btb@icculus.org>
2249 * Makefile.am, debian/changelog.in, debian/control,
2250 debian/d2x-common.dirs, debian/d2x-common.install,
2251 debian/d2x-common.manpages, debian/d2x-gl.files,
2252 debian/d2x-gl.menu, debian/d2x-sdl.files, debian/d2x-sdl.menu,
2253 debian/rules, libmve/Makefile.am, libmve/mveplayer.1,
2254 utilities/Makefile.am, utilities/hogcreate.1,
2255 utilities/hogextract.1, utilities/mvlcreate.1,
2256 utilities/mvlextract.1, utilities/tex2txb.1, utilities/txb2tex.1:
2257 add man pages, distribute utility programs in new d2x-common deb
2259 * rpm/d2x.spec.in: updated rpm spec file
2261 2003-08-02 Bradley Bell <btb@icculus.org>
2263 * cfile/cfile.c: update raw_position in cfputc and cfputs
2265 2003-08-02 Martin Schaffner <martin.schaffner@epfl.ch>
2267 * main/piggy.c: make error message more friendly
2269 * main/piggy.c: simplify copying of bitmap flags
2271 * arch/linux/linuxnet.c, main/multi.c, main/multibot.c: bigendian
2274 * cfile/cfile.c: revert to always using custom fgets
2276 * main/endlevel.c, main/mission.c: handle missing exit sequence
2277 components gracefully
2279 * main/playsave.c: comments
2281 2003-07-24 Martin Schaffner <martin.schaffner@epfl.ch>
2283 * cfile/cfile.c: update raw_position in cfwrite
2285 * main/network.c: comments/formatting
2287 2003-06-22 Bradley Bell <btb@icculus.org>
2289 * cfile/cfile.c: use standard fgets for non-archive files
2291 * main/movie.c: use con_printf for missing movie warning
2293 2003-06-18 Bradley Bell <btb@icculus.org>
2295 * main/movie.c: fixed cfile conversion of movielib code
2297 * main/console.c, main/hud.c: strip out colors, etc when printing
2300 * include/u_mem.h: fix NDEBUG calloc macro
2302 2003-06-15 Bradley Bell <btb@icculus.org>
2304 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c: removed
2307 * 2d/pcx.c, include/strio.h, main/ai.c, main/ai.h,
2308 main/cntrlcen.c, main/config.c, main/gamesave.c, main/gameseq.c,
2309 main/movie.c, main/multi.c, main/network.c, main/newdemo.c,
2310 main/newmenu.c, main/piggy.c, main/playsave.c, main/polyobj.c,
2311 main/scores.c, main/state.c, main/text.c, misc/args.c,
2312 misc/strio.c: convert file i/o to cfile
2314 2003-06-14 Bradley Bell <btb@icculus.org>
2316 * include/cfile.h, cfile/cfile.c: implemented cfile wrappers for
2317 writing and other modes besides "rb" (mostly taken from
2320 2003-06-09 Bradley Bell <btb@icculus.org>
2322 * 2d/palette.c, main/kludge.c: gr_copy_palette not really a
2325 * include/libmve.h, libmve/mve_main.c, libmve/mvelib.c,
2326 libmve/mvelib.h, libmve/mveplay.c, main/movie.c: merged libmve
2329 2003-06-07 Taylor Richards <taylor@icculus.org>
2331 * libmve/mvelib.c, libmve/mveplay.c: stop memory leaks in libmve
2333 2003-06-07 Bradley Bell <btb@icculus.org>
2335 * main/console.c: fix non-console build
2337 * main/gamesave.c: comments
2339 * main/bm.c: remove redundant break
2341 2003-06-06 Bradley Bell <btb@icculus.org>
2343 * main/gauges.c, main/kconfig.c: comments/formatting
2345 * console/.cvsignore: added .cvsignore
2347 * main/console.c: can't write to console after it's closed
2349 2003-06-05 Bradley Bell <btb@icculus.org>
2351 * arch/sdl/event.c, console/CON_console.c, console/Makefile.am,
2352 console/internal.c, console/internal.h, include/CON_console.h,
2353 include/console.h, main/console.c, main/gamecntl.c, main/hud.c:
2354 finish console conversion away from SDL
2356 2003-06-04 Bradley Bell <btb@icculus.org>
2358 * console/CON_console.c, include/CON.console.h, include/console.h,
2359 main/console.c, main/game.c: console conversion to native gr,
2362 * include/gr.h, main/credits.c, main/kconfig.c, main/newmenu.c:
2363 put prototype for gr_bm_bitblt in gr.h
2365 2003-06-03 Bradley Bell <btb@icculus.org>
2367 * console/CON_console.c, console/DT_drawtext.c,
2368 console/Makefile.am, include/CON_console.h, include/DT_drawtext.h,
2369 main/console.c: use native fonts for console
2371 * main/playsave.c: use shorts for short data
2373 2003-06-02 Bradley Bell <btb@icculus.org>
2375 * configure.ac, main/console.c: set console background, fix
2378 2003-06-01 Bradley Bell <btb@icculus.org>
2380 * Makefile.am, arch/sdl/event.c, configure.ac,
2381 console/CON_console.c, console/DT_drawtext.c, console/Makefile.am,
2382 console/internal.c, include/CON_console.h, include/DT_drawtext.h,
2383 include/console.h, main/console.c, main/game.c, main/gamecntl.c,
2384 main/gamerend.c: added console code (from SDL_console)
2386 2003-05-30 Bradley Bell <btb@icculus.org>
2388 * README: minor update
2390 2003-05-28 Bradley Bell <btb@icculus.org>
2392 * Info.plist.in, Makefile.am, configure.ac: add support for MacOS
2397 2003-06-06 Bradley Bell <btb@icculus.org>
2399 * main/kconfig.c: fix crash in control menus
2401 * main/gauges.c: force cockpit redraw in opengl
2403 * main/gamerend.c: move ogl swap, so cockpit and console get
2406 2003-06-01 Bradley Bell <btb@icculus.org>
2408 * configure.ac, libmve/mveplay.c: define struct timeval if needed
2412 2003-05-12 Bradley Bell <btb@icculus.org>
2414 * configure.ac: increment version number
2416 * main/bm.c: use con_printf for exit model warnings
2418 * configure.ac: must check for timespec after setting -mno-cygwin
2420 * main/inferno.c: added -nohogdir and -userdir options
2422 * NEWS, main/titles.c: use briefings with no extension
2426 2003-04-30 Bradley Bell <btb@icculus.org>
2428 * configure.ac: have to include time.h when checking for nanosleep
2430 * configure.ac, libmve/mveplay.c: use autoconf to check for struct
2433 * Makefile.am, NEWS, README, configure.ac: fix linking bug,
2434 increment version number
2436 * main/Makefile.am: make dist fix
2440 2003-04-29 Bradley Bell <btb@icculus.org>
2442 * configure.ac, 2d/2dsline.c, main/automap.c, libmve/mveplay.c:
2445 2003-04-24 Bradley Bell <btb@icculus.org>
2447 * configure.ac: increment version number
2449 * main/inferno.c: redeclare main() 'the SDL way', make sure SDL.h
2452 2003-04-24 Ingo van Lil <inguin@gmx.de>
2454 * main/render.c: fix misspellings of NDEBUG
2458 2003-04-14 Bradley Bell <btb@icculus.org>
2460 * cfile/cfile.c: prefer files from d2 hog over d1 hog
2462 2003-04-11 Bradley Bell <btb@icculus.org>
2464 * main/automap.c, main/gamemine.c, main/menu.c: fix compiler
2469 2003-04-11 Bradley Bell <btb@icculus.org>
2471 * libmve/mveplay.c: use _sleep instead of sleep on win32
2473 * Makefile.am, README, README.utils, arch/sdl/digi.c,
2474 arch/sdl/joy.c, arch/win32/Makefile.am, include/byteswap.h,
2475 include/cfile.h, include/error.h, libmve/Makefile.am,
2476 libmve/decoders.h, main/Makefile.am, main/endlevel.c,
2477 main/endlevel.h, main/playsave.c, misc/fileutil.c:
2478 utilities/Makefile.am: comments/formatting/dist problems
2480 * configure.ac: use different defines for os x
2482 2003-04-07 Bradley Bell <btb@icculus.org>
2484 * include/error.h, misc/error.c: put some old stuff back in,
2485 eliminate duplicate error messages
2487 * main/text.c: don't die on text not found
2490 * main/inferno.c: print some useful info if hog not found, allow
2491 -help to work if no text available
2493 2003-04-07 Steffen Pohle <stpohle@gmx.net>
2495 * arch/linux/Makefile.am: revert to previous version, so linux
2498 2003-04-03 Bradley Bell <btb@icculus.org>
2500 * main/endlevel.c: fixed exit model scheme yet again
2502 2003-04-02 Bradley Bell <btb@icculus.org>
2504 * misc/error.c: call Int3 on Assert
2506 * main/cntrlcen.c, main/cntrlcen.h, main/gamesave.c: modified
2509 * main/wall.c: don't die when trying to toggle nonexistent
2510 segment... vertigo level 10 is buggy!
2512 * main/gamemine.c: comments/formatting
2514 2003-03-31 Micah J. Lieske <MicahJon@compuserve.com>
2516 * arch/dos/digimm.c, arch/sdl/digi.c, arch/win32/digi.c,
2517 main/inferno.c: Allow use of 22K sound samples
2519 2003-03-29 Bradley Bell <btb@icculus.org>
2521 * arch/ogl/gr.c: default to bitmapped reticle
2523 * main/bm.c, main/endlevel.c, main/piggy.c, main/piggy.h,
2524 main/polyobj.c: rewrote endlevel stuff to reread exit model info
2527 * arch/sdl/joy.c: fixed text seen for hats in control config
2530 2003-03-28 Bradley Bell <btb@icculus.org>
2532 * main/bm.c: heh, model nums in vertigo are hardcoded,
2533 N_D2_POLYGON_MODELS can't change
2535 * configure.ac, include/d1x.xpm, include/descent.xpm,
2536 arch/ogl/sdlgl.c, arch/sdl/gr.c: enabled setting icon with
2539 2003-03-27 Bradley Bell <btb@icculus.org>
2541 * main/text.h: fixed text references for hat directions
2543 * arch/ogl/Makefile.am: oops, can't get rid of main INCLUDE yet...
2545 2003-03-26 Bradley Bell <btb@icculus.org>
2547 * main/playsave.c: make d2x keys backward compatible
2549 2003-03-26 Micah J. Lieske <MicahJon@compuserve.com>
2551 * arch/sdl/event.c, arch/sdl/joy.c: added hat support for sdl
2554 2003-03-26 Bradley Bell <btb@icculus.org>
2556 * main/piggy.c: fix crash when d1 data not present
2558 * main/gamecntl.c, main/kconfig.c, main/playsave.c: fix d2x keys,
2559 read/write from plr file
2561 * main/ai.h, main/collide.c, main/escort.c, main/escort.h,
2562 main/fuelcen.c, main/gamecntl.c, main/playsave.c, main/powerup.c:
2563 added escort.h header
2565 2003-03-25 Bradley Bell <btb@icculus.org>
2567 * main/bm.c, main/piggy.c, main/piggy.h, main/gameseq.c: added
2568 D1_PIGFILE ("descent.pig") macro
2570 * main/bm.c, main/piggy.c, main/piggy.h: ability to load exit
2571 models from d1 pig file
2573 * main/bm.c, main/bm.h, main/endlevel.c, main/piggy.c,
2574 main/piggy.h: ability to load exit model bitmaps (or any bitmap,
2575 really) from d1 pig file
2577 2003-03-23 Bradley Bell <btb@icculus.org>
2579 * main/bm.c: stop extra robots from overwriting exit models
2581 * include/ogl_init.h: increased OGL_TEXTURE_LIST_SIZE so the
2582 texture list doesn't get full
2584 * main/bm.c: fix mem leak when reading extra robots
2586 2003-03-21 Bradley Bell <btb@icculus.org>
2588 * main/menu.c: Added option to set movie resolution (mostly works)
2590 2003-03-21 Martin Schaffner <maschaffner@gmx.ch>
2592 * main/gameseq.c, main/piggy.c, main/piggy.h: move bitmap
2593 replacement functions to piggy.c
2595 * main/gameseq.c: attempt to support mac d1 descent.pig
2597 * main/bm.c: fix mem leak
2599 * main/gameseq.c: fix bug: when opening d1 level 1 with oem data
2600 files, both d1 and d2 oem briefing where showed
2602 * main/inferno.c, main/movie.c: Change the default movie
2603 resolution to "high", implement the option -lowresmovies
2605 2003-03-20 Bradley Bell <btb@icculus.org>
2607 * arch/sdl/rbaudio.c, main/songs.c: cd detection works now
2609 * main/piggy.c: comments
2611 2003-03-20 Martin Schaffner <maschaffner@gmx.ch>
2613 * main/gameseq.c: delete duplicate function
2615 * 2d/rle.c: fix color swapping on big endian of big rle bitmaps
2617 2003-03-19 Bradley Bell <btb@icculus.org>
2619 * arch/sdl/rbaudio.c, include/rbaudio.h: starting d2 cd detection
2620 (cddb discid) support
2622 * arch/sdl/digi.c, main/kludge.c: implemented
2623 digi_link_sound_to_object3 for looping sounds, other looping stuff
2625 * arch/sdl/gr.c: removing dependencies on stuff in main/
2627 * arch/linux/Makefile.am, arch/linux/init.c,
2628 arch/linux/linuxnet.c, arch/linux/include/ukali.h,
2629 arch/ogl/Makefile.am, main/inferno.c: moved joy_init back to main,
2630 other header cleanups
2632 * arch/win32/ipx_win.c, configure.ac: ipx on win32 fixed!
