1 2006-12-16 Chris Taylor <chris@icculus.org>
3 * arch/carbon/conf.h: allow universal binaries to be built using
6 2006-12-13 Chris Taylor <chris@icculus.org>
8 * texmap/tmapflat.c: divide negative window x-coordinates properly,
11 2006-12-03 Chris Taylor <chris@icculus.org>
13 * texmap/tmapppro.S: fix assemble error for gas (fix bug #2312)
15 * misc/Makefile.am: add main as an include path for strutil.c,
16 should have done this on 2006-02-26
18 2006-12-02 Chris Taylor <chris@icculus.org>
20 * texmap/scanline.c: divide negative light rates of change
21 properly (fix bug #2575)
23 2006-12-01 Chris Taylor <chris@icculus.org>
25 * main/weapon.c: only autoselect a secondary weapon if the player
26 didn't have any of that type before (fix bug #2671)
28 2006-11-30 Chris Taylor <chris@icculus.org>
30 * arch/ogl/ogl.c: avoid loading OpenGL textures before they have
31 been paged in, bug found by loading Abalyon 5
33 2006-11-26 Chris Taylor <chris@icculus.org>
35 * main/game.c, main/gamerend.c: small brace tidy up to allow
36 a source code editor to list all the functions
38 * arch/ogl/gr.c: fix screenshot corruption, use PhysicsFS to check
39 for existing screenshots
41 2006-07-29 Chris Taylor <chris@icculus.org>
43 * main/inferno.c, main/titles.c, main/titles.h:
44 move titles, loading screen and order form showing to titles.c
46 * include/physfsx.h, main/inferno.c: move PhysicsFS
47 initialisation, search path setup and argument reading to physfsx.h
49 * main/gauges.c: always show bomb count if player has them,
50 bombs may be the selected secondary weapon but the right view can
51 be a camera view (http://dxx-rebirth.de/smf/index.php?topic=58.0)
53 2006-07-27 Chris Taylor <chris@icculus.org>
55 * main/inferno.c, main/multi.c, main/multi.h:
56 move hoard data saving from main to save_hoard_data
58 2006-07-24 Chris Taylor <chris@icculus.org>
60 * main/state.c: make the thumbnail properly when doing fast save
63 2006-07-12 Chris Taylor <chris@icculus.org>
65 * d2x.xcode/project.pbxproj: add references to headers in main
66 for SCM and batch find
68 2006-07-09 Chris Taylor <chris@icculus.org>
70 * main/laser.c, main/object.c: fix crash when a robot's guided
73 * arch/carbon/descent.r: don't allow MPW build to run in OS X
74 (it won't work and doesn't need to)
76 * main/gauges.c: only free the gauge canvases when they exist
78 2006-06-05 Chris Taylor <chris@icculus.org>
80 * main/slew.h: fix error when building editor with RELEASE
82 2006-06-03 Chris Taylor <chris@icculus.org>
84 * main/game.c, main/gauges.c: the gauges work in 320xXXX (sdl)
85 again. It needs to create gauge canvases in the game when they're
86 sub-canvases, which they were made into on 2005-08-13
88 2006-03-05 Chris Taylor <chris@icculus.org>
90 * main/inferno.c: create write directory if it doesn't exist
93 * main/gamesave.c, main/object.c, main/render.c,
94 main/editor/kfuncs.c, main/editor/med.c: allow the editor to be
97 2006-02-26 Chris Taylor <chris@icculus.org>
99 * include/strutil.h, main/bm.c, main/gamepal.c, main/gamesave.c,
100 main/movie.c, main/piggy.c, misc/strutil.c:
101 move change_filename_ext to strutil.c, rename to (and remove old)
102 change_filename_extension, add an assert and make it use strrchr
104 * main/gamerend.c: show the death sequence for d2x-gl
107 * main/gamesave.c: with the editor built, don't make .txm files
108 when a level is loaded (only make them when saving levels)
110 2006-02-25 Chris Taylor <chris@icculus.org>
112 * main/menu.c: complete removal of 7th option in Options menu,
113 hopefully fixing bug #2514
115 * main/gameseg.c: when breaking a light, allow segment light to
116 change by more than F1_0
118 2006-02-24 Chris Taylor <chris@icculus.org>
120 * main/gauges.c: make sure the correct font is used (whoops)
122 * main/newmenu.c: restore the old canvas after showing a menu,
123 avoiding potential problems
125 2005-11-29 Chris Taylor <chris@icculus.org>
127 * main/titles.c: for Descent 1 briefings, look for briefings no
128 further than NUM_D1_BRIEFING_SCREENS (fix bug #2270)
130 2005-11-07 Chris Taylor <chris@icculus.org>
132 * arch/ogl/ogl.c: make super transparent textures have alpha
134 2005-08-13 Chris Taylor <chris@icculus.org>
136 * main/gauges.c: draw all gauges properly when using the cockpit
137 in d2x-gl, including the energy bars when empty
139 2005-08-07 Chris Taylor <chris@icculus.org>
141 * arch/ogl/ogl.c, main/game.c, main/gamerend.c:
142 get the cockpit to show with d2x-gl (actually committed!)
144 2005-08-06 Chris Taylor <chris@icculus.org>
146 * main/automap.c: must_free_canvas isn't used when
147 AUTOMAP_DIRECT_RENDER is defined (whoops)
149 * main/inferno.c: print the command line help properly
151 * arch/ogl/ogl.c, main/game.c, main/gamerend.c:
152 get the cockpit to show with d2x-gl
154 2005-08-02 Chris Taylor <chris@icculus.org>
156 * 2d/bitblt.c, 2d/bitmap.c, 2d/pixel.c, 2d/rect.c, 2d/rle.c,
157 3d/draw.c, 3d/instance.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
159 include/3d.h, include/palette.h,
160 main/automap.c, main/cntrlcen.c, main/credits.c, main/endlevel.c,
161 main/escort.c, main/game.c, main/game.h, main/gamecntl.c,
162 main/gamerend.c, main/gameseq.c, main/gauges.c, main/hud.c,
163 main/kconfig.c, main/kmatrix.c, main/menu.c, main/newmenu.c,
164 main/object.c, main/paging.c, main/piggy.c, main/scores.c,
165 main/state.c, main/titles.c:
166 remove DirectDraw use and Windows mouse stuff made redundant by SDL
167 (lots of WINDOWS code).
168 Makes cockpit draw properly in SDL
170 2005-07-30 Chris Taylor <chris@icculus.org>
172 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/font.c, 2d/ibitblt.c,
173 2d/palette.c, 2d/pcx.c, 2d/rle.c,
175 main/automap.c, main/config.c, main/credits.c, main/escort.c,
176 main/game.c, main/gamecntl.c, main/gamepal.c, main/gamerend.c,
177 main/gameseq.c, main/gauges.c, main/hud.c, main/inferno.c,
178 main/kconfig.c, main/kmatrix.c, main/menu.c, main/movie.c,
179 main/newmenu.c, main/object.c, main/playsave.c, main/polyobj.c,
180 main/render.c, main/state.c, main/texmerge.c, main/titles.c:
181 remove all the redundant Polygon Acceleration stuff
184 * 2d/bitblt.c, main/gamerend.c, main/inferno.c, main/object.c,
185 main/polyobj.c: remove old _3DFX code
187 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/ibitblt.h,
188 main/game.c, main/game.h, main/gamecntl.c, main/gamerend.c,
189 main/gauges.c, main/hud.c: remove pixel double code
191 2005-07-29 Chris Taylor <chris@icculus.org>
193 * 2d/font.c: show some missing wide 1's (bug #2269)
195 * main/game.c: only shoot when fire button down (fix bug #2271)
197 2005-07-28 Chris Taylor <chris@icculus.org>
199 * main/gauges.c: show gauges in SDL (help fix bug #2267)
201 2005-07-27 Chris Taylor <chris@icculus.org>
203 * d2x.xcode/project.pbxproj: build the editor by default
205 2005-07-25 Chris Taylor <chris@icculus.org>
207 * main/bmread.c: cast some fprintf arguments to int, to fix
210 * main/editor/medrobot.c: no checking if obj->id > -1
213 * main/editor/ksegsize.c, main/editor/segment.c,
214 main/editor/seguvs.c, ui/mouse.c: avoid assignments between
215 sbyte * and char *, ubyte * and char * to fix warnings with gcc 4.0
217 2005-07-24 Chris Taylor <chris@icculus.org>
219 * main/bmread.c: call file static var 'time' 'play_time' instead,
220 because of conflict with function 'time' in /usr/include/time.h
223 2005-07-22 Chris Taylor <chris@icculus.org>
225 * main/editor/group.c: remove duplicate tmap_xlate_table
227 2005-07-21 Chris Taylor <chris@icculus.org>
229 * d2x.xcode/project.pbxproj: make file paths relative to project,
230 add some files (so it builds), warnings are not errors
231 (ubyte *, sbyte * mismatches found when using gcc 4.0)
233 * arch/linux/ipx_mcast4.c, arch/linux/ipx_udp.c,
234 d2x.xcode/project.pbxproj, main/network.c, main/network.h,
235 main/newdemo.c: fix pointer mismatches, warnings are errors again
237 2005-07-03 Chris Taylor <chris@icculus.org>
239 * include/ui.h, ui/file.c, ui/inputbox.c: add ui_inputbox_set_text
241 * include/ui.h, main/editor/centers.c, main/editor/medrobot.c,
242 main/editor/medwall.c, ui/radio.c: add ui_radio_set_value,
243 draw an "O" in the current radio button
245 2005-07-01 Chris Taylor <chris@icculus.org>
247 * include/ui.h, main/editor/centers.c, main/editor/eswitch.c,
248 main/editor/medwall.c, ui/checkbox.c: add ui_checkbox_check
250 2005-06-23 Chris Taylor <chris@icculus.org>
252 * installation.txt: describe new directory system
253 and mention recursive mission searching
255 2005-06-22 Chris Taylor <chris@icculus.org>
257 * main/editor/kgame.c: load .rl2 files instead of .lvl files
258 (some editor info could be stored in .rdl / .rl2 files)
260 * include/nocfile.h, main/cntrlcen.c, main/cntrlcen.h,
261 main/fuelcen.c, main/fuelcen.h, main/game.c, main/game.h,
262 main/segment.c, main/segment.h, main/switch.c, main/switch.h,
263 main/wall.c, main/wall.h: add level component saving functions,
264 which use PhysicsFS and are endian friendly
266 * main/editor/mine.c, main/gamemine.c, main/gamemine.h:
267 add function for converting descent 2 texture numbers back to
268 descent 1 texture numbers
270 * main/editor/mine.c, main/gamesave.c: use PhysicsFS for saving
271 levels. Entirely endian friendly and allows saving of .rdl and .rl2
274 2005-06-14 Chris Taylor <chris@icculus.org>
276 * main/mission.c: make sure there is a path to free for D2 Demo/OEM
278 2005-06-13 Chris Taylor <chris@icculus.org>
280 * main/gamemine.c: convert_d1_tmap_num now returns 193 for texture
281 number 198 to maintain bijectivity, when descent.pig is available
282 (used to return 167, which is also returned for Descent 1 texture
285 * include/physfsx.h: added PHYSFSX_writeVector,
286 PHYSFSX_writeAngleVec, PHYSFSX_writeMatrix and PHYSFSX_printf
288 2005-04-05 Bradley Bell <btb@icculus.org>
290 * arch/linux/joystick.c, arch/sdl/joy.c, main/kconfig.c: fix some
291 bugs in joystick initialization
293 2005-04-04 Bradley Bell <btb@icculus.org>
295 * main/kconfig.c: cosmetic fixes to joystick config screen
297 * arch/dos/joyc.c, arch/include/joy.h, arch/linux/joydefs.c,
298 arch/linux/joystick.c, arch/linux/include/joystick.h,
299 arch/sdl/joy.c, arch/win32/joyhh.c, arch/win32/include/joy.h,
300 main/kconfig.c, unused/bios/joyc.c, unused/win95/joyc.c: change
301 MAX_BUTTONS to JOY_MAX_BUTTONS
303 * arch/sdl/joy.c, main/kconfig.c: don't use hardcoded descriptions
304 of joystick buttons/axes
306 * arch/win32/midi.c: don't play midi if -nosound
308 * arch/win32/mingw_init.c: remove redundant joy_init()
310 2005-04-01 Chris Taylor <chris@icculus.org>
312 * main/game.c, main/editor/kdefs.h, main/editor/kfuncs.c,
313 main/editor/med.c: "Go to Main Menu" now works in editor
315 * main/editor/segment.c: set Highest_vertex_index and
316 Highest_segment_index to 0 when creating a new mine (avoids
317 problems with saving when another level was previously loaded)
319 2005-03-31 Chris Taylor <chris@icculus.org>
321 * main/bm.c, main/bm.h, main/bmread.c, main/editor/editor.h,
322 main/editor/eglobal.c, main/editor/eobject.c,
323 main/editor/medrobot.c, main/editor/objpage.c,
324 main/editor/objpage.h: remove ObjType, ObjId, ObjStrength and
325 OL_ constants; use "object" instead of "robot" in some places;
326 draw and place reactors with correct modelnum
328 * main/editor/texpage.c: no using TmapList, initialise texture
329 category globals, no CurrentTmap (just use CurrentTexture)
331 2005-03-29 Bradley Bell <btb@icculus.org>
333 * mem/mem.c: remove obsolete malloc.h
335 2005-03-20 Bradley Bell <btb@icculus.org>
337 * Makefile.am: add some stuff to dist
339 * main/game.c, main/game.h, main/inferno.c, main/menu.c: added
342 * console/CON_console.c: Fixed console cursor positioning.
