1 2011-06-10 Christian Beckhaeuser <zicodxx@yahoo.de>
3 * main/gamerend.c: fix for death-sequence and sdl segfault in
5 * main/state.c: Fixed the Birthday Bug: Correctly re-compute
6 static_light when restoring a game - finally (bug #2375)
8 2011-06-10 Ben Baker <BenB@cfl.rr.com>
10 * main/gamerend.c: clear the top and bottom of the screen in death
13 2007-01-30 Bradley Bell <btb@icculus.org>
15 * configure.ac, iff/iff.c: amd64 fixes
17 2006-12-16 Chris Taylor <chris@icculus.org>
19 * arch/carbon/conf.h: allow universal binaries to be built using
22 2006-12-13 Chris Taylor <chris@icculus.org>
24 * texmap/tmapflat.c: divide negative window x-coordinates properly,
27 2006-12-03 Chris Taylor <chris@icculus.org>
29 * texmap/tmapppro.S: fix assemble error for gas (fix bug #2312)
31 * misc/Makefile.am: add main as an include path for strutil.c,
32 should have done this on 2006-02-26
34 2006-12-02 Chris Taylor <chris@icculus.org>
36 * texmap/scanline.c: divide negative light rates of change
37 properly (fix bug #2575)
39 2006-12-01 Chris Taylor <chris@icculus.org>
41 * main/weapon.c: only autoselect a secondary weapon if the player
42 didn't have any of that type before (fix bug #2671)
44 2006-11-30 Chris Taylor <chris@icculus.org>
46 * arch/ogl/ogl.c: avoid loading OpenGL textures before they have
47 been paged in, bug found by loading Abalyon 5
49 2006-11-26 Chris Taylor <chris@icculus.org>
51 * main/game.c, main/gamerend.c: small brace tidy up to allow
52 a source code editor to list all the functions
54 * arch/ogl/gr.c: fix screenshot corruption, use PhysicsFS to check
55 for existing screenshots
57 2006-07-29 Chris Taylor <chris@icculus.org>
59 * main/inferno.c, main/titles.c, main/titles.h:
60 move titles, loading screen and order form showing to titles.c
62 * include/physfsx.h, main/inferno.c: move PhysicsFS
63 initialisation, search path setup and argument reading to physfsx.h
65 * main/gauges.c: always show bomb count if player has them,
66 bombs may be the selected secondary weapon but the right view can
67 be a camera view (http://dxx-rebirth.de/smf/index.php?topic=58.0)
69 2006-07-27 Chris Taylor <chris@icculus.org>
71 * main/inferno.c, main/multi.c, main/multi.h:
72 move hoard data saving from main to save_hoard_data
74 2006-07-24 Chris Taylor <chris@icculus.org>
76 * main/state.c: make the thumbnail properly when doing fast save
79 2006-07-12 Chris Taylor <chris@icculus.org>
81 * d2x.xcode/project.pbxproj: add references to headers in main
82 for SCM and batch find
84 2006-07-09 Chris Taylor <chris@icculus.org>
86 * main/laser.c, main/object.c: fix crash when a robot's guided
89 * arch/carbon/descent.r: don't allow MPW build to run in OS X
90 (it won't work and doesn't need to)
92 * main/gauges.c: only free the gauge canvases when they exist
94 2006-06-05 Chris Taylor <chris@icculus.org>
96 * main/slew.h: fix error when building editor with RELEASE
98 2006-06-03 Chris Taylor <chris@icculus.org>
100 * main/game.c, main/gauges.c: the gauges work in 320xXXX (sdl)
101 again. It needs to create gauge canvases in the game when they're
102 sub-canvases, which they were made into on 2005-08-13
104 2006-03-05 Chris Taylor <chris@icculus.org>
106 * main/inferno.c: create write directory if it doesn't exist
109 * main/gamesave.c, main/object.c, main/render.c,
110 main/editor/kfuncs.c, main/editor/med.c: allow the editor to be
113 2006-02-26 Chris Taylor <chris@icculus.org>
115 * include/strutil.h, main/bm.c, main/gamepal.c, main/gamesave.c,
116 main/movie.c, main/piggy.c, misc/strutil.c:
117 move change_filename_ext to strutil.c, rename to (and remove old)
118 change_filename_extension, add an assert and make it use strrchr
120 * main/gamerend.c: show the death sequence for d2x-gl
123 * main/gamesave.c: with the editor built, don't make .txm files
124 when a level is loaded (only make them when saving levels)
126 2006-02-25 Chris Taylor <chris@icculus.org>
128 * main/menu.c: complete removal of 7th option in Options menu,
129 hopefully fixing bug #2514
131 * main/gameseg.c: when breaking a light, allow segment light to
132 change by more than F1_0
134 2006-02-24 Chris Taylor <chris@icculus.org>
136 * main/gauges.c: make sure the correct font is used (whoops)
138 * main/newmenu.c: restore the old canvas after showing a menu,
139 avoiding potential problems
141 2005-11-29 Chris Taylor <chris@icculus.org>
143 * main/titles.c: for Descent 1 briefings, look for briefings no
144 further than NUM_D1_BRIEFING_SCREENS (fix bug #2270)
146 2005-11-07 Chris Taylor <chris@icculus.org>
148 * arch/ogl/ogl.c: make super transparent textures have alpha
150 2005-08-13 Chris Taylor <chris@icculus.org>
152 * main/gauges.c: draw all gauges properly when using the cockpit
153 in d2x-gl, including the energy bars when empty
155 2005-08-07 Chris Taylor <chris@icculus.org>
157 * arch/ogl/ogl.c, main/game.c, main/gamerend.c:
158 get the cockpit to show with d2x-gl (actually committed!)
160 2005-08-06 Chris Taylor <chris@icculus.org>
162 * main/automap.c: must_free_canvas isn't used when
163 AUTOMAP_DIRECT_RENDER is defined (whoops)
165 * main/inferno.c: print the command line help properly
167 * arch/ogl/ogl.c, main/game.c, main/gamerend.c:
168 get the cockpit to show with d2x-gl
170 2005-08-02 Chris Taylor <chris@icculus.org>
172 * 2d/bitblt.c, 2d/bitmap.c, 2d/pixel.c, 2d/rect.c, 2d/rle.c,
173 3d/draw.c, 3d/instance.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
175 include/3d.h, include/palette.h,
176 main/automap.c, main/cntrlcen.c, main/credits.c, main/endlevel.c,
177 main/escort.c, main/game.c, main/game.h, main/gamecntl.c,
178 main/gamerend.c, main/gameseq.c, main/gauges.c, main/hud.c,
179 main/kconfig.c, main/kmatrix.c, main/menu.c, main/newmenu.c,
180 main/object.c, main/paging.c, main/piggy.c, main/scores.c,
181 main/state.c, main/titles.c:
182 remove DirectDraw use and Windows mouse stuff made redundant by SDL
183 (lots of WINDOWS code).
184 Makes cockpit draw properly in SDL
186 2005-07-30 Chris Taylor <chris@icculus.org>
188 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/font.c, 2d/ibitblt.c,
189 2d/palette.c, 2d/pcx.c, 2d/rle.c,
191 main/automap.c, main/config.c, main/credits.c, main/escort.c,
192 main/game.c, main/gamecntl.c, main/gamepal.c, main/gamerend.c,
193 main/gameseq.c, main/gauges.c, main/hud.c, main/inferno.c,
194 main/kconfig.c, main/kmatrix.c, main/menu.c, main/movie.c,
195 main/newmenu.c, main/object.c, main/playsave.c, main/polyobj.c,
196 main/render.c, main/state.c, main/texmerge.c, main/titles.c:
197 remove all the redundant Polygon Acceleration stuff
200 * 2d/bitblt.c, main/gamerend.c, main/inferno.c, main/object.c,
201 main/polyobj.c: remove old _3DFX code
203 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/ibitblt.h,
204 main/game.c, main/game.h, main/gamecntl.c, main/gamerend.c,
205 main/gauges.c, main/hud.c: remove pixel double code
207 2005-07-29 Chris Taylor <chris@icculus.org>
209 * 2d/font.c: show some missing wide 1's (bug #2269)
211 * main/game.c: only shoot when fire button down (fix bug #2271)
213 2005-07-28 Chris Taylor <chris@icculus.org>
215 * main/gauges.c: show gauges in SDL (help fix bug #2267)
217 2005-07-27 Chris Taylor <chris@icculus.org>
219 * d2x.xcode/project.pbxproj: build the editor by default
221 2005-07-25 Chris Taylor <chris@icculus.org>
223 * main/bmread.c: cast some fprintf arguments to int, to fix
226 * main/editor/medrobot.c: no checking if obj->id > -1
229 * main/editor/ksegsize.c, main/editor/segment.c,
230 main/editor/seguvs.c, ui/mouse.c: avoid assignments between
231 sbyte * and char *, ubyte * and char * to fix warnings with gcc 4.0
233 2005-07-24 Chris Taylor <chris@icculus.org>
235 * main/bmread.c: call file static var 'time' 'play_time' instead,
236 because of conflict with function 'time' in /usr/include/time.h
239 2005-07-22 Chris Taylor <chris@icculus.org>
241 * main/editor/group.c: remove duplicate tmap_xlate_table
243 2005-07-21 Chris Taylor <chris@icculus.org>
245 * d2x.xcode/project.pbxproj: make file paths relative to project,
246 add some files (so it builds), warnings are not errors
247 (ubyte *, sbyte * mismatches found when using gcc 4.0)
249 * arch/linux/ipx_mcast4.c, arch/linux/ipx_udp.c,
250 d2x.xcode/project.pbxproj, main/network.c, main/network.h,
251 main/newdemo.c: fix pointer mismatches, warnings are errors again
253 2005-07-03 Chris Taylor <chris@icculus.org>
255 * include/ui.h, ui/file.c, ui/inputbox.c: add ui_inputbox_set_text
257 * include/ui.h, main/editor/centers.c, main/editor/medrobot.c,
258 main/editor/medwall.c, ui/radio.c: add ui_radio_set_value,
259 draw an "O" in the current radio button
261 2005-07-01 Chris Taylor <chris@icculus.org>
263 * include/ui.h, main/editor/centers.c, main/editor/eswitch.c,
264 main/editor/medwall.c, ui/checkbox.c: add ui_checkbox_check
266 2005-06-23 Chris Taylor <chris@icculus.org>
268 * installation.txt: describe new directory system
269 and mention recursive mission searching
271 2005-06-22 Chris Taylor <chris@icculus.org>
273 * main/editor/kgame.c: load .rl2 files instead of .lvl files
274 (some editor info could be stored in .rdl / .rl2 files)
276 * include/nocfile.h, main/cntrlcen.c, main/cntrlcen.h,
277 main/fuelcen.c, main/fuelcen.h, main/game.c, main/game.h,
278 main/segment.c, main/segment.h, main/switch.c, main/switch.h,
279 main/wall.c, main/wall.h: add level component saving functions,
280 which use PhysicsFS and are endian friendly
282 * main/editor/mine.c, main/gamemine.c, main/gamemine.h:
283 add function for converting descent 2 texture numbers back to
284 descent 1 texture numbers
286 * main/editor/mine.c, main/gamesave.c: use PhysicsFS for saving
287 levels. Entirely endian friendly and allows saving of .rdl and .rl2
290 2005-06-14 Chris Taylor <chris@icculus.org>
292 * main/mission.c: make sure there is a path to free for D2 Demo/OEM
294 2005-06-13 Chris Taylor <chris@icculus.org>
296 * main/gamemine.c: convert_d1_tmap_num now returns 193 for texture
297 number 198 to maintain bijectivity, when descent.pig is available
298 (used to return 167, which is also returned for Descent 1 texture
301 * include/physfsx.h: added PHYSFSX_writeVector,
302 PHYSFSX_writeAngleVec, PHYSFSX_writeMatrix and PHYSFSX_printf
304 2005-04-05 Bradley Bell <btb@icculus.org>
306 * arch/linux/joystick.c, arch/sdl/joy.c, main/kconfig.c: fix some
307 bugs in joystick initialization
309 2005-04-04 Bradley Bell <btb@icculus.org>
311 * main/kconfig.c: cosmetic fixes to joystick config screen
313 * arch/dos/joyc.c, arch/include/joy.h, arch/linux/joydefs.c,
314 arch/linux/joystick.c, arch/linux/include/joystick.h,
315 arch/sdl/joy.c, arch/win32/joyhh.c, arch/win32/include/joy.h,
316 main/kconfig.c, unused/bios/joyc.c, unused/win95/joyc.c: change
317 MAX_BUTTONS to JOY_MAX_BUTTONS
319 * arch/sdl/joy.c, main/kconfig.c: don't use hardcoded descriptions
320 of joystick buttons/axes
322 * arch/win32/midi.c: don't play midi if -nosound
324 * arch/win32/mingw_init.c: remove redundant joy_init()
326 2005-04-01 Chris Taylor <chris@icculus.org>
328 * main/game.c, main/editor/kdefs.h, main/editor/kfuncs.c,
329 main/editor/med.c: "Go to Main Menu" now works in editor
331 * main/editor/segment.c: set Highest_vertex_index and
332 Highest_segment_index to 0 when creating a new mine (avoids
333 problems with saving when another level was previously loaded)
335 2005-03-31 Chris Taylor <chris@icculus.org>
337 * main/bm.c, main/bm.h, main/bmread.c, main/editor/editor.h,
338 main/editor/eglobal.c, main/editor/eobject.c,
339 main/editor/medrobot.c, main/editor/objpage.c,
340 main/editor/objpage.h: remove ObjType, ObjId, ObjStrength and
341 OL_ constants; use "object" instead of "robot" in some places;
342 draw and place reactors with correct modelnum
344 * main/editor/texpage.c: no using TmapList, initialise texture
345 category globals, no CurrentTmap (just use CurrentTexture)
347 2005-03-29 Bradley Bell <btb@icculus.org>
349 * mem/mem.c: remove obsolete malloc.h
351 2005-03-20 Bradley Bell <btb@icculus.org>
353 * Makefile.am: add some stuff to dist
355 * main/game.c, main/game.h, main/inferno.c, main/menu.c: added
358 * console/CON_console.c: Fixed console cursor positioning.
360 * main/text.c: revert to Error if text file not found.
362 2005-03-20 Martin Schaffner <schaffnerb@gmx.ch>
364 * ui/.cvsignore: New file
366 2005-03-17 Bradley Bell <btb@icculus.org>
368 * arch/win32/midi.c: Add RCS ID tag
370 * README, VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
371 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
374 2005-03-16 Bradley Bell <btb@icculus.org>
376 * main/bm.c, main/bm.h: use hardcoded value instead of
377 sizeof(tmap_info), since size depends on whether editor is built
380 * ui/mouse.c: gcc doesn't like multi-line // comments
382 * main/dumpmine.c: get rid of compiler warnings
384 2005-03-15 Bradley Bell <btb@icculus.org>
386 * 3d/interp.c: Disabled shading of flat (non-textured) polygons.
387 Fixes laser and plasma lighting bug, hopefully doesn't break
390 * main/state.c: Fix crash if Num_walls=0
392 2005-03-12 Bradley Bell <btb@icculus.org>
394 * Makefile.am, configure.ac: enable editor in unix-style builds
396 2005-03-12 Chris Taylor <chris@icculus.org>
398 * main/gamesave.c: could check reactor model num, don't check
399 reactor object shields (not used anyway, it's stored/calculated
402 2005-03-06 Chris Taylor <chris@icculus.org>
404 * main/piggy.c: load the descent 1 color palette when NDEBUG is
407 * main/editor/seguvs.c: check the uvs after they're assigned
409 2005-02-27 Chris Taylor <chris@icculus.org>
411 * main/editor/med.c, ui/file.c, ui/keypress.c, ui/menu.c,
412 ui/menubar.c, ui/message.c, ui/number.c, ui/popup.c: call
413 gr_update in event loops
415 * include/ui.h, ui/file.c, ui/listbox.c: use PhysicsFS in
416 file.c, involves modifying the listbox so it can use
417 an array of string pointers
419 2005-02-26 Chris Taylor <chris@icculus.org>
421 * ui/keypad.c, ui/ui.c: no unnecessarily including MS DOS
424 * ui/window.c: only disable the keyboard for MS DOS
426 * main/editor/eswitch.c: add remove_trigger_num
429 * main/bmread.c, main/inferno.c: if EDITOR is defined, game
430 still works if there's no BITMAPS.TBL in a PhysicsFS search path
432 * main/inferno.c: determine properly if 800x600 resolution is
433 available (for editor)
435 * main/editor/autosave.c, main/editor/macro.c, main/editor/med.c,
436 main/editor/medsel.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
437 ui/inputbox.c, ui/keypad.c, ui/menu.c, ui/menubar.c, ui/radio.c,
438 ui/window.c: use d_malloc, d_calloc, d_strdup and d_free
440 * ui/keypad.c: fix the reading of keypad (.pad) files
442 * ui/menubar.c: use cfile to read the menubar file MED.MNU
444 2005-02-25 Chris Taylor <chris@icculus.org>
446 * arch/carbon/conf.h, D2X.make: no defining OGL in conf.h,
447 allowing Mac OS 9 and X to both use conf.h but one can build for
448 OpenGL while the other doesn't.
450 * main/editor/mine.c: use the Descent 2 definitions for maximum
451 segments and vertices
453 2005-02-25 Bradley Bell <btb@icculus.org>
455 * arch/dos/digi.c, arch/dos/digiallg.c, arch/dos/digimm.c,
456 arch/linux/alsadigi, arch/win32/digi.c: rip out digiobj stuff, use
457 d2src system for persistent sounds. Untested, of course.
459 * ChangeLog-old: clean up old changelog a little
461 * ChangeLog-old: converted old changelog to "cvs log" format, so
462 it can be manipulated with cvs2cl and other tools.
464 2005-02-24 Tim Massey <tmassey@obscorp.com>
466 * main/inferno.c: allow -notitles to work in shareware [and
467 non-RELEASE] version too. (d1x r1.35)
469 2005-02-24 Peter Hawkins <peterh@isa.net.au>
471 * arch/linux/alsadigi.c: update to alsa 1.0 API. (d1x r1.3)
473 2005-02-24 Matthew Mueller <donut@dakotacom.net>
475 * arch/ogl/gr.c: restore gamma ramp on exit since some drivers
476 don't do it automatically (eg, ati's fglrx linux driver) (d1x
479 2005-02-24 Bradley Bell <btb@icculus.org>
481 * main/movie.c: change movie Warnings to con_printf, simplify
484 2005-02-24 Chris Taylor <chris@icculus.org>
486 * 2d/pcx.c, arch/ogl/gr.c, main/config.c, main/inferno.c,
487 main/newdemo.c, include/physfsx.h, include/cfile.h, main/playsave.c,
488 main/state.c, misc/args.c: use PHYSFSX_openReadBuffered and
489 PHYSFSX_openWriteBuffered, where appropriate
491 * main/gauges.c: draw behind the shield number properly with OpenGL
493 * main/gauges.c: draw the bomb count in OpenGL, but not when a bomb
494 is selected as a secondary weapon
496 * main/titles.c: check properly whether there's a briefing
498 * main/mission.c: recursively search directories in "missions"
501 2005-02-11 Bradley Bell <btb@icculus.org>
503 * debian/control: build-dep on libphysfs-dev
505 * arch/ogl/gr.c: use GLint for arb_max_textures
507 * arch/ogl/Makefile.am: added internal.h to dist
509 * Makefile.am, arch/win32/Makefile.am: remove old files from dist
511 2005-01-25 Chris Taylor <c.taylor@student.curtin.edu.au>
513 * arch/carbon/conf.h, arch/ogl/gr.c, include/loadgl.h: on Carbon,
514 dynamically find and load the OpenGL library
516 * main/editor/macro.c: use physfs instead of non-existing cflib.h
518 * main/editor/medwall.c: use wall_close_door_num, not wall_close_door
520 * main/editor/medwall.c: include cntrlcen.h
522 * ui/barbox.c, ui/number.c: pass int*, not short* to gr_get_string_size
524 * include/ui.h, ui/barbox.c: make ui_barbox_update return void
526 * patching file ui/file.c, ui/listbox.c, file ui/mouse.c, ui/scroll.c,
527 ui/window.c: use timer_get_fixed_seconds instead of TICKER macro
529 * ui/number.c: s/inputbox/Inputbox/
531 * ui/ui.c: InstallErrorHandler() no longer exists, don't use it anymore
533 * main/bmread.c: externalize N_ObjBitmaps & remove_char, solve conflict
535 * main/editor/autosave.c, main/editor/editor.h, main/editor/group.c,
536 main/editor/kgame.c, main/editor/kmine.c, main/editor/macro.c,
537 main/gamesave.c: s/128/PATH_MAX
539 * include/pstypes.h, main/newmenu.c: clean up path/file length macros
541 * ui/inputbox.c, ui/keypad.c: use unsigned char when comparing to > 127
543 * ui/mouse.c, file ui/popup.c, ui/window.c: comment out uses of
544 mouse_set_limits and mouse_set_pos (we don't want to limit user)
546 * ui/menubar.c: specify int type for state2_alt_down
548 * main/editor/eglobal.c: remove variable New_segment (is now a macro)
550 * main/piggy.c: call bm_read_all even if EDITOR is defined
552 * main/gamesave.c: if LVL can't be found, try filename that was passed
554 * main/mission.c: ensure mission name is properly terminated
556 2005-01-24 Chris Taylor <c.taylor@student.curtin.edu.au>
558 * 2d/font.c: fix bug #2167: some characters would not display because
559 of signed/unsigned errors
561 * main/editor/editor.h: baptize the coefficients in vms_equation 'n'
563 * main/gamerend.c, main/gauges.c: fix bug #1893: fade ship and weapon
564 gauge when appropriate
566 * main/editor/kdefs.h, main/gamesave.c, main/gamesave.h: change
567 all functions in kfuncs.c to return int instead of void
569 * main/editor/ehostage.c, main/editor/eobject.c, main/editor/segment.c:
570 disable old hostage system in editor (d2 is simpler in this regard)
572 * main/wall.c, main/wall.h: move consts for WALL_IS_DOORWAY to header
574 * main/editor/info.c: only include i86.h and malloc.h ifdef DO_MEMINFO
576 * main/editor/centers.c: change curseg2p to Curseg2p
578 * main/editor/func.c: Include strutil.h in func.c (for stricmp)
580 * main/editor/macro.c: remove unused variable "length"
582 * main/editor/med.c: don't set screen mode to SM_ORIGINAL
584 * main/editor/medmisc.c: Pass both arguments to render_frame
586 * ui/barbox.c, ui/button.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
587 ui/icon.c, ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
588 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
589 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
590 ui/uidraw.c, ui/userbox.c, ui/window.c: include u_mem.h and pstypes.h
591 instead of d1-style mem.h and types.h
593 * main/editor/texpage.c: do texture replacement for any mission
595 * main/editor/medwall.c: add prototype for create_removable_wall
597 * main/editor/medrobot.c: don't try to set the removed follow_path
599 2005-01-23 Jason Owen <shannara256@yahoo.com>
601 * arch/ogl/gr.c: fix bug #2085: don't print OGL extensions, since this
602 may crash printf if the list of extensions is huge
604 2005-01-23 Chris Taylor <c.taylor@student.curtin.edu.au>
606 * main/collide.c: fix bug #2140: even ifndef NETWORK do last level hack
607 only on last level of built-in mission.
609 * main/gauges.c: fix bug #2110: redraw energy/afterburner gauges
612 * arch/ogl/gr.c, include/cfile.h, main/config.c, main/newdemo.c,
613 main/playsave.c, main/state.c, misc/args.c: change cfopen to use
614 buffers (speeding it up), and use cfopen instead of
615 PHYSFS_openRead/PHYSFS_openWrite where appropriate
617 * include/nocfile.h, main/editor/kmine.c, main/editor/mine.c: make
618 sure nocfile.h and cfile.h are never both included
620 2005-01-10 Chris Taylor <c.taylor@student.curtin.edu.au>
622 * main/bmread.c, main/dumpmine.c, main/gameseq.c, main/piggy.c:
623 fix bug #1676 (filling up of OLG texture list)
625 2005-01-07 Alexander Zielke <vulture@vultures-nest.de>
627 * main/state.c: fix problems with copying/deleting save files
629 * main/automap.c: make automap fonts transparent.