2634 2003-03-19 Martin Schaffner <maschaffner@gmx.ch>
2636 * 2d/rle.c, include/gr.h, include/rle.h, main/bm.c, main/bm.h,
2637 main/gamemine.c, main/gamemine.h, main/gameseq.c, main/piggy.c,
2638 main/piggy.h, main/wall.c, main/wall.h: if descent.pig available,
2639 load d1 textures for d1 levels
2641 2003-03-19 Bradley Bell <btb@icculus.org>
2643 * 2d/font.c, 2d/palette.c, 3d/interp.c, 3d/setup.c,
2644 arch/sdl/rbaudio.c, include/texmap.h, libmve/decoder16.c,
2645 libmve/decoder8.c, libmve/decoders.h, libmve/mveplay.c,
2646 texmap/ntmap.c, texmap/texmapl.h: header/extern declaration
2649 * README: added some OS X info
2651 2003-03-17 Bradley Bell <btb@icculus.org>
2653 * main/newdemo.c: simplify DEMO_FILENAME macro
2655 * main/console.c, main/game.c: enable experimental console support
2657 * main/gamerend.c: fixed location of fps meter in multi
2659 2003-03-16 Bradley Bell <btb@icculus.org>
2661 * main/menu.c, main/newdemo.c, main/newdemo.h, main/newmenu.c:
2662 also look in shared data dir for demos
2664 * main/newdemo.c, main/newdemo.h: comments/formatting
2666 2003-03-15 Christopher Thielen <chris@luethy.net>
2668 * main/kludge.c: set CDROM_dir back to "." - tricks game into
2669 thinking d2 cd is always present
2671 2003-03-15 Bradley Bell <btb@icculus.org>
2673 * 2d/font.c, main/credits.c, main/scores.c: fixed opengl credits,
2676 * arch/sdl/rbaudio.c: formatting, enabled volume control under
2679 * arch/ogl/gr.c: fixed dark font bug by calling gr_set_mode from
2680 gr_init. don't really know why this works, though
2682 2003-03-14 Bradley Bell <btb@icculus.org>
2684 * main/gameseq.c: fix Bitmap_replacement_data mem leakage
2686 * unused/bios/rbaudio.h: removed duplicate file
2688 2003-03-14 Christopher Thielen <chris@luethy.net>
2690 * arch/sdl/rbaudio.c: stop cd audio when exiting
2692 2003-03-14 Micah J. Lieske <MicahJon@compuserve.com>
2694 * main/gamecntl.c: add comments to the "only matt knows" cheats
2696 2003-03-14 Martin Schaffner <maschaffner@gmx.ch>
2698 * main/gamemine.c: formatting, better texture conversion for d1
2701 2003-03-14 Bradley Bell <btb@icculus.org>
2703 * main/piggy.c: must swap all mac version pigfiles
2705 * main/ai.c, main/ai.h, main/bm.h, main/crypt.c, main/joydefs.h,
2706 main/multi.c: formatting, minor cleanups
2708 * 2d/rle.c: need to swap line_size on bigendian machines
2710 * main/mission.c, main/mission.h: detect mac full version hogfile
2712 2003-03-13 Bradley Bell <btb@icculus.org>
2714 * arch/sdl/joydefs.c, main/kconfig.c, main/kconfig.h, main/menu.c:
2715 added joy/mouse sensitivity slider, increased range to 16, and
2718 * main/Makefile.am, main/joydefs.c, main/old/joydefs.c: moved old
2721 * arch/linux/Makefile.am: removed extra backslash
2723 * TODO, installation.txt: updated some documentation
2725 * main/gamecntl.c, main/menu.c, main/menu.h: added "d2x options"
2726 menu, with maxfps option
2728 2003-03-12 Bradley Bell <btb@icculus.org>
2730 * main/game.c, main/game.h, main/inferno.c: added -maxfps option
2732 * arch/linux/alsadigi.c, arch/linux/findfile.c,
2733 arch/linux/hmiplay.c, arch/linux/init.c, arch/linux/ipx_bsd.c,
2734 arch/linux/ipx_kali.c, arch/linux/ipx_lin.c, arch/linux/ipx_udp.c,
2735 arch/linux/joydefs.c, arch/linux/ukali.c, arch/linux/include,
2736 arch/linux/include/ipx_bsd.h, arch/linux/include/ipx_drv.h,
2737 arch/linux/include/ipx_hlpr.h, arch/linux/include/ipx_kali.h,
2738 arch/linux/include/ipx_ld.h, arch/linux/include/ipx_lin.h,
2739 arch/linux/include/ipx_udp.h, arch/linux/include/joystick.h,
2740 arch/linux/include/music.h, arch/linux/include/serial.h,
2741 arch/linux/include/ukali.h: formatting
2743 2003-03-11 Chris Arena <ccarena@cox.net>
2745 * main/menu.c: fixed brightness slider
2747 2003-03-01 Bradley Bell <btb@icculus.org>
2749 * main/piggy.c, main/titles.c: d1 briefing text fixed, spinning
2750 robots and animated bitmaps work, but colors are messed up
2752 2003-02-28 Bradley Bell <btb@icculus.org>
2754 * main/player.h: whitespace
2756 * main/automap.c, main/cntrlcen.c, main/collide.c,
2757 main/gamerend.c: use Builtin_mission_num instead of 0 (if
2758 descent.hog is present, d1 becomes mission 0)
2760 * configure.ac, arch/win32/Makefile.am, arch/win32/ipx_drv.h,
2761 arch/win32/ipx_win.c, arch/win32/mingw_init.c,
2762 arch/win32/winnet.c: MinGW compiles with network enabled again,
2763 but still doesn't work
2767 2003-02-28 Bradley Bell <btb@icculus.org>
2769 * 2d/pcx.c, arch/ogl/gr.c, libmve/mveplay.c, main/gameseq.c,
2770 main/inferno.c, main/menu.c, main/movie.c, main/newmenu.c: Fixed
2771 many opengl glitches
2773 2003-02-27 Bradley Bell <btb@icculus.org>
2775 * main/Makefile.am, main/gamesave.c, main/hoard.c, main/hoard.h,
2776 main/inferno.c, main/menu.c, main/mission.c, main/mission.h,
2777 main/network.c, main/network.h: noted that hoard.ham is only needed
2778 for multiplayer HOARD games, and should not be equated with
2779 "vertigo". put HoardEquipped() back in network.c.
2781 * arch/ggi/key.c, arch/sdl/key.c, arch/svgalib/key.c,
2782 include/d_delay.h, main/automap.c, main/game.c, main/kconfig.c,
2783 main/multi.c, main/newdemo.c, misc/Makefile.am, misc/d_delay.c:
2784 use timer_delay instead of d_delay
2786 2003-02-27 Martin Schaffner <maschaffner@gmx.ch>
2788 * main/render.c: added replacement qsort for solaris
2790 2003-02-26 Bradley Bell <btb@icculus.org>
2792 * main/gamemine.c: texture conversion for d1 shareware
2794 2003-02-26 Martin Schaffner <maschaffner@gmx.ch>
2796 * main/gamemine.c: better texture conversion for d1 levels
2798 2003-02-26 Micah J. Lieske <MicahJon@compuserve.com>
2800 * main/kconfig.c: fix joystick support under MinGW
2802 2003-02-26 Bradley Bell <btb@icculus.org>
2804 * main/playsave.c: fix swapping glitch
2806 * configure.ac, readme.txt: clean stuff up, getting ready for
2809 * main/titles.c: begin support for rendering spinning robots in
2812 * main/mission.c, main/mission.h: load d1 oem mission, d1 v1.0
2815 * main/gamemine.c: load d1 shareware levels!
2817 2003-02-25 Bradley Bell <btb@icculus.org>
2821 * autogen.sh: add warning about old auto* versions, use
2824 2003-02-24 Bradley Bell <btb@icculus.org>
2826 * main/gameseq.c, main/movies.c, main/titles.c: Descent I
2827 briefings mostly working
2829 * main/movie.c, main/titles.c: fixed some more briefing glitches
2831 2003-02-23 Bradley Bell <btb@icculus.org>
2833 * main/movie.c: fixed crash when using shareware data files
2836 * arch/sdl/digi.c: fix crash on non-existent sounds
2837 (i.e. shareware data)
2839 2003-02-22 Bradley Bell <btb@icculus.org>
2841 * main/titles.c: fixed fullscreen toggle in briefings
2843 2003-02-21 Bradley Bell <btb@icculus.org>
2845 * configure.ac: check for mingw when enabling nasm
2847 * main/playsave.c: enable loading player files of either byte
2850 2003-02-20 Bradley Bell <btb@icculus.org>
2852 * main/bm.c, main/bm.h, main/endlevel.c: fixed up endlevel stuff
2854 * arch/sdl/digi.c, main/kludge.c: oops, meant to say: fixed bug
2855 #343, not "rest of solution to bug #344"
2857 * arch/sdl/timer.c, include/timer.h: revert to more accurate
2860 * main/kludge.c: partial solution to bug #344
2862 * Makefile.am, tools/cvs2cl/cvs2cl.pl: get rid of cvs2cl.pl
2864 * compilerdefs.txt: added linux/mips info
2866 * ChangeLog: clean up changelog
2868 2003-02-19 Bradley Bell <btb@icculus.org>
2870 * libmve/mveplay.c: os x needs nanosleep prototype.
2872 2003-02-18 Bradley Bell <btb@icculus.org>
2874 * .cvsignore, libmve/.cvsignore: added files to .cvsignore
2876 * include/libmve.h, libmve/mveplay.c, main/movie.c: added function
2877 to disable/enable audio
2879 * libmve/: mve_main.c, mveplay.c: bigendian fixes
2881 * main/: movie.h, titles.c: make sure movie's palette is set before
2882 writing briefing text. Fixes bug #359
2884 * libmve/mveplay.c: make MVE_rmStepMovie play a full frame instead
2887 * misc/: args.c, byteswap.c, d_delay.c, d_io.c, dos_disk.h,
2888 error.c, hash.c, parsarg.c, parsarg.h, strio.c, strutil.c:
2891 * maths/: fix.asm, rand.c, tables.c, vecmat.c, vecmata.asm:
2894 * texmap/: ntmap.c, scanline.c, scanline.h, texmapl.h,
2895 tmap_flt.asm, tmap_inc.asm, tmap_lin.asm, tmap_ll.asm,
2896 tmap_per.asm, tmapfade.asm, tmapflat.c, tmappent.S, tmapppro.S:
2899 * include/libmve.h: blah
2901 2003-02-18 Martin Schaffner <martin.schaffner@epfl.ch>
2903 * main/render.c: 2nd attempt to fix solaris qsort bug
2905 2003-02-18 Bradley Bell <btb@icculus.org>
2907 * configure.ac, include/pstypes.h: put alignment detection in
2910 2003-02-17 Bradley Bell <btb@icculus.org>
2912 * Makefile.am, README.utils, configure.ac, include/libmve.h,
2913 include/mve_audio.h, include/mvelib.h, libmve/Makefile.am,
2914 libmve/decoder16.c, libmve/decoder8.c, libmve/mve_audio.c,
2915 libmve/mve_audio.h, libmve/mve_main.c, libmve/mvelib.c,
2916 libmve/mvelib.h, libmve/mveplay.c, main/Makefile.am,
2917 main/decoder16.c, main/decoder8.c, main/movie.c, main/mve_audio.c,
2918 main/mve_main.c, main/mvelib.c, main/mveplay.c, main/mveplay.h:
2919 moved mve stuff to separate subdir
2921 * include/mvelib.h, main/movie.c, main/mve_main.c, main/mvelib.c,
2922 main/mveplay.c, main/mveplay.h, main/titles.c: many improvements to
2923 mve code. Fixes (at least) bugs #41, #348, and #350.