344 * main/text.c: revert to Error if text file not found.
346 2005-03-20 Martin Schaffner <schaffnerb@gmx.ch>
348 * ui/.cvsignore: New file
350 2005-03-17 Bradley Bell <btb@icculus.org>
352 * arch/win32/midi.c: Add RCS ID tag
354 * README, VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
355 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
358 2005-03-16 Bradley Bell <btb@icculus.org>
360 * main/bm.c, main/bm.h: use hardcoded value instead of
361 sizeof(tmap_info), since size depends on whether editor is built
364 * ui/mouse.c: gcc doesn't like multi-line // comments
366 * main/dumpmine.c: get rid of compiler warnings
368 2005-03-15 Bradley Bell <btb@icculus.org>
370 * 3d/interp.c: Disabled shading of flat (non-textured) polygons.
371 Fixes laser and plasma lighting bug, hopefully doesn't break
374 * main/state.c: Fix crash if Num_walls=0
376 2005-03-12 Bradley Bell <btb@icculus.org>
378 * Makefile.am, configure.ac: enable editor in unix-style builds
380 2005-03-12 Chris Taylor <chris@icculus.org>
382 * main/gamesave.c: could check reactor model num, don't check
383 reactor object shields (not used anyway, it's stored/calculated
386 2005-03-06 Chris Taylor <chris@icculus.org>
388 * main/piggy.c: load the descent 1 color palette when NDEBUG is
391 * main/editor/seguvs.c: check the uvs after they're assigned
393 2005-02-27 Chris Taylor <chris@icculus.org>
395 * main/editor/med.c, ui/file.c, ui/keypress.c, ui/menu.c,
396 ui/menubar.c, ui/message.c, ui/number.c, ui/popup.c: call
397 gr_update in event loops
399 * include/ui.h, ui/file.c, ui/listbox.c: use PhysicsFS in
400 file.c, involves modifying the listbox so it can use
401 an array of string pointers
403 2005-02-26 Chris Taylor <chris@icculus.org>
405 * ui/keypad.c, ui/ui.c: no unnecessarily including MS DOS
408 * ui/window.c: only disable the keyboard for MS DOS
410 * main/editor/eswitch.c: add remove_trigger_num
413 * main/bmread.c, main/inferno.c: if EDITOR is defined, game
414 still works if there's no BITMAPS.TBL in a PhysicsFS search path
416 * main/inferno.c: determine properly if 800x600 resolution is
417 available (for editor)
419 * main/editor/autosave.c, main/editor/macro.c, main/editor/med.c,
420 main/editor/medsel.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
421 ui/inputbox.c, ui/keypad.c, ui/menu.c, ui/menubar.c, ui/radio.c,
422 ui/window.c: use d_malloc, d_calloc, d_strdup and d_free
424 * ui/keypad.c: fix the reading of keypad (.pad) files
426 * ui/menubar.c: use cfile to read the menubar file MED.MNU
428 2005-02-25 Chris Taylor <chris@icculus.org>
430 * arch/carbon/conf.h, D2X.make: no defining OGL in conf.h,
431 allowing Mac OS 9 and X to both use conf.h but one can build for
432 OpenGL while the other doesn't.
434 * main/editor/mine.c: use the Descent 2 definitions for maximum
435 segments and vertices
437 2005-02-25 Bradley Bell <btb@icculus.org>
439 * arch/dos/digi.c, arch/dos/digiallg.c, arch/dos/digimm.c,
440 arch/linux/alsadigi, arch/win32/digi.c: rip out digiobj stuff, use
441 d2src system for persistent sounds. Untested, of course.
443 * ChangeLog-old: clean up old changelog a little
445 * ChangeLog-old: converted old changelog to "cvs log" format, so
446 it can be manipulated with cvs2cl and other tools.
448 2005-02-24 Tim Massey <tmassey@obscorp.com>
450 * main/inferno.c: allow -notitles to work in shareware [and
451 non-RELEASE] version too. (d1x r1.35)
453 2005-02-24 Peter Hawkins <peterh@isa.net.au>
455 * arch/linux/alsadigi.c: update to alsa 1.0 API. (d1x r1.3)
457 2005-02-24 Matthew Mueller <donut@dakotacom.net>
459 * arch/ogl/gr.c: restore gamma ramp on exit since some drivers
460 don't do it automatically (eg, ati's fglrx linux driver) (d1x
463 2005-02-24 Bradley Bell <btb@icculus.org>
465 * main/movie.c: change movie Warnings to con_printf, simplify
468 2005-02-24 Chris Taylor <chris@icculus.org>
470 * 2d/pcx.c, arch/ogl/gr.c, main/config.c, main/inferno.c,
471 main/newdemo.c, include/physfsx.h, include/cfile.h, main/playsave.c,
472 main/state.c, misc/args.c: use PHYSFSX_openReadBuffered and
473 PHYSFSX_openWriteBuffered, where appropriate
475 * main/gauges.c: draw behind the shield number properly with OpenGL
477 * main/gauges.c: draw the bomb count in OpenGL, but not when a bomb
478 is selected as a secondary weapon
480 * main/titles.c: check properly whether there's a briefing
482 * main/mission.c: recursively search directories in "missions"
485 2005-02-11 Bradley Bell <btb@icculus.org>
487 * debian/control: build-dep on libphysfs-dev
489 * arch/ogl/gr.c: use GLint for arb_max_textures
491 * arch/ogl/Makefile.am: added internal.h to dist
493 * Makefile.am, arch/win32/Makefile.am: remove old files from dist
495 2005-01-25 Chris Taylor <c.taylor@student.curtin.edu.au>
497 * arch/carbon/conf.h, arch/ogl/gr.c, include/loadgl.h: on Carbon,
498 dynamically find and load the OpenGL library
500 * main/editor/macro.c: use physfs instead of non-existing cflib.h
502 * main/editor/medwall.c: use wall_close_door_num, not wall_close_door
504 * main/editor/medwall.c: include cntrlcen.h
506 * ui/barbox.c, ui/number.c: pass int*, not short* to gr_get_string_size
508 * include/ui.h, ui/barbox.c: make ui_barbox_update return void
510 * patching file ui/file.c, ui/listbox.c, file ui/mouse.c, ui/scroll.c,
511 ui/window.c: use timer_get_fixed_seconds instead of TICKER macro
513 * ui/number.c: s/inputbox/Inputbox/
515 * ui/ui.c: InstallErrorHandler() no longer exists, don't use it anymore
517 * main/bmread.c: externalize N_ObjBitmaps & remove_char, solve conflict
519 * main/editor/autosave.c, main/editor/editor.h, main/editor/group.c,
520 main/editor/kgame.c, main/editor/kmine.c, main/editor/macro.c,
521 main/gamesave.c: s/128/PATH_MAX
523 * include/pstypes.h, main/newmenu.c: clean up path/file length macros
525 * ui/inputbox.c, ui/keypad.c: use unsigned char when comparing to > 127
527 * ui/mouse.c, file ui/popup.c, ui/window.c: comment out uses of
528 mouse_set_limits and mouse_set_pos (we don't want to limit user)
530 * ui/menubar.c: specify int type for state2_alt_down
532 * main/editor/eglobal.c: remove variable New_segment (is now a macro)
534 * main/piggy.c: call bm_read_all even if EDITOR is defined
536 * main/gamesave.c: if LVL can't be found, try filename that was passed
538 * main/mission.c: ensure mission name is properly terminated
540 2005-01-24 Chris Taylor <c.taylor@student.curtin.edu.au>
542 * 2d/font.c: fix bug #2167: some characters would not display because
543 of signed/unsigned errors
545 * main/editor/editor.h: baptize the coefficients in vms_equation 'n'
547 * main/gamerend.c, main/gauges.c: fix bug #1893: fade ship and weapon
548 gauge when appropriate
550 * main/editor/kdefs.h, main/gamesave.c, main/gamesave.h: change
551 all functions in kfuncs.c to return int instead of void
553 * main/editor/ehostage.c, main/editor/eobject.c, main/editor/segment.c:
554 disable old hostage system in editor (d2 is simpler in this regard)
556 * main/wall.c, main/wall.h: move consts for WALL_IS_DOORWAY to header
558 * main/editor/info.c: only include i86.h and malloc.h ifdef DO_MEMINFO
560 * main/editor/centers.c: change curseg2p to Curseg2p
562 * main/editor/func.c: Include strutil.h in func.c (for stricmp)
564 * main/editor/macro.c: remove unused variable "length"
566 * main/editor/med.c: don't set screen mode to SM_ORIGINAL
568 * main/editor/medmisc.c: Pass both arguments to render_frame
570 * ui/barbox.c, ui/button.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
571 ui/icon.c, ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
572 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
573 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
574 ui/uidraw.c, ui/userbox.c, ui/window.c: include u_mem.h and pstypes.h
575 instead of d1-style mem.h and types.h
577 * main/editor/texpage.c: do texture replacement for any mission
579 * main/editor/medwall.c: add prototype for create_removable_wall
581 * main/editor/medrobot.c: don't try to set the removed follow_path
583 2005-01-23 Jason Owen <shannara256@yahoo.com>
585 * arch/ogl/gr.c: fix bug #2085: don't print OGL extensions, since this
586 may crash printf if the list of extensions is huge
588 2005-01-23 Chris Taylor <c.taylor@student.curtin.edu.au>
590 * main/collide.c: fix bug #2140: even ifndef NETWORK do last level hack
591 only on last level of built-in mission.