631 2005-01-07 Bradley Bell <btb@icculus.org>
633 * main/menu.c: In Load Level, if there is no current mission,
636 2005-01-05 Chris Taylor <c.taylor@student.curtin.edu.au>
638 * main/gameseq.c: Free polymodel data before reloading ham file.
640 * arch/ogl/gr.c: Implement fading in ogl_urect()
642 * main/gauges.c: Draw ship before shields in HUD.
644 2004-12-23 Chris Taylor <c.taylor@student.curtin.edu.au>
646 * main/editor/centers.c: Use both ints with the robot producer
649 2004-12-23 Bradley Bell <btb@icculus.org>
651 * main/editor/centers.c, main/editor/editor.h,
652 main/editor/eswitch.c, main/editor/group.c, main/editor/med.c,
653 main/editor/meddraw.c, main/editor/medwall.c, main/editor/mine.c,
654 main/editor/seguvs.c, main/segment.h: Use macros to use Segment2s
657 2004-12-21 Chris Taylor <c.taylor@student.curtin.edu.au>
659 * main/bmread.c: don't duplicate the period in the filename
661 * main/dumpmine.c: Add function prototypes to remove warnings
663 * main/dumpmine.c, ui/window.c: Specify that two functions return
666 * main/editor/autosave.c, main/editor/curves.c,
667 main/editor/ehostage.c, main/editor/kmine.c, main/editor/med.c,
668 main/editor/medrobot.c, main/editor/mine.c: fix occurences of
671 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
673 * main/editor/eobject.c, main/editor/kgame.c,
674 main/editor/segment.c, main/gameseg.h, main/physics.c: Pass the
675 extra two parameters to get_seg_masks.
677 * main/gamemine.c, main/gamemine.h, main/gamesave.c: Enable global
678 structs for mine saving functions
680 * main/inferno.c: Use PhysicsFS for making the hoard ham.
682 * main/bmread.c: add missing includes
684 * 3d/interp.c: add g3_uninit_polygon_model (doesn't do anything)
686 * main/dumpmine.c: Fix type mismatches
688 2004-12-19 Bradley Bell <btb@icculus.org>
690 * ui/Makefile.am: fix ui Makefile.am
692 * include/strutil.h, misc/strutil.c, main/bmread.c: implement
693 removeext, use it in ds_load instead of splitpath
695 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
697 * include/u_mem.h: prototype for strdup with MPW
699 * main/laser.c: abort weapon fire if unable to create object
701 * include/ui.h, main/bm.c, main/dumpmine.c, main/editor/editor.h,
702 main/editor/medwall.h, main/editor/segment.c, main/gamesave.c,
703 unused/ui/icon.c: replace byte with sbyte
705 * include/func.h, ui/barbox.c, ui/button.c, ui/checkbox.c,
706 ui/file.c, ui/func.c, ui/gadget.c, ui/harderr.c, ui/icon.c,
707 ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
708 ui/listbox.c, ui/medfunc.c, ui/menu.c, ui/menubar.c, ui/message.c,
709 ui/mouse.c, ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c,
710 ui/ui.c, ui/uidraw.c, ui/userbox.c, ui/window.c,
711 unused/ui/barbox.c, unused/ui/button.c, unused/ui/checkbox.c,
712 unused/ui/file.c, unused/ui/func.c, unused/ui/func.h,
713 unused/ui/gadget.c, unused/ui/harderr.c, unused/ui/icon.c,
714 unused/ui/inputbox.c, unused/ui/keypad.c, unused/ui/keypress.c,
715 unused/ui/keytrap.c, unused/ui/listbox.c, unused/ui/medfunc.c,
716 unused/ui/menu.c, unused/ui/menubar.c, unused/ui/message.c,
717 unused/ui/mouse.c, unused/ui/number.c, unused/ui/popup.c,
718 unused/ui/radio.c, unused/ui/scroll.c, unused/ui/ui.c,
719 unused/ui/uidraw.c, unused/ui/userbox.c, unused/ui/window.c: moved
722 * ui/Makefile.am: added Makefile.am for ui
724 * main/editor/Makefile.am, main/editor/autosave.c,
725 main/editor/centers.c, main/editor/centers.h,
726 main/editor/curves.c, main/editor/eglobal.c,
727 main/editor/ehostage.c, main/editor/ehostage.h,
728 main/editor/elight.c, main/editor/eobject.c,
729 main/editor/eobject.h, main/editor/eswitch.c,
730 main/editor/eswitch.h, main/editor/fixseg.c, main/editor/func.c,
731 main/editor/group.c, main/editor/info.c, main/editor/info.h,
732 main/editor/kbuild.c, main/editor/kcurve.c, main/editor/kfuncs.c,
733 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
734 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
735 main/editor/ksegsel.c, main/editor/ksegsize.c,
736 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
737 main/editor/macro.h, main/editor/meddraw.c, main/editor/meddraw.h,
738 main/editor/medlisp.h, main/editor/medmisc.c,
739 main/editor/medmisc.h, main/editor/medrobot.c,
740 main/editor/medrobot.h, main/editor/medsel.c,
741 main/editor/medsel.h, main/editor/medwall.c, main/editor/mine.c,
742 main/editor/objpage.c, main/editor/objpage.h,
743 main/editor/seguvs.c, main/editor/texpage.c,
744 main/editor/texture.c: imported missing editor files from d1x
746 * main/Makefile.am: build dumpmine.c for editor
748 * main/editor/macro.c, ui/barbox.c, ui/button.c, ui/checkbox.c,
749 ui/gadget.c, ui/icon.c, ui/inputbox.c, ui/keypress.c,
750 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
751 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
752 ui/uidraw.c, ui/userbox.c, ui/window.c: ifdef RCS for rcsid
754 * ChangeLog-old, main/editor/autosave.c, main/editor/centers.c,
755 main/editor/centers.h, main/editor/curves.c, main/editor/editor.h,
756 main/editor/eglobal.c, main/editor/ehostage.c,
757 main/editor/ehostage.h, main/editor/elight.c,
758 main/editor/eobject.c, main/editor/eobject.h,
759 main/editor/eswitch.c, main/editor/eswitch.h,
760 main/editor/fixseg.c, main/editor/func.c, main/editor/group.c,
761 main/editor/info.c, main/editor/info.h, main/editor/kbuild.c,
762 main/editor/kcurve.c, main/editor/kdefs.h, main/editor/kfuncs.c,
763 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
764 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
765 main/editor/ksegsel.c, main/editor/ksegsize.c,
766 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
767 main/editor/macro.h, main/editor/med.c, main/editor/meddraw.c,
768 main/editor/meddraw.h, main/editor/medlisp.h,
769 main/editor/medmisc.c, main/editor/medmisc.h,
770 main/editor/medrobot.c, main/editor/medrobot.h,
771 main/editor/medsel.c, main/editor/medsel.h, main/editor/medwall.c,
772 main/editor/medwall.h, main/editor/mine.c, main/editor/objpage.c,
773 main/editor/objpage.h, main/editor/segment.c,
774 main/editor/seguvs.c, main/editor/seguvs.h, main/editor/texpage.c,
775 main/editor/texpage.h, main/editor/texture.c: Move old logs to
778 * main/editor/autosave.c main/editor/centers.c
779 main/editor/centers.h main/editor/curves.c main/editor/eglobal.c
780 main/editor/ehostage.c main/editor/ehostage.h main/editor/elight.c
781 main/editor/eobject.c main/editor/eobject.h main/editor/eswitch.c
782 main/editor/fixseg.c main/editor/func.c main/editor/group.c
783 main/editor/info.c main/editor/info.h main/editor/kbuild.c
784 main/editor/kcurve.c main/editor/kfuncs.c main/editor/kfuncs.h
785 main/editor/kgame.c main/editor/khelp.c main/editor/kmine.c
786 main/editor/ksegmove.c main/editor/ksegsel.c
787 main/editor/ksegsize.c main/editor/ktmap.c main/editor/kview.c
788 main/editor/macro.c main/editor/macro.h main/editor/meddraw.c
789 main/editor/meddraw.h main/editor/medlisp.h main/editor/medmisc.c
790 main/editor/medmisc.h main/editor/medrobot.c
791 main/editor/medrobot.h main/editor/medsel.c main/editor/medsel.h
792 main/editor/medwall.c main/editor/mine.c main/editor/objpage.c
793 main/editor/seguvs.c main/editor/seguvs.h main/editor/texpage.c
794 main/editor/texpage.h main/editor/texture.c ui/barbox.c
795 ui/button.c ui/checkbox.c ui/file.c ui/func.c ui/gadget.c
796 ui/harderr.c ui/icon.c ui/inputbox.c ui/keypad.c ui/keypress.c
797 ui/keytrap.c ui/listbox.c ui/medfunc.c ui/menu.c ui/menubar.c
798 ui/message.c ui/mouse.c ui/number.c ui/popup.c ui/radio.c
799 ui/scroll.c ui/ui.c ui/uidraw.c ui/userbox.c ui/window.c: include
800 conf.h in new editor files
802 2004-12-17 Chris Taylor <c.taylor@student.curtin.edu.au>
804 * main/state.c: open autosave file for writing, not reading
806 * main/game.c, main/gamecntl.c, main/gameseq.c, main/multi.c,
807 main/state.c, main/state.h: added fast save
809 * main/gameseq.c, main/inferno.c: force gr_update() so screens
810 always show in OpenGL
812 * 2d/font.c, 3d/rod.c: fix compiler errors in MPW w/o OpenGL
814 * misc/strutil.c: Implement strdup for MPW
816 * D2X.make, arch/carbon/conf.h: compile as a classic powerpc app
819 * misc/strutil.c: fix MPW compiler errors
821 * main/mission.c, main/mission.h: allocate mission filenames
824 2004-12-07 Chris Taylor <c.taylor@student.curtin.edu.au>
826 * 2d/font.c: Initialise the dataptr member correctly.
828 * include/mono.h: Print only mildly interesting messages to
829 stderr.txt. (revert earlier carbon changes)
831 2004-12-05 Chris Taylor <c.taylor@student.curtin.edu.au>
833 * include/physfsx.h: getRealPath uses the write directory if it
834 can't get the real directory
836 * D2X.make: remove misc/d_io.c
838 2004-12-03 Bradley Bell <btb@icculus.org>
840 * include/cfile.h, include/physfsx.h: use PATH_MAX for hog
841 pathname, ensure correct translation of path separators
843 2004-12-03 Chris Taylor <c.taylor@student.curtin.edu.au>
845 * misc/strutil.c: fix stricmp and strnicmp
847 * main/mission.c: set builtin_hogsize to 0 for the Descent 1 built
850 2004-12-02 Bradley Bell <btb@icculus.org>
852 * include/physfsx.h: use sprintf in PHYSFSX_getRealPath() because
853 I couldn't figure out why the previous code kept segfaulting under
856 * main/kconfig.c: disable call to reset_cockpit() which was
857 causing the "letterbox" bug
859 * main/inferno.c: don't die if title screens not found
861 2004-12-02 Martin Schaffner <maschaffner@gmx.ch>
863 * configure.ac: require PhysicsFS header and library
865 2004-12-02 Chris Taylor <c.taylor@student.curtin.edu.au>
867 * main/bm.c, main/piggy.c: fix cfile bugs from recent changes
869 * D2X.make: fix build on Carbon by adding digiobj.c
871 * main/mission.c: set builtin_hogsize for non-built-in missions
873 * main/mission.c: pass individual mission around instead of whole list
875 * main/mission.c: remove mission list from global memory
877 2004-12-02 Bradley Bell <btb@icculus.org>
879 * include/cfile.h, include/physfsx.h: fix RELEASE build, make sure
880 path separator gets added to hogdir
882 2004-12-01 Bradley Bell <btb@icculus.org>
884 * README, configure.ac, VisualC/d2x/d2x.dsp,
885 VisualC/d2xgl/d2xgl.dsp, VisualC/libmve/libmve.dsp,
886 VisualC/mveplayer/mveplayer.dsp, include/loadgl.h,
887 include/ogl_init.h, include/physfsx.h: Updated MSVC build, now
888 uses dynamic opengl loading
890 2004-12-01 Chris Taylor <c.taylor@student.curtin.edu.au>
892 * arch/ogl/gr.c: make write_bmp use PhysicsFS
894 * include/args.h, misc/args.c: new AppendArgs function. This
895 separates the copying of the arguments passed to main() from the
896 reading of the arguments file
898 * include/cfile.h: Use portable PHYSFSX_getRealPath function, Use
899 the flexible cfgets, Fix compiling issues in MPW.
901 * include/physfsx.h: PHYSFSX_readU8 isn't endian friendly when
902 reading into an int, so it's removed completely. PHYSFSX_getc was
903 removed, because it's only use in misc/strio.c was removed. Put
904 in PHYSFSX_getRealPath, which recognises platform-specific
905 separators and doesn't use snprintf (MPW doesn't have it). MPW
908 * main/inferno.c: Remove use of open_movie_file. Read the
909 arguments file from the base directory, if there is one. Set up
910 D2X's write directory, including replacing any tilde at the start
911 of the path (if there is one) with the string returned by
912 PHYSFS_getUserDir(). This applies to all platforms. On Unix the
913 default is still ~/.d2x. Check if the write directory has to be
914 created. Read the arguments file in this write directory if there
915 is one. If there's still no write directory, set it to the base
916 directory. Won't set it to the current directory if this fails,
917 because of the issue of which character to use for which platform.
919 * main/playsave.c: Use PHYSFS_readSLE32 instead of
920 PHYSFS_readULE32 due to compiling issues in MPW. Use
921 cfile_read_short instead of PHYSFS_readULE16 because of both
922 compiling and endian issues. cfile_read_byte instead of
923 PHYSFSX_readU8. Write a dummy structure instead of seeking when
924 NETWORK isn't defined
926 * D2X.make: Don't compile cfile.c on Mac OS 9.
928 * README: add PhysicsFS to the required 'tools' in README, and
929 instructions for building in MPW.
931 * include/cfile.h: Make cfopen into an inline, where a read buffer
932 is set up. This speeds up loading significantly.
934 2004-12-01 Bradley Bell <btb@icculus.org>
936 * include/physfsx.h, include/strio.h, main/cntrlcen.c,
937 main/inferno.c, main/newmenu.c, misc/args.c, misc/strio.c: more
940 * main/newmenu.c: fix player file deletion
942 * include/physfsx.h: fix statfs includes for OS X
944 * main/inferno.c, main/network.c: misc physfs conversions
946 * arch/linux/Makefile.am, arch/linux/findfile.c,
947 arch/win32/Makefile.am, arch/win32/findfile.c,
948 include/findfile.h, main/kludge.c, main/mission.c,
949 main/newmenu.c, main/piggy.c: get rid of findfile stuff
951 * main/gameseq.c, main/menu.c, main/newmenu.c: improved demo/plr
954 * main/state.c: improve savegame load/save
956 * main/movie.c: make -nomovies friendlier
958 * 2d/pcx.c, include/physfsx.h: use physfs for writing pcx files
960 * include/d_io.h, include/physfsx.h, main/inferno.c,
961 main/newdemo.c, main/scores.c, misc/Makefile.am, misc/d_io.c: get
964 * main/scores.c: use physfs for scores file
966 * main/playsave.c: improve player loading
968 * main/movie.c: improve movie loading
970 * main/mission.c: improve mission loading
972 * main/ai.c, main/ai.h, main/gameseq.c, main/newmenu.c,
973 main/state.c: use physfs for savegames
975 * README: minor update
977 * main/newdemo.c: use physfs for demos
979 * include/physfsx.h: added PHYSFSX_rename function
981 * main/gameseq.c, main/mission.c, main/movie.c: make movies use
982 physfs/rwops, add libmve callbacks
984 * include/physfsrwops.h, misc/Makefile.am, misc/physfsrwops.c:
985 added physfsrwops stuff
987 * include/cfile.h: added cfile_close wrapper
989 * main/mission.c, main/newmenu.c: use PHYSFS to load missions,
992 * include/ignorecase.h, misc/Makefile.am, misc/ignorecase.c: added
995 * main/config.c: use physfs to read config file
997 * include/physfsx.h: added gets and puts functions
999 * include/cfile.h: correct seek return value
1001 * main/config.c, main/playsave.c: use physfs to write
1004 * include/physfsx.h: added my physfs extensions
1006 * main/inferno.c: physfs initialization stuff
1008 * configure.ac: add check for physfs lib
1010 * include/cfile.h: made cfile into a wrapper for physfs
1012 * main/mission.c, main/movie.c, main/newdemo.c, main/newmenu.c:
1013 disabled althogdir stuff (shouldn't be needed w/physfs)
1015 * Makefile.am, cfile/.cvsignore, cfile/Makefile.am, cfile/cfile.c,
1016 configure.ac: drop cfile stuff
1018 2004-11-30 Chris Taylor <c.taylor@student.curtin.edu.au>
1020 * D2X.make: Don't use D2XFolder, because the userdir can now be
1021 specified in Mac OS 9. Putting it in the source code folder is
1022 more convenient. Turn debugging on. Don't compile old files,
1023 compile new ones. Add the PhysicsFS library.
1025 * iff/iff.c: Get rid of MIN redefinition.
1027 * main/bm.c, main/piggy.c: Assign result of cfilelength to an int,
1028 MPW doesn't like switches of long longs
1030 2004-11-30 Bradley Bell <btb@icculus.org>
1032 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
1033 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
1034 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
1035 arch/win32/.cvsignore, debian/.cvsignore, iff/.cvsignore,
1036 libmve/.cvsignore, main/.cvsignore, main/editor/.cvsignore,
1037 maths/.cvsignore, mem/.cvsignore, misc/.cvsignore,
1038 texmap/.cvsignore, utilities/.cvsignore: added stuff to .cvsignore
1040 2004-11-28 Bradley Bell <btb@icculus.org>
1042 * arch/sdl/digi.c: kludge to keep from hanging on MinGW
1044 * arch/sdl/digi.c: use d2src system for persistent sounds
1046 * arch/sdl/digi.c, main/digi.h: original prototype in d2src is
1049 * arch/sdl/digi.c, arch/win32/midi.c, main/Makefile.am,
1050 main/digiobj.c, main/digi.h, main/kludge.c, main/old/digiobj.c:
1051 ripped object stuff out of digi.c, now using digiobj.c. get rid of
1052 a bunch of kludges, sound should be more true to original game now
1054 * acinclude.m4, cygconf: put sdl.m4 in acinclude.m4, to make
1057 2004-11-27 Bradley Bell <btb@icculus.org>
1059 * main/text.c, main/text.h, main/titles.c: added function to
1060 properly decode multi-line strings
1062 * Makefile.am, arch/sdl/digi.c, arch/win32/Makefile.am,
1063 arch/win32/hmpfile.c, arch/win32/midi.c, main/kludge.c: enabled
1066 * main/bm.c, main/polyobj.c: better fix for model data freeing bug
1068 * main/inferno.c: enable logo screens for shareware/oem
1070 2004-11-26 Bradley Bell <btb@icculus.org>
1072 * main/mission.c, main/titles.c: fix d1 briefing glitches
1074 * main/game.c: free up cpu by not calling timer_delay so many
1075 times (fixes Bug 2034)
1077 * main/gameseq.c: enable briefing screens for mac shareware
1079 * 2d/bitblt.c: disable Assert so the credits work in opengl (gl
1080 doesn't care if it draws offscreen, I guess)
1082 * main/credits.c: reduce flickering in credits w/opengl
1084 2004-11-25 Bradley Bell <btb@icculus.org>
1086 * 2d/font.c: get rid of clipping in ogl_internal_string, causes
1087 garbage on windows for some reason.
1089 * 2d/font.c: fixed opengl menu font bug, caused by doing
1090 arithmetic on signed chars.
1092 2004-11-23 Bradley Bell <btb@icculus.org>
1094 * debian/control: depend on libsdl1.2-dev instead of libsdl-dev
1096 2004-11-22 Bradley Bell <btb@icculus.org>
1098 * configure.ac, arch/include/joy.h, arch/linux/joydefs.c,
1099 arch/linux/joystick.c, arch/linux/include/joystick.h,
1100 arch/sdl/joy.c, main/kconfig.c: Fix sdl joystick axis problem, all
1101 arch use global variable joy_num_axes
1103 2004-11-19 Chris Taylor <c.taylor@student.curtin.edu.au>
1105 * main/gamemine.c, main/piggy.c: compile again on older C compilers
1107 * main/polyobj.c: don't corrupt model_data, so it can be freed properly
1109 * main/gameseq.c, main/mission.c, main/mission.h: for enhanced (like
1110 Vertigo) missions, load add-on ham file at every load, not only the 1st
1112 * main/bm.ch: fix bug where loading a hxm would affect other levels too
1114 * main/fireball.c: don't Int3() every time explosions don't look best
1116 2004-11-16 Chris Taylor <c.taylor@student.curtin.edu.au>
1118 * arch/carbon/findfile.c: fix Mac OS 9 bug with missions > 12 chars
1120 2004-11-14 Chris Taylor <c.taylor@student.curtin.edu.au>
1122 * arch/ogl/ogl.c: make Mac OS 9 Voodoo display textures
1124 * arch/ogl/ogl.c: make Mac OS X OpenGL verify textures
1126 2004-10-30 Martin Schaffner <maschaffner@gmx.ch>
1128 * main/gamemine.c, main/piggy.c: read descent 1 textures also from
1129 shareware version of descent.hog. This is not yet bug-free
1131 2004-10-30 Chris Taylor <c.taylor@student.curtin.edu.au>
1133 * main/network.c: fix crash introduced with previous change
1135 2004-10-24 Chris Taylor <c.taylor@student.curtin.edu.au>
1137 * main/gameseq.c, main/gameseq.h, main/mission.c, main/mission.h,
1138 main/titles.c, main/titles.h: move all mission stuff to mission.{c,h},
1139 make mission structre memory allocated
1141 2004-10-23 Martin Schaffner <maschaffner@gmx.ch>
1143 * main/Makefile.am, main/inferno.c, main/credits.c, main/endlevel.c,
1144 main/bmread.c, main/titles.c, main/compbit.h, main/text.c,main/text.h,
1145 VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp, VisualCE/d2x/d2x.vcp:
1146 delete file compbit.h, move functionality to text.c, modify all
1147 previous users of compbit.h to use existing function in text.h
1149 * main/inferno.c: remove warning created by the fix for the cfgets
1152 * main/bmread.c: add comment
1154 2004-10-23 Chris Taylor <c.taylor@student.curtin.edu.au>
1156 * cfile/cfile.c: declare variable on top of block
1158 * main/menu.c, main/mission.c, main/mission.h, main/multi.c,
1159 main/multi.h, main/network.c: move mission list handling functionality
1160 to mission.c, remove unnecessary load_mission calls in menu.c
1162 * main/game.c: remove unnecessary build_mission_list call
1164 * main/mission.c, main/mission.h: correct comments about anarchy-only
1166 * main/mission.h, main/network.c, main/playsave.c, main/state.c:
1167 remove explicit uses of mission list
1169 2004-10-21 Martin Schaffner <maschaffner@gmx.ch>
1171 * libmve/mveplay.c: make it compile on Cygwin
1173 2004-10-14 Chris Taylor <c.taylor@student.curtin.edu.au>
1175 * main/config.c: fix bug uncovered by having fgets cut off ending \n
1177 * main/text.c: fix crash on Mac OS X, probably fix bug 738
1179 * include/mono.h: add mprintf support for carbon (Mac OS 9)
1181 2004-10-09 Martin Schaffner <maschaffner@gmx.ch>
1183 * main/automap.c, main/cntrlcen.c, main/collide.c, main/endlevel.c,
1184 main/gamerend.c, main/gameseq.c, main/mission.h, main/titles.c:
1185 use new macros PLAYING_BUILTIN_MISSION and EMULATING_D1 for accessing
1186 information about the current mission, for easier code refactorisation.