2925 2003-02-14 Bradley Bell <btb@icculus.org>
2927 * main/Makefile.am: no more Makefile.mveplay. again
2929 * main/mveplay.c: typo
2931 2003-02-13 Bradley Bell <btb@icculus.org>
2933 * utilities/mvlextract.c: uint -> unsigned int
2935 * main/: mve_main.c, mvelib.c, mveplay.c: add fullscreen mode to
2936 standalone mveplayer, win32 support
2938 * main/movie.c: random bugfixes, win32 support
2940 * arch/sdl/Makefile.am: formatting
2942 * configure.ac: disable networking on mac/win for now
2944 * main/newmenu.c: comments
2946 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2948 * 3d/interp.c, include/interp.h, main/polyobj.c: get rid of some
2949 redundant swap functions.
2951 2003-02-13 Bradley Bell <btb@icculus.org>
2953 * ChangeLog: update changelog
2955 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2957 * 3d/interp.c, include/interp.h, main/polyobj.c: fix remaining
2958 polymodel alignment issues.
2960 2003-02-13 Bradley Bell <btb@icculus.org>
2962 * utilities/: hogcreate.c, hogextract.c, mvlcreate.c, mvlextract.c:
2963 fix various little bugs
2965 * main/mveplay.c, utilities/hogextract.c, utilities/mvlextract.c,
2966 utilities/tex2txb.c, utilities/txb2tex.c: eliminate warning
2968 * main/: Makefile.am, Makefile.mveplay: build mveplayer from
2971 * README.utils: new file
2973 * main/: mve_main.c, mveplay.c: more movie fixes
2975 * README: updated README
2977 * 2d/Makefile.am, main/Makefile.am: some OS X and dist fixes
2979 2003-02-12 Bradley Bell <btb@icculus.org>
2981 * utilities/mvlextract.c: bigendian mvl support
2983 * main/mveplay.c: formatting, stuff
2985 * main/: Makefile.am, Makefile.mveplay: lotsa movie cleanups, added
2986 truecolor mve support, standalone mveplayer
2988 * include/mve_audio.h, include/mvelib.h, main/decoder16.c,
2989 main/decoder8.c, main/movie.c, main/mve_main.c, main/mvelib.c,
2990 main/mveplay.c: lotsa movie cleanups, added truecolor mve support,
2991 standalone mveplayer
2993 2003-01-22 Bradley Bell <btb@icculus.org>
2995 * include/: interp.h, interp.h: restore prototype for
2996 swap_polygon_model_data
2998 2003-01-21 Bradley Bell <btb@icculus.org>
3000 * main/piggy.c: use memcpy to avoid alignment problem
3002 * compilerdefs.txt: updated some defs, added sunos/sparc
3004 2003-01-15 Bradley Bell <btb@icculus.org>
3006 * main/render.c, arch/ogl/ogl.c: use __sun__ for sunos
3008 * main/gamemine.c: attempting to support d1 shareware
3010 * compilerdefs.txt: update defs
3012 2003-01-15 David Costanzo <david_costanzo@yahoo.com>
3014 * main/mveplay.c: fix several bugs, comments, formatting.
3016 2003-01-15 Bradley Bell <btb@icculus.org>
3018 * arch/ogl/sdlgl.c, arch/sdl/digi.c, arch/sdl/event.c,
3019 arch/sdl/gr.c, arch/sdl/init.c, arch/sdl/joy.c, arch/sdl/key.c,
3020 arch/sdl/mouse.c, arch/sdl/rbaudio.c, arch/sdl/timer.c,
3021 include/error.h, main/gamecntl.c, main/inferno.c: changed path for
3024 * arch/: ogl/glx.c, ogl/gr.c, ogl/ogl.c, ogl/wgl.c, sdl/joydefs.c:
3025 formatting, comments
3027 2003-01-11 Bradley Bell <btb@icculus.org>
3029 * main/: mission.c, mission.h: attempt to support d1 for mac
3032 * arch/sdl/joy.c, main/mvelib.c, main/titles.c: gcc 3.2 warnings
3034 * main/object.h: foo
3036 2003-01-09 Bradley Bell <btb@icculus.org>
3038 * main/movie.c: use ifdef around gr_toggle_fullscreen
3040 2003-01-07 Bradley Bell <btb@icculus.org>
3042 * Makefile.am, descent.msn, installation.txt, main/mission.c,
3043 main/mission.h: don't need .msn file for descent.hog anymore
3047 2003-01-06 Bradley Bell <btb@icculus.org>
3049 * main/mission.h, main/mission.c: comments
3051 * README, TODO, cvshowto.txt, installation.txt, debian/copyright:
3054 2003-01-03 Bradley Bell <btb@icculus.org>
3056 * utilities/: txb2txt.c, txt2txb.c: remove old files
3058 * 3d/interp.c, include/byteswap.h, main/gamemine.c: formatting
3060 * main/polyobj.c: attempt to make read_model_file
3063 * main/menu.c: move vertigo text
3065 2003-01-02 Bradley Bell <btb@icculus.org>
3067 * 3d/interp.c, include/interp.h, main/morph.c, main/polyobj.c,
3068 main/polyobj.h: cleanup alignment changes
3070 * NEWS, 3d/interp.c, include/3d.h, include/interp.h,
3071 include/pstypes.h, main/Makefile.am, main/bm.c, main/collide.c,
3072 main/object.h: fix alignment issues on sparc
3074 * cvshowto.txt: update cvs info
3078 * 2d/rle.c: make rle_swap handle RLE_BIG
3080 2003-01-01 Martin Schaffner <maschaffner@gmx.ch>
3082 * main/render.c: workaround solaris qsort bug
3084 2003-01-01 Steffen Pohle <stpohle@gmx.net>
3086 * arch/linux/linuxnet.c, arch/linux/ukali.c,
3087 arch/linux/include/ukali.h, main/inferno.c: enabled kali
3089 * arch/linux/Makefile.am: enabled linux joystick, kali
3091 * configure.ac, arch/linux/joystick.c, arch/sdl/Makefile.am,
3092 arch/sdl/event.c: enabled linux joystick
3094 2002-12-31 Bradley Bell <btb@icculus.org>
3096 * main/gamemine.c: simplified warning msg
3098 * NEWS, TODO, main/multi.c, main/netmisc.c: comments/whitespace
3100 * main/render.h: fix compiler warning
3102 2002-12-31 Martin Schaffner <maschaffner@gmx.ch>
3104 * 2d/rle.c, main/inferno.c, main/piggy.c: fixed rle_swap leaks.
3106 2002-12-24 Bradley Bell <btb@icculus.org>
3108 * main/mission.c: fixes an infinite loop which was caused by d2x
3109 thinking d2demo was a descent 1 mission
3111 2002-12-24 Martin Schaffner <maschaffner@gmx.ch>
3113 * arch/ogl/ogl.c, main/render.c: fix compiler warnings.
3115 2002-12-24 Bradley Bell <btb@icculus.org>
3117 * main/render.c: comments
3119 2002-10-30 Bradley Bell <btb@icculus.org>
3121 * main/inferno.c: add help for -hogdir option
3123 * main/inferno.c: added -hogdir option
3125 2002-10-28 Bradley Bell <btb@icculus.org>
3127 * main/: inferno.c, menu.c: enabled Vertigo displays
3129 * include/3d.h: typo
3131 2002-10-28 Martin Schaffner <maschaffner@gmx.ch> and Bradley Bell <btb@icculus.org>
3133 * 3d/interp.c, include/3d.h, include/byteswap.h, main/bm.c,
3134 main/netmisc.c, main/network.c: simplify and eliminate redundant
3137 2002-10-28 Martin Schaffner <maschaffner@gmx.ch>
3139 * maths/fixc.c: fix infinite loop in quad_sqrt.
3141 * 3d/points.c, include/maths.h, include/pstypes.h, maths/fixc.c,
3142 maths/vecmat.c: sparc/sunos support: rename quad to quadint.
3144 2002-10-12 Bradley Bell <btb@icculus.org>
3146 * 2d/2dsline.c: handle BM_OGL in gr_scanline()
3148 2002-10-11 Bradley Bell <btb@icculus.org>
3150 * main/hud.c: make hud_message work correctly
3152 * 2d/palette.c, arch/sdl/gr.c, include/palette.h, main/inferno.c:
3155 * main/network.c: formatting, small fixes
3157 2002-10-10 Bradley Bell <btb@icculus.org>
3159 * main/netmisc.h: no swap_object for little-endian
3161 * main/: netmisc.h, network.c: use macros to simplify network
3164 * main/piggy.c: disable autodetect of mac pig (use --enable-macdata
3167 * main/inferno.c: enable loading screen for mac shareware with
3170 * main/netmisc.c: whitespace
3172 * 2d/bitmap.c, main/inferno.c, main/mission.c, main/playsave.c:
3175 * main/hud.c: whitespace
3177 * configure.ac: remove shareware build, add macdata build
3179 * main/songs.c: whitespace
3181 * 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/gpixel.c, 2d/line.c,
3182 2d/pixel.c, 2d/poly.c, 2d/rect.c, 2d/tmerge.c, main/gamerend.c:
3185 * 2d/: Makefile.am, tmerge_a.asm: enable TRANSPARENCY_COLOR for
3188 2002-10-04 Martin Schaffner <maschaffner@gmx.ch>
3190 * cfile/cfile.c, include/iff.h, main/gamepal.c, main/titles.c:
3191 comments, formatting, etc.
3193 * iff/iff.c: fix bigendian iff loading.
3195 2002-10-03 Bradley Bell <btb@icculus.org>
3197 * utilities/txb2tex.c: typo
3199 * 3d/clipper.c, main/bm.c, main/game.c, main/gamecntl.c,
3200 main/newmenu.c, main/switch.c, main/terrain.c, main/text.c:
3203 * arch/sdl/mouse.c: whitespace
3205 2002-09-19 Bradley Bell <btb@icculus.org>
3207 * main/kconfig.c: fix a oops, add old logs
3209 * main/kconfig.c: support for >3 mouse buttons
3211 2002-09-18 Bradley Bell <btb@icculus.org>
3213 * include/gr.h: fix palette swap define
3215 2002-09-14 Bradley Bell <btb@icculus.org>
3217 * main/titles.c: load hires briefing screen if lores doesn't exist
3218 (i.e. vertigo) and MenuHires=0
3220 2002-09-14 Werner Augustin <descent-source@mailinglist.gnuher.de>
3222 * main/: multi.h, network.h: pack some structures for ipx
3225 2002-09-14 Bradley Bell <btb@icculus.org>
3227 * cfile/cfile.c, main/endlevel.c, main/gamesave.c: revert cfgets()
3228 and load_endlevel_data() to expect newline-terminated strings, fix
3229 load_game_data to read null-terminated string for
3232 2002-09-07 Bradley Bell <btb@icculus.org>
3234 * main/newmenu.c: added error message
3236 * main/menu.h: enable -nohires with mac shareware
3238 * 2d/palette.c, include/gr.h: enable 0/255 palette swap
3240 * 2d/font.c: enable 0/255 palette swap for fonts
3242 * 2d/bitblt.c: add TRANSPARENCY_COLOR to assembly code, nother OGL
3245 * 2d/2dsline.c: fix ogl blooper
3247 2002-09-05 Bradley Bell <btb@icculus.org>
3249 * 2d/rle.c, 2d/scalec.c, include/rle.h: better just do it the old
3252 * include/strutil.h: need string.h for strcasecmp
3254 * include/rle.h: okay, maybe it needs to be this way
3256 * include/: 3d.h, gr.h: more stuff from d2src, mostly formatting
3258 * 2d/scalec.c: more stuff from d2src
3260 * 2d/rle.c: more stuff from d2src, formatting
3262 * 2d/font.c: useless cruft
3264 * 2d/: 2dsline.c, bitmap.c, bitmap.h: more stuff from d2src
3266 * 2d/bitblt.c, include/grdef.h: moved gr_linear_movsd assembly from
3269 2002-09-04 Bradley Bell <btb@icculus.org>
3271 * include/grdef.h: fix compiler warnings
3273 * 2d/bitblt.c: fix compiler warnings, #ifdef out dos-only code
3275 * include/grdef.h: gr_linear_movsd isn't static for NO_ASM,
3278 * main/game.c: we want the mac ibitblt for everything but dos and
3281 * main/texmerge.c: these routines are in tmerge.c
3283 * main/credits.c: enable credits for mac and oem data
3285 * main/bm.c: use either exit.ham or exit.pofs
3287 * include/ibitblt.h: enable some more code from d2src
3289 * include/gr.h: enable mac ubitblt_double
3291 * 2d/rle.c: added gr_rle_expand_scanline_generic_masked from d2src
3293 * include/grdef.h: moved some inline asm from linear.h
3295 * 2d/ibitblt.c: brought in line with original d2 version
3297 * 2d/bitblt.c: reverted to original d2 version of this file, then
3298 added d1x enhancements
3300 * 2d/2dsline.c: formatting, use __MSDOS__ instead of __DJGPP__
3302 * 2d/linear.h: moved these back to their original locations
3305 * main/mveplay.c: close some memory holes, speed up palette loading
3307 * main/movie.c: added fullscreen toggle while playing movies
3309 * main/inferno.c: comment out -superhires help text (always on)
3311 * include/timer.h: added approx_fsec_to_usec macro
3313 * arch/sdl/joy.c: fix compiler warning
3315 2002-09-01 Bradley Bell <btb@icculus.org>
3317 * main/network.c: oops
3319 * main/: movie.c, mveplay.c, mveplay.h: more movie improvements
3321 * arch/sdl/timer.c, include/timer.h: added timer_delay, faster
3322 timer_get_fixed_seconds
3326 2002-08-31 Bradley Bell <btb@icculus.org>
3328 * TODO, main/inferno.c, main/movie.c, main/mveplay.c: movie
3331 * main/multi.h: network endian stuff
3333 * 2d/font.c, include/gr.h: fast file i/o for font headers
3335 * arch/win32/arch_ip.cpp: unused file
3337 * main/: netmisc.c, netmisc.h, network.c, network.h: formatting,
3338 bigendian networking fixes
3340 * main/menu.c: make net menu more accurate, also make superhires
3343 * include/pstypes.h: better to have __pack__ all the time, I think.