593 * main/gauges.c: fix bug #2110: redraw energy/afterburner gauges
596 * arch/ogl/gr.c, include/cfile.h, main/config.c, main/newdemo.c,
597 main/playsave.c, main/state.c, misc/args.c: change cfopen to use
598 buffers (speeding it up), and use cfopen instead of
599 PHYSFS_openRead/PHYSFS_openWrite where appropriate
601 * include/nocfile.h, main/editor/kmine.c, main/editor/mine.c: make
602 sure nocfile.h and cfile.h are never both included
604 2005-01-10 Chris Taylor <c.taylor@student.curtin.edu.au>
606 * main/bmread.c, main/dumpmine.c, main/gameseq.c, main/piggy.c:
607 fix bug #1676 (filling up of OLG texture list)
609 2005-01-07 Alexander Zielke <vulture@vultures-nest.de>
611 * main/state.c: fix problems with copying/deleting save files
613 * main/automap.c: make automap fonts transparent.
615 2005-01-07 Bradley Bell <btb@icculus.org>
617 * main/menu.c: In Load Level, if there is no current mission,
620 2005-01-05 Chris Taylor <c.taylor@student.curtin.edu.au>
622 * main/gameseq.c: Free polymodel data before reloading ham file.
624 * arch/ogl/gr.c: Implement fading in ogl_urect()
626 * main/gauges.c: Draw ship before shields in HUD.
628 2004-12-23 Chris Taylor <c.taylor@student.curtin.edu.au>
630 * main/editor/centers.c: Use both ints with the robot producer
633 2004-12-23 Bradley Bell <btb@icculus.org>
635 * main/editor/centers.c, main/editor/editor.h,
636 main/editor/eswitch.c, main/editor/group.c, main/editor/med.c,
637 main/editor/meddraw.c, main/editor/medwall.c, main/editor/mine.c,
638 main/editor/seguvs.c, main/segment.h: Use macros to use Segment2s
641 2004-12-21 Chris Taylor <c.taylor@student.curtin.edu.au>
643 * main/bmread.c: don't duplicate the period in the filename
645 * main/dumpmine.c: Add function prototypes to remove warnings
647 * main/dumpmine.c, ui/window.c: Specify that two functions return
650 * main/editor/autosave.c, main/editor/curves.c,
651 main/editor/ehostage.c, main/editor/kmine.c, main/editor/med.c,
652 main/editor/medrobot.c, main/editor/mine.c: fix occurences of
655 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
657 * main/editor/eobject.c, main/editor/kgame.c,
658 main/editor/segment.c, main/gameseg.h, main/physics.c: Pass the
659 extra two parameters to get_seg_masks.
661 * main/gamemine.c, main/gamemine.h, main/gamesave.c: Enable global
662 structs for mine saving functions
664 * main/inferno.c: Use PhysicsFS for making the hoard ham.
666 * main/bmread.c: add missing includes
668 * 3d/interp.c: add g3_uninit_polygon_model (doesn't do anything)
670 * main/dumpmine.c: Fix type mismatches
672 2004-12-19 Bradley Bell <btb@icculus.org>
674 * ui/Makefile.am: fix ui Makefile.am
676 * include/strutil.h, misc/strutil.c, main/bmread.c: implement
677 removeext, use it in ds_load instead of splitpath
679 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
681 * include/u_mem.h: prototype for strdup with MPW
683 * main/laser.c: abort weapon fire if unable to create object
685 * include/ui.h, main/bm.c, main/dumpmine.c, main/editor/editor.h,
686 main/editor/medwall.h, main/editor/segment.c, main/gamesave.c,
687 unused/ui/icon.c: replace byte with sbyte
689 * include/func.h, ui/barbox.c, ui/button.c, ui/checkbox.c,
690 ui/file.c, ui/func.c, ui/gadget.c, ui/harderr.c, ui/icon.c,
691 ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
692 ui/listbox.c, ui/medfunc.c, ui/menu.c, ui/menubar.c, ui/message.c,
693 ui/mouse.c, ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c,
694 ui/ui.c, ui/uidraw.c, ui/userbox.c, ui/window.c,
695 unused/ui/barbox.c, unused/ui/button.c, unused/ui/checkbox.c,
696 unused/ui/file.c, unused/ui/func.c, unused/ui/func.h,
697 unused/ui/gadget.c, unused/ui/harderr.c, unused/ui/icon.c,
698 unused/ui/inputbox.c, unused/ui/keypad.c, unused/ui/keypress.c,
699 unused/ui/keytrap.c, unused/ui/listbox.c, unused/ui/medfunc.c,
700 unused/ui/menu.c, unused/ui/menubar.c, unused/ui/message.c,
701 unused/ui/mouse.c, unused/ui/number.c, unused/ui/popup.c,
702 unused/ui/radio.c, unused/ui/scroll.c, unused/ui/ui.c,
703 unused/ui/uidraw.c, unused/ui/userbox.c, unused/ui/window.c: moved
706 * ui/Makefile.am: added Makefile.am for ui
708 * main/editor/Makefile.am, main/editor/autosave.c,
709 main/editor/centers.c, main/editor/centers.h,
710 main/editor/curves.c, main/editor/eglobal.c,
711 main/editor/ehostage.c, main/editor/ehostage.h,
712 main/editor/elight.c, main/editor/eobject.c,
713 main/editor/eobject.h, main/editor/eswitch.c,
714 main/editor/eswitch.h, main/editor/fixseg.c, main/editor/func.c,
715 main/editor/group.c, main/editor/info.c, main/editor/info.h,
716 main/editor/kbuild.c, main/editor/kcurve.c, main/editor/kfuncs.c,
717 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
718 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
719 main/editor/ksegsel.c, main/editor/ksegsize.c,
720 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
721 main/editor/macro.h, main/editor/meddraw.c, main/editor/meddraw.h,
722 main/editor/medlisp.h, main/editor/medmisc.c,
723 main/editor/medmisc.h, main/editor/medrobot.c,
724 main/editor/medrobot.h, main/editor/medsel.c,
725 main/editor/medsel.h, main/editor/medwall.c, main/editor/mine.c,
726 main/editor/objpage.c, main/editor/objpage.h,
727 main/editor/seguvs.c, main/editor/texpage.c,
728 main/editor/texture.c: imported missing editor files from d1x
730 * main/Makefile.am: build dumpmine.c for editor
732 * main/editor/macro.c, ui/barbox.c, ui/button.c, ui/checkbox.c,
733 ui/gadget.c, ui/icon.c, ui/inputbox.c, ui/keypress.c,
734 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
735 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
736 ui/uidraw.c, ui/userbox.c, ui/window.c: ifdef RCS for rcsid
738 * ChangeLog-old, main/editor/autosave.c, main/editor/centers.c,
739 main/editor/centers.h, main/editor/curves.c, main/editor/editor.h,
740 main/editor/eglobal.c, main/editor/ehostage.c,
741 main/editor/ehostage.h, main/editor/elight.c,
742 main/editor/eobject.c, main/editor/eobject.h,
743 main/editor/eswitch.c, main/editor/eswitch.h,
744 main/editor/fixseg.c, main/editor/func.c, main/editor/group.c,
745 main/editor/info.c, main/editor/info.h, main/editor/kbuild.c,
746 main/editor/kcurve.c, main/editor/kdefs.h, main/editor/kfuncs.c,
747 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
748 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
749 main/editor/ksegsel.c, main/editor/ksegsize.c,
750 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
751 main/editor/macro.h, main/editor/med.c, main/editor/meddraw.c,
752 main/editor/meddraw.h, main/editor/medlisp.h,
753 main/editor/medmisc.c, main/editor/medmisc.h,
754 main/editor/medrobot.c, main/editor/medrobot.h,
755 main/editor/medsel.c, main/editor/medsel.h, main/editor/medwall.c,
756 main/editor/medwall.h, main/editor/mine.c, main/editor/objpage.c,
757 main/editor/objpage.h, main/editor/segment.c,
758 main/editor/seguvs.c, main/editor/seguvs.h, main/editor/texpage.c,
759 main/editor/texpage.h, main/editor/texture.c: Move old logs to
762 * main/editor/autosave.c main/editor/centers.c
763 main/editor/centers.h main/editor/curves.c main/editor/eglobal.c
764 main/editor/ehostage.c main/editor/ehostage.h main/editor/elight.c
765 main/editor/eobject.c main/editor/eobject.h main/editor/eswitch.c
766 main/editor/fixseg.c main/editor/func.c main/editor/group.c
767 main/editor/info.c main/editor/info.h main/editor/kbuild.c
768 main/editor/kcurve.c main/editor/kfuncs.c main/editor/kfuncs.h
769 main/editor/kgame.c main/editor/khelp.c main/editor/kmine.c
770 main/editor/ksegmove.c main/editor/ksegsel.c
771 main/editor/ksegsize.c main/editor/ktmap.c main/editor/kview.c
772 main/editor/macro.c main/editor/macro.h main/editor/meddraw.c
773 main/editor/meddraw.h main/editor/medlisp.h main/editor/medmisc.c
774 main/editor/medmisc.h main/editor/medrobot.c
775 main/editor/medrobot.h main/editor/medsel.c main/editor/medsel.h
776 main/editor/medwall.c main/editor/mine.c main/editor/objpage.c
777 main/editor/seguvs.c main/editor/seguvs.h main/editor/texpage.c
778 main/editor/texpage.h main/editor/texture.c ui/barbox.c
779 ui/button.c ui/checkbox.c ui/file.c ui/func.c ui/gadget.c
780 ui/harderr.c ui/icon.c ui/inputbox.c ui/keypad.c ui/keypress.c
781 ui/keytrap.c ui/listbox.c ui/medfunc.c ui/menu.c ui/menubar.c
782 ui/message.c ui/mouse.c ui/number.c ui/popup.c ui/radio.c
783 ui/scroll.c ui/ui.c ui/uidraw.c ui/userbox.c ui/window.c: include
784 conf.h in new editor files
786 2004-12-17 Chris Taylor <c.taylor@student.curtin.edu.au>
788 * main/state.c: open autosave file for writing, not reading
790 * main/game.c, main/gamecntl.c, main/gameseq.c, main/multi.c,
791 main/state.c, main/state.h: added fast save
793 * main/gameseq.c, main/inferno.c: force gr_update() so screens
794 always show in OpenGL
796 * 2d/font.c, 3d/rod.c: fix compiler errors in MPW w/o OpenGL
798 * misc/strutil.c: Implement strdup for MPW
800 * D2X.make, arch/carbon/conf.h: compile as a classic powerpc app
803 * misc/strutil.c: fix MPW compiler errors
805 * main/mission.c, main/mission.h: allocate mission filenames
808 2004-12-07 Chris Taylor <c.taylor@student.curtin.edu.au>
810 * 2d/font.c: Initialise the dataptr member correctly.