1188 * cfile/cfile.c: correct warnings caused by change of 2004-09-30
1190 * main/gamemine.c, main/piggy.c: fix bug 1675:
1191 use better d2 textures if d1 hog is present but not loadable
1193 2004-09-30 Martin Schaffner <maschaffner@gmx.ch>
1195 * cfile/cfile.c: simplify, reduce number of global vars
1197 2004-09-05 Chris Taylor <c.taylor@student.curtin.edu.au>
1199 * main/gameseg.c: fix bugfix of 2004-05-15
1201 2004-08-29 Chris Taylor <c.taylor@student.curtin.edu.au>
1203 * cfile/cfile.c: change macify_dospath to macify_posix_path for carbon
1205 * cfile/cfile.c, main/config.c, main/credits.c, main/endlevel.c,
1206 main/gamesave.c, main/inferno.c, main/mission.c, main/songs.c:
1207 cfgets now always copies the terminating character to the dest buffer.
1208 This fixes a bug that occured when reading cmd line args from d2x.ini
1210 2004-08-29 Martin Schaffner <maschaffner@gmx.ch>
1212 * ChangeLog-old, main/editor/med.c, main/editor/segment.c:
1213 move more old change logs into ChangeLog-old
1215 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1216 and Martin Schaffner <maschaffner@gmx.ch>
1218 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/clip.h, 2d/ibitblt.c
1219 2d/linear.asm, 2d/palette.c, 2d/pcx.c, 2d/rle.c, 2d/scale.c
1220 2d/scalea.asm, 3d/clipper.h, 3d/globvars.c, 3d/globvars.h
1221 3d/instance.c, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c
1222 3d/setup.c, ChangeLog, arch/dos/bak/ipx.c, arch/dos/ipx.c
1223 arch/dos/ipx.h, arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c
1224 arch/dos/mono.c, arch/dos/mono.h, arch/dos/mouse.c
1225 arch/include/joy.h, arch/win32/include/key.h
1226 arch/win32/include/mouse.h, arch/win32/mouse.c, cfile/cfile.c
1227 iff/iff.c, include/3d.h, include/args.h, include/byteswap.h
1228 include/cfile.h, include/error.h, include/gr.h, include/grdef.h
1229 include/ibitblt.h, include/iff.h, include/ipx.h, include/palette.h
1230 include/pcx.h, include/pstypes.h, include/rle.h, include/texmap.h
1231 include/timer.h, include/u_dpmi.h, include/vecmat.h, main/ai.c
1232 main/ai.h, main/ai2.c, main/aipath.c, main/aistruct.h, main/automap.c
1233 main/automap.h, main/bm.c, main/bm.h, main/bmread.c, main/cntrlcen.c
1234 main/cntrlcen.h, main/collide.c, main/collide.h, main/compbit.h
1235 main/config.c, main/config.h, main/controls.c, main/controls.h
1236 main/credits.c, main/credits.h, main/desc_id.h, main/digi.h
1237 main/dumpmine.c, main/editor/medwall.h, main/editor/seguvs.h
1238 main/effects.c, main/effects.h, main/endlevel.c, main/endlevel.h
1239 main/escort.c, main/fireball.c, main/fireball.h, main/fuelcen.c
1240 main/fuelcen.h, main/fvi.c, main/fvi.h, main/game.c, main/game.h
1241 main/gamefont.c, main/gamefont.h, main/gamemine.c, main/gamemine.h
1242 main/gamesave.c, main/gamesave.h, main/gameseg.c, main/gameseg.h
1243 main/gameseq.c, main/gameseq.h, main/gauges.c, main/gauges.h
1244 main/hostage.c, main/hostage.h, main/hud.c, main/inferno.c
1245 main/joydefs.c, main/joydefs.h, main/kconfig.c, main/kconfig.h
1246 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/laser.h
1247 main/lighting.c, main/lighting.h, main/menu.h, main/mglobal.c
1248 main/mission.c, main/mission.h, main/modem.h, main/morph.c
1249 main/morph.h, main/multi.h, main/multibot.h, main/netmisc.c
1250 main/netmisc.h, main/network.h, main/newdemo.c, main/newdemo.h
1251 main/newmenu.c, main/newmenu.h, main/object.c, main/object.h
1252 main/paging.c, main/paging.h, main/physics.c, main/physics.h
1253 main/piggy.c, main/piggy.h, main/player.h, main/playsave.c
1254 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c
1255 main/powerup.h, main/render.c, main/render.h, main/robot.c
1256 main/robot.h, main/scores.c, main/scores.h, main/screens.h
1257 main/segment.h, main/segpoint.h, main/slew.c, main/slew.h
1258 main/songs.c, main/songs.h, main/sounds.h, main/state.c
1259 main/state.h, main/switch.c, main/switch.h, main/terrain.c
1260 main/terrain.h, main/texmerge.c, main/texmerge.h, main/text.c
1261 main/text.h, main/textures.h, main/titles.c, main/titles.h
1262 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h, main/weapon.c
1263 main/weapon.h, maths/fixc.c, maths/tables.c, maths/vecmat.c
1264 maths/vecmata.asm, misc/args.c, misc/error.c, texmap/ntmap.c
1265 texmap/scanline.c, texmap/scanline.h, texmap/texmapl.h
1266 texmap/tmap_flt.asm, texmap/tmap_inc.asm, texmap/tmap_lin.asm
1267 texmap/tmap_ll.asm, texmap/tmap_per.asm, texmap/tmapfade.asm
1269 move old per-file change logs into new file ChangeLog-old
1271 2004-08-28 H. Jones <kasxavulpo-dev@yahoo.com>
1273 * arch/ogl/ogl.c: enable -gl_mipmap switch
1275 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1277 * arch/carbon/descent.r: swap min and max size to correct places
1279 * arch/carbon/findfile.c: implement findfile for Mac OS Carbon
1281 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1283 * main/gamesave.c: fix a bug introduced with the change of 2004-06-26
1285 * cfile/cfile.c: add mkdir for carbon, and support files ending in 0x0d
1287 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1289 * include/strio.h, include/strutil.h, misc/args.c, misc/strio.c,
1290 misc/strutil.c: d2x can now handle any line ending when reading d2x.ini
1292 * arch/ogl/gr.c, cfile/cfile.c, main/movie.c: make d2x compile (but not
1293 link) on MPW on Mac OS 9 (carbon)
1295 * include/mono.h: disable mprintf on carbon to avoid significant bloat
1297 * include/error.h: on Mac OS 9 and X, define Int3 to be a Debugger
1299 2004-08-04 Chris Taylor <c.taylor@student.curtin.edu.au>
1301 * include/ogl_init.h: Include glu.h on OS X, it is sometimes necessary
1303 2004-08-02 Martin Schaffner <maschaffner@gmx.ch>
1305 * include/pstypes.h: Now, I correctly applied Chris Taylor's patch
1307 2004-08-01 Chris Taylor <c.taylor@student.curtin.edu.au>
1309 * 2d/font.c, arch/ogl/gr.c, arch/ogl/ogl.c, mem/mem.c,
1310 include/d_io.h, include/pstypes.h, include/u_dpmi.h,
1311 libmve/mvelib.c, libmve/mveplay.c, main/cntrlcen.c, main/gameseq.c,
1312 main/movie.c, main/newmenu.c, main/playsave.c, main/songs.c,
1313 main/state.c, main/text.c: add "#ifdef macintosh" for carbon target
1315 * D2X.make, arch/include/gui.h, arch/carbon/gui.c, arch/carbon/conf.h,
1316 arch/carbon/findfile.c, arch/carbon/SDL_main.c, arch/carbon/descent.r:
1317 new files for supporting compilation with MPW for carbon (Mac OS 9)
1319 * include/strutil.h, misc/strutil.c: add str(n)icmp for carbon
1321 * main/playsave.c: do not seek while writing, carbon does not like it
1323 * arch/ogl/gr.c: use portable CFILE instead of POSIX file in write_bmp
1325 * cfile/cfile.c: use portable ffilelength in cfile_size
1327 * 2d/bitblt.c, 2d/font.c, 2d/rle.c, arch/ogl/gr.c, iff/iff.c,
1328 main/inferno.c, main/kconfig.c, main/multi.c, main/multibot.c,
1329 main/netmisc.c, main/newdemo.c, mem/mem.c: avoid assigments between
1330 unsigned and signed char, MPW does not like these
1332 2004-06-26 Chris Taylor <c.taylor@student.curtin.edu.au>
1334 * main/gamemine.c, main/gamemine.h, main/gamesave.c: remove some
1337 2004-06-01 Bradley Bell <btb@icculus.org>
1339 * libmve/mve_main.c: cast malloc function pointer
1341 * MVEPlayer-Info.plist, d2x.xcode/project.pbxproj: added MVEPlayer
1342 target to XCode project
1344 2004-05-31 Bradley Bell <btb@icculus.org>
1346 * include/pstypes.h: fix accidental solaris breakage
1348 * main/object.c: fix crash caused by death-cam code
1350 * d2x-Info.plist, d2xgl-Info.plist, d2x.xcode/project.pbxproj:
1351 XCode project simplifications, network enabled
1353 * 2d/pixel.c, arch/ogl/ogl.c, include/pstypes.h,
1354 include/strutil.h, libmve/mveplay.c: XCode compilability fixes
1356 * Info.plist.in, Makefile.am, configure.ac: remove old OSX bundle
1359 * English.lproj/InfoPlist.strings, d2x-Info.plist,
1360 d2xgl-Info.plist, arch/cocoa/SDLMain.h, arch/cocoa/SDLMain.m,
1361 d2x.xcode/project.pbxproj: added XCode project files
1363 2004-05-22 Bradley Bell <btb@icculus.org>
1365 * configure.ac, arch/ogl/ogl.c, misc/Makefile.am: make libpng
1368 * rpm/d2x.spec.in: Changed descriptions
1370 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1372 * arch/ogl/gr.c: fix compile when GL_NV_register_combiners isn't
1375 * arch/win32/digi.c: fix strict-aliasing errors (d1x r1.13)
1377 * arch/win32/digi.c, arch/win32/key.c: Fix mismatched arg types in
1378 the win32 code (d1x r1.8, key_arch.c r1.2)
1380 * arch/ogl/sdlgl.c, arch/ogl/wgl.c, main/inferno.c: made opengl
1381 use 32bpp screen mode by default, add option to use 16bpp (d1x
1384 * arch/ogl/ogl.c: allow for texture dimensions of 1, and fix ogl
1385 replacement texture paletted->rgb conversion alpha problem (d1x
1388 * arch/ogl/ogl.c, include/pngfile.h, main/piggy.c, main/piggy.h,
1389 misc/Makefile.am, misc/pngfile.c: add opengl replacement texture
1390 support (requires libpng and zlib) (d1x r1.42, r1.1, r1.10, r1.4,
1393 * arch/ogl/gr.c, include/loadgl.h: fix win32
1394 GL_NV_register_combiners build stuff (d1x r1.39, r1.7)
1396 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1397 include/ogl_init.h, main/render.c: opengl hardware
1398 super-transparency support using GL_NV_register_combiners (d1x
1399 r1.38, r1.41, r1.6, r1.26, r1.7)
1401 2004-05-22 Bradley Bell <btb@icculus.org>
1403 * arch/ogl/internal.h, include/gr.h, include/ogl_init.h: function
1406 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1408 * 2d/font.c, arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/ogl.c,
1409 include/ogl_init.h: use GL_RGB for non-transparent textures, and
1410 fix fonts not having transparent flag set (wouldn't get paletted)
1411 (d1x r1.15, r1.37, r1.40, r1.25)
1413 * arch/ogl/ogl.c: don't try to use paletted textures with
1414 mipmapping since gluBuild2DMipmaps can't handle it (d1x r1.39)
1416 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1417 include/ogl_init.h: add ogl paletted texture support (d1x r1.36,
1420 * 2d/font.c: memset ogl font bitmap data since the copy function
1421 leaves some (unused) parts uninitialized, which aggravates
1422 valgrind (d1x r1.14)
1424 * arch/win32/joyhh.c: fix phantom hat when used with a joystick
1425 without one, since the code ignored the JOYCAPS_HASPOV flag (d1x
1428 * arch/ogl/gr.c: fix possibility of saving incomplete .tga
1429 screenshots if the entire thing wasn't written in one call to
1432 * arch/win32/digi.c: fix persistent sounds (fans, etc) volume/pan
1433 info not being updated on win32 (d1x r1.11)
1435 * arch/win32/digi.c: remove some redundancy by not needing to do
1436 SoundSlots[i].playing = 0; in addition to DS_release_slot. Also
1437 clean up some indenting of DS_release_slot calls. And make
1438 DS_release_slot return 1 when a sound is already not playing, in
1439 addition to when a sound was killed. (d1x r1.10)
1441 * arch/linux/joystick.c: fix crash/hang when using -nojoystick in
1442 linux version (d1x r1.5)
1444 * main/kconfig.c: make next axis config key skip currently
1445 allocated axes (d1x r1.11)
1447 2004-05-22 David Cleaver <wraithx@morpheus.net>
1449 * main/kconfig.c: joy configuration next axis key from WraithX
1452 2004-05-22 Bradley Bell <btb@icculus.org>
1454 * main/game.c, main/inferno.c: typo
1456 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1458 * main/game.c, main/game.h, main/inferno.c: make rear view
1459 leave_time variable with -rearviewleavetime argument (d1x r1.25,
1462 2004-05-22 Martin Schaffner <maschaffner@gmx.ch>
1464 * main/inferno.c: change -udp documentation to d2x behaviour
1466 2004-05-21 Bradley Bell <btb@icculus.org>
1468 * include/gr.h: added missing define for menu fullscreen toggle
1470 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1472 * arch/dos/joyc.c, arch/linux/joystick.c: use JOY_NUM_AXES instead
1473 of 4 in joy_(get|set)_cal_vals (d1x r1.3, r1.4)
1475 2004-05-21 Steven Mueller <diffusor@ugcs.caltech.edu>
1477 * arch/include/joy.h, arch/linux/joydefs.c, arch/linux/joystick.c,
1478 arch/linux/include/joystick.h: patch from Steven Mueller for using
1479 more than 4 joystick devices in linux (d1x r1.3, r1.3, r1.3)
1481 2004-05-21 Victor Rachels <sekmu@tisiphone.dhs.org>
1483 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/object.c,
1484 main/physics.c, main/render.c, main/wall.c: file-line for segfault
1485 info (d1x r1.3, r1.5, r1.3, r1.4, r1.3, r1.5, r1.2)
1487 * arch/win32/digi.c: digisound fixes (d1x r1.7)
1489 2004-05-21 Bradley Bell <btb@icculus.org>
1491 * main/inferno.c: added -udp documentation from d1x
1493 2004-05-20 Bradley Bell <btb@icculus.org>
1495 * VisualC/d2xgl/d2xgl.dsp: don't need texmappers for OpenGL
1497 2004-05-20 David Cleaver <wraithx@morpheus.net>
1499 * main/controls.c, main/gamecntl.c, main/kconfig.c,
1500 main/kconfig.h, main/object.c: death-cam from WraithX (d1x r1.3,
1501 game.c r1.21, r1.6, r1.4, r1.3)
1503 2004-05-20 Bradley Bell <btb@icculus.org>
1505 * main/inferno.c: document -ihaveabrokenmouse
1507 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1509 * arch/dos/vesa.c: dos gcc 2.95 asm fixes (d1x r1.2)
1511 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1513 * arch/dos/init.c, arch/dos/mouse.c: added new arg and printfs for
1514 mouse driver problems (d1x r1.2, r1.2)
1516 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1518 * main/newmenu.c: increased MESSAGEBOX_TEXT_SIZE to fix netgame
1519 join list score crash (d1x r1.8)
1521 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1523 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/physics.c:
1524 added debug info for illegal side type (d1x r1.2, r1.4, r1.2,
1527 2004-05-20 Bradley Bell <btb@icculus.org>
1529 * arch/ogl/gr.c, main/menu.c: fix a couple of defines
1531 * main/inferno.c: integrated some niceautomap stuff from d1x
1533 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1535 * arch/win32/joyhh.c: fixed the config bug where it'd always put
1536 in some weird axis (d1x r1.3)
1538 * arch/win32/init.c: set win32 icon to icon from resource file
1541 * arch/win32/key.c: win32: fixed space key not working in messages
1544 2004-05-20 Bradley Bell <btb@icculus.org>
1546 * texmap/Makefile.am, texmap/scanline.c: don't need texmappers for
1549 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1551 * main/inferno.c: document -gl_refresh (d1x r1.20)
1553 * arch/win32/joyhh.c, arch/win32/mouse.c: w32: check
1554 -no(mouse|joystick) within respective _init() funcs (d1x r1.2,
1557 * arch/win32/win32.c: fixed win32 gr_*_mode funcs that I forgot to
1558 change the arg type for (d1x r1.5)
1560 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1562 * arch/win32/digi.c: altsounds (d1x r1.6)
1564 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1566 * arch/win32/digi.c: fixed a major memory leak and removed a bit
1567 of redundancy (d1x r1.5)
1569 * arch/win32/digi.c: call digi_reset_digi_sounds in digi_close to
1570 fix crashing (d1x r1.4)
1572 * arch/win32/digi.c: win32's digi_start_sound was not calling
1573 DS_release_slot after setting .playing=0, resulting in a
1574 memleak. Thanks to Stefan Ring for catching this (d1x r1.9)
1576 * arch/win32/joyhh.c: remove joySetCapture in win32 joystick code,
1577 apparently it was somehow causing some joysticks (Sidewinder
1578 Precision 2) to only turn when the stick was moving, but not when
1579 at turned but held stationary. And it was completely unused
1580 anyway. Thanks to Stefan Ring for (somehow) finding this (d1x
1583 * main/game.c: add alt+enter to toggle fullscreen (in addition to
1584 previous key combos (d1x r1.29)
1586 * arch/ogl/wgl.c: minor cleanup, use same for loop for filling r,
1587 g, and b values (d1x r1.15)
1589 * arch/ogl/gr.c: fix funky ogl gammaramp palette when getting hit
1590 sometimes (didn't handle negative palette steps) (d1x r1.34)
1592 * arch/ogl/ogl.c: add caching of weapon inner models, screen
1593 shatter effects, robot explosions and weapons, and some more
1594 always present stuff. Also clean up ogl_cache_weapon_textures
1595 calling. (d1x r1.37)
1597 2004-05-20 Bradley Bell <btb@icculus.org>
1599 * main/kludge.c, main/game.c: move gr_renderstats and
1600 gr_badtexture back to game.c
1602 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1604 * arch/ogl/ogl.c, include/gr.h, main/inferno.c: add -renderstats
1605 command-line arg to activate RENDERSTATS (d1x r1.36, r1.15, r1.33)
1607 * arch/ogl/ogl.c: fix last commit (d1x r1.35)
1609 * arch/ogl/ogl.c: add RENDERSTATS counter for number of textures
1610 loaded after texture caching stage (d1x r1.34)
1612 * arch/ogl/ogl.c: use GL_INDEX_BITS to get bpp for color buffer
1613 for renderstats (d1x r1.33)
1615 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1617 * arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h,
1618 main/inferno.c: add anisotropic texture filtering suport (d1x
1619 r1.33, r1.32, r1.23, r1.32)
1621 * arch/ogl/ogl.c: make RENDERSTATS show size of color/depth buffer
1624 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.c,
1625 include/ogl_init.h: utilize hardware multitexturing support if
1626 possible (requires GL_NV_texture_env_combine4 extension) (d1x
1627 r1.32, r1.30, r1.4, 1.22)
1629 * arch/ogl/glx.c: add ogl_setbrightness_internal stub for glx (d1x
1632 * arch/ogl/wgl.c: implement SetGammaRamp on WGL (d1x r1.14)
1634 * arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/sdlgl.c,
1635 arch/ogl/wgl.c, include/ogl_init.h: implement brightness/palette
1636 effects in OGL using SetGammaRamp, much faster than the hack that
1637 was being used. currently SDL only (though not too hard to add to
1638 WGL, not as easy as sdl) (d1x r1.31, r1.3, r1.13, r1.21)
1640 * main/menu.c: allow arbitrary (custom) resolution entry in
1641 change_res menu (d1x r1.14)
1643 2004-05-19 Bradley Bell <btb@icculus.org>
1645 * main/game.c, main/game.h, main/inferno.c, main/menu.c: inserted
1646 d1x-style res change menu (mostly works)
1648 * misc/args.c: use strnicmp instead of strncasecmp
1650 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1652 * arch/ogl/gr.c, main/inferno.c: add -gl_trilinear OGL
1653 command-line option (d1x r1.27)
1655 * main/inferno.c: restore inferno.c initialization of
1656 screen_compatible and use_double_buffer to 'normal' values, broken
1657 long long ago in one of the high res menu patches (d1x r1.30)
1659 * include/args.h, main/inferno.c, misc/args.c: allow arbitrary
1660 resolutions to be specified on command line (d1x r1.2, r1.29,
1661 r1.4) -- doesn't work yet
1663 * arch/linux/hmiplay.c: needs to include args.h now (d1x r1.9)
1665 * arch/linux/hmiplay.c: implement -nomusic for linux hmiplay (d1x
1668 * arch/linux/hmiplay.c: correct linux hmiplay handling of midi 0
1669 volume song stop/starting (d1x r1.7)
1671 2004-05-18 Matthew Mueller <donut@dakotacom.net>
1673 * arch/linux/hmiplay.c: remove needless sleep on linux hmiplay
1676 * arch/ogl/gr.c: fix off by .5 errors in ogl_upixelc and
1677 ogl_ulinec (d1x r1.29)
1679 * arch/ogl/ogl.c: fix ogl gr_ucircle (d1x r1.29)
1681 * arch/ogl/gr.c: fix off-by-one error in ogl_urect, right and
1682 bottom are inclusive not exclusive (d1x r1.28)
1684 * arch/ogl/ogl.c, include/ogl_init.h, main/polyobj.c: fix briefing
1685 spinning robot display in OGL (d1x r1.28, r1.20, r1.2)
1687 * arch/sdl/digi.c: fix typo
1689 * arch/win32/init.c, arch/win32/win32.c: move win32 window
1690 creation code from arch_init_start into arch_init to fix weirdness
1691 with --help (d1x r1.5, r1.6)
1693 * arch/linux/hmiplay.c: apply patch from bluecow to fix hmiplay
1694 sync issues and lack of midi reset (d1x r1.5)
1696 * arch/sdl/digi.c: fix crash on exit if sounds are still playing
1699 * arch/ogl/wgl.c, arch/win32/mouse.c, misc/d_io.c: Fix mismatched
1700 arg types in the win32 code (d1x r1.12, r1.7, r1.2)
1702 * arch/linux/hmiplay.c: fix problems with msgbuf struct not being
1705 * arch/linux/hmiplay.c: updated SDL include path (d1x r1.3)
1707 2004-05-18 Bradley Bell <btb@icculus.org>
1709 * include/vecmat.h: comments/formatting
1711 2004-05-18 Martin Schaffner <maschaffner@gmx.ch>
1713 * include/d.bat, include/lst.bat, include/m.bat, include/test.c,
1714 include/test.lnk: remove unnecessary files
1716 * configure.ac: add -no-cpp-precomp when compiling on Mac OS X.
1717 This enables compilation with gcc 3.1
1719 2004-05-17 Dietfrid Mali <dietfrid.mali@q-dial.de>
1721 * main/switch.c: took care of switches triggering single-sided
1722 walls (don't try to access the nonexistent adjacent wall via NULL
1723 pointers or negative array indices)
1725 2004-05-16 Dietfrid Mali <dietfrid.mali@q-dial.de>
1727 * main/wall.c: fix invalid memory access for d1 levels which
1728 don't have a corresponding wall behind.
1730 2004-05-16 Martin Schaffner <maschaffner@gmx.ch>
1732 * include/ogl_init.h, arch/ogl/glx.c, arch/ogl/gr.c,
1733 arch/ogl/internal.h, arch/ogl/ogl.c, arch/ogl/sdlgl.c,
1734 arch/ogl/wgl.c: move most ogl-internal stuff from the ogl
1735 interface header to new header file internal.h
1737 2004-05-15 Dietfrid Mali <dietfrid.mali@q-dial.de>
1739 * arch/sdl/joy.c: joystick_read_raw_axis() will return a proper
1740 bitmask for each joystick axis that has sent input data,
1741 and will not crash Windows anymore during joystick setup because
1742 of for() loop over axis being executed once too often.
1744 * main/gameseq.c, include/gr.h, 2d/font.c: define new function
1745 gr_remap_mono_font() and call it after loading saved level.