3344 needed for networking, e.g.
3346 * arch/win32/: ipx_drv.h, ipx_win.c, winnet.c: win32 networking
3349 * arch/win32/Makefile.am: unused file
3353 2002-08-30 Bradley Bell <btb@icculus.org>
3355 * arch/win32/ipx_drv.h: re-added arch/win32/ipx_drv.h
3357 * main/: newmenu.h, titles.c: formatting
3359 * NEWS, arch/linux/Makefile.am, arch/linux/include/ukali.h,
3360 main/multi.h: networking works, finally
3362 * TODO: added TODO file
3364 * arch/linux/arch_ip.cpp: unused fine
3366 * README: network sorta working
3368 * main/: Makefile.am, multi.c, network.c, network.h: more
3371 * main/menu.c: load builtin mission correctly
3373 * main/inferno.c: documentation
3375 * main/: hoard.c, hoard.h, gamesave.c, mission.c: move hoard stuff
3378 * main/Makefile.mveplay: don't need no more
3380 2002-08-29 Bradley Bell <btb@icculus.org>
3382 * main/: ip_base.cpp, ip_base.h, ip_basec.h, ipclienc.c,
3383 ipclient.cpp, ipclient.h, ipserver.cpp, ipx_drv.c, multipow.c,
3384 multipow.h, netlist.c, netpkt.c, netpkt.h: deleting unused d1x
3387 * include/ipx_drv.h: more network fixing
3389 * arch/linux/include/ipx_drv.h: more network fixing
3391 * include/ipx.h: formatting
3393 * arch/linux/ipx_kali.c, include/ipx.h: fixed networking fuck-up?
3395 * NEWS, arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
3396 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, main/Makefile.am,
3397 main/inferno.c: fixed networking fuck-up?
3399 * Makefile.am: moved mingw info to README
3401 * README, mingw32.txt: moved mingw info to README
3403 2002-08-27 Bradley Bell <btb@icculus.org>
3405 * utilities/mvlextract.c: allow specifying file to extract
3407 * utilities/: tex2txb.c, txb2tex.c: use default extension to
3410 * utilities/hogextract.c: allow specifying file to extract
3412 * main/mission.c: Have to get mission_num _after_ promoting...
3414 * main/: gameseq.c, titles.c: beginning d1 briefing support
3416 * descent.msn: beginning d1 briefing support
3418 * main/: titles.c, titles.h: d1-style mission briefings
3420 * main/piggy.h: whitespace
3422 * main/movie.c: beginning robot movie support, fall back on lo/hi
3423 res if hi/lo not available
3425 * main/mission.c: added Builtin_mission_num for builtin mission,
3426 D1Hogdir, d1-style mission briefings
3428 * main/: gameseq.c, mission.h: added Builtin_mission_num for
3431 * cfile/cfile.c, include/cfile.h: add capability for 3rd hogfile
3432 (for d1 missions that need d1 data)
3434 * 2d/ibitblt.c: whitespace
3436 2002-08-26 Bradley Bell <btb@icculus.org>
3438 * utilities/mvlcreate.c: oops
3440 * utilities/: Makefile.am, mvlcreate.c, mvlextract.c: added mvl
3443 * utilities/hogextract.c: added [v]iew option
3445 * utilities/: tex2txb.c, txb2tex.c: changed txt to tex
3447 * main/titles.c: fix writable string, disable DumbAdjust thing
3449 * main/polyobj.h: whitespace
3451 * main/newmenu.c: added pcx_get_dimensions(), other stuff from
3454 * main/movie.c: read movies from AltHogDir, other fixes
3456 * main/: mission.c, mission.h: fix bug w/mission filename
3458 * main/gameseq.c: comments
3460 * main/digi.h: whitespace n stuff
3462 * include/mve_audio.h: added audio flag macros
3464 * 2d/pcx.c, include/pcx.h: added pcx_get_dimensions(), other stuff
3469 2002-08-23 Bradley Bell <btb@icculus.org>
3471 * main/: gameseq.c, inferno.c, mission.c, mission.h, titles.c: fix
3474 * Makefile.am: remove d2demo.mn2
3476 * cfile/cfile.c, include/cfile.h: add cfile_size function
3478 * d2demo.mn2, installation.txt, main/gameseq.h, main/mission.c:
3479 eliminate need for .mn2 files for oem and demo
3481 2002-08-22 Bradley Bell <btb@icculus.org>
3483 * main/bm.c: fix for vertigo
3485 * main/menu.h: make OEM menu pcx available
3487 * 2d/rle.c: merge with original d2 file
3489 * Makefile.am, configure.ac: let mission files get installed by
3492 2002-08-17 Bradley Bell <btb@icculus.org>
3494 * configure.ac: make FAST_FILE_IO the default on little-endian
3497 * NEWS, README, compilerdefs.txt, readme.txt: documentation
3499 * 2d/bitblt.c, 2d/rle.c, arch/ogl/ogl.c: implement BM_FLAG_RLE_BIG
3502 2002-08-15 Martin Schaffner <maschaffner@gmx.ch>
3504 * main/: game.c, menu.c, mission.c: promote builtin missions.
3506 2002-08-15 Bradley Bell <btb@icculus.org>
3508 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h, main/piggy.c:
3509 improved mac pig loading/reverted TRANSPARENCY_COLOR changes
3511 * utilities/.cvsignore: added cvsignore
3513 * 2d/palette.c, include/palette.h, main/gamesave.c: mac data file
3516 * main/piggy.c: mac data file loading
3518 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h: set
3519 transparency and swap 0/255 correctly for mac data files
3521 2002-08-13 Bradley Bell <btb@icculus.org>
3523 * Makefile.am, configure.ac, utilities/Makefile.am: moved utility
3524 to utilities to avoid conflict with c++ std lib <utility>
3526 * utilities/: Makefile.am, hogcreate.c, hogextract.c, txb2txt.c,
3527 txt2txb.c: moved utility to utilities to avoid conflict with c++
3530 * Makefile.am, configure.ac: add utilities
3532 2002-08-09 Bradley Bell <btb@icculus.org>
3534 * 2d/palette.c, 3d/interp.c, include/gr.h, main/render.c:
3537 2002-08-08 Bradley Bell <btb@icculus.org>
3539 * main/inferno.c: comments
3541 * main/: newmenu.c, songs.c: mac demo datafile support
3543 * installation.txt: update
3545 * main/gamesave.c: use lowercase for consistency
3547 * main/: bm.c, bm.h, endlevel.c, polyobj.c: enable loading of exit
3548 models for other than d2demo
3550 2002-08-07 Martin Schaffner <maschaffner@gmx.ch>
3552 * main/gamemine.c: formatting, better d1 texture conversion
3554 * Makefile.am, descent.mn2, descent.msn, main/mission.c,
3555 main/mission.h: recognize .msn mission files.
3557 2002-08-07 Bradley Bell <btb@icculus.org>
3559 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
3560 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
3561 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
3562 arch/win32/.cvsignore, cfile/.cvsignore, iff/.cvsignore,
3563 main/.cvsignore, main/editor/.cvsignore, maths/.cvsignore,
3564 mem/.cvsignore, misc/.cvsignore, texmap/.cvsignore: added
3567 2002-08-06 Bradley Bell <btb@icculus.org>
3569 * main/: automap.c, laser.c, songs.c, titles.c: shareware stuff
3571 * main/Makefile.am: formatting
3573 * 2d/font.c: make gr_remap_font just reload the whole thing
3575 * configure.ac: formatting
3577 * Makefile.am: added d2demo.mn2
3579 * d2demo.mn2: mission file for shareware
3581 * include/u_mem.h, main/ai.c, main/gamesave.c, main/inferno.c,
3582 main/laser.h, main/text.h, main/titles.c, main/weapon.c: whitespace
3584 * main/sounds.h: shareware stuff, whitespace
3586 * main/: polyobj.c, polyobj.h: more fast i/o macros
3588 * main/: menu.c, menu.h, mission.c, newmenu.c, piggy.c, piggy.h:
3591 * main/: endlevel.c, endlevel.h, gamemine.c, gameseq.c: merged
3592 endlevel stuff to non-shareware, allow movies/endlevel for
3595 * main/cntrlcen.c: typo
3597 * main/bm.h: use global Piggy_hamfile_version
3599 * main/bm.c: merged endlevel stuff to non-shareware, more fast i/o
3600 macros, use global Piggy_hamfile_version
3602 * main/Makefile.am: terrain and movie stuff always used now
3604 * 2d/pcx.c, include/pcx.h: make pcx header available to other
3607 * main/: gamemine.c, gamesave.c: load DMB levels
3609 * main/: bm.c, cntrlcen.c, cntrlcen.h, fuelcen.c, fuelcen.h,
3610 segment.c, segment.h, switch.c, switch.h: fast i/o macros
3612 2002-08-04 Martin Schaffner <maschaffner@gmx.ch>
3614 * main/gamemine.c, main/gamesave.c, mem/mem.c: d1 level stuff.
3616 2002-08-04 Bradley Bell <btb@icculus.org>
3618 * main/inferno.c: shareware stuff, formatting
3620 * arch/sdl/rbaudio.c: gracefully handle redbook non-availability
3622 * arch/sdl/gr.c: don't need to set mode in gr_init
3624 2002-08-02 Martin Schaffner <maschaffner@gmx.ch>
3626 * main/: gamemine.c, gamemine.h, gamesave.c, gamesave.h: more d1
3629 * Makefile.am, descent.mn2: added mission file for descent 1
3631 2002-08-02 Bradley Bell <btb@icculus.org>
3633 * arch/sdl/digi.c, arch/sdl/gr.c, include/error.h,
3634 include/oldsdl.h, main/gamecntl.c, main/inferno.c, main/laser.c,
3635 main/piggy.h, misc/error.c: junk
3637 * main/: endlevel.c, escort.c, gameseq.c, newmenu.c, render.c,
3638 render.h, scores.c, scores.h, terrain.c: shareware stuff
3640 * configure.ac, include/pstypes.h, main/bm.c, main/bm.h,
3641 main/effects.c, main/effects.h, main/piggy.c, main/piggy.h,
3642 main/powerup.c, main/powerup.h, main/robot.c, main/robot.h,
3643 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3644 main/weapon.c, main/weapon.h: fast i/o macros
3646 2002-08-01 Martin Schaffner <maschaffner@gmx.ch>
3648 * NEWS, cfile/cfile.c, main/console.c, main/gamemine.c,
3649 main/gamemine.h, main/gamesave.c: load d1 levels
3651 2002-07-30 Bradley Bell <btb@icculus.org>
3653 * configure.ac: oops
3655 * configure.ac, arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h:
3658 * main/menu.c, main/titles.c, NEWS, 2d/font.c, include/gr.h,
3659 include/grdef.h, main/game.c, main/gamefont.c, main/gamefont.h,
3660 main/gamemine.c, main/inferno.c, main/movie.c, main/newmenu.c,
3661 main/piggy.c, main/titles.c: support shareware datafiles!