812 * include/mono.h: Print only mildly interesting messages to
813 stderr.txt. (revert earlier carbon changes)
815 2004-12-05 Chris Taylor <c.taylor@student.curtin.edu.au>
817 * include/physfsx.h: getRealPath uses the write directory if it
818 can't get the real directory
820 * D2X.make: remove misc/d_io.c
822 2004-12-03 Bradley Bell <btb@icculus.org>
824 * include/cfile.h, include/physfsx.h: use PATH_MAX for hog
825 pathname, ensure correct translation of path separators
827 2004-12-03 Chris Taylor <c.taylor@student.curtin.edu.au>
829 * misc/strutil.c: fix stricmp and strnicmp
831 * main/mission.c: set builtin_hogsize to 0 for the Descent 1 built
834 2004-12-02 Bradley Bell <btb@icculus.org>
836 * include/physfsx.h: use sprintf in PHYSFSX_getRealPath() because
837 I couldn't figure out why the previous code kept segfaulting under
840 * main/kconfig.c: disable call to reset_cockpit() which was
841 causing the "letterbox" bug
843 * main/inferno.c: don't die if title screens not found
845 2004-12-02 Martin Schaffner <maschaffner@gmx.ch>
847 * configure.ac: require PhysicsFS header and library
849 2004-12-02 Chris Taylor <c.taylor@student.curtin.edu.au>
851 * main/bm.c, main/piggy.c: fix cfile bugs from recent changes
853 * D2X.make: fix build on Carbon by adding digiobj.c
855 * main/mission.c: set builtin_hogsize for non-built-in missions
857 * main/mission.c: pass individual mission around instead of whole list
859 * main/mission.c: remove mission list from global memory
861 2004-12-02 Bradley Bell <btb@icculus.org>
863 * include/cfile.h, include/physfsx.h: fix RELEASE build, make sure
864 path separator gets added to hogdir
866 2004-12-01 Bradley Bell <btb@icculus.org>
868 * README, configure.ac, VisualC/d2x/d2x.dsp,
869 VisualC/d2xgl/d2xgl.dsp, VisualC/libmve/libmve.dsp,
870 VisualC/mveplayer/mveplayer.dsp, include/loadgl.h,
871 include/ogl_init.h, include/physfsx.h: Updated MSVC build, now
872 uses dynamic opengl loading
874 2004-12-01 Chris Taylor <c.taylor@student.curtin.edu.au>
876 * arch/ogl/gr.c: make write_bmp use PhysicsFS
878 * include/args.h, misc/args.c: new AppendArgs function. This
879 separates the copying of the arguments passed to main() from the
880 reading of the arguments file
882 * include/cfile.h: Use portable PHYSFSX_getRealPath function, Use
883 the flexible cfgets, Fix compiling issues in MPW.
885 * include/physfsx.h: PHYSFSX_readU8 isn't endian friendly when
886 reading into an int, so it's removed completely. PHYSFSX_getc was
887 removed, because it's only use in misc/strio.c was removed. Put
888 in PHYSFSX_getRealPath, which recognises platform-specific
889 separators and doesn't use snprintf (MPW doesn't have it). MPW
892 * main/inferno.c: Remove use of open_movie_file. Read the
893 arguments file from the base directory, if there is one. Set up
894 D2X's write directory, including replacing any tilde at the start
895 of the path (if there is one) with the string returned by
896 PHYSFS_getUserDir(). This applies to all platforms. On Unix the
897 default is still ~/.d2x. Check if the write directory has to be
898 created. Read the arguments file in this write directory if there
899 is one. If there's still no write directory, set it to the base
900 directory. Won't set it to the current directory if this fails,
901 because of the issue of which character to use for which platform.
903 * main/playsave.c: Use PHYSFS_readSLE32 instead of
904 PHYSFS_readULE32 due to compiling issues in MPW. Use
905 cfile_read_short instead of PHYSFS_readULE16 because of both
906 compiling and endian issues. cfile_read_byte instead of
907 PHYSFSX_readU8. Write a dummy structure instead of seeking when
908 NETWORK isn't defined
910 * D2X.make: Don't compile cfile.c on Mac OS 9.
912 * README: add PhysicsFS to the required 'tools' in README, and
913 instructions for building in MPW.
915 * include/cfile.h: Make cfopen into an inline, where a read buffer
916 is set up. This speeds up loading significantly.
918 2004-12-01 Bradley Bell <btb@icculus.org>
920 * include/physfsx.h, include/strio.h, main/cntrlcen.c,
921 main/inferno.c, main/newmenu.c, misc/args.c, misc/strio.c: more
924 * main/newmenu.c: fix player file deletion
926 * include/physfsx.h: fix statfs includes for OS X
928 * main/inferno.c, main/network.c: misc physfs conversions
930 * arch/linux/Makefile.am, arch/linux/findfile.c,
931 arch/win32/Makefile.am, arch/win32/findfile.c,
932 include/findfile.h, main/kludge.c, main/mission.c,
933 main/newmenu.c, main/piggy.c: get rid of findfile stuff
935 * main/gameseq.c, main/menu.c, main/newmenu.c: improved demo/plr
938 * main/state.c: improve savegame load/save
940 * main/movie.c: make -nomovies friendlier
942 * 2d/pcx.c, include/physfsx.h: use physfs for writing pcx files
944 * include/d_io.h, include/physfsx.h, main/inferno.c,
945 main/newdemo.c, main/scores.c, misc/Makefile.am, misc/d_io.c: get
948 * main/scores.c: use physfs for scores file
950 * main/playsave.c: improve player loading
952 * main/movie.c: improve movie loading
954 * main/mission.c: improve mission loading
956 * main/ai.c, main/ai.h, main/gameseq.c, main/newmenu.c,
957 main/state.c: use physfs for savegames
959 * README: minor update
961 * main/newdemo.c: use physfs for demos
963 * include/physfsx.h: added PHYSFSX_rename function
965 * main/gameseq.c, main/mission.c, main/movie.c: make movies use
966 physfs/rwops, add libmve callbacks
968 * include/physfsrwops.h, misc/Makefile.am, misc/physfsrwops.c:
969 added physfsrwops stuff
971 * include/cfile.h: added cfile_close wrapper
973 * main/mission.c, main/newmenu.c: use PHYSFS to load missions,
976 * include/ignorecase.h, misc/Makefile.am, misc/ignorecase.c: added
979 * main/config.c: use physfs to read config file
981 * include/physfsx.h: added gets and puts functions
983 * include/cfile.h: correct seek return value
985 * main/config.c, main/playsave.c: use physfs to write
988 * include/physfsx.h: added my physfs extensions
990 * main/inferno.c: physfs initialization stuff
992 * configure.ac: add check for physfs lib
994 * include/cfile.h: made cfile into a wrapper for physfs
996 * main/mission.c, main/movie.c, main/newdemo.c, main/newmenu.c:
997 disabled althogdir stuff (shouldn't be needed w/physfs)
999 * Makefile.am, cfile/.cvsignore, cfile/Makefile.am, cfile/cfile.c,
1000 configure.ac: drop cfile stuff
1002 2004-11-30 Chris Taylor <c.taylor@student.curtin.edu.au>
1004 * D2X.make: Don't use D2XFolder, because the userdir can now be
1005 specified in Mac OS 9. Putting it in the source code folder is
1006 more convenient. Turn debugging on. Don't compile old files,
1007 compile new ones. Add the PhysicsFS library.
1009 * iff/iff.c: Get rid of MIN redefinition.
1011 * main/bm.c, main/piggy.c: Assign result of cfilelength to an int,
1012 MPW doesn't like switches of long longs
1014 2004-11-30 Bradley Bell <btb@icculus.org>
1016 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
1017 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
1018 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
1019 arch/win32/.cvsignore, debian/.cvsignore, iff/.cvsignore,
1020 libmve/.cvsignore, main/.cvsignore, main/editor/.cvsignore,
1021 maths/.cvsignore, mem/.cvsignore, misc/.cvsignore,
1022 texmap/.cvsignore, utilities/.cvsignore: added stuff to .cvsignore
1024 2004-11-28 Bradley Bell <btb@icculus.org>
1026 * arch/sdl/digi.c: kludge to keep from hanging on MinGW
1028 * arch/sdl/digi.c: use d2src system for persistent sounds
1030 * arch/sdl/digi.c, main/digi.h: original prototype in d2src is
1033 * arch/sdl/digi.c, arch/win32/midi.c, main/Makefile.am,
1034 main/digiobj.c, main/digi.h, main/kludge.c, main/old/digiobj.c:
1035 ripped object stuff out of digi.c, now using digiobj.c. get rid of
1036 a bunch of kludges, sound should be more true to original game now
1038 * acinclude.m4, cygconf: put sdl.m4 in acinclude.m4, to make
1041 2004-11-27 Bradley Bell <btb@icculus.org>
1043 * main/text.c, main/text.h, main/titles.c: added function to
1044 properly decode multi-line strings
1046 * Makefile.am, arch/sdl/digi.c, arch/win32/Makefile.am,
1047 arch/win32/hmpfile.c, arch/win32/midi.c, main/kludge.c: enabled
1050 * main/bm.c, main/polyobj.c: better fix for model data freeing bug
1052 * main/inferno.c: enable logo screens for shareware/oem
1054 2004-11-26 Bradley Bell <btb@icculus.org>
1056 * main/mission.c, main/titles.c: fix d1 briefing glitches
1058 * main/game.c: free up cpu by not calling timer_delay so many
1059 times (fixes Bug 2034)
1061 * main/gameseq.c: enable briefing screens for mac shareware
1063 * 2d/bitblt.c: disable Assert so the credits work in opengl (gl
1064 doesn't care if it draws offscreen, I guess)
1066 * main/credits.c: reduce flickering in credits w/opengl
1068 2004-11-25 Bradley Bell <btb@icculus.org>
1070 * 2d/font.c: get rid of clipping in ogl_internal_string, causes
1071 garbage on windows for some reason.