1747 * main/laser.c: limit homing missile turn rate
1749 * main/fuelcen.c, main/fuelcen.h, main/object.c: implement repair
1750 centers (work like fuel centers but provide shield)
1752 * main/gameseg.c: fix endless loop in some levels with a
1753 certain (complicated) structure
1755 2004-05-13 Bradley Bell <btb@icculus.org>
1757 * VisualC/d2/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
1758 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
1759 updated project files for SDL 1.2.7
1761 * Makefile.am: add VisualC, VisualCE dirs to tarball
1763 2004-05-13 Martin Schaffner <maschaffner@gmx.ch>
1765 * arch/sdl/digi.c: formatting
1767 2004-05-12 Bradley Bell <btb@icculus.org>
1769 * unused/vga/new/palette.c, unused/vga/new/vga.c: removed unused,
1772 * 2d/palette.c, include/palette.h: added function to create blend
1775 * maths/rand.c, maths/tables.c, maths/vecmat.c: formatting
1777 2004-05-11 Bradley Bell <btb@icculus.org>
1779 * arch/ogl/ogl.c: fix alpha calculation in g3_draw_poly, again
1781 2004-05-10 Bradley Bell <btb@icculus.org>
1783 * arch/ogl/ogl.c, include/3d.h, main/render.c: hmm,
1784 g3_draw_transp_poly had the fade level backwards, decided to just
1785 fix g3_draw_poly so it behaves correctly, transparency or not,
1786 reverted changes to render_face
1788 2004-05-10 Dietfrid Mali <dietfrid.mali@q-dial.de>
1790 * arch/ogl/ogl.c, include/3d.h: added g3_draw_transp_poly() for
1791 rendering transparent (e.g. cloaked) walls
1793 * main/render.c: render_face now calls g3_draw_transp_poly() for
1794 cloaked walls in OpenGL
1796 2004-05-08 Martin Schaffner <maschaffner@gmx.ch>
1798 * arch/sdl/digi.c: fix bug on Mac OS X where all sound, including
1799 that from other apps, had "static" distortions.
1801 2004-04-22 Bradley Bell <btb@icculus.org>
1803 * main/multi.c, main/multibot.c: use new GET_INTEL_* macros
1805 * include/byteswap.h: rewrite GET_INTEL_* macros, fix bugs in
1806 aligned version of PUT_INTEL_* macros
1808 2004-04-15 Bradley Bell <btb@icculus.org>
1810 * main/inferno.c: comment out unused checksum variable
1812 2004-04-14 Bradley Bell <btb@icculus.org>
1814 * arch/sdl/rbaudio.c: fix redbook tracking problems (fixes #1028)
1816 2004-04-14 Terran Melconian <terran@consistent.org>
1818 * main/gameseg.c: use portable rand function (fixes #1118)
1820 2004-04-14 Sean Taylor <sscthunderbird@yahoo.com>
1822 * main/songs.c: uncomment calls to RBAStop (fixes #473)
1824 2004-01-08 Martin Schaffner <maschaffner@gmx.ch>
1826 * configure.ac, arch/linux/ipx_udp.c, maths/fixc.c:
1827 get rid of warnings (now compiles with -Werror on SunOS)
1829 * main/piggy.c: fix (really) wierd SunOS bug
1831 * 2d/bitmap.c, 2d/rle.c, include/gr.h: fix MEM_OVERWRITE
1832 caused by not allocating enough mem for rle bitmaps
1834 2004-01-06 Martin Schaffner <maschaffner@gmx.ch>
1836 * include/pstypes.h: sun OS typedef fixes
1838 2003-12-28 Martin Schaffner <maschaffner@gmx.ch>
1840 * main/piggy.c: fix bug 1067
1842 * main/piggy.c: fix bugfix for 1067
1844 * main/piggy.c: fix 2nd part of bug 1067 (make d2x compatible
1845 with descent.pig of mac registered)
1847 2003-12-18 Bradley Bell <btb@icculus.org>
1849 * main/kconfig.c: fixes for linux-native joystick
1851 * main/kconfig.c: bunch of fixes (esp. for non linux-native
1854 * arch/include/joy.h: comments/formatting
1856 2003-12-10 Alexander Y. Yeikovich <demon@mci.net.ua>
1858 * compilerdefs.txt: added FreeBSD defs
1860 2003-12-08 Bradley Bell <btb@icculus.org>
1862 * include/dtypes.h, include/dtypes.inc: remove unused, redundant
1865 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua>
1867 * arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
1868 arch/linux/ipx_udp.c: fix FreeBSD compile errors
1870 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua> and Bradley Bell <btb@icculus.org>
1872 * 2d/ibitblt.c, include/maths.h, include/ogl_init.h,
1873 include/pstypes.h, main/game.c, main/game.h, unused/bios/ipx.c:
1874 get rid of silly ulongs
1876 * configure.ac, 2d/bitblt.c, 2d/linear.asm, maths/fix.asm,
1877 maths/vecmata.asm, texmap/tmap_inc.asm, texmap/tmap_per.asm,
1878 texmap/tmappent.S, texmap/tmapppro.S: enable nasm on FreeBSD,
1879 change relevant __linux__ macros to __ELF__
1881 2003-11-27 Bradley Bell <btb@icculus.org>
1883 * include/ogl_init.h: added proto for ogl_check_mode
1885 * arch/sdl/digi.c, arch/sdl/gr.c, arch/sdl/mouse.c,
1886 arch/win32/findfile.c, main/inferno.c, main/titles.c: Pocket PC
1889 2003-11-26 Bradley Bell <btb@icculus.org>
1891 * libmve/decoder16.c, libmve/mve_main.c, main/newmenu.c: fix gcc
1892 3.3 compiler warnings
1894 * arch/sdl/gr.c, main/kludge.c: landscape fixes, implemented
1897 * include/pstypes.h: OS X fixes
1899 * cfile/cfile.c, include/pstypes.h, main/inferno.c,
1900 main/newmenu.h: linux fixes
1902 * configure.ac cygconf VisualC/d2x.dsw VisualC/d2x/d2x.dsp
1903 VisualC/d2xgl/.cvsignore VisualC/d2xgl/d2xgl.dsp arch/ogl/gr.c
1904 arch/ogl/ogl.c include/d_io.h include/loadgl.h include/ogl_init.h
1905 include/pstypes.h include/u_mem.h main /state.c main/vers_id.h
1906 misc/d_io.c: added Visual C project for opengl, buncha macro fixes
1909 * arch/sdl/gr.c: fix sdl gr_update
1911 * 2d/font.c, VisualC/d2x/d2x.dsp, VisualCE/d2x/d2x.vcp,
1912 VisualCE/mveplayer/mveplayer.vcp, arch/win32/ipx_mcast4.c,
1913 arch/win32/ipx_udp.c, arch/win32/ipx_win.c, arch/sdl/gr.c,
1914 cfile/cfile.c, console/CON_console.c, include/d_io.h,
1915 include/error.h, include/pstypes.h, include/strutil.h,
1916 include/u_dpmi.h, libmve/mve_main.c, libmve/mveplay.c,
1917 main/cntrlcen.c, main/console.c, main/gameseq.c, main/inferno.c,
1918 main/movie.c, main/newdemo.c, main/newmenu.c, main/newmenu.h,
1919 main/playsave.c, main/songs.c, main/state.c, main/text.c,
1920 mem/mem.c, misc/args.c, misc/d_io.c, misc/strutil.c: Visual C,
1923 2003-11-25 Bradley Bell <btb@icculus.org>
1925 * VisualC/d2x, VisualC/d2x/.cvsignore, VisualC/d2x/d2x.dsp,
1926 VisualC/d2x.dsw, VisualC/libmve/libmve.dsp,
1927 libmve/VisualC/mveplayer.dsp: updated project files
1929 * libmve/mve_main.c, libmve/mvelib.c, libmve/mveplay.c: mveplayer
1930 working w/Visual C++
1932 * VisualC, VisualC/.cvsignore, VisualC/d2x.dsw, VisualC/libmve,
1933 VisualC/libmve/.cvsignore, VisualC/libmve/libmve.dsp,
1934 VisualC/mveplayer, VisualC/mveplayer/.cvsignore,
1935 VisualC/mveplayer/mveplayer.dsp: added project files for Visual
1938 * VisualCE/.cvsignore, VisualCE/d2x/.cvsignore,
1939 VisualCE/libmve/.cvsignore, VisualCE/mveplayer/.cvsignore: added
1942 2003-11-24 Bradley Bell <btb@icculus.org>
1944 * libmve/decoder8.c, libmve/mve_main.c, libmve/mvelib.c,
1945 libmve/mveplay.c: stuff to play mve's in WinCE
1947 * arch/win32/findfile.c: unused functions...
1951 * arch/sdl/mouse.c, main/konfig.c, main/newmenu.c, main/newmenu.h:
1952 enabled mouse control of menus
1954 * main/mission.h: oops, didn't mean to change this.
1956 2003-11-21 Bradley Bell <btb@icculus.org>
1958 * VisualCE/d2x/d2x.vcp: updated project file
1960 2003-11-20 Bradley Bell <btb@icculus.org>
1962 * VisualCE, VisualCE/d2x, VisualCE/d2x/d2x.vcp, VisualCE/d2x.vcw,
1963 VisualCE/libmve, VisualCE/libmve/libmve.vcp, VisualCE/mveplayer,
1964 VisualCE/mveplayer/mveplayer.vcp: added project files for eMbedded
1967 2003-11-17 Bradley Bell <btb@icculus.org>
1969 * configure.ac, arch/linux/Makefile.am, arch/linux/linuxnet.c,
1970 main/menu.c: added option to disable kalinix under unix
1972 * main/game.c, main/newmenu.c: always set menu mode for GL popups
1974 2003-11-14 Bradley Bell <btb@icculus.org>
1976 * main/automap.c: fix automap background image
1978 * main/automap.c, main/automap.h: delete cruft
1980 * main/automap.c: fix level number position
1982 * main/automap.c: simplify g3_draw_line hack
1984 * main/menu.c: stop pointless vid mode changes
1986 2003-11-07 Bradley Bell <btb@icculus.org>
1988 * NEWS, installation.txt: s'more documentation
1990 2003-11-07 Steffen Pohle <stpohle@gmx.net>
1992 * configure.ac: fix .exe extension problems
1994 2003-11-07 Bradley Bell <btb@icculus.org>
1996 * arch/ogl/ogl.c: disable texture format verification for OS X -
1999 2003-11-06 Bradley Bell <btb@icculus.org>
2001 * main/automap.c, main/gamecntl.c, main/movie.c, main/titles.c:
2002 use more traditional Alt+Enter for toggling fullscreen
2004 * 2d/ibitblt.c, main/mission.h: comments/formatting
2006 * arch/ogl/sdlgl.c: smash textures, for non-linux, for real
2008 2003-11-06 Bradley Bell <btb@icculus.org>
2010 * arch/ogl/gr.c, arch/ogl/sdlgl.c: smash textures on every
2011 resolution change, use kludge to avoid repetitive res changes
2013 2003-11-04 Bradley Bell <btb@icculus.org>
2015 * main/piggy.c, main/piggy.h: moved bitmap and sound header data
2016 structures and i/o routines back to piggy.c
2018 2003-11-04 Martin Schaffner <maschaffner@gmx.ch>
2020 * installation.txt: tell to install d1 .pig for better textures
2022 2003-11-04 Bradley Bell <btb@icculus.org>
2024 * main/mission.c, main/mission.h, main/piggy.h: added hogsize for
2025 oem d1 v1.0 and registered d2 v1.0, comments
2027 2003-11-03 Bradley Bell <btb@icculus.org>
2029 * main/bm.h, main/piggy.c, main/piggy.h: big pigsize is same for
2030 all d1 shareware - even though files are different!
2032 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
2035 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
2038 * main/bm.h, main/piggy.c, main/piggy.h: added pigsize for
2041 2003-10-31 Martin Schaffner <maschaffner@gmx.ch>
2043 * main/movie.c: when no movies are found, divide by six the
2044 number of warning lines sent to stdout
2046 2003-10-29 Martin Schaffner <maschaffner@gmx.ch>
2048 * include/byteswap.h: fix stupid copy/paste error
2050 2003-10-24 Bradley Bell <btb@icculus.org>
2052 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/grdef.h: use
2053 gr_linear_rep_movsd_2x instead of almost identical
2054 gr_linear_movsd_double. Better since we have assembly versions.
2056 2003-10-22 Martin Schaffner <maschaffner@gmx.ch>
2058 * main/gamemine.c, main/piggy.c: fix "psychedelic" walls
2061 2003-10-21 Martin Schaffner <maschaffner@gmx.ch>
2063 * main/gameseq.c, main/multi.c, main/multi.h: fix compilation
2064 error with --disable-network, move reset_network_objects()
2065 from gameseq.c to multi.c
2067 2003-10-14 Bradley Bell <btb@icculus.org>
2069 * AUTHORS, NEWS: stuff
2071 * arch/win32/ipx_mcast4.c: include newmenu header (for FAIL macro)
2073 2003-10-12 Bradley Bell <btb@icculus.org>
2075 * main/cntrlcen.c, main/endlevel.c, main/gamerend.c,
2076 main/gameseq.c, main/mission.c, main/mission.h, main/network.c:
2079 2003-10-12 Aaron Plattner <plattner@caltech.edu>
2081 * arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
2082 arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
2083 arch/linux/ipx_udp.c, arch/linux/linuxnet.c,
2084 arch/linux/include/ipx_drv.h, arch/linux/include/ipx_mcast4.h,
2085 arch/win32/Makefile.am, arch/win32/ipx_drv.h,
2086 arch/win32/ipx_mcast4.c, arch/win32/ipx_udp.c,
2087 arch/win32/ipx_win.c, arch/win32/winnet.c,
2088 arch/win32/include/ipx_mcast4.h, include/ipx.h, main/menu.c,
2089 main/multi.h, main/network.c: add IPv4 multicasting support
2091 2003-10-11 Bradley Bell <btb@icculus.org>
2093 * main/endlevel.c, main/piggy.c: fixed endlevel stuff
2095 * main/cntrlcen.c, main/endlevel.c, main/gamecntl.c,
2096 main/gamerend.c, main/gameseq.c, main/gauges.c, main/kmatrix.c,
2097 main/menu.c, main/mission.h, main/network.c, main/weapon.c,
2098 main/weapon.h: lots of shareware and oem fixes
2100 2003-10-10 Bradley Bell <btb@icculus.org>
2102 * arch/win32/winnet.c: fixed stupid win32 network bug
2104 2003-10-10 Bradley Bell <btb@icculus.org>
2106 * main/piggy.c: increased D1_MAX_TMAP_NUM
2108 2003-10-10 Martin Schaffner <maschaffner@gmx.ch>
2110 * main/bm.c, main/bm.h, main/piggy.c: fixes d1 still textures
2111 which are animated in d2, refactorizes d1 texture reading
2113 2003-10-10 Bradley Bell <btb@icculus.org>
2115 * arch/linux/linuxnet.c, main/automap.c, main/automap.h,
2116 main/bmread.c, main/bmread.h, main/cntrlcen.c, main/cntrlcen.h,
2117 main/collide.h, main/compbit.h, main/config.h, main/console.c,
2118 main/controls.h, main/credits.c, main/credits.h, main/crypt.c,
2119 main/desc_id.h, main/desw.h, main/dumpmine.c, main/effects.c,
2120 main/effects.h, main/endlevel.c, main/endlevel.h, main/escort.c,
2121 main/escort.h, main/fireball.h, main/fvi.c, main/fvi.h,
2122 main/game.c, main/game.h, main/gamecntl.c, main/gamefont.c,
2123 main/gamefont.h, main/gamemine.h, main/gamepal.c, main/gamepal.h,
2124 main/gamerend.c, main/gamesave.h, main/gameseq.c, main/gameseq.h,
2125 main/gamestat.h, main/gauges.h, main/hostage.c, main/hostage.h,
2126 main/hud.c, main/hudmsg.h, main/inferno.c, main/inferno.h,
2127 main/joydefs.c, main/joydefs.h, main/kconfig.h, main/kludge.c,
2128 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/lighting.h,
2129 main/menu.c, main/menu.h, main/mglobal.c, main/modem.h,
2130 main/morph.h, main/movie.c, main/movie.h, main/multibot.h,
2131 main/netmisc.h, main/network.h, main/newmenu.h, main/paging.h,
2132 main/physics.c, main/physics.h, main/piggy.h, main/player.c,
2133 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c,
2134 main/powerup.h, main/render.c, main/render.h, main/reorder.h,
2135 main/robot.c, main/scores.h, main/screens.h, main/segment.c,
2136 main/segpoint.h, main/slew.c, main/slew.h, main/songs.c,
2137 main/songs.h, main/sounds.h, main/state.h, main/terrain.c,
2138 main/terrain.h, main/texmerge.h, main/text.h, main/textures.h,
2139 main/titles.h, main/vclip.c, main/vclip.h, main/vers_id.h,
2140 main/wall.h: comments/formatting
2142 2003-10-09 Bradley Bell <btb@icculus.org>
2144 * main/text.c: fix text when using old datafiles
2146 * main/laser.h: comments/whitespace
2148 * main/laser.c, main/weapon.c: fixed smart missiles and smart
2149 mines w/shareware data
2151 * include/DT_drawtext.h: deleted unused file
2153 2003-10-08 Bradley Bell <btb@icculus.org>
2155 * main/gameseq.c, main/inferno.c, main/menu.c: SHAREWARE fixes
2157 * arch/win32/ipx_udp.c: use closesocket() instead of close()
2159 * arch/sdl/joydefs.c, main/gamecntl.c, main/kconfig.c,
2160 main/menu.c: Disabled 'd2x keys' weapon selection
2162 2003-10-08 Martin Schaffner <maschaffner@gmx.ch>
2164 * main/object.h, main/multi.h: get rid of most warnings issued by
2165 cpp-precomp of gcc from Mac OS X dev tools
2167 2003-10-05 Bradley Bell <btb@icculus.org>
2169 * NEWS, configure.ac: increment version number
2171 * cfile/cfile.c: better handling of CRLF text files (when that is
2174 * utilities/hogcreate.c, utilities/hogextract.c,
2175 utilities/mvlcreate.c, utilities/mvlextract.c: use binary mode for
2176 reading/writing files
2178 * arch/win32/Makefile.am, arch/win32/include/ipx_udp.h,
2179 arch/win32/ipx_udp.c, arch/win32/winnet.c, main/menu.c: added UDP
2182 2003-10-04 Bradley Bell <btb@icculus.org>
2184 * cfile/cfile.c, main/config.c: oops, fgets does not return EOF
2186 * main/netmisc.c: change byte to sbyte, comments/whitespace
2188 2003-10-03 Bradley Bell <btb@icculus.org>
2190 * cfile/cfile.c, main/config.c: fix win32 eof bug.