3663 * main/: bm.c, gamemine.c, piggy.c, piggy.h, weapon.c, gamemine.c,
3664 piggy.c: SHAREWARE fixes
3666 2002-07-29 Bradley Bell <btb@icculus.org>
3668 * NEWS, include/fileutil.h, main/bm.c, main/gameseq.c,
3669 main/mveplay.c, main/piggy.c, main/piggy.h, main/playsave.c,
3670 misc/fileutil.c: Portability - OS X support
3672 2002-07-27 Bradley Bell <btb@icculus.org>
3674 * main/: Makefile.am, fuelcen.c, fuelcen.h, game.c, game.h,
3675 gamemine.c, gamesave.c, gameseq.c, piggy.c, piggy.h, segment.c,
3676 segment.h: portability
3678 * cfile/cfile.c, include/cfile.h, main/cntrlcen.c, main/cntrlcen.h,
3679 main/gamesave.c, main/switch.c, main/switch.h, main/wall.c,
3680 main/wall.h: portabilization
3682 * 2d/font.c, include/gr.h: portability
3684 2002-07-26 Bradley Bell <btb@icculus.org>
3686 * 2d/font.c, 2d/pcx.c, include/gr.h, main/movie.c: portability
3688 * arch/linux/findfile.c, include/pstypes.h: os x fixes
3690 * main/player.c: foo
3692 * misc/fileutil.c, include/fileutil.h, misc/fileutil.c: oops
3694 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c,
3695 misc/fileutil.h: portable file i/o utils
3697 * main/: Makefile.mveplay, inferno.c, movie.c, newmenu.c: s not a
3698 writable string anymore... / formatting
3700 * main/Makefile.am, main/bm.c, main/bm.h, main/cntrlcen.c,
3701 main/cntrlcen.h, main/effects.c, main/effects.h, main/piggy.c,
3702 main/piggy.h, main/player.c, main/player.h, main/polyobj.c,
3703 main/polyobj.h, main/powerup.c, main/powerup.h, main/robot.c,
3704 main/robot.h, main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3705 main/weapon.c, main/weapon.h, 3d/interp.c, include/cfile.h:
3706 portable-izing file loading routines
3708 2002-07-24 Bradley Bell <btb@icculus.org>
3710 * main/mveplay.c: correctly play files with 16bit uncompressed
3711 audio, mem checking, etc
3713 * main/: Makefile.mveplay, mvelib.c, mveplay.c: enable standalone
3716 2002-07-23 Bradley Bell <btb@icculus.org>
3718 * misc/Makefile.am: unused file
3720 * configure.ac, main/endlevel.c, main/endlevel.h, main/menu.c,
3721 main/sounds.h: remove experimental nmovie stuff
3723 * main/movie.c: add some debugging output
3725 2002-07-22 Bradley Bell <btb@icculus.org>
3727 * main/: console.c, state.c: simplified header
3729 * main/movie.c: enable mveplay audio
3731 * main/old/movie.c: moved to main/
3733 * include/mve_audio.h, include/mvelib.h, main/Makefile.am,
3734 main/inferno.c, main/kludge.c, main/movie.c, main/mve_audio.c,
3735 main/mvelib.c, main/mveplay.c: initial movie support
3737 * arch/linux/findfile.c, arch/ogl/gr.c, arch/ogl/ogl.c,
3738 arch/sdl/init.c, arch/sdl/joy.c, include/byteswap.h,
3739 include/ogl_init.h, include/pstypes.h, main/console.c,
3740 main/state.c, mem/mem.c: OS X stuff
3742 * configure.ac: OS X and movie stuff
3744 2002-07-19 Bradley Bell <btb@icculus.org>
3746 * compilerdefs.txt: OSX defs
3748 2002-07-18 Bradley Bell <btb@icculus.org>
3750 * main/inferno.c: use simpler rcs tags
3752 * autogen.sh: keep Changelog in cvs (and use --accum)
3754 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/rbaudio.c,
3755 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/rbaudio.c,
3756 include/rbaudio.h, main/Makefile.am, main/cdrom.h, main/gamecntl.c,
3757 main/songs.c: changed cdrom->rbaudio
3759 * include/rbaudio.h: moved to /include
3761 2002-07-17 Bradley Bell <btb@icculus.org>
3763 * 2d/d2sline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/bitmap.h, 2d/box.c,
3764 2d/canvas.c, 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/font.c,
3765 2d/gpixel.c, 2d/ibitblt.c, 2d/line.c, 2d/linear.asm, 2d/linear.h,
3766 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c, 2d/rect.c,
3767 2d/rle.c, 2d/scale.c, 2d/scalea.asm, 2d/scalea.h, 2d/scalec.c,
3768 2d/tmerge.c, 2d/tmerge_a.asm, 3d/clipper.c, 3d/clipper.h,
3769 3d/draw.c, 3d/globvars.c, 3d/globvars.h, 3d/instance.c,
3770 3d/interp.asm, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
3771 3d/setup.c: use simpler rcs tags
3776 2002-07-17 Bradley Bell <btb@icculus.org>
3778 * tools/cvs2cl/cvs2cl.pl: upgrade cvs2cl
3780 * d2x-gl.sh, d2x-ogl.sh: changed d2x-ogl to d2x-gl
3782 * debian/rules: don't need readme's
3784 * debian/rules: move d1x license to COPYING, license clarifications
3786 * COPYING, license.txt, debian/copyright, Makefile.am: move d1x
3787 license to COPYING, license clarifications
3789 * debian/rules: fix debian docs
3791 * debian/rules: fix debian manpages
3793 * debian/d2x-sdl.menu: fix debian menu
3795 * debian/rules: link to undocumented man page for debs
3797 * Makefile.am, configure.ac, debian/control, debian/copyright,
3798 debian/d2x-gl.files, debian/d2x-gl.menu, debian/d2x-sdl.files,
3799 debian/d2x-sdl.menu, debian/d2x.files, debian/d2x.menu,
3800 debian/rules, rpm/d2x.spec.in: change d2x-ogl to d2x-gl, other
3803 2002-07-16 Bradley Bell <btb@icculus.org>
3805 * debian/: rules, changelog.in: deb stuff
3807 * configure.ac: cleaner nasm detection
3809 * debian/: changelog.in, control, rules: deb stuff
3811 * README, installation.txt: typos, stuff
3813 * configure.ac: better #defines
3815 * configure.ac: whitespace
3817 * configure.ac: better documentation
3819 * configure.ac, arch/sdl/event.c, arch/sdl/init.c: SDL_AUDIO and
3820 SDL_JOYSTICK not needed
3822 * configure.ac, main/inferno.c: __SDL__ ugly and not needed at all
3824 * configure.ac: need higher SDL for joystick
3826 * debian/: control, rules: deb stuff
3828 * arch/sdl/joy.c: old junk
3830 * Makefile.am, configure.ac: automake updates
3832 * main/: inferno.c, text.c: don't use althogdir on non-unix
3834 * configure.ac: more autoconf updates
3836 * misc/strutil.c: better strrev
3838 * main/inferno.c: need limits.h on mingw also
3840 * acconfig.h, configure.ac: Updated for autoconf 2.53 (no more
3843 2002-04-19 Bradley Bell <btb@icculus.org>
3845 * main/network.c: let hoard.ham be a cfile
3847 * main/text.c: better error message when hog not found
3851 2002-03-23 Bradley Bell <btb@icculus.org>
3853 * acconfig.h, configure.ac, arch/linux/Makefile.am,
3854 arch/sdl/Makefile.am: Use SDL joystick automatically
3856 * arch/sdl/joy.c, main/kconfig.c: SDL Joystick works!
3858 2002-03-05 Bradley Bell <btb@icculus.org>
3860 * arch/sdl/joydefs.c, arch/sdl/joy.c: SDL joystick stuff mostly
3863 2002-02-23 Bradley Bell <btb@icculus.org>
3865 * texmap/ntmap.c: fix bug preventing higher res sdl modes
3867 * arch/dos/Makefile.am, arch/ggi/Makefile.am,
3868 arch/linux/Makefile.am, arch/ogl/Makefile.am, arch/sdl/Makefile.am,
3869 arch/svgalib/Makefile.am, arch/win32/Makefile.am,
3870 main/editor/Makefile.am: moved includes to include
3872 * arch/sdl/gr.c: use SDL_VERSION_ATLEAST
3874 * Makefile.am, 2d/Makefile.am, 3d/Makefile.am, cfile/Makefile.am,
3875 iff/Makefile.am, main/Makefile.am, maths/Makefile.am,
3876 mem/Makefile.am, misc/Makefile.am, texmap/Makefile.am: moved
3879 * main/game.c: disabled cockpit for OGL, formatting
3881 * 2d/ibitblt.c: formatting
3883 2002-02-16 Bradley Bell <btb@icculus.org>
3885 * include/oldsdl.h: check for older macros
3887 * configure.ac, arch/sdl/digi.c, arch/sdl/event.c, arch/sdl/gr.c,
3888 include/error.h, include/oldsdl.h, main/gamecntl.c, main/inferno.c:
3889 allow older sdl versions
3891 2002-02-15 Bradley Bell <btb@icculus.org>
3893 * main/: automap.c, automap.h, inferno.c: automap resolution now
3896 * include/: gr.h, grdef.h: moved protos to from grdef.h to gr.h
3898 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3899 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3900 win32/include/key_arch.h: never mind - that would be pointless
3902 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3903 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3904 win32/include/key_arch.h: copied files from d1x
3906 * arch/linux/arch_ip.cpp, arch/win32/arch_ip.cpp, main/ip_base.cpp,
3907 main/ip_base.h, main/ipclient.cpp: enable udp debug messages
3909 * main/multipow.c: need conf.h
3911 * arch/win32/Makefile.am: new file
3913 * include/pstypes.h: added u_int16_t (needed in base_ip)
3915 * arch/win32/arch_ip.cpp: copied from d1x
3917 2002-02-14 Bradley Bell <btb@icculus.org>
3919 * arch/sdl/gr.c, main/inferno.c: allow gr_init lowres
3921 * NEWS, include/gr.h, main/game.c, main/game.h, main/gamecntl.c,
3922 main/netlist.c: Added hotkeys to toggle fullscreen mode
3924 * main/: ip_base.cpp, ip_base.h, multi.h, netlist.c, netpkt.c,
3925 network.c, network.h, ipclient.cpp, netpkt.h: d1x->d2x
3927 * main/: multipow.c, multipow.h, netlist.c, netpkt.c, netpkt.h,
3928 reorder.h: Lotsa networking stuff from d1x
3930 2002-02-13 Bradley Bell <btb@icculus.org>
3932 * include/gr.h, main/game.c: Fullscreen toggle stuff
3934 * arch/linux/Makefile.am, include/ipx.h: Lotsa networking stuff
3937 * main/: Makefile.am, inferno.c, ip_base.cpp, ip_base.h, menu.c,
3938 multi.h, network.c, network.h, newmenu.c: Lotsa networking stuff
3941 2002-02-11 Bradley Bell <btb@icculus.org>
3943 * main/bm.c: use portable loader if bigendian
3945 * include/pstypes.h: don't define bool for c++
3947 * include/cfile.h: extern AltHogDir stuff
3949 * include/byteswap.h: use WORDS_BIGENDIAN
3951 * main/: newmenu.c, newmenu.h: added fixedfont menu functions
3953 * main/vers_id.h: added D2X_IVER
3955 * misc/args.c: don't use d1x.ini
3957 * Makefile.am: rpm stuff
3959 * acconfig.h, configure.ac: c++, versioning, endianness, deb, rpm
3962 2002-02-09 Bradley Bell <btb@icculus.org>
3964 * rpm/: d2x.spec, d2x.spec.in: auto-generate rpm spec file
3966 2002-02-09 Paolo Ulivi <pulivi@libero.it>
3968 * d2x-ogl.sh, d2x-sdl.sh, rpm/.cvsignore, rpm/d2x.spec: rpm
3971 2002-02-06 Bradley Bell <btb@icculus.org>
3973 * arch/linux/arch_ip.cpp, main/ip_base.cpp, main/ip_base.h,
3974 main/ip_basec.h, main/ipclienc.c, main/ipclient.cpp,
3975 main/ipclient.h, main/ipserver.cpp: Adding d1x network code
3977 * debian/: changelog.in, control, copyright, d2x-gl.files,
3978 d2x-gl.menu, d2x.files, d2x.menu, rules: Added debian stuff
3982 2002-02-02 Bradley Bell <btb@icculus.org>
3984 * NEWS, arch/ggi/Makefile.am: reenabled ggi build
3986 * NEWS, acconfig.h, configure.ac, main/gamecntl.c, main/inferno.c:
3987 Enabled RELEASE option
3989 2002-01-31 Bradley Bell <btb@icculus.org>
3991 * Makefile.am, configure.ac: specify prerequisite versions of
3992 autoconf and automake
3994 2002-01-29 Bradley Bell <btb@icculus.org>
3996 * main/mission.c: RCS header added
3998 * main/inferno.c: update copyright date
4000 * main/mission.c: allow missions to be in AltHogDir
4002 * configure.ac: Display results of configure
4004 * include/d_io.h, main/inferno.c, main/newdemo.c: Added d_mkdir
4007 2002-01-28 Bradley Bell <btb@icculus.org>
4009 * NEWS, acconfig.h, configure.ac, cfile/cfile.c, main/newdemo.c:
4010 Data files now go in DATADIR/games/d2x, user files now go in
4013 2002-01-28 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
4015 * main/inferno.c: Data files now go in DATADIR/games/d2x, user
4016 files now go in ~/.d2x
4018 2002-01-24 Bradley Bell <btb@icculus.org>
4020 * configure.ac: fix nasm not found error message
4022 2002-01-18 Bradley Bell <btb@icculus.org>
4024 * configure.in: getting rid of old configure.in
4026 * acconfig.h, configure.ac, main/Makefile.am, main/kludge.c,
4027 main/movie.c: Movie playing kludgey stuff
4029 * misc/args.c: formatting
4031 * main/inferno.c: allow -h for help
4033 * include/error.h: don't die on int3, unless -debug given
4035 * mingw32.txt: more stuff
4037 2001-12-29 Bradley Bell <btb@icculus.org>
4039 * Makefile.am: Got rid of thinking.txt
4041 * main/inferno.c: document -nomovies option
4043 2001-12-28 Bradley Bell <btb@icculus.org>
4045 * main/titles.c: formatting, put some code into place for rendering
4046 of robots during briefings
4048 2001-12-27 Bradley Bell <btb@icculus.org>
4052 2001-12-23 Craig Hadady <chadady@iglou.com>
4054 * 2d/rle.c: fixed bug in dummy array.