1073 * 2d/font.c: fixed opengl menu font bug, caused by doing
1074 arithmetic on signed chars.
1076 2004-11-23 Bradley Bell <btb@icculus.org>
1078 * debian/control: depend on libsdl1.2-dev instead of libsdl-dev
1080 2004-11-22 Bradley Bell <btb@icculus.org>
1082 * configure.ac, arch/include/joy.h, arch/linux/joydefs.c,
1083 arch/linux/joystick.c, arch/linux/include/joystick.h,
1084 arch/sdl/joy.c, main/kconfig.c: Fix sdl joystick axis problem, all
1085 arch use global variable joy_num_axes
1087 2004-11-19 Chris Taylor <c.taylor@student.curtin.edu.au>
1089 * main/gamemine.c, main/piggy.c: compile again on older C compilers
1091 * main/polyobj.c: don't corrupt model_data, so it can be freed properly
1093 * main/gameseq.c, main/mission.c, main/mission.h: for enhanced (like
1094 Vertigo) missions, load add-on ham file at every load, not only the 1st
1096 * main/bm.ch: fix bug where loading a hxm would affect other levels too
1098 * main/fireball.c: don't Int3() every time explosions don't look best
1100 2004-11-16 Chris Taylor <c.taylor@student.curtin.edu.au>
1102 * arch/carbon/findfile.c: fix Mac OS 9 bug with missions > 12 chars
1104 2004-11-14 Chris Taylor <c.taylor@student.curtin.edu.au>
1106 * arch/ogl/ogl.c: make Mac OS 9 Voodoo display textures
1108 * arch/ogl/ogl.c: make Mac OS X OpenGL verify textures
1110 2004-10-30 Martin Schaffner <maschaffner@gmx.ch>
1112 * main/gamemine.c, main/piggy.c: read descent 1 textures also from
1113 shareware version of descent.hog. This is not yet bug-free
1115 2004-10-30 Chris Taylor <c.taylor@student.curtin.edu.au>
1117 * main/network.c: fix crash introduced with previous change
1119 2004-10-24 Chris Taylor <c.taylor@student.curtin.edu.au>
1121 * main/gameseq.c, main/gameseq.h, main/mission.c, main/mission.h,
1122 main/titles.c, main/titles.h: move all mission stuff to mission.{c,h},
1123 make mission structre memory allocated
1125 2004-10-23 Martin Schaffner <maschaffner@gmx.ch>
1127 * main/Makefile.am, main/inferno.c, main/credits.c, main/endlevel.c,
1128 main/bmread.c, main/titles.c, main/compbit.h, main/text.c,main/text.h,
1129 VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp, VisualCE/d2x/d2x.vcp:
1130 delete file compbit.h, move functionality to text.c, modify all
1131 previous users of compbit.h to use existing function in text.h
1133 * main/inferno.c: remove warning created by the fix for the cfgets
1136 * main/bmread.c: add comment
1138 2004-10-23 Chris Taylor <c.taylor@student.curtin.edu.au>
1140 * cfile/cfile.c: declare variable on top of block
1142 * main/menu.c, main/mission.c, main/mission.h, main/multi.c,
1143 main/multi.h, main/network.c: move mission list handling functionality
1144 to mission.c, remove unnecessary load_mission calls in menu.c
1146 * main/game.c: remove unnecessary build_mission_list call
1148 * main/mission.c, main/mission.h: correct comments about anarchy-only
1150 * main/mission.h, main/network.c, main/playsave.c, main/state.c:
1151 remove explicit uses of mission list
1153 2004-10-21 Martin Schaffner <maschaffner@gmx.ch>
1155 * libmve/mveplay.c: make it compile on Cygwin
1157 2004-10-14 Chris Taylor <c.taylor@student.curtin.edu.au>
1159 * main/config.c: fix bug uncovered by having fgets cut off ending \n
1161 * main/text.c: fix crash on Mac OS X, probably fix bug 738
1163 * include/mono.h: add mprintf support for carbon (Mac OS 9)
1165 2004-10-09 Martin Schaffner <maschaffner@gmx.ch>
1167 * main/automap.c, main/cntrlcen.c, main/collide.c, main/endlevel.c,
1168 main/gamerend.c, main/gameseq.c, main/mission.h, main/titles.c:
1169 use new macros PLAYING_BUILTIN_MISSION and EMULATING_D1 for accessing
1170 information about the current mission, for easier code refactorisation.
1172 * cfile/cfile.c: correct warnings caused by change of 2004-09-30
1174 * main/gamemine.c, main/piggy.c: fix bug 1675:
1175 use better d2 textures if d1 hog is present but not loadable
1177 2004-09-30 Martin Schaffner <maschaffner@gmx.ch>
1179 * cfile/cfile.c: simplify, reduce number of global vars
1181 2004-09-05 Chris Taylor <c.taylor@student.curtin.edu.au>
1183 * main/gameseg.c: fix bugfix of 2004-05-15
1185 2004-08-29 Chris Taylor <c.taylor@student.curtin.edu.au>
1187 * cfile/cfile.c: change macify_dospath to macify_posix_path for carbon
1189 * cfile/cfile.c, main/config.c, main/credits.c, main/endlevel.c,
1190 main/gamesave.c, main/inferno.c, main/mission.c, main/songs.c:
1191 cfgets now always copies the terminating character to the dest buffer.
1192 This fixes a bug that occured when reading cmd line args from d2x.ini
1194 2004-08-29 Martin Schaffner <maschaffner@gmx.ch>
1196 * ChangeLog-old, main/editor/med.c, main/editor/segment.c:
1197 move more old change logs into ChangeLog-old
1199 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1200 and Martin Schaffner <maschaffner@gmx.ch>
1202 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/clip.h, 2d/ibitblt.c
1203 2d/linear.asm, 2d/palette.c, 2d/pcx.c, 2d/rle.c, 2d/scale.c
1204 2d/scalea.asm, 3d/clipper.h, 3d/globvars.c, 3d/globvars.h
1205 3d/instance.c, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c
1206 3d/setup.c, ChangeLog, arch/dos/bak/ipx.c, arch/dos/ipx.c
1207 arch/dos/ipx.h, arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c
1208 arch/dos/mono.c, arch/dos/mono.h, arch/dos/mouse.c
1209 arch/include/joy.h, arch/win32/include/key.h
1210 arch/win32/include/mouse.h, arch/win32/mouse.c, cfile/cfile.c
1211 iff/iff.c, include/3d.h, include/args.h, include/byteswap.h
1212 include/cfile.h, include/error.h, include/gr.h, include/grdef.h
1213 include/ibitblt.h, include/iff.h, include/ipx.h, include/palette.h
1214 include/pcx.h, include/pstypes.h, include/rle.h, include/texmap.h
1215 include/timer.h, include/u_dpmi.h, include/vecmat.h, main/ai.c
1216 main/ai.h, main/ai2.c, main/aipath.c, main/aistruct.h, main/automap.c
1217 main/automap.h, main/bm.c, main/bm.h, main/bmread.c, main/cntrlcen.c
1218 main/cntrlcen.h, main/collide.c, main/collide.h, main/compbit.h
1219 main/config.c, main/config.h, main/controls.c, main/controls.h
1220 main/credits.c, main/credits.h, main/desc_id.h, main/digi.h
1221 main/dumpmine.c, main/editor/medwall.h, main/editor/seguvs.h
1222 main/effects.c, main/effects.h, main/endlevel.c, main/endlevel.h
1223 main/escort.c, main/fireball.c, main/fireball.h, main/fuelcen.c
1224 main/fuelcen.h, main/fvi.c, main/fvi.h, main/game.c, main/game.h
1225 main/gamefont.c, main/gamefont.h, main/gamemine.c, main/gamemine.h
1226 main/gamesave.c, main/gamesave.h, main/gameseg.c, main/gameseg.h
1227 main/gameseq.c, main/gameseq.h, main/gauges.c, main/gauges.h
1228 main/hostage.c, main/hostage.h, main/hud.c, main/inferno.c
1229 main/joydefs.c, main/joydefs.h, main/kconfig.c, main/kconfig.h
1230 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/laser.h
1231 main/lighting.c, main/lighting.h, main/menu.h, main/mglobal.c
1232 main/mission.c, main/mission.h, main/modem.h, main/morph.c
1233 main/morph.h, main/multi.h, main/multibot.h, main/netmisc.c
1234 main/netmisc.h, main/network.h, main/newdemo.c, main/newdemo.h
1235 main/newmenu.c, main/newmenu.h, main/object.c, main/object.h
1236 main/paging.c, main/paging.h, main/physics.c, main/physics.h
1237 main/piggy.c, main/piggy.h, main/player.h, main/playsave.c
1238 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c
1239 main/powerup.h, main/render.c, main/render.h, main/robot.c
1240 main/robot.h, main/scores.c, main/scores.h, main/screens.h
1241 main/segment.h, main/segpoint.h, main/slew.c, main/slew.h
1242 main/songs.c, main/songs.h, main/sounds.h, main/state.c
1243 main/state.h, main/switch.c, main/switch.h, main/terrain.c
1244 main/terrain.h, main/texmerge.c, main/texmerge.h, main/text.c
1245 main/text.h, main/textures.h, main/titles.c, main/titles.h
1246 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h, main/weapon.c
1247 main/weapon.h, maths/fixc.c, maths/tables.c, maths/vecmat.c
1248 maths/vecmata.asm, misc/args.c, misc/error.c, texmap/ntmap.c
1249 texmap/scanline.c, texmap/scanline.h, texmap/texmapl.h
1250 texmap/tmap_flt.asm, texmap/tmap_inc.asm, texmap/tmap_lin.asm
1251 texmap/tmap_ll.asm, texmap/tmap_per.asm, texmap/tmapfade.asm
1253 move old per-file change logs into new file ChangeLog-old
1255 2004-08-28 H. Jones <kasxavulpo-dev@yahoo.com>
1257 * arch/ogl/ogl.c: enable -gl_mipmap switch
1259 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1261 * arch/carbon/descent.r: swap min and max size to correct places
1263 * arch/carbon/findfile.c: implement findfile for Mac OS Carbon
1265 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1267 * main/gamesave.c: fix a bug introduced with the change of 2004-06-26
1269 * cfile/cfile.c: add mkdir for carbon, and support files ending in 0x0d
1271 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1273 * include/strio.h, include/strutil.h, misc/args.c, misc/strio.c,
1274 misc/strutil.c: d2x can now handle any line ending when reading d2x.ini