2192 * arch/win32/ipx_drv.h, arch/win32/winnet.c, include/ipx.h: win32
2195 * iff/iff.c, include/gr.h, include/iff.h, include/pstypes.h,
2196 main/ai2.c, main/aipath.c, main/aistruct.h, main/bm.h,
2197 main/config.c, main/escort.c, main/fireball.c, main/fuelcen.c,
2198 main/fuelcen.h, main/gameseg.c, main/gameseg.h, main/laser.c,
2199 main/lighting.c, main/mglobal.c, main/network.c, main/newdemo.c,
2200 main/object.c, main/object.h, main/paging.c, main/player.h,
2201 main/robot.h, main/segment.h, main/state.c, main/switch.c,
2202 main/switch.h, main/titles.c, main/wall.c, main/wall.h,
2203 main/weapon.c, main/weapon.h: change byte to sbyte,
2206 * 2d/bitblt.c, cfile/cfile.c, include/cfile.h, main/ai.c,
2207 main/ai.h, main/gamemine.c, main/gauges.c, main/kconfig.c,
2208 main/menu.c, main/multi.c, main/multi.h, main/multibot.c,
2209 main/newdemo.h, main/render.c, main/scores.c: change byte to sbyte
2211 * configure.ac: better checking for timeval
2213 2003-10-03 Martin Schaffner <maschaffner@gmx.ch>
2215 * arch/dos/bak/ipx.c, arch/dos/ipx.c, arch/linux/Makefile.am,
2216 arch/linux/include/ipx_lin.h, arch/linux/ipx_lin.c,
2217 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/linux/ukali.c,
2218 arch/win32/winnet.c, configure.ac, include/byteswap.h,
2219 include/ipx.h, main/inferno.c, main/menu.c, main/multi.c,
2220 main/multibot.c, main/network.c: Make network architecture
2221 choosable from game menu, add support for UDP/IP on Mac OS X and
2224 2003-10-02 Martin Schaffner <maschaffner@gmx.ch>
2226 * include/byteswap.h: added macros for coping with alignment
2229 2003-10-02 Bradley Bell <btb@icculus.org>
2231 * main/multi.h: added padding to little-endian version of
2234 * arch/dos/bak/ipx.c, arch/dos/ipx.c: comments/whitespace
2236 * main/netmisc.c: delete duplicate function
2238 2003-10-01 Bradley Bell <btb@icculus.org>
2240 * main/bm.c: make sure d1_texture_indices gets freed between
2243 2003-09-11 Martin Schaffner <maschaffner@gmx.ch>
2245 * main/piggy.h: fix size of d1 shareware descent.pig
2247 2003-08-03 Martin Schaffner <martin.schaffner@epfl.ch>
2249 * main/bm.c, main/bm.h, main/gamemine.c, main/gamemine.h,
2250 main/gameseq.c, main/piggy.c: fix loading of d1 texture
2251 replacements for non-animated textures
2253 2003-08-02 Matthew Mueller <donut@dakotacom.net>
2255 * main/controls.c: use fixed 20fps wiggle
2257 2003-08-02 Paolo Ulivi <pulivi@libero.it> and Bradley Bell <btb@icculus.org>
2259 * Makefile.am, debian/changelog.in, debian/control,
2260 debian/d2x-common.dirs, debian/d2x-common.install,
2261 debian/d2x-common.manpages, debian/d2x-gl.files,
2262 debian/d2x-gl.menu, debian/d2x-sdl.files, debian/d2x-sdl.menu,
2263 debian/rules, libmve/Makefile.am, libmve/mveplayer.1,
2264 utilities/Makefile.am, utilities/hogcreate.1,
2265 utilities/hogextract.1, utilities/mvlcreate.1,
2266 utilities/mvlextract.1, utilities/tex2txb.1, utilities/txb2tex.1:
2267 add man pages, distribute utility programs in new d2x-common deb
2269 * rpm/d2x.spec.in: updated rpm spec file
2271 2003-08-02 Bradley Bell <btb@icculus.org>
2273 * cfile/cfile.c: update raw_position in cfputc and cfputs
2275 2003-08-02 Martin Schaffner <martin.schaffner@epfl.ch>
2277 * main/piggy.c: make error message more friendly
2279 * main/piggy.c: simplify copying of bitmap flags
2281 * arch/linux/linuxnet.c, main/multi.c, main/multibot.c: bigendian
2284 * cfile/cfile.c: revert to always using custom fgets
2286 * main/endlevel.c, main/mission.c: handle missing exit sequence
2287 components gracefully
2289 * main/playsave.c: comments
2291 2003-07-24 Martin Schaffner <martin.schaffner@epfl.ch>
2293 * cfile/cfile.c: update raw_position in cfwrite
2295 * main/network.c: comments/formatting
2297 2003-06-22 Bradley Bell <btb@icculus.org>
2299 * cfile/cfile.c: use standard fgets for non-archive files
2301 * main/movie.c: use con_printf for missing movie warning
2303 2003-06-18 Bradley Bell <btb@icculus.org>
2305 * main/movie.c: fixed cfile conversion of movielib code
2307 * main/console.c, main/hud.c: strip out colors, etc when printing
2310 * include/u_mem.h: fix NDEBUG calloc macro
2312 2003-06-15 Bradley Bell <btb@icculus.org>
2314 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c: removed
2317 * 2d/pcx.c, include/strio.h, main/ai.c, main/ai.h,
2318 main/cntrlcen.c, main/config.c, main/gamesave.c, main/gameseq.c,
2319 main/movie.c, main/multi.c, main/network.c, main/newdemo.c,
2320 main/newmenu.c, main/piggy.c, main/playsave.c, main/polyobj.c,
2321 main/scores.c, main/state.c, main/text.c, misc/args.c,
2322 misc/strio.c: convert file i/o to cfile
2324 2003-06-14 Bradley Bell <btb@icculus.org>
2326 * include/cfile.h, cfile/cfile.c: implemented cfile wrappers for
2327 writing and other modes besides "rb" (mostly taken from
2330 2003-06-09 Bradley Bell <btb@icculus.org>
2332 * 2d/palette.c, main/kludge.c: gr_copy_palette not really a
2335 * include/libmve.h, libmve/mve_main.c, libmve/mvelib.c,
2336 libmve/mvelib.h, libmve/mveplay.c, main/movie.c: merged libmve
2339 2003-06-07 Taylor Richards <taylor@icculus.org>
2341 * libmve/mvelib.c, libmve/mveplay.c: stop memory leaks in libmve
2343 2003-06-07 Bradley Bell <btb@icculus.org>
2345 * main/console.c: fix non-console build
2347 * main/gamesave.c: comments
2349 * main/bm.c: remove redundant break
2351 2003-06-06 Bradley Bell <btb@icculus.org>
2353 * main/gauges.c, main/kconfig.c: comments/formatting
2355 * console/.cvsignore: added .cvsignore
2357 * main/console.c: can't write to console after it's closed
2359 2003-06-05 Bradley Bell <btb@icculus.org>
2361 * arch/sdl/event.c, console/CON_console.c, console/Makefile.am,
2362 console/internal.c, console/internal.h, include/CON_console.h,
2363 include/console.h, main/console.c, main/gamecntl.c, main/hud.c:
2364 finish console conversion away from SDL
2366 2003-06-04 Bradley Bell <btb@icculus.org>
2368 * console/CON_console.c, include/CON.console.h, include/console.h,
2369 main/console.c, main/game.c: console conversion to native gr,
2372 * include/gr.h, main/credits.c, main/kconfig.c, main/newmenu.c:
2373 put prototype for gr_bm_bitblt in gr.h
2375 2003-06-03 Bradley Bell <btb@icculus.org>
2377 * console/CON_console.c, console/DT_drawtext.c,
2378 console/Makefile.am, include/CON_console.h, include/DT_drawtext.h,
2379 main/console.c: use native fonts for console
2381 * main/playsave.c: use shorts for short data
2383 2003-06-02 Bradley Bell <btb@icculus.org>
2385 * configure.ac, main/console.c: set console background, fix
2388 2003-06-01 Bradley Bell <btb@icculus.org>
2390 * Makefile.am, arch/sdl/event.c, configure.ac,
2391 console/CON_console.c, console/DT_drawtext.c, console/Makefile.am,
2392 console/internal.c, include/CON_console.h, include/DT_drawtext.h,
2393 include/console.h, main/console.c, main/game.c, main/gamecntl.c,
2394 main/gamerend.c: added console code (from SDL_console)
2396 2003-05-30 Bradley Bell <btb@icculus.org>
2398 * README: minor update
2400 2003-05-28 Bradley Bell <btb@icculus.org>
2402 * Info.plist.in, Makefile.am, configure.ac: add support for MacOS
2407 2003-06-06 Bradley Bell <btb@icculus.org>
2409 * main/kconfig.c: fix crash in control menus
2411 * main/gauges.c: force cockpit redraw in opengl
2413 * main/gamerend.c: move ogl swap, so cockpit and console get
2416 2003-06-01 Bradley Bell <btb@icculus.org>
2418 * configure.ac, libmve/mveplay.c: define struct timeval if needed
2422 2003-05-12 Bradley Bell <btb@icculus.org>
2424 * configure.ac: increment version number
2426 * main/bm.c: use con_printf for exit model warnings
2428 * configure.ac: must check for timespec after setting -mno-cygwin
2430 * main/inferno.c: added -nohogdir and -userdir options
2432 * NEWS, main/titles.c: use briefings with no extension
2436 2003-04-30 Bradley Bell <btb@icculus.org>
2438 * configure.ac: have to include time.h when checking for nanosleep
2440 * configure.ac, libmve/mveplay.c: use autoconf to check for struct
2443 * Makefile.am, NEWS, README, configure.ac: fix linking bug,
2444 increment version number
2446 * main/Makefile.am: make dist fix
2450 2003-04-29 Bradley Bell <btb@icculus.org>
2452 * configure.ac, 2d/2dsline.c, main/automap.c, libmve/mveplay.c:
2455 2003-04-24 Bradley Bell <btb@icculus.org>
2457 * configure.ac: increment version number
2459 * main/inferno.c: redeclare main() 'the SDL way', make sure SDL.h
2462 2003-04-24 Ingo van Lil <inguin@gmx.de>
2464 * main/render.c: fix misspellings of NDEBUG
2468 2003-04-14 Bradley Bell <btb@icculus.org>
2470 * cfile/cfile.c: prefer files from d2 hog over d1 hog
2472 2003-04-11 Bradley Bell <btb@icculus.org>
2474 * main/automap.c, main/gamemine.c, main/menu.c: fix compiler
2479 2003-04-11 Bradley Bell <btb@icculus.org>
2481 * libmve/mveplay.c: use _sleep instead of sleep on win32
2483 * Makefile.am, README, README.utils, arch/sdl/digi.c,
2484 arch/sdl/joy.c, arch/win32/Makefile.am, include/byteswap.h,
2485 include/cfile.h, include/error.h, libmve/Makefile.am,
2486 libmve/decoders.h, main/Makefile.am, main/endlevel.c,
2487 main/endlevel.h, main/playsave.c, misc/fileutil.c:
2488 utilities/Makefile.am: comments/formatting/dist problems
2490 * configure.ac: use different defines for os x
2492 2003-04-07 Bradley Bell <btb@icculus.org>
2494 * include/error.h, misc/error.c: put some old stuff back in,
2495 eliminate duplicate error messages
2497 * main/text.c: don't die on text not found
2500 * main/inferno.c: print some useful info if hog not found, allow
2501 -help to work if no text available
2503 2003-04-07 Steffen Pohle <stpohle@gmx.net>
2505 * arch/linux/Makefile.am: revert to previous version, so linux
2508 2003-04-03 Bradley Bell <btb@icculus.org>
2510 * main/endlevel.c: fixed exit model scheme yet again
2512 2003-04-02 Bradley Bell <btb@icculus.org>
2514 * misc/error.c: call Int3 on Assert
2516 * main/cntrlcen.c, main/cntrlcen.h, main/gamesave.c: modified
2519 * main/wall.c: don't die when trying to toggle nonexistent
2520 segment... vertigo level 10 is buggy!
2522 * main/gamemine.c: comments/formatting
2524 2003-03-31 Micah J. Lieske <MicahJon@compuserve.com>
2526 * arch/dos/digimm.c, arch/sdl/digi.c, arch/win32/digi.c,
2527 main/inferno.c: Allow use of 22K sound samples
2529 2003-03-29 Bradley Bell <btb@icculus.org>
2531 * arch/ogl/gr.c: default to bitmapped reticle
2533 * main/bm.c, main/endlevel.c, main/piggy.c, main/piggy.h,
2534 main/polyobj.c: rewrote endlevel stuff to reread exit model info
2537 * arch/sdl/joy.c: fixed text seen for hats in control config
2540 2003-03-28 Bradley Bell <btb@icculus.org>
2542 * main/bm.c: heh, model nums in vertigo are hardcoded,
2543 N_D2_POLYGON_MODELS can't change
2545 * configure.ac, include/d1x.xpm, include/descent.xpm,
2546 arch/ogl/sdlgl.c, arch/sdl/gr.c: enabled setting icon with
2549 2003-03-27 Bradley Bell <btb@icculus.org>
2551 * main/text.h: fixed text references for hat directions
2553 * arch/ogl/Makefile.am: oops, can't get rid of main INCLUDE yet...
2555 2003-03-26 Bradley Bell <btb@icculus.org>
2557 * main/playsave.c: make d2x keys backward compatible
2559 2003-03-26 Micah J. Lieske <MicahJon@compuserve.com>
2561 * arch/sdl/event.c, arch/sdl/joy.c: added hat support for sdl
2564 2003-03-26 Bradley Bell <btb@icculus.org>
2566 * main/piggy.c: fix crash when d1 data not present
2568 * main/gamecntl.c, main/kconfig.c, main/playsave.c: fix d2x keys,
2569 read/write from plr file
2571 * main/ai.h, main/collide.c, main/escort.c, main/escort.h,
2572 main/fuelcen.c, main/gamecntl.c, main/playsave.c, main/powerup.c:
2573 added escort.h header
2575 2003-03-25 Bradley Bell <btb@icculus.org>
2577 * main/bm.c, main/piggy.c, main/piggy.h, main/gameseq.c: added
2578 D1_PIGFILE ("descent.pig") macro
2580 * main/bm.c, main/piggy.c, main/piggy.h: ability to load exit
2581 models from d1 pig file
2583 * main/bm.c, main/bm.h, main/endlevel.c, main/piggy.c,
2584 main/piggy.h: ability to load exit model bitmaps (or any bitmap,
2585 really) from d1 pig file
2587 2003-03-23 Bradley Bell <btb@icculus.org>
2589 * main/bm.c: stop extra robots from overwriting exit models
2591 * include/ogl_init.h: increased OGL_TEXTURE_LIST_SIZE so the
2592 texture list doesn't get full
2594 * main/bm.c: fix mem leak when reading extra robots
2596 2003-03-21 Bradley Bell <btb@icculus.org>
2598 * main/menu.c: Added option to set movie resolution (mostly works)
2600 2003-03-21 Martin Schaffner <maschaffner@gmx.ch>
2602 * main/gameseq.c, main/piggy.c, main/piggy.h: move bitmap
2603 replacement functions to piggy.c
2605 * main/gameseq.c: attempt to support mac d1 descent.pig
2607 * main/bm.c: fix mem leak
2609 * main/gameseq.c: fix bug: when opening d1 level 1 with oem data
2610 files, both d1 and d2 oem briefing where showed
2612 * main/inferno.c, main/movie.c: Change the default movie
2613 resolution to "high", implement the option -lowresmovies
2615 2003-03-20 Bradley Bell <btb@icculus.org>
2617 * arch/sdl/rbaudio.c, main/songs.c: cd detection works now
2619 * main/piggy.c: comments
2621 2003-03-20 Martin Schaffner <maschaffner@gmx.ch>
2623 * main/gameseq.c: delete duplicate function
2625 * 2d/rle.c: fix color swapping on big endian of big rle bitmaps
2627 2003-03-19 Bradley Bell <btb@icculus.org>
2629 * arch/sdl/rbaudio.c, include/rbaudio.h: starting d2 cd detection
2630 (cddb discid) support
2632 * arch/sdl/digi.c, main/kludge.c: implemented
2633 digi_link_sound_to_object3 for looping sounds, other looping stuff
2635 * arch/sdl/gr.c: removing dependencies on stuff in main/
2637 * arch/linux/Makefile.am, arch/linux/init.c,
2638 arch/linux/linuxnet.c, arch/linux/include/ukali.h,
2639 arch/ogl/Makefile.am, main/inferno.c: moved joy_init back to main,
2640 other header cleanups
2642 * arch/win32/ipx_win.c, configure.ac: ipx on win32 fixed!
2644 2003-03-19 Martin Schaffner <maschaffner@gmx.ch>
2646 * 2d/rle.c, include/gr.h, include/rle.h, main/bm.c, main/bm.h,
2647 main/gamemine.c, main/gamemine.h, main/gameseq.c, main/piggy.c,
2648 main/piggy.h, main/wall.c, main/wall.h: if descent.pig available,
2649 load d1 textures for d1 levels
2651 2003-03-19 Bradley Bell <btb@icculus.org>
2653 * 2d/font.c, 2d/palette.c, 3d/interp.c, 3d/setup.c,
2654 arch/sdl/rbaudio.c, include/texmap.h, libmve/decoder16.c,
2655 libmve/decoder8.c, libmve/decoders.h, libmve/mveplay.c,
2656 texmap/ntmap.c, texmap/texmapl.h: header/extern declaration
2659 * README: added some OS X info
2661 2003-03-17 Bradley Bell <btb@icculus.org>
2663 * main/newdemo.c: simplify DEMO_FILENAME macro
2665 * main/console.c, main/game.c: enable experimental console support
2667 * main/gamerend.c: fixed location of fps meter in multi
2669 2003-03-16 Bradley Bell <btb@icculus.org>
2671 * main/menu.c, main/newdemo.c, main/newdemo.h, main/newmenu.c:
2672 also look in shared data dir for demos
2674 * main/newdemo.c, main/newdemo.h: comments/formatting
2676 2003-03-15 Christopher Thielen <chris@luethy.net>
2678 * main/kludge.c: set CDROM_dir back to "." - tricks game into
2679 thinking d2 cd is always present
2681 2003-03-15 Bradley Bell <btb@icculus.org>
2683 * 2d/font.c, main/credits.c, main/scores.c: fixed opengl credits,
2686 * arch/sdl/rbaudio.c: formatting, enabled volume control under
2689 * arch/ogl/gr.c: fixed dark font bug by calling gr_set_mode from
2690 gr_init. don't really know why this works, though
2692 2003-03-14 Bradley Bell <btb@icculus.org>
2694 * main/gameseq.c: fix Bitmap_replacement_data mem leakage
2696 * unused/bios/rbaudio.h: removed duplicate file
2698 2003-03-14 Christopher Thielen <chris@luethy.net>
2700 * arch/sdl/rbaudio.c: stop cd audio when exiting
2702 2003-03-14 Micah J. Lieske <MicahJon@compuserve.com>
2704 * main/gamecntl.c: add comments to the "only matt knows" cheats
2706 2003-03-14 Martin Schaffner <maschaffner@gmx.ch>
2708 * main/gamemine.c: formatting, better texture conversion for d1
2711 2003-03-14 Bradley Bell <btb@icculus.org>
2713 * main/piggy.c: must swap all mac version pigfiles
2715 * main/ai.c, main/ai.h, main/bm.h, main/crypt.c, main/joydefs.h,
2716 main/multi.c: formatting, minor cleanups
2718 * 2d/rle.c: need to swap line_size on bigendian machines
2720 * main/mission.c, main/mission.h: detect mac full version hogfile
2722 2003-03-13 Bradley Bell <btb@icculus.org>
2724 * arch/sdl/joydefs.c, main/kconfig.c, main/kconfig.h, main/menu.c:
2725 added joy/mouse sensitivity slider, increased range to 16, and
2728 * main/Makefile.am, main/joydefs.c, main/old/joydefs.c: moved old
2731 * arch/linux/Makefile.am: removed extra backslash
2733 * TODO, installation.txt: updated some documentation
2735 * main/gamecntl.c, main/menu.c, main/menu.h: added "d2x options"
2736 menu, with maxfps option
2738 2003-03-12 Bradley Bell <btb@icculus.org>
2740 * main/game.c, main/game.h, main/inferno.c: added -maxfps option
2742 * arch/linux/alsadigi.c, arch/linux/findfile.c,
2743 arch/linux/hmiplay.c, arch/linux/init.c, arch/linux/ipx_bsd.c,
2744 arch/linux/ipx_kali.c, arch/linux/ipx_lin.c, arch/linux/ipx_udp.c,
2745 arch/linux/joydefs.c, arch/linux/ukali.c, arch/linux/include,
2746 arch/linux/include/ipx_bsd.h, arch/linux/include/ipx_drv.h,
2747 arch/linux/include/ipx_hlpr.h, arch/linux/include/ipx_kali.h,
2748 arch/linux/include/ipx_ld.h, arch/linux/include/ipx_lin.h,
2749 arch/linux/include/ipx_udp.h, arch/linux/include/joystick.h,
2750 arch/linux/include/music.h, arch/linux/include/serial.h,
2751 arch/linux/include/ukali.h: formatting
2753 2003-03-11 Chris Arena <ccarena@cox.net>
2755 * main/menu.c: fixed brightness slider
2757 2003-03-01 Bradley Bell <btb@icculus.org>
2759 * main/piggy.c, main/titles.c: d1 briefing text fixed, spinning
2760 robots and animated bitmaps work, but colors are messed up
2762 2003-02-28 Bradley Bell <btb@icculus.org>
2764 * main/player.h: whitespace
2766 * main/automap.c, main/cntrlcen.c, main/collide.c,
2767 main/gamerend.c: use Builtin_mission_num instead of 0 (if
2768 descent.hog is present, d1 becomes mission 0)
2770 * configure.ac, arch/win32/Makefile.am, arch/win32/ipx_drv.h,
2771 arch/win32/ipx_win.c, arch/win32/mingw_init.c,
2772 arch/win32/winnet.c: MinGW compiles with network enabled again,
2773 but still doesn't work
2777 2003-02-28 Bradley Bell <btb@icculus.org>
2779 * 2d/pcx.c, arch/ogl/gr.c, libmve/mveplay.c, main/gameseq.c,
2780 main/inferno.c, main/menu.c, main/movie.c, main/newmenu.c: Fixed
2781 many opengl glitches
2783 2003-02-27 Bradley Bell <btb@icculus.org>
2785 * main/Makefile.am, main/gamesave.c, main/hoard.c, main/hoard.h,
2786 main/inferno.c, main/menu.c, main/mission.c, main/mission.h,
2787 main/network.c, main/network.h: noted that hoard.ham is only needed
2788 for multiplayer HOARD games, and should not be equated with
2789 "vertigo". put HoardEquipped() back in network.c.
2791 * arch/ggi/key.c, arch/sdl/key.c, arch/svgalib/key.c,
2792 include/d_delay.h, main/automap.c, main/game.c, main/kconfig.c,
2793 main/multi.c, main/newdemo.c, misc/Makefile.am, misc/d_delay.c:
2794 use timer_delay instead of d_delay
2796 2003-02-27 Martin Schaffner <maschaffner@gmx.ch>
2798 * main/render.c: added replacement qsort for solaris
2800 2003-02-26 Bradley Bell <btb@icculus.org>
2802 * main/gamemine.c: texture conversion for d1 shareware
2804 2003-02-26 Martin Schaffner <maschaffner@gmx.ch>
2806 * main/gamemine.c: better texture conversion for d1 levels
2808 2003-02-26 Micah J. Lieske <MicahJon@compuserve.com>
2810 * main/kconfig.c: fix joystick support under MinGW
2812 2003-02-26 Bradley Bell <btb@icculus.org>
2814 * main/playsave.c: fix swapping glitch
2816 * configure.ac, readme.txt: clean stuff up, getting ready for
2819 * main/titles.c: begin support for rendering spinning robots in
2822 * main/mission.c, main/mission.h: load d1 oem mission, d1 v1.0
2825 * main/gamemine.c: load d1 shareware levels!
2827 2003-02-25 Bradley Bell <btb@icculus.org>
2831 * autogen.sh: add warning about old auto* versions, use
2834 2003-02-24 Bradley Bell <btb@icculus.org>
2836 * main/gameseq.c, main/movies.c, main/titles.c: Descent I
2837 briefings mostly working
2839 * main/movie.c, main/titles.c: fixed some more briefing glitches
2841 2003-02-23 Bradley Bell <btb@icculus.org>
2843 * main/movie.c: fixed crash when using shareware data files
2846 * arch/sdl/digi.c: fix crash on non-existent sounds
2847 (i.e. shareware data)
2849 2003-02-22 Bradley Bell <btb@icculus.org>
2851 * main/titles.c: fixed fullscreen toggle in briefings
2853 2003-02-21 Bradley Bell <btb@icculus.org>
2855 * configure.ac: check for mingw when enabling nasm
2857 * main/playsave.c: enable loading player files of either byte
2860 2003-02-20 Bradley Bell <btb@icculus.org>
2862 * main/bm.c, main/bm.h, main/endlevel.c: fixed up endlevel stuff
2864 * arch/sdl/digi.c, main/kludge.c: oops, meant to say: fixed bug
2865 #343, not "rest of solution to bug #344"
2867 * arch/sdl/timer.c, include/timer.h: revert to more accurate
2870 * main/kludge.c: partial solution to bug #344
2872 * Makefile.am, tools/cvs2cl/cvs2cl.pl: get rid of cvs2cl.pl
2874 * compilerdefs.txt: added linux/mips info
2876 * ChangeLog: clean up changelog
2878 2003-02-19 Bradley Bell <btb@icculus.org>
2880 * libmve/mveplay.c: os x needs nanosleep prototype.
2882 2003-02-18 Bradley Bell <btb@icculus.org>
2884 * .cvsignore, libmve/.cvsignore: added files to .cvsignore
2886 * include/libmve.h, libmve/mveplay.c, main/movie.c: added function
2887 to disable/enable audio
2889 * libmve/: mve_main.c, mveplay.c: bigendian fixes
2891 * main/: movie.h, titles.c: make sure movie's palette is set before
2892 writing briefing text. Fixes bug #359
2894 * libmve/mveplay.c: make MVE_rmStepMovie play a full frame instead
2897 * misc/: args.c, byteswap.c, d_delay.c, d_io.c, dos_disk.h,
2898 error.c, hash.c, parsarg.c, parsarg.h, strio.c, strutil.c:
2901 * maths/: fix.asm, rand.c, tables.c, vecmat.c, vecmata.asm:
2904 * texmap/: ntmap.c, scanline.c, scanline.h, texmapl.h,
2905 tmap_flt.asm, tmap_inc.asm, tmap_lin.asm, tmap_ll.asm,
2906 tmap_per.asm, tmapfade.asm, tmapflat.c, tmappent.S, tmapppro.S:
2909 * include/libmve.h: blah
2911 2003-02-18 Martin Schaffner <martin.schaffner@epfl.ch>
2913 * main/render.c: 2nd attempt to fix solaris qsort bug
2915 2003-02-18 Bradley Bell <btb@icculus.org>
2917 * configure.ac, include/pstypes.h: put alignment detection in
2920 2003-02-17 Bradley Bell <btb@icculus.org>
2922 * Makefile.am, README.utils, configure.ac, include/libmve.h,
2923 include/mve_audio.h, include/mvelib.h, libmve/Makefile.am,
2924 libmve/decoder16.c, libmve/decoder8.c, libmve/mve_audio.c,
2925 libmve/mve_audio.h, libmve/mve_main.c, libmve/mvelib.c,
2926 libmve/mvelib.h, libmve/mveplay.c, main/Makefile.am,
2927 main/decoder16.c, main/decoder8.c, main/movie.c, main/mve_audio.c,
2928 main/mve_main.c, main/mvelib.c, main/mveplay.c, main/mveplay.h:
2929 moved mve stuff to separate subdir
2931 * include/mvelib.h, main/movie.c, main/mve_main.c, main/mvelib.c,
2932 main/mveplay.c, main/mveplay.h, main/titles.c: many improvements to
2933 mve code. Fixes (at least) bugs #41, #348, and #350.
2935 2003-02-14 Bradley Bell <btb@icculus.org>
2937 * main/Makefile.am: no more Makefile.mveplay. again
2939 * main/mveplay.c: typo
2941 2003-02-13 Bradley Bell <btb@icculus.org>
2943 * utilities/mvlextract.c: uint -> unsigned int
2945 * main/: mve_main.c, mvelib.c, mveplay.c: add fullscreen mode to
2946 standalone mveplayer, win32 support
2948 * main/movie.c: random bugfixes, win32 support
2950 * arch/sdl/Makefile.am: formatting
2952 * configure.ac: disable networking on mac/win for now
2954 * main/newmenu.c: comments
2956 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2958 * 3d/interp.c, include/interp.h, main/polyobj.c: get rid of some
2959 redundant swap functions.
2961 2003-02-13 Bradley Bell <btb@icculus.org>
2963 * ChangeLog: update changelog
2965 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2967 * 3d/interp.c, include/interp.h, main/polyobj.c: fix remaining
2968 polymodel alignment issues.