4056 2001-12-03 Bradley Bell <btb@icculus.org>
4058 * arch/sdl/init.c: fix formatting
4060 * Makefile.am, acconfig.h, configure.ac, arch/linux/Makefile.am,
4061 arch/sdl/Makefile.am, arch/sdl/event.c, arch/sdl/init.c,
4062 arch/sdl/joy.c, arch/svgalib/Makefile.am: lots of makefile fixes,
4063 and sdl joystick stuff
4065 2001-11-30 Bradley Bell <btb@icculus.org>
4067 * thinking.txt: not needed
4069 2001-11-27 Bradley Bell <btb@icculus.org>
4071 * cygconf, mingw32.txt: use sdl from source on cygwin
4073 * Makefile.am, configure.ac, arch/ogl/Makefile.am,
4074 arch/sdl/Makefile.am, main/Makefile.am: move SDL_LIBS to LIBS,
4075 SDL_CFLAGS to CFLAGS
4077 2001-11-27 Bradley Bell <btb@icculus.org>
4081 2001-11-14 Bradley Bell <btb@icculus.org>
4083 * texmap/scanline.c: use optimization flags as texmap default
4085 * NEWS: mouse wheel, etc
4087 * arch/include/mouse.h, arch/sdl/mouse.c, main/kconfig.c: use mouse
4088 wheel to emulate 3rd axis
4090 * Makefile.am, configure.ac: change ENV_DJGPP to DJGPP
4092 * include/error.h: kludge to ungrab mouse when we hit an int3
4094 * include/d_io.h: change __ENV_WINDOWS__ to __WINDOWS__,
4095 __ENV_MSDOS__ to __MSDOS__
4097 * arch/sdl/mouse.c: remove cruft, fix formatting, use mouse wheel
4100 * arch/sdl/event.c: remove cruft, fix formatting, begin joystick
4103 * arch/sdl/digi.c: implemented digi_set_volume
4105 * include/grdef.h, main/config.c, misc/d_io.c: change
4106 __ENV_WINDOWS__ to __WINDOWS__, __ENV_MSDOS__ to __MSDOS__
4108 * 2d/font.c, main/bm.c, main/gamesave.c, main/gameseq.c,
4109 main/piggy.c: use MAKE_SIG
4111 * installation.txt: update
4113 * configure.ac: new file
4115 * arch/sdl/joydefs.c: #include pstypes.h
4117 * arch/sdl/init.c: SDL joystick stuff
4119 * acconfig.h: adjust MINGW defines
4121 * arch/sdl/joydefs.c: copied joydefs_config from linux/joydefs.c -
4122 controls menu now works
4124 2001-11-13 Bradley Bell <btb@icculus.org>
4126 * main/Makefile.am: Make sure bmread.c and terrain.c get included
4129 * Makefile.am: New file
4131 * arch/dos/Makefile.am: Make sure gr.c and joy2.asm get included in
4134 * compilerdefs.txt: New file
4136 * main/aipath.c: use D_RAND_MAX instead of RAND_MAX
4138 2001-11-12 Bradley Bell <btb@icculus.org>
4140 * main/playsave.c: load player files regardless of byte order of
4143 2001-11-11 Bradley Bell <btb@icculus.org>
4145 * include/makesig.h, main/playsave.c: Created header for MAKE_SIG
4148 * main/Makefile.am: Don't use terrain.c unless SHAREWARE
4150 * NEWS: GL savegame thumbnails
4152 * acconfig.h, configure.in: make option for NMOVIES, default to off
4154 2001-11-09 Bradley Bell <btb@icculus.org>
4156 * main/state.c: Enabled savegame thumbnails under OpenGL
4158 * unused/pa_null/pa_enabl.h: remove duplicate header
4160 * misc/args.c: use d2x.ini for option file
4162 * mem/mem.c: Move mem_realloc inside the ifdef
4164 * main/menu.c: fix 640x400 menu text
4166 * main/inferno.c: added documentation
4168 * main/endlevel.c: fix warnings
4170 * arch/ogl/gr.c: Get rid of gl spew
4172 * arch/linux/Makefile.am: move unused ipx_udp.c to EXTRA_DIST
4174 * acconfig.h: Define __SDL__ for mingw
4176 2001-11-08 Bradley Bell <btb@icculus.org>
4178 * 2d/font.c: free OGL font data when rereading
4180 * main/collide.c, main/endlevel.c, main/endlevel.h, main/gameseq.c,
4181 main/gauges.c, acconfig.h, configure.in, main/inferno.c,
4182 main/laser.c, main/menu.c, main/menu.h, main/newmenu.c,
4183 main/piggy.c, main/sounds.h, main/switch.c, main/titles.c,
4184 main/weapon.h: Enabled shareware build, endlevel flythrough
4187 * main/: Makefile.am, terrain.c, old/terrain.c: moved file, will be
4188 of use for shareware build
4190 * arch/ogl/: gr.c, sdlgl.c: use new d_realloc function, so mem
4193 * include/u_mem.h, mem/mem.c: added d_realloc/mem_realloc functions
4195 2001-11-05 Bradley Bell <btb@icculus.org>
4197 * include/args.h, main/inferno.c, misc/args.c: Change args_init
4200 * include/3d.h: Add comment
4202 2001-11-04 Bradley Bell <btb@icculus.org>
4204 * cfile/Makefile.am, cfile/nocfile.h, include/nocfile.h: Move
4207 * arch/ogl/sdlgl.c: Hack to keep SDL from screwing up X when it
4210 * main/: gamecntl.c, inferno.c: SDL applies to more than X11...
4212 * arch/ogl/gr.c, main/Makefile.am, main/gauges.c, main/hud.c,
4213 main/hudmsg.h: Enable d1x-style hud_message
4215 * arch/ogl/: glx.c, wgl.c: Sync with d1x
4217 * 2d/font.c: re-init ogl fonts after remapping colors.
4219 2001-11-02 Bradley Bell <btb@icculus.org>
4221 * misc/Makefile.am: remove byteswap.h (duplicate header)
4223 * 2d/font.c: fixed gr_remap_font, minor stuff
4225 * configure.in: take out -O2 if doing debug build
4227 * main/bm.c: formatting
4229 * 2d/font.c, include/gr.h, NEWS: Enable OpenGL fonts!
4231 * include/byteswap.h, misc/Makefile.am: fix swapint, swapshort
4232 macros, get rid of functions
4234 2001-11-01 Bradley Bell <btb@icculus.org>
4236 * misc/byteswap.h: removed duplicate header
4238 2001-10-31 Bradley Bell <btb@icculus.org>
4240 * NEWS, main/automap.c: automap works in opengl
4242 * NEWS, configure.in: Added news
4244 * main/newmenu.c: Must call set_screen_mode for menus when using GL
4246 * 2d/: bitblt.c, canvas.c, linear.h, scalea.h: Sync with d1x
4248 * arch/sdl/event.c, arch/sdl/gr.c, arch/sdl/init.c, iff/iff.c,
4249 include/3d.h, include/loadgl.h, main/inferno.c, maths/fixc.c,
4250 maths/vecmat.c, maths/vecmata.asm: Sync with d1x
4252 * Makefile.am, arch/sdl/Makefile.am: Makefile fixes
4254 * arch/ogl/: glx.c, gr.c, ogl.c, sdlgl.c: Sync with d1x
4256 * 3d/: clipper.c, draw.c, globvars.c, instance.c, interp.c,
4257 matrix.c, points.c, rod.c, setup.c: Minor sync with d1x
4259 2001-10-27 Bradley Bell <btb@icculus.org>
4261 * main/inferno.c: added some documentation
4263 2001-10-25 Bradley Bell <btb@icculus.org>
4265 * main/inferno.c, texmap/ntmap.c, texmap/tmapflat.c: Completed tmap
4268 * Makefile.am, configure.in, arch/Makefile.am,
4269 arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4270 arch/dos/gr.c, arch/ggi/Makefile.am, arch/ggi/gr.c,
4271 arch/ogl/Makefile.am, arch/ogl/glx.c, arch/ogl/gr.c,
4272 arch/ogl/ogl.c, arch/ogl/sdlgl.c, arch/ogl/wgl.c,
4273 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/digi.c,
4274 arch/sdl/gr.c, arch/svgalib/Makefile.am, arch/svgalib/gr.c,
4275 texmap/scanline.c: Finished moving stuff to arch/blah. I know,
4276 it's ugly, but It'll be easier to sync with d1x.
4278 * Makefile.am, configure.in, main/Makefile.am, main/editor/med.c,
4279 main/editor/medwall.h, main/editor/segment.c, main/editor/seguvs.h,
4280 main/editor/Makefile.am: attempt at support for editor, makefile
4283 * misc/d_delay.c: formatting fix
4285 * texmap/: Makefile.am, ntmap.c, scanline.c, scanline.h, texmapl.h,
4286 tmappent.S, tmapppro.S: adding support for runtime selection of
4289 * main/: bmread.c, game.c, gamecntl.c, gamesave.c, inferno.c,
4290 inferno.h, piggy.c, render.c, editor/editor.h: conditionalize
4291 including multi.h and network.h, fix backslashes, fix compiler
4294 * main/: ai.c, ai2.c, aipath.c, automap.c, bm.c, cntrlcen.c,
4295 collide.c, controls.c, credits.c, dumpmine.c, endlevel.c, escort.c,
4296 fireball.c, fuelcen.c, gamemine.c, gameseq.c, gauges.c, laser.c,
4297 menu.c, multi.h, netmisc.c, network.h, newdemo.c, newmenu.c,
4298 object.c, powerup.c, state.c, switch.c, wall.c: conditionalize
4299 including multi.h and network.h, fix backslashes
4301 * include/pstypes.h: added typedef for u_int64_t on mingw
4303 * include/3d.h: added prototype for g3_uninit_polygon_model
4305 * arch/sdl/Makefile.am: Don't use SDL joystick except on mingw
4307 2001-10-24 Bradley Bell <btb@icculus.org>
4309 * arch/: ggi/Makefile.am, svgalib/Makefile.am: Moved input stuff to
4310 arch subdirs, as in d1x.