1276 * arch/ogl/gr.c, cfile/cfile.c, main/movie.c: make d2x compile (but not
1277 link) on MPW on Mac OS 9 (carbon)
1279 * include/mono.h: disable mprintf on carbon to avoid significant bloat
1281 * include/error.h: on Mac OS 9 and X, define Int3 to be a Debugger
1283 2004-08-04 Chris Taylor <c.taylor@student.curtin.edu.au>
1285 * include/ogl_init.h: Include glu.h on OS X, it is sometimes necessary
1287 2004-08-02 Martin Schaffner <maschaffner@gmx.ch>
1289 * include/pstypes.h: Now, I correctly applied Chris Taylor's patch
1291 2004-08-01 Chris Taylor <c.taylor@student.curtin.edu.au>
1293 * 2d/font.c, arch/ogl/gr.c, arch/ogl/ogl.c, mem/mem.c,
1294 include/d_io.h, include/pstypes.h, include/u_dpmi.h,
1295 libmve/mvelib.c, libmve/mveplay.c, main/cntrlcen.c, main/gameseq.c,
1296 main/movie.c, main/newmenu.c, main/playsave.c, main/songs.c,
1297 main/state.c, main/text.c: add "#ifdef macintosh" for carbon target
1299 * D2X.make, arch/include/gui.h, arch/carbon/gui.c, arch/carbon/conf.h,
1300 arch/carbon/findfile.c, arch/carbon/SDL_main.c, arch/carbon/descent.r:
1301 new files for supporting compilation with MPW for carbon (Mac OS 9)
1303 * include/strutil.h, misc/strutil.c: add str(n)icmp for carbon
1305 * main/playsave.c: do not seek while writing, carbon does not like it
1307 * arch/ogl/gr.c: use portable CFILE instead of POSIX file in write_bmp
1309 * cfile/cfile.c: use portable ffilelength in cfile_size
1311 * 2d/bitblt.c, 2d/font.c, 2d/rle.c, arch/ogl/gr.c, iff/iff.c,
1312 main/inferno.c, main/kconfig.c, main/multi.c, main/multibot.c,
1313 main/netmisc.c, main/newdemo.c, mem/mem.c: avoid assigments between
1314 unsigned and signed char, MPW does not like these
1316 2004-06-26 Chris Taylor <c.taylor@student.curtin.edu.au>
1318 * main/gamemine.c, main/gamemine.h, main/gamesave.c: remove some
1321 2004-06-01 Bradley Bell <btb@icculus.org>
1323 * libmve/mve_main.c: cast malloc function pointer
1325 * MVEPlayer-Info.plist, d2x.xcode/project.pbxproj: added MVEPlayer
1326 target to XCode project
1328 2004-05-31 Bradley Bell <btb@icculus.org>
1330 * include/pstypes.h: fix accidental solaris breakage
1332 * main/object.c: fix crash caused by death-cam code
1334 * d2x-Info.plist, d2xgl-Info.plist, d2x.xcode/project.pbxproj:
1335 XCode project simplifications, network enabled
1337 * 2d/pixel.c, arch/ogl/ogl.c, include/pstypes.h,
1338 include/strutil.h, libmve/mveplay.c: XCode compilability fixes
1340 * Info.plist.in, Makefile.am, configure.ac: remove old OSX bundle
1343 * English.lproj/InfoPlist.strings, d2x-Info.plist,
1344 d2xgl-Info.plist, arch/cocoa/SDLMain.h, arch/cocoa/SDLMain.m,
1345 d2x.xcode/project.pbxproj: added XCode project files
1347 2004-05-22 Bradley Bell <btb@icculus.org>
1349 * configure.ac, arch/ogl/ogl.c, misc/Makefile.am: make libpng
1352 * rpm/d2x.spec.in: Changed descriptions
1354 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1356 * arch/ogl/gr.c: fix compile when GL_NV_register_combiners isn't
1359 * arch/win32/digi.c: fix strict-aliasing errors (d1x r1.13)
1361 * arch/win32/digi.c, arch/win32/key.c: Fix mismatched arg types in
1362 the win32 code (d1x r1.8, key_arch.c r1.2)
1364 * arch/ogl/sdlgl.c, arch/ogl/wgl.c, main/inferno.c: made opengl
1365 use 32bpp screen mode by default, add option to use 16bpp (d1x
1368 * arch/ogl/ogl.c: allow for texture dimensions of 1, and fix ogl
1369 replacement texture paletted->rgb conversion alpha problem (d1x
1372 * arch/ogl/ogl.c, include/pngfile.h, main/piggy.c, main/piggy.h,
1373 misc/Makefile.am, misc/pngfile.c: add opengl replacement texture
1374 support (requires libpng and zlib) (d1x r1.42, r1.1, r1.10, r1.4,
1377 * arch/ogl/gr.c, include/loadgl.h: fix win32
1378 GL_NV_register_combiners build stuff (d1x r1.39, r1.7)
1380 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1381 include/ogl_init.h, main/render.c: opengl hardware
1382 super-transparency support using GL_NV_register_combiners (d1x
1383 r1.38, r1.41, r1.6, r1.26, r1.7)
1385 2004-05-22 Bradley Bell <btb@icculus.org>
1387 * arch/ogl/internal.h, include/gr.h, include/ogl_init.h: function
1390 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1392 * 2d/font.c, arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/ogl.c,
1393 include/ogl_init.h: use GL_RGB for non-transparent textures, and
1394 fix fonts not having transparent flag set (wouldn't get paletted)
1395 (d1x r1.15, r1.37, r1.40, r1.25)
1397 * arch/ogl/ogl.c: don't try to use paletted textures with
1398 mipmapping since gluBuild2DMipmaps can't handle it (d1x r1.39)
1400 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1401 include/ogl_init.h: add ogl paletted texture support (d1x r1.36,
1404 * 2d/font.c: memset ogl font bitmap data since the copy function
1405 leaves some (unused) parts uninitialized, which aggravates
1406 valgrind (d1x r1.14)
1408 * arch/win32/joyhh.c: fix phantom hat when used with a joystick
1409 without one, since the code ignored the JOYCAPS_HASPOV flag (d1x
1412 * arch/ogl/gr.c: fix possibility of saving incomplete .tga
1413 screenshots if the entire thing wasn't written in one call to
1416 * arch/win32/digi.c: fix persistent sounds (fans, etc) volume/pan
1417 info not being updated on win32 (d1x r1.11)
1419 * arch/win32/digi.c: remove some redundancy by not needing to do
1420 SoundSlots[i].playing = 0; in addition to DS_release_slot. Also
1421 clean up some indenting of DS_release_slot calls. And make
1422 DS_release_slot return 1 when a sound is already not playing, in
1423 addition to when a sound was killed. (d1x r1.10)
1425 * arch/linux/joystick.c: fix crash/hang when using -nojoystick in
1426 linux version (d1x r1.5)
1428 * main/kconfig.c: make next axis config key skip currently
1429 allocated axes (d1x r1.11)
1431 2004-05-22 David Cleaver <wraithx@morpheus.net>
1433 * main/kconfig.c: joy configuration next axis key from WraithX
1436 2004-05-22 Bradley Bell <btb@icculus.org>
1438 * main/game.c, main/inferno.c: typo
1440 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1442 * main/game.c, main/game.h, main/inferno.c: make rear view
1443 leave_time variable with -rearviewleavetime argument (d1x r1.25,
1446 2004-05-22 Martin Schaffner <maschaffner@gmx.ch>
1448 * main/inferno.c: change -udp documentation to d2x behaviour
1450 2004-05-21 Bradley Bell <btb@icculus.org>
1452 * include/gr.h: added missing define for menu fullscreen toggle
1454 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1456 * arch/dos/joyc.c, arch/linux/joystick.c: use JOY_NUM_AXES instead
1457 of 4 in joy_(get|set)_cal_vals (d1x r1.3, r1.4)
1459 2004-05-21 Steven Mueller <diffusor@ugcs.caltech.edu>
1461 * arch/include/joy.h, arch/linux/joydefs.c, arch/linux/joystick.c,
1462 arch/linux/include/joystick.h: patch from Steven Mueller for using
1463 more than 4 joystick devices in linux (d1x r1.3, r1.3, r1.3)
1465 2004-05-21 Victor Rachels <sekmu@tisiphone.dhs.org>
1467 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/object.c,
1468 main/physics.c, main/render.c, main/wall.c: file-line for segfault
1469 info (d1x r1.3, r1.5, r1.3, r1.4, r1.3, r1.5, r1.2)
1471 * arch/win32/digi.c: digisound fixes (d1x r1.7)
1473 2004-05-21 Bradley Bell <btb@icculus.org>
1475 * main/inferno.c: added -udp documentation from d1x
1477 2004-05-20 Bradley Bell <btb@icculus.org>
1479 * VisualC/d2xgl/d2xgl.dsp: don't need texmappers for OpenGL
1481 2004-05-20 David Cleaver <wraithx@morpheus.net>
1483 * main/controls.c, main/gamecntl.c, main/kconfig.c,
1484 main/kconfig.h, main/object.c: death-cam from WraithX (d1x r1.3,
1485 game.c r1.21, r1.6, r1.4, r1.3)
1487 2004-05-20 Bradley Bell <btb@icculus.org>
1489 * main/inferno.c: document -ihaveabrokenmouse
1491 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1493 * arch/dos/vesa.c: dos gcc 2.95 asm fixes (d1x r1.2)
1495 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1497 * arch/dos/init.c, arch/dos/mouse.c: added new arg and printfs for
1498 mouse driver problems (d1x r1.2, r1.2)
1500 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1502 * main/newmenu.c: increased MESSAGEBOX_TEXT_SIZE to fix netgame
1503 join list score crash (d1x r1.8)
1505 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1507 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/physics.c:
1508 added debug info for illegal side type (d1x r1.2, r1.4, r1.2,
1511 2004-05-20 Bradley Bell <btb@icculus.org>
1513 * arch/ogl/gr.c, main/menu.c: fix a couple of defines
1515 * main/inferno.c: integrated some niceautomap stuff from d1x
1517 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1519 * arch/win32/joyhh.c: fixed the config bug where it'd always put
1520 in some weird axis (d1x r1.3)
1522 * arch/win32/init.c: set win32 icon to icon from resource file
1525 * arch/win32/key.c: win32: fixed space key not working in messages
1528 2004-05-20 Bradley Bell <btb@icculus.org>
1530 * texmap/Makefile.am, texmap/scanline.c: don't need texmappers for
1533 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1535 * main/inferno.c: document -gl_refresh (d1x r1.20)