2970 2003-02-13 Bradley Bell <btb@icculus.org>
2972 * utilities/: hogcreate.c, hogextract.c, mvlcreate.c, mvlextract.c:
2973 fix various little bugs
2975 * main/mveplay.c, utilities/hogextract.c, utilities/mvlextract.c,
2976 utilities/tex2txb.c, utilities/txb2tex.c: eliminate warning
2978 * main/: Makefile.am, Makefile.mveplay: build mveplayer from
2981 * README.utils: new file
2983 * main/: mve_main.c, mveplay.c: more movie fixes
2985 * README: updated README
2987 * 2d/Makefile.am, main/Makefile.am: some OS X and dist fixes
2989 2003-02-12 Bradley Bell <btb@icculus.org>
2991 * utilities/mvlextract.c: bigendian mvl support
2993 * main/mveplay.c: formatting, stuff
2995 * main/: Makefile.am, Makefile.mveplay: lotsa movie cleanups, added
2996 truecolor mve support, standalone mveplayer
2998 * include/mve_audio.h, include/mvelib.h, main/decoder16.c,
2999 main/decoder8.c, main/movie.c, main/mve_main.c, main/mvelib.c,
3000 main/mveplay.c: lotsa movie cleanups, added truecolor mve support,
3001 standalone mveplayer
3003 2003-01-22 Bradley Bell <btb@icculus.org>
3005 * include/: interp.h, interp.h: restore prototype for
3006 swap_polygon_model_data
3008 2003-01-21 Bradley Bell <btb@icculus.org>
3010 * main/piggy.c: use memcpy to avoid alignment problem
3012 * compilerdefs.txt: updated some defs, added sunos/sparc
3014 2003-01-15 Bradley Bell <btb@icculus.org>
3016 * main/render.c, arch/ogl/ogl.c: use __sun__ for sunos
3018 * main/gamemine.c: attempting to support d1 shareware
3020 * compilerdefs.txt: update defs
3022 2003-01-15 David Costanzo <david_costanzo@yahoo.com>
3024 * main/mveplay.c: fix several bugs, comments, formatting.
3026 2003-01-15 Bradley Bell <btb@icculus.org>
3028 * arch/ogl/sdlgl.c, arch/sdl/digi.c, arch/sdl/event.c,
3029 arch/sdl/gr.c, arch/sdl/init.c, arch/sdl/joy.c, arch/sdl/key.c,
3030 arch/sdl/mouse.c, arch/sdl/rbaudio.c, arch/sdl/timer.c,
3031 include/error.h, main/gamecntl.c, main/inferno.c: changed path for
3034 * arch/: ogl/glx.c, ogl/gr.c, ogl/ogl.c, ogl/wgl.c, sdl/joydefs.c:
3035 formatting, comments
3037 2003-01-11 Bradley Bell <btb@icculus.org>
3039 * main/: mission.c, mission.h: attempt to support d1 for mac
3042 * arch/sdl/joy.c, main/mvelib.c, main/titles.c: gcc 3.2 warnings
3044 * main/object.h: foo
3046 2003-01-09 Bradley Bell <btb@icculus.org>
3048 * main/movie.c: use ifdef around gr_toggle_fullscreen
3050 2003-01-07 Bradley Bell <btb@icculus.org>
3052 * Makefile.am, descent.msn, installation.txt, main/mission.c,
3053 main/mission.h: don't need .msn file for descent.hog anymore
3057 2003-01-06 Bradley Bell <btb@icculus.org>
3059 * main/mission.h, main/mission.c: comments
3061 * README, TODO, cvshowto.txt, installation.txt, debian/copyright:
3064 2003-01-03 Bradley Bell <btb@icculus.org>
3066 * utilities/: txb2txt.c, txt2txb.c: remove old files
3068 * 3d/interp.c, include/byteswap.h, main/gamemine.c: formatting
3070 * main/polyobj.c: attempt to make read_model_file
3073 * main/menu.c: move vertigo text
3075 2003-01-02 Bradley Bell <btb@icculus.org>
3077 * 3d/interp.c, include/interp.h, main/morph.c, main/polyobj.c,
3078 main/polyobj.h: cleanup alignment changes
3080 * NEWS, 3d/interp.c, include/3d.h, include/interp.h,
3081 include/pstypes.h, main/Makefile.am, main/bm.c, main/collide.c,
3082 main/object.h: fix alignment issues on sparc
3084 * cvshowto.txt: update cvs info
3088 * 2d/rle.c: make rle_swap handle RLE_BIG
3090 2003-01-01 Martin Schaffner <maschaffner@gmx.ch>
3092 * main/render.c: workaround solaris qsort bug
3094 2003-01-01 Steffen Pohle <stpohle@gmx.net>
3096 * arch/linux/linuxnet.c, arch/linux/ukali.c,
3097 arch/linux/include/ukali.h, main/inferno.c: enabled kali
3099 * arch/linux/Makefile.am: enabled linux joystick, kali
3101 * configure.ac, arch/linux/joystick.c, arch/sdl/Makefile.am,
3102 arch/sdl/event.c: enabled linux joystick
3104 2002-12-31 Bradley Bell <btb@icculus.org>
3106 * main/gamemine.c: simplified warning msg
3108 * NEWS, TODO, main/multi.c, main/netmisc.c: comments/whitespace
3110 * main/render.h: fix compiler warning
3112 2002-12-31 Martin Schaffner <maschaffner@gmx.ch>
3114 * 2d/rle.c, main/inferno.c, main/piggy.c: fixed rle_swap leaks.
3116 2002-12-24 Bradley Bell <btb@icculus.org>
3118 * main/mission.c: fixes an infinite loop which was caused by d2x
3119 thinking d2demo was a descent 1 mission
3121 2002-12-24 Martin Schaffner <maschaffner@gmx.ch>
3123 * arch/ogl/ogl.c, main/render.c: fix compiler warnings.
3125 2002-12-24 Bradley Bell <btb@icculus.org>
3127 * main/render.c: comments
3129 2002-10-30 Bradley Bell <btb@icculus.org>
3131 * main/inferno.c: add help for -hogdir option
3133 * main/inferno.c: added -hogdir option
3135 2002-10-28 Bradley Bell <btb@icculus.org>
3137 * main/: inferno.c, menu.c: enabled Vertigo displays
3139 * include/3d.h: typo
3141 2002-10-28 Martin Schaffner <maschaffner@gmx.ch> and Bradley Bell <btb@icculus.org>
3143 * 3d/interp.c, include/3d.h, include/byteswap.h, main/bm.c,
3144 main/netmisc.c, main/network.c: simplify and eliminate redundant
3147 2002-10-28 Martin Schaffner <maschaffner@gmx.ch>
3149 * maths/fixc.c: fix infinite loop in quad_sqrt.
3151 * 3d/points.c, include/maths.h, include/pstypes.h, maths/fixc.c,
3152 maths/vecmat.c: sparc/sunos support: rename quad to quadint.
3154 2002-10-12 Bradley Bell <btb@icculus.org>
3156 * 2d/2dsline.c: handle BM_OGL in gr_scanline()
3158 2002-10-11 Bradley Bell <btb@icculus.org>
3160 * main/hud.c: make hud_message work correctly
3162 * 2d/palette.c, arch/sdl/gr.c, include/palette.h, main/inferno.c:
3165 * main/network.c: formatting, small fixes
3167 2002-10-10 Bradley Bell <btb@icculus.org>
3169 * main/netmisc.h: no swap_object for little-endian
3171 * main/: netmisc.h, network.c: use macros to simplify network
3174 * main/piggy.c: disable autodetect of mac pig (use --enable-macdata
3177 * main/inferno.c: enable loading screen for mac shareware with
3180 * main/netmisc.c: whitespace
3182 * 2d/bitmap.c, main/inferno.c, main/mission.c, main/playsave.c:
3185 * main/hud.c: whitespace
3187 * configure.ac: remove shareware build, add macdata build
3189 * main/songs.c: whitespace
3191 * 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/gpixel.c, 2d/line.c,
3192 2d/pixel.c, 2d/poly.c, 2d/rect.c, 2d/tmerge.c, main/gamerend.c:
3195 * 2d/: Makefile.am, tmerge_a.asm: enable TRANSPARENCY_COLOR for
3198 2002-10-04 Martin Schaffner <maschaffner@gmx.ch>
3200 * cfile/cfile.c, include/iff.h, main/gamepal.c, main/titles.c:
3201 comments, formatting, etc.
3203 * iff/iff.c: fix bigendian iff loading.
3205 2002-10-03 Bradley Bell <btb@icculus.org>
3207 * utilities/txb2tex.c: typo
3209 * 3d/clipper.c, main/bm.c, main/game.c, main/gamecntl.c,
3210 main/newmenu.c, main/switch.c, main/terrain.c, main/text.c:
3213 * arch/sdl/mouse.c: whitespace
3215 2002-09-19 Bradley Bell <btb@icculus.org>
3217 * main/kconfig.c: fix a oops, add old logs
3219 * main/kconfig.c: support for >3 mouse buttons
3221 2002-09-18 Bradley Bell <btb@icculus.org>
3223 * include/gr.h: fix palette swap define
3225 2002-09-14 Bradley Bell <btb@icculus.org>
3227 * main/titles.c: load hires briefing screen if lores doesn't exist
3228 (i.e. vertigo) and MenuHires=0
3230 2002-09-14 Werner Augustin <descent-source@mailinglist.gnuher.de>
3232 * main/: multi.h, network.h: pack some structures for ipx
3235 2002-09-14 Bradley Bell <btb@icculus.org>
3237 * cfile/cfile.c, main/endlevel.c, main/gamesave.c: revert cfgets()
3238 and load_endlevel_data() to expect newline-terminated strings, fix
3239 load_game_data to read null-terminated string for
3242 2002-09-07 Bradley Bell <btb@icculus.org>
3244 * main/newmenu.c: added error message
3246 * main/menu.h: enable -nohires with mac shareware
3248 * 2d/palette.c, include/gr.h: enable 0/255 palette swap
3250 * 2d/font.c: enable 0/255 palette swap for fonts
3252 * 2d/bitblt.c: add TRANSPARENCY_COLOR to assembly code, nother OGL
3255 * 2d/2dsline.c: fix ogl blooper
3257 2002-09-05 Bradley Bell <btb@icculus.org>
3259 * 2d/rle.c, 2d/scalec.c, include/rle.h: better just do it the old
3262 * include/strutil.h: need string.h for strcasecmp
3264 * include/rle.h: okay, maybe it needs to be this way
3266 * include/: 3d.h, gr.h: more stuff from d2src, mostly formatting
3268 * 2d/scalec.c: more stuff from d2src
3270 * 2d/rle.c: more stuff from d2src, formatting
3272 * 2d/font.c: useless cruft
3274 * 2d/: 2dsline.c, bitmap.c, bitmap.h: more stuff from d2src
3276 * 2d/bitblt.c, include/grdef.h: moved gr_linear_movsd assembly from
3279 2002-09-04 Bradley Bell <btb@icculus.org>
3281 * include/grdef.h: fix compiler warnings
3283 * 2d/bitblt.c: fix compiler warnings, #ifdef out dos-only code
3285 * include/grdef.h: gr_linear_movsd isn't static for NO_ASM,
3288 * main/game.c: we want the mac ibitblt for everything but dos and
3291 * main/texmerge.c: these routines are in tmerge.c
3293 * main/credits.c: enable credits for mac and oem data
3295 * main/bm.c: use either exit.ham or exit.pofs
3297 * include/ibitblt.h: enable some more code from d2src
3299 * include/gr.h: enable mac ubitblt_double
3301 * 2d/rle.c: added gr_rle_expand_scanline_generic_masked from d2src
3303 * include/grdef.h: moved some inline asm from linear.h
3305 * 2d/ibitblt.c: brought in line with original d2 version
3307 * 2d/bitblt.c: reverted to original d2 version of this file, then
3308 added d1x enhancements
3310 * 2d/2dsline.c: formatting, use __MSDOS__ instead of __DJGPP__
3312 * 2d/linear.h: moved these back to their original locations
3315 * main/mveplay.c: close some memory holes, speed up palette loading
3317 * main/movie.c: added fullscreen toggle while playing movies
3319 * main/inferno.c: comment out -superhires help text (always on)
3321 * include/timer.h: added approx_fsec_to_usec macro
3323 * arch/sdl/joy.c: fix compiler warning
3325 2002-09-01 Bradley Bell <btb@icculus.org>
3327 * main/network.c: oops
3329 * main/: movie.c, mveplay.c, mveplay.h: more movie improvements
3331 * arch/sdl/timer.c, include/timer.h: added timer_delay, faster
3332 timer_get_fixed_seconds
3336 2002-08-31 Bradley Bell <btb@icculus.org>
3338 * TODO, main/inferno.c, main/movie.c, main/mveplay.c: movie
3341 * main/multi.h: network endian stuff
3343 * 2d/font.c, include/gr.h: fast file i/o for font headers
3345 * arch/win32/arch_ip.cpp: unused file
3347 * main/: netmisc.c, netmisc.h, network.c, network.h: formatting,
3348 bigendian networking fixes
3350 * main/menu.c: make net menu more accurate, also make superhires
3353 * include/pstypes.h: better to have __pack__ all the time, I think.
3354 needed for networking, e.g.
3356 * arch/win32/: ipx_drv.h, ipx_win.c, winnet.c: win32 networking
3359 * arch/win32/Makefile.am: unused file
3363 2002-08-30 Bradley Bell <btb@icculus.org>
3365 * arch/win32/ipx_drv.h: re-added arch/win32/ipx_drv.h
3367 * main/: newmenu.h, titles.c: formatting
3369 * NEWS, arch/linux/Makefile.am, arch/linux/include/ukali.h,
3370 main/multi.h: networking works, finally
3372 * TODO: added TODO file
3374 * arch/linux/arch_ip.cpp: unused fine
3376 * README: network sorta working
3378 * main/: Makefile.am, multi.c, network.c, network.h: more
3381 * main/menu.c: load builtin mission correctly
3383 * main/inferno.c: documentation
3385 * main/: hoard.c, hoard.h, gamesave.c, mission.c: move hoard stuff
3388 * main/Makefile.mveplay: don't need no more
3390 2002-08-29 Bradley Bell <btb@icculus.org>
3392 * main/: ip_base.cpp, ip_base.h, ip_basec.h, ipclienc.c,
3393 ipclient.cpp, ipclient.h, ipserver.cpp, ipx_drv.c, multipow.c,
3394 multipow.h, netlist.c, netpkt.c, netpkt.h: deleting unused d1x
3397 * include/ipx_drv.h: more network fixing
3399 * arch/linux/include/ipx_drv.h: more network fixing
3401 * include/ipx.h: formatting
3403 * arch/linux/ipx_kali.c, include/ipx.h: fixed networking fuck-up?
3405 * NEWS, arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
3406 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, main/Makefile.am,
3407 main/inferno.c: fixed networking fuck-up?
3409 * Makefile.am: moved mingw info to README
3411 * README, mingw32.txt: moved mingw info to README
3413 2002-08-27 Bradley Bell <btb@icculus.org>
3415 * utilities/mvlextract.c: allow specifying file to extract
3417 * utilities/: tex2txb.c, txb2tex.c: use default extension to
3420 * utilities/hogextract.c: allow specifying file to extract
3422 * main/mission.c: Have to get mission_num _after_ promoting...
3424 * main/: gameseq.c, titles.c: beginning d1 briefing support
3426 * descent.msn: beginning d1 briefing support
3428 * main/: titles.c, titles.h: d1-style mission briefings
3430 * main/piggy.h: whitespace
3432 * main/movie.c: beginning robot movie support, fall back on lo/hi
3433 res if hi/lo not available
3435 * main/mission.c: added Builtin_mission_num for builtin mission,
3436 D1Hogdir, d1-style mission briefings
3438 * main/: gameseq.c, mission.h: added Builtin_mission_num for
3441 * cfile/cfile.c, include/cfile.h: add capability for 3rd hogfile
3442 (for d1 missions that need d1 data)
3444 * 2d/ibitblt.c: whitespace
3446 2002-08-26 Bradley Bell <btb@icculus.org>
3448 * utilities/mvlcreate.c: oops
3450 * utilities/: Makefile.am, mvlcreate.c, mvlextract.c: added mvl
3453 * utilities/hogextract.c: added [v]iew option
3455 * utilities/: tex2txb.c, txb2tex.c: changed txt to tex
3457 * main/titles.c: fix writable string, disable DumbAdjust thing
3459 * main/polyobj.h: whitespace
3461 * main/newmenu.c: added pcx_get_dimensions(), other stuff from
3464 * main/movie.c: read movies from AltHogDir, other fixes
3466 * main/: mission.c, mission.h: fix bug w/mission filename
3468 * main/gameseq.c: comments
3470 * main/digi.h: whitespace n stuff
3472 * include/mve_audio.h: added audio flag macros
3474 * 2d/pcx.c, include/pcx.h: added pcx_get_dimensions(), other stuff
3479 2002-08-23 Bradley Bell <btb@icculus.org>
3481 * main/: gameseq.c, inferno.c, mission.c, mission.h, titles.c: fix
3484 * Makefile.am: remove d2demo.mn2
3486 * cfile/cfile.c, include/cfile.h: add cfile_size function
3488 * d2demo.mn2, installation.txt, main/gameseq.h, main/mission.c:
3489 eliminate need for .mn2 files for oem and demo
3491 2002-08-22 Bradley Bell <btb@icculus.org>
3493 * main/bm.c: fix for vertigo
3495 * main/menu.h: make OEM menu pcx available
3497 * 2d/rle.c: merge with original d2 file
3499 * Makefile.am, configure.ac: let mission files get installed by
3502 2002-08-17 Bradley Bell <btb@icculus.org>
3504 * configure.ac: make FAST_FILE_IO the default on little-endian
3507 * NEWS, README, compilerdefs.txt, readme.txt: documentation
3509 * 2d/bitblt.c, 2d/rle.c, arch/ogl/ogl.c: implement BM_FLAG_RLE_BIG
3512 2002-08-15 Martin Schaffner <maschaffner@gmx.ch>
3514 * main/: game.c, menu.c, mission.c: promote builtin missions.
3516 2002-08-15 Bradley Bell <btb@icculus.org>
3518 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h, main/piggy.c:
3519 improved mac pig loading/reverted TRANSPARENCY_COLOR changes
3521 * utilities/.cvsignore: added cvsignore
3523 * 2d/palette.c, include/palette.h, main/gamesave.c: mac data file
3526 * main/piggy.c: mac data file loading
3528 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h: set
3529 transparency and swap 0/255 correctly for mac data files
3531 2002-08-13 Bradley Bell <btb@icculus.org>
3533 * Makefile.am, configure.ac, utilities/Makefile.am: moved utility
3534 to utilities to avoid conflict with c++ std lib <utility>
3536 * utilities/: Makefile.am, hogcreate.c, hogextract.c, txb2txt.c,
3537 txt2txb.c: moved utility to utilities to avoid conflict with c++
3540 * Makefile.am, configure.ac: add utilities
3542 2002-08-09 Bradley Bell <btb@icculus.org>
3544 * 2d/palette.c, 3d/interp.c, include/gr.h, main/render.c:
3547 2002-08-08 Bradley Bell <btb@icculus.org>
3549 * main/inferno.c: comments
3551 * main/: newmenu.c, songs.c: mac demo datafile support
3553 * installation.txt: update
3555 * main/gamesave.c: use lowercase for consistency
3557 * main/: bm.c, bm.h, endlevel.c, polyobj.c: enable loading of exit
3558 models for other than d2demo
3560 2002-08-07 Martin Schaffner <maschaffner@gmx.ch>
3562 * main/gamemine.c: formatting, better d1 texture conversion
3564 * Makefile.am, descent.mn2, descent.msn, main/mission.c,
3565 main/mission.h: recognize .msn mission files.
3567 2002-08-07 Bradley Bell <btb@icculus.org>
3569 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
3570 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
3571 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
3572 arch/win32/.cvsignore, cfile/.cvsignore, iff/.cvsignore,
3573 main/.cvsignore, main/editor/.cvsignore, maths/.cvsignore,
3574 mem/.cvsignore, misc/.cvsignore, texmap/.cvsignore: added
3577 2002-08-06 Bradley Bell <btb@icculus.org>
3579 * main/: automap.c, laser.c, songs.c, titles.c: shareware stuff
3581 * main/Makefile.am: formatting
3583 * 2d/font.c: make gr_remap_font just reload the whole thing
3585 * configure.ac: formatting
3587 * Makefile.am: added d2demo.mn2
3589 * d2demo.mn2: mission file for shareware
3591 * include/u_mem.h, main/ai.c, main/gamesave.c, main/inferno.c,
3592 main/laser.h, main/text.h, main/titles.c, main/weapon.c: whitespace
3594 * main/sounds.h: shareware stuff, whitespace
3596 * main/: polyobj.c, polyobj.h: more fast i/o macros
3598 * main/: menu.c, menu.h, mission.c, newmenu.c, piggy.c, piggy.h:
3601 * main/: endlevel.c, endlevel.h, gamemine.c, gameseq.c: merged
3602 endlevel stuff to non-shareware, allow movies/endlevel for
3605 * main/cntrlcen.c: typo
3607 * main/bm.h: use global Piggy_hamfile_version
3609 * main/bm.c: merged endlevel stuff to non-shareware, more fast i/o
3610 macros, use global Piggy_hamfile_version
3612 * main/Makefile.am: terrain and movie stuff always used now
3614 * 2d/pcx.c, include/pcx.h: make pcx header available to other
3617 * main/: gamemine.c, gamesave.c: load DMB levels
3619 * main/: bm.c, cntrlcen.c, cntrlcen.h, fuelcen.c, fuelcen.h,
3620 segment.c, segment.h, switch.c, switch.h: fast i/o macros
3622 2002-08-04 Martin Schaffner <maschaffner@gmx.ch>
3624 * main/gamemine.c, main/gamesave.c, mem/mem.c: d1 level stuff.
3626 2002-08-04 Bradley Bell <btb@icculus.org>
3628 * main/inferno.c: shareware stuff, formatting
3630 * arch/sdl/rbaudio.c: gracefully handle redbook non-availability
3632 * arch/sdl/gr.c: don't need to set mode in gr_init
3634 2002-08-02 Martin Schaffner <maschaffner@gmx.ch>
3636 * main/: gamemine.c, gamemine.h, gamesave.c, gamesave.h: more d1
3639 * Makefile.am, descent.mn2: added mission file for descent 1
3641 2002-08-02 Bradley Bell <btb@icculus.org>
3643 * arch/sdl/digi.c, arch/sdl/gr.c, include/error.h,
3644 include/oldsdl.h, main/gamecntl.c, main/inferno.c, main/laser.c,
3645 main/piggy.h, misc/error.c: junk
3647 * main/: endlevel.c, escort.c, gameseq.c, newmenu.c, render.c,
3648 render.h, scores.c, scores.h, terrain.c: shareware stuff
3650 * configure.ac, include/pstypes.h, main/bm.c, main/bm.h,
3651 main/effects.c, main/effects.h, main/piggy.c, main/piggy.h,
3652 main/powerup.c, main/powerup.h, main/robot.c, main/robot.h,
3653 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3654 main/weapon.c, main/weapon.h: fast i/o macros
3656 2002-08-01 Martin Schaffner <maschaffner@gmx.ch>
3658 * NEWS, cfile/cfile.c, main/console.c, main/gamemine.c,
3659 main/gamemine.h, main/gamesave.c: load d1 levels
3661 2002-07-30 Bradley Bell <btb@icculus.org>
3663 * configure.ac: oops
3665 * configure.ac, arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h:
3668 * main/menu.c, main/titles.c, NEWS, 2d/font.c, include/gr.h,
3669 include/grdef.h, main/game.c, main/gamefont.c, main/gamefont.h,
3670 main/gamemine.c, main/inferno.c, main/movie.c, main/newmenu.c,
3671 main/piggy.c, main/titles.c: support shareware datafiles!