4312 * Makefile.am, configure.in, main/kconfig.c: Revert bin_programs to
4313 earlier style until i understand automake 1.5 better. remove input
4316 * arch/: Makefile.am, dos/Makefile.am, dos/joy2.asm, dos/joyc.c,
4317 dos/joydefs.c, dos/key.c, dos/mouse.c, ggi/event.c, ggi/init.c,
4318 ggi/key.c, ggi/mouse.c, linux/Makefile.am, linux/joydefs.c,
4319 linux/joystick.c, linux/include/joystick.h, sdl/Makefile.am,
4320 sdl/event.c, sdl/joy.c, sdl/joydefs.c, sdl/key.c, sdl/mouse.c,
4321 svgalib/event.c, svgalib/init.c, svgalib/key.c, svgalib/mouse.c:
4322 Moved input stuff to arch subdirs, as in d1x.
4324 * NEWS, configure.in: blah blah
4326 2001-10-23 Bradley Bell <btb@icculus.org>
4328 * include/ui.h, unused/ui/ui.h: Moved ui.h to includes/
4330 * texmap/tmapppro.S: no need for #include <conf.h> here
4332 * main/Makefile.am: Build fixes. EDITOR_SRCS added to
4335 * main/: Makefile.am, network.c: No longer #ifdef'ing out the whole
4336 file. RCS header added
4338 * main/: bmread.c, kmatrix.c, multi.c, multibot.c: No longer
4339 #ifdef'ing out the whole file. RCS header added
4341 * Makefile.am, acconfig.h, configure.in, arch/dos/Makefile.am,
4342 main/Makefile.am, maths/Makefile.am, texmap/Makefile.am: Build
4343 fixes. Now works with automake 1.5 and autoconf 2.52.
4344 --enable-editor option added. SDL_VIDEO and SDL_INPUT defined for
4345 mingw (-grabmouse now works on win32).
4347 * config.guess, config.sub, install-sh, missing, mkinstalldirs:
4348 These don't belong in cvs
4352 2001-10-20 Bradley Bell <btb@icculus.org>
4354 * 2d/font.c: Don't free unused variables...
4356 * 2d/font.c, include/gr.h: Bringing font stuff more in line with
4359 * Makefile.am, arch/Makefile.am, arch/dos/Makefile.am,
4360 arch/linux/Makefile.am, arch/win32/Makefile.am, iff/Makefile.am,
4361 main/Makefile.am: make dist more sensible
4363 * Makefile.am: Kludge for linking on mingw
4365 2001-10-19 Bradley Bell <btb@icculus.org>
4367 * Makefile.am, configure.in, arch/win32/Makefile.am,
4368 arch/win32/ipx_win.c, arch/win32/winnet.c: Little fixes
4370 * include/ipx_drv.h: Check for __MINGW32__
4372 * include/i86.h: Imported from d1x
4374 * arch/dos/: Makefile.am, ipx.c: Re-import of d1x files
4376 * arch/dos/modex.asm: Fixed %include
4378 * main/console.c: RCS headers added
4380 * arch/sdl/: Makefile.am, init.c, timer.c: Moved arch/sdl_* to
4383 * Makefile.am, main/Makefile.am: Moved final link to top-level
4384 directory instead of main/
4386 * 2d/linear.asm, maths/fix.asm, maths/vecmata.asm: Changed
4387 __ENV_LINUX__ to __linux__
4389 * configure.in, arch/Makefile.am, arch/dos_dpmi.c,
4390 arch/dos_findfile.c, arch/dos_init.c, arch/dos_ipx.c,
4391 arch/dos_modex.asm, arch/dos_timer.asm, arch/dos_tweak.inc,
4392 arch/dos_vesa.c, arch/dos_vgaregs.inc, arch/linux_init.c,
4393 arch/sdl_init.c, arch/sdl_timer.c, arch/dos/Makefile.am,
4394 arch/dos/dpmi.c, arch/dos/findfile.c, arch/dos/init.c,
4395 arch/dos/ipx.c, arch/dos/modex.asm, arch/dos/timer.asm,
4396 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4397 arch/linux/Makefile.am, arch/linux/init.c, arch/win32/Makefile.am,
4398 arch/win32/mingw_init.c, main/Makefile.am: Moved arch/sdl_* to
4401 * configure.in: add --enable-xploader, support arch/linux subdir,
4404 * main/inferno.c: conditionalize conf.h
4406 2001-10-19 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
4408 * acconfig.h, 2d/bitmap.h, 3d/interp.c, cfile/cfile.c,
4409 include/cfile.h, main/bm.c, mem/mem.c, misc/fileutil.c,
4410 misc/fileutil.h: Partial application of linux/alpha patch.
4412 2001-10-19 Bradley Bell <btb@icculus.org>
4414 * main/Makefile.am, arch/linux/Makefile.am: Brought linux
4415 networking in line with d1x, moved some arch/linux_* stuff to
4418 * arch/linux/: findfile.c, ipx_bsd.c, ipx_kali.c, ipx_lin.c,
4419 linuxnet.c, ukali.c, include/ipx_bsd.h, include/ipx_hlpr.h,
4420 include/ipx_kali.h, include/ipx_ld.h, include/ipx_lin.h,
4421 include/ipx_udp.h, include/ukali.h: remove pesky * from RCS log
4424 * arch/: Makefile.am, linux_findfile.c, linux_ipx_bsd.c,
4425 linux_ipx_lin.c, linux_ipx_udp.c, linux_net.c, linux/findfile.c,
4426 linux/ipx_bsd.c, linux/ipx_kali.c, linux/ipx_lin.c,
4427 linux/ipx_udp.c, linux/linuxnet.c, linux/ukali.c,
4428 linux/include/ipx_bsd.h, linux/include/ipx_hlpr.h,
4429 linux/include/ipx_kali.h, linux/include/ipx_ld.h,
4430 linux/include/ipx_lin.h, linux/include/ipx_udp.h,
4431 linux/include/ukali.h: Brought linux networking in line with d1x,
4432 moved some arch/linux_* stuff to arch/linux/*
4434 * include/ipx_drv.h: Imported from d1x
4436 * main/ipx_drv.c: RCS info added, conf.h added, etc...
4438 * main/ipx_drv.c: Imported from d1x
4440 * include/args.h, include/ipx.h, main/inferno.c, main/network.c,
4441 main/network.h, main/Makefile.am: Trying to get network working on
4444 * configure.in, 2d/Makefile.am, arch/win32/Makefile.am,
4445 main/Makefile.am: build fixes
4447 * arch/: win32/Makefile.am, win32/findfile.c, win32/ipx_drv.h,
4448 win32/ipx_win.c, win32/winnet.c, Makefile.am, win32_findfile.c,
4449 linux/include/ipx_drv.h: Moved win32_* to win32/* (a la d1x),
4450 starting to get net working.
4452 * include/pstypes.h: Changed __ENV_LINUX__ to __linux__,
4453 conditionalized min,max macros
4455 2001-10-18 Bradley Bell <btb@icculus.org>
4457 * acconfig.h, 2d/linear.h, arch/include/joy.h, include/loadgl.h,
4458 include/strutil.h, include/vecmat.h, main/kconfig.c, misc/d_glob.c,
4459 texmap/tmap_inc.asm, texmap/tmap_per.asm, texmap/tmappent.S,
4460 texmap/tmapppro.S, main/console.c: Changed __ENV_LINUX__ to
4463 * 2d/2dsline.c: RCS headers added/changed
4465 * configure.in: fix NASMFLAGS bug
4467 * main/: collide.c, inferno.c, object.c, render.c: RCS headers
4470 2001-10-17 Bradley Bell <btb@icculus.org>
4472 * NEWS: Fixed the invulnerable robots bug!
4474 * main/collide.c: Fixed the invulnerable robots bug!
4476 2001-10-14 Bradley Bell <btb@icculus.org>
4478 * Makefile.am, arch/Makefile.am, iff/Makefile.am, main/Makefile.am:
4481 2001-10-13 Bradley Bell <btb@icculus.org>
4483 * Makefile.am, autogen.sh, configure.in, 2d/Makefile.am,
4484 arch/Makefile.am, arch/dos/Makefile.am,
4485 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4486 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4487 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4488 arch/dos/include/Makefile.am, arch/dos/mm_snd/Makefile.am,
4489 arch/dos/mm_snd/include/Makefile.am, arch/include/Makefile.am,
4490 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4491 arch/win32/Makefile.am, arch/win32/d3dframe/Makefile.am,
4492 arch/win32/include/Makefile.am, iff/Makefile.am,
4493 iff/archive/Makefile.am, include/Makefile.am, main/Makefile.am,
4494 main/editor/Makefile.am, main/old/Makefile.am, tools/Makefile.am,
4495 tools/cvs2cl/Makefile.am, unused/Makefile.am,
4496 unused/bios/Makefile.am, unused/lib/Makefile.am,
4497 unused/novga/Makefile.am, unused/pa_null/Makefile.am,
4498 unused/ui/Makefile.am, unused/vga/Makefile.am,
4499 unused/vga/new/Makefile.am, unused/win95/Makefile.am: Removed
4500 automake stuff from "inert" subdirs. And there was much rejoicing.
4502 * Makefile.am, NEWS, configure.in: Stuff
4504 * ChangeLog: removing auto-generated file
4506 * cygconf: Added instructions for mingw32 build
4508 * Makefile.am: renamed INSTALL to installation.txt
4510 * installation.txt, INSTALL: renamed INSTALL to installation.txt
4512 * mingw32.txt: Added instructions for mingw32 build
4514 * configure.in: Enable assembly under mingw32
4516 2001-10-12 Bradley Bell <btb@icculus.org>
4518 * acconfig.h, aclocal.m4, conf.h.in: remove superfluous files
4520 * acconfig.h, aclocal.m4, conf.h.in, configure.in, 2d/2dsline.c,
4521 2d/bitblt.c, 2d/box.c, 2d/canvas.c, 2d/gpixel.c, 2d/line.c,
4522 2d/pixel.c, include/pstypes.h, include/strutil.h, include/timer.h,
4523 main/digi.h, main/kludge.c, main/object.c, main/render.c,
4524 misc/d_glob.c, misc/d_io.c, misc/strutil.c: Changed __ENV_DJGPP__
4525 to __DJGPP__, since it's built-in.
4527 2001-10-12 Paolo Ulivi <paoloulivi@tin.it>
4529 * aclocal.m4, conf.h.in, include/vecmat.h, main/collide.c,
4530 main/kludge.c, main/piggy.h: fix some gcc 3.0 warnings.
4534 2001-10-12 Bradley Bell <btb@icculus.org>
4536 * Makefile.am, unused/win95/Makefile.am: Fix some dist stuff
4538 * Makefile.am: make sure cygconf gets archived
4540 * configure.in: Increment version number in preparation for release
4542 * configure.in: Fix detection of opengl
4544 * Makefile.am, aclocal.m4, autogen.sh, conf.h.in, configure.in,
4545 cygconf, arch/Makefile.am, arch/include/joy.h,
4546 arch/include/mouse.h, include/loadgl.h, include/pstypes.h,
4547 include/strutil.h, main/Makefile.am, main/config.c, main/console.c,
4548 main/gamepal.h, main/gamerend.c, main/inferno.c, main/kconfig.c,
4549 main/multi.c, main/newdemo.c, misc/d_delay.c, misc/d_glob.c,
4550 misc/strutil.c: Switched from Cygwin to mingw32 on MS boxes.
4551 Vastly improved compilability.
4553 2001-10-11 Bradley Bell <btb@icculus.org>
4555 * Makefile.am: Added macros/sdl.m4
4557 * autogen.sh: Added macros/sdl.m4
4559 2001-10-09 Bradley Bell <btb@icculus.org>
4561 * main/vers_id.h: Added DESCENT_VERSION constant
4563 * main/inferno.c: Added command-line help.
4565 * include/ogl_init.h: opengl improvments (following d1x changes)
4567 2001-10-07 Bradley Bell <btb@icculus.org>
4569 * aclocal.m4, conf.h.in, configure.in, arch/Makefile.am,
4570 arch/ogl/Makefile.am: Remove duplicate headers.