1537 * arch/win32/joyhh.c, arch/win32/mouse.c: w32: check
1538 -no(mouse|joystick) within respective _init() funcs (d1x r1.2,
1541 * arch/win32/win32.c: fixed win32 gr_*_mode funcs that I forgot to
1542 change the arg type for (d1x r1.5)
1544 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1546 * arch/win32/digi.c: altsounds (d1x r1.6)
1548 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1550 * arch/win32/digi.c: fixed a major memory leak and removed a bit
1551 of redundancy (d1x r1.5)
1553 * arch/win32/digi.c: call digi_reset_digi_sounds in digi_close to
1554 fix crashing (d1x r1.4)
1556 * arch/win32/digi.c: win32's digi_start_sound was not calling
1557 DS_release_slot after setting .playing=0, resulting in a
1558 memleak. Thanks to Stefan Ring for catching this (d1x r1.9)
1560 * arch/win32/joyhh.c: remove joySetCapture in win32 joystick code,
1561 apparently it was somehow causing some joysticks (Sidewinder
1562 Precision 2) to only turn when the stick was moving, but not when
1563 at turned but held stationary. And it was completely unused
1564 anyway. Thanks to Stefan Ring for (somehow) finding this (d1x
1567 * main/game.c: add alt+enter to toggle fullscreen (in addition to
1568 previous key combos (d1x r1.29)
1570 * arch/ogl/wgl.c: minor cleanup, use same for loop for filling r,
1571 g, and b values (d1x r1.15)
1573 * arch/ogl/gr.c: fix funky ogl gammaramp palette when getting hit
1574 sometimes (didn't handle negative palette steps) (d1x r1.34)
1576 * arch/ogl/ogl.c: add caching of weapon inner models, screen
1577 shatter effects, robot explosions and weapons, and some more
1578 always present stuff. Also clean up ogl_cache_weapon_textures
1579 calling. (d1x r1.37)
1581 2004-05-20 Bradley Bell <btb@icculus.org>
1583 * main/kludge.c, main/game.c: move gr_renderstats and
1584 gr_badtexture back to game.c
1586 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1588 * arch/ogl/ogl.c, include/gr.h, main/inferno.c: add -renderstats
1589 command-line arg to activate RENDERSTATS (d1x r1.36, r1.15, r1.33)
1591 * arch/ogl/ogl.c: fix last commit (d1x r1.35)
1593 * arch/ogl/ogl.c: add RENDERSTATS counter for number of textures
1594 loaded after texture caching stage (d1x r1.34)
1596 * arch/ogl/ogl.c: use GL_INDEX_BITS to get bpp for color buffer
1597 for renderstats (d1x r1.33)
1599 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1601 * arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h,
1602 main/inferno.c: add anisotropic texture filtering suport (d1x
1603 r1.33, r1.32, r1.23, r1.32)
1605 * arch/ogl/ogl.c: make RENDERSTATS show size of color/depth buffer
1608 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.c,
1609 include/ogl_init.h: utilize hardware multitexturing support if
1610 possible (requires GL_NV_texture_env_combine4 extension) (d1x
1611 r1.32, r1.30, r1.4, 1.22)
1613 * arch/ogl/glx.c: add ogl_setbrightness_internal stub for glx (d1x
1616 * arch/ogl/wgl.c: implement SetGammaRamp on WGL (d1x r1.14)
1618 * arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/sdlgl.c,
1619 arch/ogl/wgl.c, include/ogl_init.h: implement brightness/palette
1620 effects in OGL using SetGammaRamp, much faster than the hack that
1621 was being used. currently SDL only (though not too hard to add to
1622 WGL, not as easy as sdl) (d1x r1.31, r1.3, r1.13, r1.21)
1624 * main/menu.c: allow arbitrary (custom) resolution entry in
1625 change_res menu (d1x r1.14)
1627 2004-05-19 Bradley Bell <btb@icculus.org>
1629 * main/game.c, main/game.h, main/inferno.c, main/menu.c: inserted
1630 d1x-style res change menu (mostly works)
1632 * misc/args.c: use strnicmp instead of strncasecmp
1634 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1636 * arch/ogl/gr.c, main/inferno.c: add -gl_trilinear OGL
1637 command-line option (d1x r1.27)
1639 * main/inferno.c: restore inferno.c initialization of
1640 screen_compatible and use_double_buffer to 'normal' values, broken
1641 long long ago in one of the high res menu patches (d1x r1.30)
1643 * include/args.h, main/inferno.c, misc/args.c: allow arbitrary
1644 resolutions to be specified on command line (d1x r1.2, r1.29,
1645 r1.4) -- doesn't work yet
1647 * arch/linux/hmiplay.c: needs to include args.h now (d1x r1.9)
1649 * arch/linux/hmiplay.c: implement -nomusic for linux hmiplay (d1x
1652 * arch/linux/hmiplay.c: correct linux hmiplay handling of midi 0
1653 volume song stop/starting (d1x r1.7)
1655 2004-05-18 Matthew Mueller <donut@dakotacom.net>
1657 * arch/linux/hmiplay.c: remove needless sleep on linux hmiplay
1660 * arch/ogl/gr.c: fix off by .5 errors in ogl_upixelc and
1661 ogl_ulinec (d1x r1.29)
1663 * arch/ogl/ogl.c: fix ogl gr_ucircle (d1x r1.29)
1665 * arch/ogl/gr.c: fix off-by-one error in ogl_urect, right and
1666 bottom are inclusive not exclusive (d1x r1.28)
1668 * arch/ogl/ogl.c, include/ogl_init.h, main/polyobj.c: fix briefing
1669 spinning robot display in OGL (d1x r1.28, r1.20, r1.2)
1671 * arch/sdl/digi.c: fix typo
1673 * main/state.c: fix savegame thumbnail saving in OGL (d1x r1.6)
1675 * arch/win32/init.c, arch/win32/win32.c: move win32 window
1676 creation code from arch_init_start into arch_init to fix weirdness
1677 with --help (d1x r1.5, r1.6)
1679 * arch/linux/hmiplay.c: apply patch from bluecow to fix hmiplay
1680 sync issues and lack of midi reset (d1x r1.5)
1682 * arch/sdl/digi.c: fix crash on exit if sounds are still playing
1685 * arch/ogl/wgl.c, arch/win32/mouse.c, misc/d_io.c: Fix mismatched
1686 arg types in the win32 code (d1x r1.12, r1.7, r1.2)
1688 * arch/linux/hmiplay.c: fix problems with msgbuf struct not being
1691 * arch/linux/hmiplay.c: updated SDL include path (d1x r1.3)
1693 2004-05-18 Bradley Bell <btb@icculus.org>
1695 * include/vecmat.h: comments/formatting
1697 2004-05-18 Martin Schaffner <maschaffner@gmx.ch>
1699 * include/d.bat, include/lst.bat, include/m.bat, include/test.c,
1700 include/test.lnk: remove unnecessary files
1702 * configure.ac: add -no-cpp-precomp when compiling on Mac OS X.
1703 This enables compilation with gcc 3.1
1705 2004-05-17 Dietfrid Mali <dietfrid.mali@q-dial.de>
1707 * main/switch.c: took care of switches triggering single-sided
1708 walls (don't try to access the nonexistent adjacent wall via NULL
1709 pointers or negative array indices)
1711 2004-05-16 Dietfrid Mali <dietfrid.mali@q-dial.de>
1713 * main/wall.c: fix invalid memory access for d1 levels which
1714 don't have a corresponding wall behind.
1716 2004-05-16 Martin Schaffner <maschaffner@gmx.ch>
1718 * include/ogl_init.h, arch/ogl/glx.c, arch/ogl/gr.c,
1719 arch/ogl/internal.h, arch/ogl/ogl.c, arch/ogl/sdlgl.c,
1720 arch/ogl/wgl.c: move most ogl-internal stuff from the ogl
1721 interface header to new header file internal.h
1723 2004-05-15 Dietfrid Mali <dietfrid.mali@q-dial.de>
1725 * arch/sdl/joy.c: joystick_read_raw_axis() will return a proper
1726 bitmask for each joystick axis that has sent input data,
1727 and will not crash Windows anymore during joystick setup because
1728 of for() loop over axis being executed once too often.
1730 * main/gameseq.c, include/gr.h, 2d/font.c: define new function
1731 gr_remap_mono_font() and call it after loading saved level.
1733 * main/laser.c: limit homing missile turn rate
1735 * main/fuelcen.c, main/fuelcen.h, main/object.c: implement repair
1736 centers (work like fuel centers but provide shield)
1738 * main/gameseg.c: fix endless loop in some levels with a
1739 certain (complicated) structure
1741 2004-05-13 Bradley Bell <btb@icculus.org>
1743 * VisualC/d2/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
1744 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
1745 updated project files for SDL 1.2.7
1747 * Makefile.am: add VisualC, VisualCE dirs to tarball
1749 2004-05-13 Martin Schaffner <maschaffner@gmx.ch>
1751 * arch/sdl/digi.c: formatting
1753 2004-05-12 Bradley Bell <btb@icculus.org>
1755 * unused/vga/new/palette.c, unused/vga/new/vga.c: removed unused,
1758 * 2d/palette.c, include/palette.h: added function to create blend
1761 * maths/rand.c, maths/tables.c, maths/vecmat.c: formatting
1763 2004-05-11 Bradley Bell <btb@icculus.org>
1765 * arch/ogl/ogl.c: fix alpha calculation in g3_draw_poly, again
1767 2004-05-10 Bradley Bell <btb@icculus.org>
1769 * arch/ogl/ogl.c, include/3d.h, main/render.c: hmm,
1770 g3_draw_transp_poly had the fade level backwards, decided to just
1771 fix g3_draw_poly so it behaves correctly, transparency or not,
1772 reverted changes to render_face
1774 2004-05-10 Dietfrid Mali <dietfrid.mali@q-dial.de>
1776 * arch/ogl/ogl.c, include/3d.h: added g3_draw_transp_poly() for
1777 rendering transparent (e.g. cloaked) walls
1779 * main/render.c: render_face now calls g3_draw_transp_poly() for
1780 cloaked walls in OpenGL
1782 2004-05-08 Martin Schaffner <maschaffner@gmx.ch>
1784 * arch/sdl/digi.c: fix bug on Mac OS X where all sound, including
1785 that from other apps, had "static" distortions.