3673 * main/: bm.c, gamemine.c, piggy.c, piggy.h, weapon.c, gamemine.c,
3674 piggy.c: SHAREWARE fixes
3676 2002-07-29 Bradley Bell <btb@icculus.org>
3678 * NEWS, include/fileutil.h, main/bm.c, main/gameseq.c,
3679 main/mveplay.c, main/piggy.c, main/piggy.h, main/playsave.c,
3680 misc/fileutil.c: Portability - OS X support
3682 2002-07-27 Bradley Bell <btb@icculus.org>
3684 * main/: Makefile.am, fuelcen.c, fuelcen.h, game.c, game.h,
3685 gamemine.c, gamesave.c, gameseq.c, piggy.c, piggy.h, segment.c,
3686 segment.h: portability
3688 * cfile/cfile.c, include/cfile.h, main/cntrlcen.c, main/cntrlcen.h,
3689 main/gamesave.c, main/switch.c, main/switch.h, main/wall.c,
3690 main/wall.h: portabilization
3692 * 2d/font.c, include/gr.h: portability
3694 2002-07-26 Bradley Bell <btb@icculus.org>
3696 * 2d/font.c, 2d/pcx.c, include/gr.h, main/movie.c: portability
3698 * arch/linux/findfile.c, include/pstypes.h: os x fixes
3700 * main/player.c: foo
3702 * misc/fileutil.c, include/fileutil.h, misc/fileutil.c: oops
3704 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c,
3705 misc/fileutil.h: portable file i/o utils
3707 * main/: Makefile.mveplay, inferno.c, movie.c, newmenu.c: s not a
3708 writable string anymore... / formatting
3710 * main/Makefile.am, main/bm.c, main/bm.h, main/cntrlcen.c,
3711 main/cntrlcen.h, main/effects.c, main/effects.h, main/piggy.c,
3712 main/piggy.h, main/player.c, main/player.h, main/polyobj.c,
3713 main/polyobj.h, main/powerup.c, main/powerup.h, main/robot.c,
3714 main/robot.h, main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3715 main/weapon.c, main/weapon.h, 3d/interp.c, include/cfile.h:
3716 portable-izing file loading routines
3718 2002-07-24 Bradley Bell <btb@icculus.org>
3720 * main/mveplay.c: correctly play files with 16bit uncompressed
3721 audio, mem checking, etc
3723 * main/: Makefile.mveplay, mvelib.c, mveplay.c: enable standalone
3726 2002-07-23 Bradley Bell <btb@icculus.org>
3728 * misc/Makefile.am: unused file
3730 * configure.ac, main/endlevel.c, main/endlevel.h, main/menu.c,
3731 main/sounds.h: remove experimental nmovie stuff
3733 * main/movie.c: add some debugging output
3735 2002-07-22 Bradley Bell <btb@icculus.org>
3737 * main/: console.c, state.c: simplified header
3739 * main/movie.c: enable mveplay audio
3741 * main/old/movie.c: moved to main/
3743 * include/mve_audio.h, include/mvelib.h, main/Makefile.am,
3744 main/inferno.c, main/kludge.c, main/movie.c, main/mve_audio.c,
3745 main/mvelib.c, main/mveplay.c: initial movie support
3747 * arch/linux/findfile.c, arch/ogl/gr.c, arch/ogl/ogl.c,
3748 arch/sdl/init.c, arch/sdl/joy.c, include/byteswap.h,
3749 include/ogl_init.h, include/pstypes.h, main/console.c,
3750 main/state.c, mem/mem.c: OS X stuff
3752 * configure.ac: OS X and movie stuff
3754 2002-07-19 Bradley Bell <btb@icculus.org>
3756 * compilerdefs.txt: OSX defs
3758 2002-07-18 Bradley Bell <btb@icculus.org>
3760 * main/inferno.c: use simpler rcs tags
3762 * autogen.sh: keep Changelog in cvs (and use --accum)
3764 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/rbaudio.c,
3765 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/rbaudio.c,
3766 include/rbaudio.h, main/Makefile.am, main/cdrom.h, main/gamecntl.c,
3767 main/songs.c: changed cdrom->rbaudio
3769 * include/rbaudio.h: moved to /include
3771 2002-07-17 Bradley Bell <btb@icculus.org>
3773 * 2d/d2sline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/bitmap.h, 2d/box.c,
3774 2d/canvas.c, 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/font.c,
3775 2d/gpixel.c, 2d/ibitblt.c, 2d/line.c, 2d/linear.asm, 2d/linear.h,
3776 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c, 2d/rect.c,
3777 2d/rle.c, 2d/scale.c, 2d/scalea.asm, 2d/scalea.h, 2d/scalec.c,
3778 2d/tmerge.c, 2d/tmerge_a.asm, 3d/clipper.c, 3d/clipper.h,
3779 3d/draw.c, 3d/globvars.c, 3d/globvars.h, 3d/instance.c,
3780 3d/interp.asm, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
3781 3d/setup.c: use simpler rcs tags
3786 2002-07-17 Bradley Bell <btb@icculus.org>
3788 * tools/cvs2cl/cvs2cl.pl: upgrade cvs2cl
3790 * d2x-gl.sh, d2x-ogl.sh: changed d2x-ogl to d2x-gl
3792 * debian/rules: don't need readme's
3794 * debian/rules: move d1x license to COPYING, license clarifications
3796 * COPYING, license.txt, debian/copyright, Makefile.am: move d1x
3797 license to COPYING, license clarifications
3799 * debian/rules: fix debian docs
3801 * debian/rules: fix debian manpages
3803 * debian/d2x-sdl.menu: fix debian menu
3805 * debian/rules: link to undocumented man page for debs
3807 * Makefile.am, configure.ac, debian/control, debian/copyright,
3808 debian/d2x-gl.files, debian/d2x-gl.menu, debian/d2x-sdl.files,
3809 debian/d2x-sdl.menu, debian/d2x.files, debian/d2x.menu,
3810 debian/rules, rpm/d2x.spec.in: change d2x-ogl to d2x-gl, other
3813 2002-07-16 Bradley Bell <btb@icculus.org>
3815 * debian/: rules, changelog.in: deb stuff
3817 * configure.ac: cleaner nasm detection
3819 * debian/: changelog.in, control, rules: deb stuff
3821 * README, installation.txt: typos, stuff
3823 * configure.ac: better #defines
3825 * configure.ac: whitespace
3827 * configure.ac: better documentation
3829 * configure.ac, arch/sdl/event.c, arch/sdl/init.c: SDL_AUDIO and
3830 SDL_JOYSTICK not needed
3832 * configure.ac, main/inferno.c: __SDL__ ugly and not needed at all
3834 * configure.ac: need higher SDL for joystick
3836 * debian/: control, rules: deb stuff
3838 * arch/sdl/joy.c: old junk
3840 * Makefile.am, configure.ac: automake updates
3842 * main/: inferno.c, text.c: don't use althogdir on non-unix
3844 * configure.ac: more autoconf updates
3846 * misc/strutil.c: better strrev
3848 * main/inferno.c: need limits.h on mingw also
3850 * acconfig.h, configure.ac: Updated for autoconf 2.53 (no more
3853 2002-04-19 Bradley Bell <btb@icculus.org>
3855 * main/network.c: let hoard.ham be a cfile
3857 * main/text.c: better error message when hog not found
3861 2002-03-23 Bradley Bell <btb@icculus.org>
3863 * acconfig.h, configure.ac, arch/linux/Makefile.am,
3864 arch/sdl/Makefile.am: Use SDL joystick automatically
3866 * arch/sdl/joy.c, main/kconfig.c: SDL Joystick works!
3868 2002-03-05 Bradley Bell <btb@icculus.org>
3870 * arch/sdl/joydefs.c, arch/sdl/joy.c: SDL joystick stuff mostly
3873 2002-02-23 Bradley Bell <btb@icculus.org>
3875 * texmap/ntmap.c: fix bug preventing higher res sdl modes
3877 * arch/dos/Makefile.am, arch/ggi/Makefile.am,
3878 arch/linux/Makefile.am, arch/ogl/Makefile.am, arch/sdl/Makefile.am,
3879 arch/svgalib/Makefile.am, arch/win32/Makefile.am,
3880 main/editor/Makefile.am: moved includes to include
3882 * arch/sdl/gr.c: use SDL_VERSION_ATLEAST
3884 * Makefile.am, 2d/Makefile.am, 3d/Makefile.am, cfile/Makefile.am,
3885 iff/Makefile.am, main/Makefile.am, maths/Makefile.am,
3886 mem/Makefile.am, misc/Makefile.am, texmap/Makefile.am: moved
3889 * main/game.c: disabled cockpit for OGL, formatting
3891 * 2d/ibitblt.c: formatting
3893 2002-02-16 Bradley Bell <btb@icculus.org>
3895 * include/oldsdl.h: check for older macros
3897 * configure.ac, arch/sdl/digi.c, arch/sdl/event.c, arch/sdl/gr.c,
3898 include/error.h, include/oldsdl.h, main/gamecntl.c, main/inferno.c:
3899 allow older sdl versions
3901 2002-02-15 Bradley Bell <btb@icculus.org>
3903 * main/: automap.c, automap.h, inferno.c: automap resolution now
3906 * include/: gr.h, grdef.h: moved protos to from grdef.h to gr.h
3908 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3909 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3910 win32/include/key_arch.h: never mind - that would be pointless
3912 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3913 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3914 win32/include/key_arch.h: copied files from d1x
3916 * arch/linux/arch_ip.cpp, arch/win32/arch_ip.cpp, main/ip_base.cpp,
3917 main/ip_base.h, main/ipclient.cpp: enable udp debug messages
3919 * main/multipow.c: need conf.h
3921 * arch/win32/Makefile.am: new file
3923 * include/pstypes.h: added u_int16_t (needed in base_ip)
3925 * arch/win32/arch_ip.cpp: copied from d1x
3927 2002-02-14 Bradley Bell <btb@icculus.org>
3929 * arch/sdl/gr.c, main/inferno.c: allow gr_init lowres
3931 * NEWS, include/gr.h, main/game.c, main/game.h, main/gamecntl.c,
3932 main/netlist.c: Added hotkeys to toggle fullscreen mode
3934 * main/: ip_base.cpp, ip_base.h, multi.h, netlist.c, netpkt.c,
3935 network.c, network.h, ipclient.cpp, netpkt.h: d1x->d2x
3937 * main/: multipow.c, multipow.h, netlist.c, netpkt.c, netpkt.h,
3938 reorder.h: Lotsa networking stuff from d1x
3940 2002-02-13 Bradley Bell <btb@icculus.org>
3942 * include/gr.h, main/game.c: Fullscreen toggle stuff
3944 * arch/linux/Makefile.am, include/ipx.h: Lotsa networking stuff
3947 * main/: Makefile.am, inferno.c, ip_base.cpp, ip_base.h, menu.c,
3948 multi.h, network.c, network.h, newmenu.c: Lotsa networking stuff
3951 2002-02-11 Bradley Bell <btb@icculus.org>
3953 * main/bm.c: use portable loader if bigendian
3955 * include/pstypes.h: don't define bool for c++
3957 * include/cfile.h: extern AltHogDir stuff
3959 * include/byteswap.h: use WORDS_BIGENDIAN
3961 * main/: newmenu.c, newmenu.h: added fixedfont menu functions
3963 * main/vers_id.h: added D2X_IVER
3965 * misc/args.c: don't use d1x.ini
3967 * Makefile.am: rpm stuff
3969 * acconfig.h, configure.ac: c++, versioning, endianness, deb, rpm
3972 2002-02-09 Bradley Bell <btb@icculus.org>
3974 * rpm/: d2x.spec, d2x.spec.in: auto-generate rpm spec file
3976 2002-02-09 Paolo Ulivi <pulivi@libero.it>
3978 * d2x-ogl.sh, d2x-sdl.sh, rpm/.cvsignore, rpm/d2x.spec: rpm
3981 2002-02-06 Bradley Bell <btb@icculus.org>
3983 * arch/linux/arch_ip.cpp, main/ip_base.cpp, main/ip_base.h,
3984 main/ip_basec.h, main/ipclienc.c, main/ipclient.cpp,
3985 main/ipclient.h, main/ipserver.cpp: Adding d1x network code
3987 * debian/: changelog.in, control, copyright, d2x-gl.files,
3988 d2x-gl.menu, d2x.files, d2x.menu, rules: Added debian stuff
3992 2002-02-02 Bradley Bell <btb@icculus.org>
3994 * NEWS, arch/ggi/Makefile.am: reenabled ggi build
3996 * NEWS, acconfig.h, configure.ac, main/gamecntl.c, main/inferno.c:
3997 Enabled RELEASE option
3999 2002-01-31 Bradley Bell <btb@icculus.org>
4001 * Makefile.am, configure.ac: specify prerequisite versions of
4002 autoconf and automake
4004 2002-01-29 Bradley Bell <btb@icculus.org>
4006 * main/mission.c: RCS header added
4008 * main/inferno.c: update copyright date
4010 * main/mission.c: allow missions to be in AltHogDir
4012 * configure.ac: Display results of configure
4014 * include/d_io.h, main/inferno.c, main/newdemo.c: Added d_mkdir
4017 2002-01-28 Bradley Bell <btb@icculus.org>
4019 * NEWS, acconfig.h, configure.ac, cfile/cfile.c, main/newdemo.c:
4020 Data files now go in DATADIR/games/d2x, user files now go in
4023 2002-01-28 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
4025 * main/inferno.c: Data files now go in DATADIR/games/d2x, user
4026 files now go in ~/.d2x
4028 2002-01-24 Bradley Bell <btb@icculus.org>
4030 * configure.ac: fix nasm not found error message
4032 2002-01-18 Bradley Bell <btb@icculus.org>
4034 * configure.in: getting rid of old configure.in
4036 * acconfig.h, configure.ac, main/Makefile.am, main/kludge.c,
4037 main/movie.c: Movie playing kludgey stuff
4039 * misc/args.c: formatting
4041 * main/inferno.c: allow -h for help
4043 * include/error.h: don't die on int3, unless -debug given
4045 * mingw32.txt: more stuff
4047 2001-12-29 Bradley Bell <btb@icculus.org>
4049 * Makefile.am: Got rid of thinking.txt
4051 * main/inferno.c: document -nomovies option
4053 2001-12-28 Bradley Bell <btb@icculus.org>
4055 * main/titles.c: formatting, put some code into place for rendering
4056 of robots during briefings
4058 2001-12-27 Bradley Bell <btb@icculus.org>
4062 2001-12-23 Craig Hadady <chadady@iglou.com>
4064 * 2d/rle.c: fixed bug in dummy array.
4066 2001-12-03 Bradley Bell <btb@icculus.org>
4068 * arch/sdl/init.c: fix formatting
4070 * Makefile.am, acconfig.h, configure.ac, arch/linux/Makefile.am,
4071 arch/sdl/Makefile.am, arch/sdl/event.c, arch/sdl/init.c,
4072 arch/sdl/joy.c, arch/svgalib/Makefile.am: lots of makefile fixes,
4073 and sdl joystick stuff
4075 2001-11-30 Bradley Bell <btb@icculus.org>
4077 * thinking.txt: not needed
4079 2001-11-27 Bradley Bell <btb@icculus.org>
4081 * cygconf, mingw32.txt: use sdl from source on cygwin
4083 * Makefile.am, configure.ac, arch/ogl/Makefile.am,
4084 arch/sdl/Makefile.am, main/Makefile.am: move SDL_LIBS to LIBS,
4085 SDL_CFLAGS to CFLAGS
4087 2001-11-27 Bradley Bell <btb@icculus.org>
4091 2001-11-14 Bradley Bell <btb@icculus.org>
4093 * texmap/scanline.c: use optimization flags as texmap default
4095 * NEWS: mouse wheel, etc
4097 * arch/include/mouse.h, arch/sdl/mouse.c, main/kconfig.c: use mouse
4098 wheel to emulate 3rd axis
4100 * Makefile.am, configure.ac: change ENV_DJGPP to DJGPP
4102 * include/error.h: kludge to ungrab mouse when we hit an int3
4104 * include/d_io.h: change __ENV_WINDOWS__ to __WINDOWS__,
4105 __ENV_MSDOS__ to __MSDOS__
4107 * arch/sdl/mouse.c: remove cruft, fix formatting, use mouse wheel
4110 * arch/sdl/event.c: remove cruft, fix formatting, begin joystick
4113 * arch/sdl/digi.c: implemented digi_set_volume
4115 * include/grdef.h, main/config.c, misc/d_io.c: change
4116 __ENV_WINDOWS__ to __WINDOWS__, __ENV_MSDOS__ to __MSDOS__
4118 * 2d/font.c, main/bm.c, main/gamesave.c, main/gameseq.c,
4119 main/piggy.c: use MAKE_SIG
4121 * installation.txt: update
4123 * configure.ac: new file
4125 * arch/sdl/joydefs.c: #include pstypes.h
4127 * arch/sdl/init.c: SDL joystick stuff
4129 * acconfig.h: adjust MINGW defines
4131 * arch/sdl/joydefs.c: copied joydefs_config from linux/joydefs.c -
4132 controls menu now works
4134 2001-11-13 Bradley Bell <btb@icculus.org>
4136 * main/Makefile.am: Make sure bmread.c and terrain.c get included
4139 * Makefile.am: New file
4141 * arch/dos/Makefile.am: Make sure gr.c and joy2.asm get included in
4144 * compilerdefs.txt: New file
4146 * main/aipath.c: use D_RAND_MAX instead of RAND_MAX
4148 2001-11-12 Bradley Bell <btb@icculus.org>
4150 * main/playsave.c: load player files regardless of byte order of
4153 2001-11-11 Bradley Bell <btb@icculus.org>
4155 * include/makesig.h, main/playsave.c: Created header for MAKE_SIG
4158 * main/Makefile.am: Don't use terrain.c unless SHAREWARE
4160 * NEWS: GL savegame thumbnails
4162 * acconfig.h, configure.in: make option for NMOVIES, default to off
4164 2001-11-09 Bradley Bell <btb@icculus.org>
4166 * main/state.c: Enabled savegame thumbnails under OpenGL
4168 * unused/pa_null/pa_enabl.h: remove duplicate header
4170 * misc/args.c: use d2x.ini for option file
4172 * mem/mem.c: Move mem_realloc inside the ifdef
4174 * main/menu.c: fix 640x400 menu text
4176 * main/inferno.c: added documentation
4178 * main/endlevel.c: fix warnings
4180 * arch/ogl/gr.c: Get rid of gl spew
4182 * arch/linux/Makefile.am: move unused ipx_udp.c to EXTRA_DIST
4184 * acconfig.h: Define __SDL__ for mingw
4186 2001-11-08 Bradley Bell <btb@icculus.org>
4188 * 2d/font.c: free OGL font data when rereading
4190 * main/collide.c, main/endlevel.c, main/endlevel.h, main/gameseq.c,
4191 main/gauges.c, acconfig.h, configure.in, main/inferno.c,
4192 main/laser.c, main/menu.c, main/menu.h, main/newmenu.c,
4193 main/piggy.c, main/sounds.h, main/switch.c, main/titles.c,
4194 main/weapon.h: Enabled shareware build, endlevel flythrough
4197 * main/: Makefile.am, terrain.c, old/terrain.c: moved file, will be
4198 of use for shareware build
4200 * arch/ogl/: gr.c, sdlgl.c: use new d_realloc function, so mem
4203 * include/u_mem.h, mem/mem.c: added d_realloc/mem_realloc functions
4205 2001-11-05 Bradley Bell <btb@icculus.org>
4207 * include/args.h, main/inferno.c, misc/args.c: Change args_init
4210 * include/3d.h: Add comment
4212 2001-11-04 Bradley Bell <btb@icculus.org>
4214 * cfile/Makefile.am, cfile/nocfile.h, include/nocfile.h: Move
4217 * arch/ogl/sdlgl.c: Hack to keep SDL from screwing up X when it
4220 * main/: gamecntl.c, inferno.c: SDL applies to more than X11...
4222 * arch/ogl/gr.c, main/Makefile.am, main/gauges.c, main/hud.c,
4223 main/hudmsg.h: Enable d1x-style hud_message
4225 * arch/ogl/: glx.c, wgl.c: Sync with d1x
4227 * 2d/font.c: re-init ogl fonts after remapping colors.
4229 2001-11-02 Bradley Bell <btb@icculus.org>
4231 * misc/Makefile.am: remove byteswap.h (duplicate header)
4233 * 2d/font.c: fixed gr_remap_font, minor stuff
4235 * configure.in: take out -O2 if doing debug build
4237 * main/bm.c: formatting
4239 * 2d/font.c, include/gr.h, NEWS: Enable OpenGL fonts!
4241 * include/byteswap.h, misc/Makefile.am: fix swapint, swapshort
4242 macros, get rid of functions
4244 2001-11-01 Bradley Bell <btb@icculus.org>
4246 * misc/byteswap.h: removed duplicate header
4248 2001-10-31 Bradley Bell <btb@icculus.org>
4250 * NEWS, main/automap.c: automap works in opengl
4252 * NEWS, configure.in: Added news
4254 * main/newmenu.c: Must call set_screen_mode for menus when using GL
4256 * 2d/: bitblt.c, canvas.c, linear.h, scalea.h: Sync with d1x
4258 * arch/sdl/event.c, arch/sdl/gr.c, arch/sdl/init.c, iff/iff.c,
4259 include/3d.h, include/loadgl.h, main/inferno.c, maths/fixc.c,
4260 maths/vecmat.c, maths/vecmata.asm: Sync with d1x
4262 * Makefile.am, arch/sdl/Makefile.am: Makefile fixes
4264 * arch/ogl/: glx.c, gr.c, ogl.c, sdlgl.c: Sync with d1x
4266 * 3d/: clipper.c, draw.c, globvars.c, instance.c, interp.c,
4267 matrix.c, points.c, rod.c, setup.c: Minor sync with d1x
4269 2001-10-27 Bradley Bell <btb@icculus.org>
4271 * main/inferno.c: added some documentation
4273 2001-10-25 Bradley Bell <btb@icculus.org>
4275 * main/inferno.c, texmap/ntmap.c, texmap/tmapflat.c: Completed tmap
4278 * Makefile.am, configure.in, arch/Makefile.am,
4279 arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4280 arch/dos/gr.c, arch/ggi/Makefile.am, arch/ggi/gr.c,
4281 arch/ogl/Makefile.am, arch/ogl/glx.c, arch/ogl/gr.c,
4282 arch/ogl/ogl.c, arch/ogl/sdlgl.c, arch/ogl/wgl.c,
4283 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/digi.c,
4284 arch/sdl/gr.c, arch/svgalib/Makefile.am, arch/svgalib/gr.c,
4285 texmap/scanline.c: Finished moving stuff to arch/blah. I know,
4286 it's ugly, but It'll be easier to sync with d1x.
4288 * Makefile.am, configure.in, main/Makefile.am, main/editor/med.c,
4289 main/editor/medwall.h, main/editor/segment.c, main/editor/seguvs.h,
4290 main/editor/Makefile.am: attempt at support for editor, makefile
4293 * misc/d_delay.c: formatting fix
4295 * texmap/: Makefile.am, ntmap.c, scanline.c, scanline.h, texmapl.h,
4296 tmappent.S, tmapppro.S: adding support for runtime selection of
4299 * main/: bmread.c, game.c, gamecntl.c, gamesave.c, inferno.c,
4300 inferno.h, piggy.c, render.c, editor/editor.h: conditionalize
4301 including multi.h and network.h, fix backslashes, fix compiler
4304 * main/: ai.c, ai2.c, aipath.c, automap.c, bm.c, cntrlcen.c,
4305 collide.c, controls.c, credits.c, dumpmine.c, endlevel.c, escort.c,
4306 fireball.c, fuelcen.c, gamemine.c, gameseq.c, gauges.c, laser.c,
4307 menu.c, multi.h, netmisc.c, network.h, newdemo.c, newmenu.c,
4308 object.c, powerup.c, state.c, switch.c, wall.c: conditionalize
4309 including multi.h and network.h, fix backslashes
4311 * include/pstypes.h: added typedef for u_int64_t on mingw
4313 * include/3d.h: added prototype for g3_uninit_polygon_model
4315 * arch/sdl/Makefile.am: Don't use SDL joystick except on mingw
4317 2001-10-24 Bradley Bell <btb@icculus.org>
4319 * arch/: ggi/Makefile.am, svgalib/Makefile.am: Moved input stuff to
4320 arch subdirs, as in d1x.