4572 2001-08-02 Thimo Neubauer <thimo@debian.org>
4574 * mem/mem.c: totally crippled the memory manager because it does
4575 not make sense for non-DOS-systems and it would have been too
4576 complicated to get it 64bit clean
4578 2001-06-19 Bradley Bell <btb@icculus.org>
4580 * cvshowto.txt: updated anonymous password
4582 2001-02-08 Bradley Bell <btb@icculus.org>
4584 * COPYING, license.txt: Added d1x license
4586 2001-02-01 Bradley Bell <btb@icculus.org>
4588 * aclocal.m4, configure.in: Better detecting of SDL and GL/GLU
4590 2001-01-31 Bradley Bell <btb@icculus.org>
4592 * configure.in, arch/include/mouse.h, include/pstypes.h,
4593 main/game.c, main/gamepal.h: OpenGL support under Cygwin/SDL
4595 * main/polyobj.c: fix typo
4597 * 2d/Makefile.am, 2d/bitblt.c, 2d/bitmap.c, 2d/box.c, 2d/canvas.c,
4598 2d/circle.c, 2d/disc.c, 2d/font.c, 2d/gpixel.c, 2d/ibitblt.c,
4599 2d/line.c, 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c,
4600 2d/rect.c, 2d/rle.c, 2d/scale.c, 2d/scalec.c, 2d/tmerge.c,
4601 3d/clipper.c, 3d/draw.c, 3d/globvars.c, 3d/instance.c, 3d/interp.c,
4602 3d/matrix.c, 3d/points.c, 3d/rod.c, 3d/setup.c, arch/Makefile.am,
4603 cfile/cfile.c, iff/iff.c, main/ai.c, main/ai2.c, main/aipath.c,
4604 main/automap.c, main/bm.c, main/bmread.c, main/cmd.c,
4605 main/cntrlcen.c, main/collide.c, main/config.c, main/console.c,
4606 main/controls.c, main/credits.c, main/crypt.c, main/dumpmine.c,
4607 main/effects.c, main/endlevel.c, main/escort.c, main/fireball.c,
4608 main/fuelcen.c, main/fvi.c, main/game.c, main/gamecntl.c,
4609 main/gamefont.c, main/gamemine.c, main/gamepal.c, main/gamerend.c,
4610 main/gamesave.c, main/gameseg.c, main/gameseq.c, main/hostage.c,
4611 main/kconfig.c, main/kmatrix.c, main/laser.c, main/lighting.c,
4612 main/mglobal.c, main/mission.c, main/morph.c, main/netmisc.c,
4613 main/network.c, main/newdemo.c, main/newmenu.c, main/object.c,
4614 main/paging.c, main/physics.c, main/piggy.c, main/polyobj.c,
4615 main/powerup.c, main/render.c, main/robot.c, main/slew.c,
4616 main/songs.c, main/switch.c, main/texmerge.c, main/text.c,
4617 main/titles.c, main/vclip.c, main/wall.c, main/weapon.c,
4618 maths/Makefile.am, maths/fixc.c, maths/rand.c, maths/tables.c,
4619 maths/vecmat.c, mem/mem.c, misc/args.c, misc/byteswap.c,
4620 misc/d_delay.c, misc/d_glob.c, misc/d_io.c, misc/error.c,
4621 misc/hash.c, misc/strio.c, misc/strutil.c, texmap/Makefile.am,
4622 texmap/ntmap.c, texmap/scanline.c, texmap/tmapflat.c: Makefile and
4625 * arch/dos_findfile.c, arch/dos_modex.asm, include/console.h,
4626 include/modex.h, main/collide.c, main/gamesave.c, main/gameseq.c,
4627 main/gauges.c, main/object.c, main/playsave.c, main/render.c,
4628 main/state.c, mem/mem.c, texmap/ntmap.c, texmap/tmapflat.c: Fix
4631 * include/gr.h, main/menu.c: Fullscreen toggle added to screen res
4634 * configure.in, include/pstypes.h, main/kconfig.c: Support for
4635 cross-compiling, and cygwin fixes
4637 2001-01-30 Bradley Bell <btb@icculus.org>
4639 * configure.in, arch/Makefile.am, arch/win32_findfile.c,
4640 include/pstypes.h, include/strutil.h, main/Makefile.am,
4641 misc/strutil.c, unused/win95/findfile.c: Cygwin support, using SDL.
4642 needs --without-assembler and --without-network to compile
4644 2001-01-29 Bradley Bell <btb@icculus.org>
4646 * configure.in, main/Makefile.am: Fixes to build system
4648 * main/kconfig.c: fix for non-linux joysticks
4650 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4651 arch/dos/dosgr.c, arch/dos/dpmi.c, arch/dos/findfile.c,
4652 arch/dos/init.c, arch/dos/ipx.c, arch/dos/joy2.asm,
4653 arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c,
4654 arch/dos/modex.asm, arch/dos/mouse.c, arch/dos/timer.asm,
4655 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4656 arch/include/joy.h, arch/linux/Makefile.am, arch/linux/findfile.c,
4657 arch/linux/init.c, arch/linux/ipx_bsd.c, arch/linux/ipx_lin.c,
4658 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/sdl/Makefile.am,
4659 arch/sdl/init.c, arch/sdl/timer.c: Removed duplicate files
4661 * arch/Makefile.am, arch/dos_dpmi.c, arch/dos_findfile.c,
4662 arch/dos_init.c, arch/dos_ipx.c, arch/dos_modex.asm,
4663 arch/dos_timer.asm, arch/dos_tweak.inc, arch/dos_vesa.c,
4664 arch/dos_vgaregs.inc, arch/linux_findfile.c, arch/linux_init.c,
4665 arch/linux_ipx_bsd.c, arch/linux_ipx_lin.c, arch/linux_ipx_udp.c,
4666 arch/linux_net.c, arch/sdl_init.c, arch/sdl_timer.c: Fixed build
4669 * arch/dos/include/joy.h, arch/dos/include/key.h,
4670 arch/dos/include/mouse.h: Unified input headers.
4672 * arch/linux/Makefile.am, configure.in: Duplicate file removal.
4674 2001-01-28 Bradley Bell <btb@icculus.org>
4676 * conf.h.in, configure.in, arch/Makefile.am,
4677 arch/dos/include/Makefile.am, arch/include/Makefile.am,
4678 arch/include/key.h, main/Makefile.am: More header unification...
4680 * main/newdemo.c: Added <ctype.h>
4682 * arch/include/event.h, arch/include/joy.h: unified input headers.
4684 * acconfig.h, include/d_delay.h, main/Makefile.am, main/game.c:
4685 OpenGL now uses SDL-GL instead of gii
4687 * arch/include/key.h, arch/include/mouse.h: Unified arch headers
4689 2001-01-25 Bradley Bell <btb@icculus.org>
4691 * autogen.sh: use "set -e" so execution stops if something goes
4694 2001-01-24 Bradley Bell <btb@icculus.org>
4698 * Makefile.am: Add ChangeLog to dist
4702 2001-01-24 Bradley Bell <btb@icculus.org>
4704 * INSTALL, NEWS, README, cvshowto.txt: updated documentation
4706 * tools/Makefile.am, tools/cvs2cl/Makefile.am,
4707 tools/cvs2cl/cvs2cl.pl: cvs2cl for building ChangeLog from RCS
4710 * Makefile.am, acconfig.h, autogen.sh, conf.h.in, configure.in,
4711 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4712 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4713 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4714 arch/dos/include/Makefile.am, 2d/Makefile.am, 3d/Makefile.am,
4715 arch/Makefile.am, arch/dos/Makefile.am,
4716 arch/dos/mm_snd/Makefile.am, arch/dos/mm_snd/include/Makefile.am,
4717 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4718 arch/ogl/Makefile.am, arch/sdl/Makefile.am, arch/win32/Makefile.am,
4719 arch/win32/d3dframe/Makefile.am, arch/win32/include/Makefile.am,
4720 cfile/Makefile.am, iff/Makefile.am, iff/archive/Makefile.am,
4721 include/Makefile.am, main/editor/Makefile.am, main/old/Makefile.am,
4722 unused/Makefile.am, unused/bios/Makefile.am,
4723 unused/lib/Makefile.am, unused/novga/Makefile.am,
4724 unused/pa_null/Makefile.am, unused/ui/Makefile.am,
4725 unused/vga/Makefile.am, unused/vga/new/Makefile.am,
4726 unused/win95/Makefile.am, main/Makefile.am, maths/Makefile.am,
4727 misc/Makefile.am, texmap/Makefile.am: improved automake config.
4728 make dist, VPATH builds, ...
4730 * configure, Makefile.in, libtool, ltconfig, ltmain.sh,
4731 stamp-h.in, 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.in,
4732 arch/dos/Makefile.in, arch/linux/Makefile.in,
4733 arch/sdl/Makefile.in, cfile/Makefile.in, iff/Makefile.in,
4734 main/Makefile.in, maths/Makefile.in, mem/Makefile.in,
4735 misc/Makefile.in, texmap/Makefile.in: cruft removal
4737 * 2d/diff, arch/dos/sgrep.out, arch/linux/stHqFIq1, main/test.txt:
4740 * ChangeLog, NEWS: moved old ChangeLog to NEWS
4742 * configure.in, conf.h.in: moved NDEBUG to conf.h.in
4744 * main/game.c, main/kconfig.c, main/text.c: changed args_find to
4747 * main/gamecntl.c, main/inferno.c: changed args_find to FindArg,
4748 added -grabmouse option
4750 * arch/dos_init.c, arch/linux_init.c, arch/linux_ipx_udp.c,
4751 arch/linux_net.c, arch/sdl_init.c, arch/dos/init.c,
4752 arch/dos/joyc.c, arch/linux/init.c, arch/linux/ipx_udp.c,
4753 arch/linux/linuxnet.c, arch/sdl/init.c, include/args.h,
4754 main/config.c, main/hud.c, main/menu.c, main/multi.c,
4755 main/network.c, main/piggy.c, main/polyobj.c, main/slew.c,
4756 main/songs.c, misc/args.c: changed args_find to FindArg
4758 2001-01-22 Bradley Bell <btb@icculus.org>
4760 * configure, main/Makefile.am, main/Makefile.in: configuration
4763 * include/error.h, include/mono.h, main/game.c, main/gamerend.c:
4764 fix compiler warnings w/opengl
4766 * include/console.h: ggi support
4768 * arch/linux_init.c: svgalib support
4770 * Makefile.in, conf.h.in, configure, configure.in, 2d/Makefile.am,
4771 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.am,
4772 arch/Makefile.in, arch/svgalib_init.c, cfile/Makefile.in,
4773 iff/Makefile.in, main/Makefile.am, main/Makefile.in,
4774 maths/Makefile.am, maths/Makefile.in, mem/Makefile.in,
4775 misc/Makefile.in, texmap/Makefile.am, texmap/Makefile.in:
4778 * iff/iff.c, include/u_mem.h: NDEBUG fixes
4780 * main/ai.h, main/inferno.c, main/lighting.c, main/object.c,
4781 main/render.c: fix warnings and enable NDEBUG *
4782 arch/svgalib_init.c: svgalib support
4784 2001-01-22 Michael Wagener <Michael.Wagener@materna.de>
4786 * main/kconfig.c: joystick support
4788 2001-01-21 Bradley Bell <btb@icculus.org>
4790 * cvshowto.txt: new file, taken from d1x webpage
4792 * AUTHORS, README: Taking over as maintainer of d2x
4794 * main/gamecntl.c, main/inferno.c: Grab mouse with SDL/X11
4796 2001-01-20 Bradley Bell <btb@icculus.org>
4798 * configure, configure.in: Turned -Werror back off by default
4800 * README, configure, configure.in, 2d/font.c, arch/sdl_init.c,
4801 iff/iff.c, include/3d.h, include/d_io.h, main/Makefile.am,
4802 main/Makefile.in, main/bm.c, main/collide.c, main/credits.c,
4803 main/fuelcen.h, main/game.c, main/gamecntl.c, main/gamepal.c,
4804 main/gamerend.c, main/gamesave.c, main/gameseg.c, main/gameseq.c,
4805 main/gauges.c, main/kconfig.c, main/kludge.c, main/kmatrix.c,
4806 main/laser.c, main/multi.c, main/network.c, main/network.h,
4807 main/newdemo.c, main/newmenu.c, main/object.c, main/object.h,
4808 main/physics.c, main/piggy.c, main/polyobj.c, main/state.c,
4809 main/switch.c, main/titles.c, main/wall.c: Got rid of all compiler
4810 warnings, for non-OpenGL on linux, anyway...
4812 2001-01-19 Bradley Bell <btb@icculus.org>
4814 * copying: remove duplicate file
4816 * Import of d2x-0.0.9-pre1
4818 * Import of d2x-0.0.8