4322 * Makefile.am, configure.in, main/kconfig.c: Revert bin_programs to
4323 earlier style until i understand automake 1.5 better. remove input
4326 * arch/: Makefile.am, dos/Makefile.am, dos/joy2.asm, dos/joyc.c,
4327 dos/joydefs.c, dos/key.c, dos/mouse.c, ggi/event.c, ggi/init.c,
4328 ggi/key.c, ggi/mouse.c, linux/Makefile.am, linux/joydefs.c,
4329 linux/joystick.c, linux/include/joystick.h, sdl/Makefile.am,
4330 sdl/event.c, sdl/joy.c, sdl/joydefs.c, sdl/key.c, sdl/mouse.c,
4331 svgalib/event.c, svgalib/init.c, svgalib/key.c, svgalib/mouse.c:
4332 Moved input stuff to arch subdirs, as in d1x.
4334 * NEWS, configure.in: blah blah
4336 2001-10-23 Bradley Bell <btb@icculus.org>
4338 * include/ui.h, unused/ui/ui.h: Moved ui.h to includes/
4340 * texmap/tmapppro.S: no need for #include <conf.h> here
4342 * main/Makefile.am: Build fixes. EDITOR_SRCS added to
4345 * main/: Makefile.am, network.c: No longer #ifdef'ing out the whole
4346 file. RCS header added
4348 * main/: bmread.c, kmatrix.c, multi.c, multibot.c: No longer
4349 #ifdef'ing out the whole file. RCS header added
4351 * Makefile.am, acconfig.h, configure.in, arch/dos/Makefile.am,
4352 main/Makefile.am, maths/Makefile.am, texmap/Makefile.am: Build
4353 fixes. Now works with automake 1.5 and autoconf 2.52.
4354 --enable-editor option added. SDL_VIDEO and SDL_INPUT defined for
4355 mingw (-grabmouse now works on win32).
4357 * config.guess, config.sub, install-sh, missing, mkinstalldirs:
4358 These don't belong in cvs
4362 2001-10-20 Bradley Bell <btb@icculus.org>
4364 * 2d/font.c: Don't free unused variables...
4366 * 2d/font.c, include/gr.h: Bringing font stuff more in line with
4369 * Makefile.am, arch/Makefile.am, arch/dos/Makefile.am,
4370 arch/linux/Makefile.am, arch/win32/Makefile.am, iff/Makefile.am,
4371 main/Makefile.am: make dist more sensible
4373 * Makefile.am: Kludge for linking on mingw
4375 2001-10-19 Bradley Bell <btb@icculus.org>
4377 * Makefile.am, configure.in, arch/win32/Makefile.am,
4378 arch/win32/ipx_win.c, arch/win32/winnet.c: Little fixes
4380 * include/ipx_drv.h: Check for __MINGW32__
4382 * include/i86.h: Imported from d1x
4384 * arch/dos/: Makefile.am, ipx.c: Re-import of d1x files
4386 * arch/dos/modex.asm: Fixed %include
4388 * main/console.c: RCS headers added
4390 * arch/sdl/: Makefile.am, init.c, timer.c: Moved arch/sdl_* to
4393 * Makefile.am, main/Makefile.am: Moved final link to top-level
4394 directory instead of main/
4396 * 2d/linear.asm, maths/fix.asm, maths/vecmata.asm: Changed
4397 __ENV_LINUX__ to __linux__
4399 * configure.in, arch/Makefile.am, arch/dos_dpmi.c,
4400 arch/dos_findfile.c, arch/dos_init.c, arch/dos_ipx.c,
4401 arch/dos_modex.asm, arch/dos_timer.asm, arch/dos_tweak.inc,
4402 arch/dos_vesa.c, arch/dos_vgaregs.inc, arch/linux_init.c,
4403 arch/sdl_init.c, arch/sdl_timer.c, arch/dos/Makefile.am,
4404 arch/dos/dpmi.c, arch/dos/findfile.c, arch/dos/init.c,
4405 arch/dos/ipx.c, arch/dos/modex.asm, arch/dos/timer.asm,
4406 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4407 arch/linux/Makefile.am, arch/linux/init.c, arch/win32/Makefile.am,
4408 arch/win32/mingw_init.c, main/Makefile.am: Moved arch/sdl_* to
4411 * configure.in: add --enable-xploader, support arch/linux subdir,
4414 * main/inferno.c: conditionalize conf.h
4416 2001-10-19 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
4418 * acconfig.h, 2d/bitmap.h, 3d/interp.c, cfile/cfile.c,
4419 include/cfile.h, main/bm.c, mem/mem.c, misc/fileutil.c,
4420 misc/fileutil.h: Partial application of linux/alpha patch.
4422 2001-10-19 Bradley Bell <btb@icculus.org>
4424 * main/Makefile.am, arch/linux/Makefile.am: Brought linux
4425 networking in line with d1x, moved some arch/linux_* stuff to
4428 * arch/linux/: findfile.c, ipx_bsd.c, ipx_kali.c, ipx_lin.c,
4429 linuxnet.c, ukali.c, include/ipx_bsd.h, include/ipx_hlpr.h,
4430 include/ipx_kali.h, include/ipx_ld.h, include/ipx_lin.h,
4431 include/ipx_udp.h, include/ukali.h: remove pesky * from RCS log
4434 * arch/: Makefile.am, linux_findfile.c, linux_ipx_bsd.c,
4435 linux_ipx_lin.c, linux_ipx_udp.c, linux_net.c, linux/findfile.c,
4436 linux/ipx_bsd.c, linux/ipx_kali.c, linux/ipx_lin.c,
4437 linux/ipx_udp.c, linux/linuxnet.c, linux/ukali.c,
4438 linux/include/ipx_bsd.h, linux/include/ipx_hlpr.h,
4439 linux/include/ipx_kali.h, linux/include/ipx_ld.h,
4440 linux/include/ipx_lin.h, linux/include/ipx_udp.h,
4441 linux/include/ukali.h: Brought linux networking in line with d1x,
4442 moved some arch/linux_* stuff to arch/linux/*
4444 * include/ipx_drv.h: Imported from d1x
4446 * main/ipx_drv.c: RCS info added, conf.h added, etc...
4448 * main/ipx_drv.c: Imported from d1x
4450 * include/args.h, include/ipx.h, main/inferno.c, main/network.c,
4451 main/network.h, main/Makefile.am: Trying to get network working on
4454 * configure.in, 2d/Makefile.am, arch/win32/Makefile.am,
4455 main/Makefile.am: build fixes
4457 * arch/: win32/Makefile.am, win32/findfile.c, win32/ipx_drv.h,
4458 win32/ipx_win.c, win32/winnet.c, Makefile.am, win32_findfile.c,
4459 linux/include/ipx_drv.h: Moved win32_* to win32/* (a la d1x),
4460 starting to get net working.
4462 * include/pstypes.h: Changed __ENV_LINUX__ to __linux__,
4463 conditionalized min,max macros
4465 2001-10-18 Bradley Bell <btb@icculus.org>
4467 * acconfig.h, 2d/linear.h, arch/include/joy.h, include/loadgl.h,
4468 include/strutil.h, include/vecmat.h, main/kconfig.c, misc/d_glob.c,
4469 texmap/tmap_inc.asm, texmap/tmap_per.asm, texmap/tmappent.S,
4470 texmap/tmapppro.S, main/console.c: Changed __ENV_LINUX__ to
4473 * 2d/2dsline.c: RCS headers added/changed
4475 * configure.in: fix NASMFLAGS bug
4477 * main/: collide.c, inferno.c, object.c, render.c: RCS headers
4480 2001-10-17 Bradley Bell <btb@icculus.org>
4482 * NEWS: Fixed the invulnerable robots bug!
4484 * main/collide.c: Fixed the invulnerable robots bug!
4486 2001-10-14 Bradley Bell <btb@icculus.org>
4488 * Makefile.am, arch/Makefile.am, iff/Makefile.am, main/Makefile.am:
4491 2001-10-13 Bradley Bell <btb@icculus.org>
4493 * Makefile.am, autogen.sh, configure.in, 2d/Makefile.am,
4494 arch/Makefile.am, arch/dos/Makefile.am,
4495 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4496 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4497 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4498 arch/dos/include/Makefile.am, arch/dos/mm_snd/Makefile.am,
4499 arch/dos/mm_snd/include/Makefile.am, arch/include/Makefile.am,
4500 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4501 arch/win32/Makefile.am, arch/win32/d3dframe/Makefile.am,
4502 arch/win32/include/Makefile.am, iff/Makefile.am,
4503 iff/archive/Makefile.am, include/Makefile.am, main/Makefile.am,
4504 main/editor/Makefile.am, main/old/Makefile.am, tools/Makefile.am,
4505 tools/cvs2cl/Makefile.am, unused/Makefile.am,
4506 unused/bios/Makefile.am, unused/lib/Makefile.am,
4507 unused/novga/Makefile.am, unused/pa_null/Makefile.am,
4508 unused/ui/Makefile.am, unused/vga/Makefile.am,
4509 unused/vga/new/Makefile.am, unused/win95/Makefile.am: Removed
4510 automake stuff from "inert" subdirs. And there was much rejoicing.
4512 * Makefile.am, NEWS, configure.in: Stuff
4514 * ChangeLog: removing auto-generated file
4516 * cygconf: Added instructions for mingw32 build
4518 * Makefile.am: renamed INSTALL to installation.txt
4520 * installation.txt, INSTALL: renamed INSTALL to installation.txt
4522 * mingw32.txt: Added instructions for mingw32 build
4524 * configure.in: Enable assembly under mingw32
4526 2001-10-12 Bradley Bell <btb@icculus.org>
4528 * acconfig.h, aclocal.m4, conf.h.in: remove superfluous files
4530 * acconfig.h, aclocal.m4, conf.h.in, configure.in, 2d/2dsline.c,
4531 2d/bitblt.c, 2d/box.c, 2d/canvas.c, 2d/gpixel.c, 2d/line.c,
4532 2d/pixel.c, include/pstypes.h, include/strutil.h, include/timer.h,
4533 main/digi.h, main/kludge.c, main/object.c, main/render.c,
4534 misc/d_glob.c, misc/d_io.c, misc/strutil.c: Changed __ENV_DJGPP__
4535 to __DJGPP__, since it's built-in.
4537 2001-10-12 Paolo Ulivi <paoloulivi@tin.it>
4539 * aclocal.m4, conf.h.in, include/vecmat.h, main/collide.c,
4540 main/kludge.c, main/piggy.h: fix some gcc 3.0 warnings.
4544 2001-10-12 Bradley Bell <btb@icculus.org>
4546 * Makefile.am, unused/win95/Makefile.am: Fix some dist stuff
4548 * Makefile.am: make sure cygconf gets archived
4550 * configure.in: Increment version number in preparation for release
4552 * configure.in: Fix detection of opengl
4554 * Makefile.am, aclocal.m4, autogen.sh, conf.h.in, configure.in,
4555 cygconf, arch/Makefile.am, arch/include/joy.h,
4556 arch/include/mouse.h, include/loadgl.h, include/pstypes.h,
4557 include/strutil.h, main/Makefile.am, main/config.c, main/console.c,
4558 main/gamepal.h, main/gamerend.c, main/inferno.c, main/kconfig.c,
4559 main/multi.c, main/newdemo.c, misc/d_delay.c, misc/d_glob.c,
4560 misc/strutil.c: Switched from Cygwin to mingw32 on MS boxes.
4561 Vastly improved compilability.
4563 2001-10-11 Bradley Bell <btb@icculus.org>
4565 * Makefile.am: Added macros/sdl.m4
4567 * autogen.sh: Added macros/sdl.m4
4569 2001-10-09 Bradley Bell <btb@icculus.org>
4571 * main/vers_id.h: Added DESCENT_VERSION constant
4573 * main/inferno.c: Added command-line help.
4575 * include/ogl_init.h: opengl improvments (following d1x changes)
4577 2001-10-07 Bradley Bell <btb@icculus.org>
4579 * aclocal.m4, conf.h.in, configure.in, arch/Makefile.am,
4580 arch/ogl/Makefile.am: Remove duplicate headers.
4582 2001-08-02 Thimo Neubauer <thimo@debian.org>
4584 * mem/mem.c: totally crippled the memory manager because it does
4585 not make sense for non-DOS-systems and it would have been too
4586 complicated to get it 64bit clean
4588 2001-06-19 Bradley Bell <btb@icculus.org>
4590 * cvshowto.txt: updated anonymous password
4592 2001-02-08 Bradley Bell <btb@icculus.org>
4594 * COPYING, license.txt: Added d1x license
4596 2001-02-01 Bradley Bell <btb@icculus.org>
4598 * aclocal.m4, configure.in: Better detecting of SDL and GL/GLU
4600 2001-01-31 Bradley Bell <btb@icculus.org>
4602 * configure.in, arch/include/mouse.h, include/pstypes.h,
4603 main/game.c, main/gamepal.h: OpenGL support under Cygwin/SDL
4605 * main/polyobj.c: fix typo
4607 * 2d/Makefile.am, 2d/bitblt.c, 2d/bitmap.c, 2d/box.c, 2d/canvas.c,
4608 2d/circle.c, 2d/disc.c, 2d/font.c, 2d/gpixel.c, 2d/ibitblt.c,
4609 2d/line.c, 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c,
4610 2d/rect.c, 2d/rle.c, 2d/scale.c, 2d/scalec.c, 2d/tmerge.c,
4611 3d/clipper.c, 3d/draw.c, 3d/globvars.c, 3d/instance.c, 3d/interp.c,
4612 3d/matrix.c, 3d/points.c, 3d/rod.c, 3d/setup.c, arch/Makefile.am,
4613 cfile/cfile.c, iff/iff.c, main/ai.c, main/ai2.c, main/aipath.c,
4614 main/automap.c, main/bm.c, main/bmread.c, main/cmd.c,
4615 main/cntrlcen.c, main/collide.c, main/config.c, main/console.c,
4616 main/controls.c, main/credits.c, main/crypt.c, main/dumpmine.c,
4617 main/effects.c, main/endlevel.c, main/escort.c, main/fireball.c,
4618 main/fuelcen.c, main/fvi.c, main/game.c, main/gamecntl.c,
4619 main/gamefont.c, main/gamemine.c, main/gamepal.c, main/gamerend.c,
4620 main/gamesave.c, main/gameseg.c, main/gameseq.c, main/hostage.c,
4621 main/kconfig.c, main/kmatrix.c, main/laser.c, main/lighting.c,
4622 main/mglobal.c, main/mission.c, main/morph.c, main/netmisc.c,
4623 main/network.c, main/newdemo.c, main/newmenu.c, main/object.c,
4624 main/paging.c, main/physics.c, main/piggy.c, main/polyobj.c,
4625 main/powerup.c, main/render.c, main/robot.c, main/slew.c,
4626 main/songs.c, main/switch.c, main/texmerge.c, main/text.c,
4627 main/titles.c, main/vclip.c, main/wall.c, main/weapon.c,
4628 maths/Makefile.am, maths/fixc.c, maths/rand.c, maths/tables.c,
4629 maths/vecmat.c, mem/mem.c, misc/args.c, misc/byteswap.c,
4630 misc/d_delay.c, misc/d_glob.c, misc/d_io.c, misc/error.c,
4631 misc/hash.c, misc/strio.c, misc/strutil.c, texmap/Makefile.am,
4632 texmap/ntmap.c, texmap/scanline.c, texmap/tmapflat.c: Makefile and
4635 * arch/dos_findfile.c, arch/dos_modex.asm, include/console.h,
4636 include/modex.h, main/collide.c, main/gamesave.c, main/gameseq.c,
4637 main/gauges.c, main/object.c, main/playsave.c, main/render.c,
4638 main/state.c, mem/mem.c, texmap/ntmap.c, texmap/tmapflat.c: Fix
4641 * include/gr.h, main/menu.c: Fullscreen toggle added to screen res
4644 * configure.in, include/pstypes.h, main/kconfig.c: Support for
4645 cross-compiling, and cygwin fixes
4647 2001-01-30 Bradley Bell <btb@icculus.org>
4649 * configure.in, arch/Makefile.am, arch/win32_findfile.c,
4650 include/pstypes.h, include/strutil.h, main/Makefile.am,
4651 misc/strutil.c, unused/win95/findfile.c: Cygwin support, using SDL.
4652 needs --without-assembler and --without-network to compile
4654 2001-01-29 Bradley Bell <btb@icculus.org>
4656 * configure.in, main/Makefile.am: Fixes to build system
4658 * main/kconfig.c: fix for non-linux joysticks
4660 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4661 arch/dos/dosgr.c, arch/dos/dpmi.c, arch/dos/findfile.c,
4662 arch/dos/init.c, arch/dos/ipx.c, arch/dos/joy2.asm,
4663 arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c,
4664 arch/dos/modex.asm, arch/dos/mouse.c, arch/dos/timer.asm,
4665 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4666 arch/include/joy.h, arch/linux/Makefile.am, arch/linux/findfile.c,
4667 arch/linux/init.c, arch/linux/ipx_bsd.c, arch/linux/ipx_lin.c,
4668 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/sdl/Makefile.am,
4669 arch/sdl/init.c, arch/sdl/timer.c: Removed duplicate files
4671 * arch/Makefile.am, arch/dos_dpmi.c, arch/dos_findfile.c,
4672 arch/dos_init.c, arch/dos_ipx.c, arch/dos_modex.asm,
4673 arch/dos_timer.asm, arch/dos_tweak.inc, arch/dos_vesa.c,
4674 arch/dos_vgaregs.inc, arch/linux_findfile.c, arch/linux_init.c,
4675 arch/linux_ipx_bsd.c, arch/linux_ipx_lin.c, arch/linux_ipx_udp.c,
4676 arch/linux_net.c, arch/sdl_init.c, arch/sdl_timer.c: Fixed build
4679 * arch/dos/include/joy.h, arch/dos/include/key.h,
4680 arch/dos/include/mouse.h: Unified input headers.
4682 * arch/linux/Makefile.am, configure.in: Duplicate file removal.
4684 2001-01-28 Bradley Bell <btb@icculus.org>
4686 * conf.h.in, configure.in, arch/Makefile.am,
4687 arch/dos/include/Makefile.am, arch/include/Makefile.am,
4688 arch/include/key.h, main/Makefile.am: More header unification...
4690 * main/newdemo.c: Added <ctype.h>
4692 * arch/include/event.h, arch/include/joy.h: unified input headers.
4694 * acconfig.h, include/d_delay.h, main/Makefile.am, main/game.c:
4695 OpenGL now uses SDL-GL instead of gii
4697 * arch/include/key.h, arch/include/mouse.h: Unified arch headers
4699 2001-01-25 Bradley Bell <btb@icculus.org>
4701 * autogen.sh: use "set -e" so execution stops if something goes
4704 2001-01-24 Bradley Bell <btb@icculus.org>
4708 * Makefile.am: Add ChangeLog to dist
4712 2001-01-24 Bradley Bell <btb@icculus.org>
4714 * INSTALL, NEWS, README, cvshowto.txt: updated documentation
4716 * tools/Makefile.am, tools/cvs2cl/Makefile.am,
4717 tools/cvs2cl/cvs2cl.pl: cvs2cl for building ChangeLog from RCS
4720 * Makefile.am, acconfig.h, autogen.sh, conf.h.in, configure.in,
4721 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4722 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4723 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4724 arch/dos/include/Makefile.am, 2d/Makefile.am, 3d/Makefile.am,
4725 arch/Makefile.am, arch/dos/Makefile.am,
4726 arch/dos/mm_snd/Makefile.am, arch/dos/mm_snd/include/Makefile.am,
4727 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4728 arch/ogl/Makefile.am, arch/sdl/Makefile.am, arch/win32/Makefile.am,
4729 arch/win32/d3dframe/Makefile.am, arch/win32/include/Makefile.am,
4730 cfile/Makefile.am, iff/Makefile.am, iff/archive/Makefile.am,
4731 include/Makefile.am, main/editor/Makefile.am, main/old/Makefile.am,
4732 unused/Makefile.am, unused/bios/Makefile.am,
4733 unused/lib/Makefile.am, unused/novga/Makefile.am,
4734 unused/pa_null/Makefile.am, unused/ui/Makefile.am,
4735 unused/vga/Makefile.am, unused/vga/new/Makefile.am,
4736 unused/win95/Makefile.am, main/Makefile.am, maths/Makefile.am,
4737 misc/Makefile.am, texmap/Makefile.am: improved automake config.
4738 make dist, VPATH builds, ...
4740 * configure, Makefile.in, libtool, ltconfig, ltmain.sh,
4741 stamp-h.in, 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.in,
4742 arch/dos/Makefile.in, arch/linux/Makefile.in,
4743 arch/sdl/Makefile.in, cfile/Makefile.in, iff/Makefile.in,
4744 main/Makefile.in, maths/Makefile.in, mem/Makefile.in,
4745 misc/Makefile.in, texmap/Makefile.in: cruft removal
4747 * 2d/diff, arch/dos/sgrep.out, arch/linux/stHqFIq1, main/test.txt:
4750 * ChangeLog, NEWS: moved old ChangeLog to NEWS
4752 * configure.in, conf.h.in: moved NDEBUG to conf.h.in
4754 * main/game.c, main/kconfig.c, main/text.c: changed args_find to
4757 * main/gamecntl.c, main/inferno.c: changed args_find to FindArg,
4758 added -grabmouse option
4760 * arch/dos_init.c, arch/linux_init.c, arch/linux_ipx_udp.c,
4761 arch/linux_net.c, arch/sdl_init.c, arch/dos/init.c,
4762 arch/dos/joyc.c, arch/linux/init.c, arch/linux/ipx_udp.c,
4763 arch/linux/linuxnet.c, arch/sdl/init.c, include/args.h,
4764 main/config.c, main/hud.c, main/menu.c, main/multi.c,
4765 main/network.c, main/piggy.c, main/polyobj.c, main/slew.c,
4766 main/songs.c, misc/args.c: changed args_find to FindArg
4768 2001-01-22 Bradley Bell <btb@icculus.org>
4770 * configure, main/Makefile.am, main/Makefile.in: configuration
4773 * include/error.h, include/mono.h, main/game.c, main/gamerend.c:
4774 fix compiler warnings w/opengl
4776 * include/console.h: ggi support
4778 * arch/linux_init.c: svgalib support
4780 * Makefile.in, conf.h.in, configure, configure.in, 2d/Makefile.am,
4781 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.am,
4782 arch/Makefile.in, arch/svgalib_init.c, cfile/Makefile.in,
4783 iff/Makefile.in, main/Makefile.am, main/Makefile.in,
4784 maths/Makefile.am, maths/Makefile.in, mem/Makefile.in,
4785 misc/Makefile.in, texmap/Makefile.am, texmap/Makefile.in:
4788 * iff/iff.c, include/u_mem.h: NDEBUG fixes
4790 * main/ai.h, main/inferno.c, main/lighting.c, main/object.c,
4791 main/render.c: fix warnings and enable NDEBUG *
4792 arch/svgalib_init.c: svgalib support
4794 2001-01-22 Michael Wagener <Michael.Wagener@materna.de>
4796 * main/kconfig.c: joystick support
4798 2001-01-21 Bradley Bell <btb@icculus.org>
4800 * cvshowto.txt: new file, taken from d1x webpage
4802 * AUTHORS, README: Taking over as maintainer of d2x
4804 * main/gamecntl.c, main/inferno.c: Grab mouse with SDL/X11
4806 2001-01-20 Bradley Bell <btb@icculus.org>
4808 * configure, configure.in: Turned -Werror back off by default
4810 * README, configure, configure.in, 2d/font.c, arch/sdl_init.c,
4811 iff/iff.c, include/3d.h, include/d_io.h, main/Makefile.am,
4812 main/Makefile.in, main/bm.c, main/collide.c, main/credits.c,
4813 main/fuelcen.h, main/game.c, main/gamecntl.c, main/gamepal.c,
4814 main/gamerend.c, main/gamesave.c, main/gameseg.c, main/gameseq.c,
4815 main/gauges.c, main/kconfig.c, main/kludge.c, main/kmatrix.c,
4816 main/laser.c, main/multi.c, main/network.c, main/network.h,
4817 main/newdemo.c, main/newmenu.c, main/object.c, main/object.h,
4818 main/physics.c, main/piggy.c, main/polyobj.c, main/state.c,
4819 main/switch.c, main/titles.c, main/wall.c: Got rid of all compiler
4820 warnings, for non-OpenGL on linux, anyway...
4822 2001-01-19 Bradley Bell <btb@icculus.org>
4824 * copying: remove duplicate file
4826 * Import of d2x-0.0.9-pre1
4828 * Import of d2x-0.0.8