1787 2004-04-22 Bradley Bell <btb@icculus.org>
1789 * main/multi.c, main/multibot.c: use new GET_INTEL_* macros
1791 * include/byteswap.h: rewrite GET_INTEL_* macros, fix bugs in
1792 aligned version of PUT_INTEL_* macros
1794 2004-04-15 Bradley Bell <btb@icculus.org>
1796 * main/inferno.c: comment out unused checksum variable
1798 2004-04-14 Bradley Bell <btb@icculus.org>
1800 * arch/sdl/rbaudio.c: fix redbook tracking problems (fixes #1028)
1802 2004-04-14 Terran Melconian <terran@consistent.org>
1804 * main/gameseg.c: use portable rand function (fixes #1118)
1806 2004-04-14 Sean Taylor <sscthunderbird@yahoo.com>
1808 * main/songs.c: uncomment calls to RBAStop (fixes #473)
1810 2004-01-08 Martin Schaffner <maschaffner@gmx.ch>
1812 * configure.ac, arch/linux/ipx_udp.c, maths/fixc.c:
1813 get rid of warnings (now compiles with -Werror on SunOS)
1815 * main/piggy.c: fix (really) wierd SunOS bug
1817 * 2d/bitmap.c, 2d/rle.c, include/gr.h: fix MEM_OVERWRITE
1818 caused by not allocating enough mem for rle bitmaps
1820 2004-01-06 Martin Schaffner <maschaffner@gmx.ch>
1822 * include/pstypes.h: sun OS typedef fixes
1824 2003-12-28 Martin Schaffner <maschaffner@gmx.ch>
1826 * main/piggy.c: fix bug 1067
1828 * main/piggy.c: fix bugfix for 1067
1830 * main/piggy.c: fix 2nd part of bug 1067 (make d2x compatible
1831 with descent.pig of mac registered)
1833 2003-12-18 Bradley Bell <btb@icculus.org>
1835 * main/kconfig.c: fixes for linux-native joystick
1837 * main/kconfig.c: bunch of fixes (esp. for non linux-native
1840 * arch/include/joy.h: comments/formatting
1842 2003-12-10 Alexander Y. Yeikovich <demon@mci.net.ua>
1844 * compilerdefs.txt: added FreeBSD defs
1846 2003-12-08 Bradley Bell <btb@icculus.org>
1848 * include/dtypes.h, include/dtypes.inc: remove unused, redundant
1851 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua>
1853 * arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
1854 arch/linux/ipx_udp.c: fix FreeBSD compile errors
1856 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua> and Bradley Bell <btb@icculus.org>
1858 * 2d/ibitblt.c, include/maths.h, include/ogl_init.h,
1859 include/pstypes.h, main/game.c, main/game.h, unused/bios/ipx.c:
1860 get rid of silly ulongs
1862 * configure.ac, 2d/bitblt.c, 2d/linear.asm, maths/fix.asm,
1863 maths/vecmata.asm, texmap/tmap_inc.asm, texmap/tmap_per.asm,
1864 texmap/tmappent.S, texmap/tmapppro.S: enable nasm on FreeBSD,
1865 change relevant __linux__ macros to __ELF__
1867 2003-11-27 Bradley Bell <btb@icculus.org>
1869 * include/ogl_init.h: added proto for ogl_check_mode
1871 * arch/sdl/digi.c, arch/sdl/gr.c, arch/sdl/mouse.c,
1872 arch/win32/findfile.c, main/inferno.c, main/titles.c: Pocket PC
1875 2003-11-26 Bradley Bell <btb@icculus.org>
1877 * libmve/decoder16.c, libmve/mve_main.c, main/newmenu.c: fix gcc
1878 3.3 compiler warnings
1880 * arch/sdl/gr.c, main/kludge.c: landscape fixes, implemented
1883 * include/pstypes.h: OS X fixes
1885 * cfile/cfile.c, include/pstypes.h, main/inferno.c,
1886 main/newmenu.h: linux fixes
1888 * configure.ac cygconf VisualC/d2x.dsw VisualC/d2x/d2x.dsp
1889 VisualC/d2xgl/.cvsignore VisualC/d2xgl/d2xgl.dsp arch/ogl/gr.c
1890 arch/ogl/ogl.c include/d_io.h include/loadgl.h include/ogl_init.h
1891 include/pstypes.h include/u_mem.h main /state.c main/vers_id.h
1892 misc/d_io.c: added Visual C project for opengl, buncha macro fixes
1895 * arch/sdl/gr.c: fix sdl gr_update
1897 * 2d/font.c, VisualC/d2x/d2x.dsp, VisualCE/d2x/d2x.vcp,
1898 VisualCE/mveplayer/mveplayer.vcp, arch/win32/ipx_mcast4.c,
1899 arch/win32/ipx_udp.c, arch/win32/ipx_win.c, arch/sdl/gr.c,
1900 cfile/cfile.c, console/CON_console.c, include/d_io.h,
1901 include/error.h, include/pstypes.h, include/strutil.h,
1902 include/u_dpmi.h, libmve/mve_main.c, libmve/mveplay.c,
1903 main/cntrlcen.c, main/console.c, main/gameseq.c, main/inferno.c,
1904 main/movie.c, main/newdemo.c, main/newmenu.c, main/newmenu.h,
1905 main/playsave.c, main/songs.c, main/state.c, main/text.c,
1906 mem/mem.c, misc/args.c, misc/d_io.c, misc/strutil.c: Visual C,
1909 2003-11-25 Bradley Bell <btb@icculus.org>
1911 * VisualC/d2x, VisualC/d2x/.cvsignore, VisualC/d2x/d2x.dsp,
1912 VisualC/d2x.dsw, VisualC/libmve/libmve.dsp,
1913 libmve/VisualC/mveplayer.dsp: updated project files
1915 * libmve/mve_main.c, libmve/mvelib.c, libmve/mveplay.c: mveplayer
1916 working w/Visual C++
1918 * VisualC, VisualC/.cvsignore, VisualC/d2x.dsw, VisualC/libmve,
1919 VisualC/libmve/.cvsignore, VisualC/libmve/libmve.dsp,
1920 VisualC/mveplayer, VisualC/mveplayer/.cvsignore,
1921 VisualC/mveplayer/mveplayer.dsp: added project files for Visual
1924 * VisualCE/.cvsignore, VisualCE/d2x/.cvsignore,
1925 VisualCE/libmve/.cvsignore, VisualCE/mveplayer/.cvsignore: added
1928 2003-11-24 Bradley Bell <btb@icculus.org>
1930 * libmve/decoder8.c, libmve/mve_main.c, libmve/mvelib.c,
1931 libmve/mveplay.c: stuff to play mve's in WinCE
1933 * arch/win32/findfile.c: unused functions...
1937 * arch/sdl/mouse.c, main/konfig.c, main/newmenu.c, main/newmenu.h:
1938 enabled mouse control of menus
1940 * main/mission.h: oops, didn't mean to change this.
1942 2003-11-21 Bradley Bell <btb@icculus.org>
1944 * VisualCE/d2x/d2x.vcp: updated project file
1946 2003-11-20 Bradley Bell <btb@icculus.org>
1948 * VisualCE, VisualCE/d2x, VisualCE/d2x/d2x.vcp, VisualCE/d2x.vcw,
1949 VisualCE/libmve, VisualCE/libmve/libmve.vcp, VisualCE/mveplayer,
1950 VisualCE/mveplayer/mveplayer.vcp: added project files for eMbedded
1953 2003-11-17 Bradley Bell <btb@icculus.org>
1955 * configure.ac, arch/linux/Makefile.am, arch/linux/linuxnet.c,
1956 main/menu.c: added option to disable kalinix under unix
1958 * main/game.c, main/newmenu.c: always set menu mode for GL popups
1960 2003-11-14 Bradley Bell <btb@icculus.org>
1962 * main/automap.c: fix automap background image
1964 * main/automap.c, main/automap.h: delete cruft
1966 * main/automap.c: fix level number position
1968 * main/automap.c: simplify g3_draw_line hack
1970 * main/menu.c: stop pointless vid mode changes
1972 2003-11-07 Bradley Bell <btb@icculus.org>
1974 * NEWS, installation.txt: s'more documentation
1976 2003-11-07 Steffen Pohle <stpohle@gmx.net>
1978 * configure.ac: fix .exe extension problems
1980 2003-11-07 Bradley Bell <btb@icculus.org>
1982 * arch/ogl/ogl.c: disable texture format verification for OS X -
1985 2003-11-06 Bradley Bell <btb@icculus.org>
1987 * main/automap.c, main/gamecntl.c, main/movie.c, main/titles.c:
1988 use more traditional Alt+Enter for toggling fullscreen
1990 * 2d/ibitblt.c, main/mission.h: comments/formatting
1992 * arch/ogl/sdlgl.c: smash textures, for non-linux, for real
1994 2003-11-06 Bradley Bell <btb@icculus.org>
1996 * arch/ogl/gr.c, arch/ogl/sdlgl.c: smash textures on every
1997 resolution change, use kludge to avoid repetitive res changes
1999 2003-11-04 Bradley Bell <btb@icculus.org>
2001 * main/piggy.c, main/piggy.h: moved bitmap and sound header data
2002 structures and i/o routines back to piggy.c
2004 2003-11-04 Martin Schaffner <maschaffner@gmx.ch>
2006 * installation.txt: tell to install d1 .pig for better textures
2008 2003-11-04 Bradley Bell <btb@icculus.org>
2010 * main/mission.c, main/mission.h, main/piggy.h: added hogsize for
2011 oem d1 v1.0 and registered d2 v1.0, comments
2013 2003-11-03 Bradley Bell <btb@icculus.org>
2015 * main/bm.h, main/piggy.c, main/piggy.h: big pigsize is same for
2016 all d1 shareware - even though files are different!
2018 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
2021 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
2024 * main/bm.h, main/piggy.c, main/piggy.h: added pigsize for
2027 2003-10-31 Martin Schaffner <maschaffner@gmx.ch>
2029 * main/movie.c: when no movies are found, divide by six the
2030 number of warning lines sent to stdout
2032 2003-10-29 Martin Schaffner <maschaffner@gmx.ch>
2034 * include/byteswap.h: fix stupid copy/paste error
2036 2003-10-24 Bradley Bell <btb@icculus.org>
2038 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/grdef.h: use
2039 gr_linear_rep_movsd_2x instead of almost identical
2040 gr_linear_movsd_double. Better since we have assembly versions.
2042 2003-10-22 Martin Schaffner <maschaffner@gmx.ch>
2044 * main/gamemine.c, main/piggy.c: fix "psychedelic" walls
2047 2003-10-21 Martin Schaffner <maschaffner@gmx.ch>
2049 * main/gameseq.c, main/multi.c, main/multi.h: fix compilation
2050 error with --disable-network, move reset_network_objects()
2051 from gameseq.c to multi.c
2053 2003-10-14 Bradley Bell <btb@icculus.org>
2055 * AUTHORS, NEWS: stuff
2057 * arch/win32/ipx_mcast4.c: include newmenu header (for FAIL macro)
2059 2003-10-12 Bradley Bell <btb@icculus.org>
2061 * main/cntrlcen.c, main/endlevel.c, main/gamerend.c,
2062 main/gameseq.c, main/mission.c, main/mission.h, main/network.c:
2065 2003-10-12 Aaron Plattner <plattner@caltech.edu>
2067 * arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
2068 arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
2069 arch/linux/ipx_udp.c, arch/linux/linuxnet.c,
2070 arch/linux/include/ipx_drv.h, arch/linux/include/ipx_mcast4.h,
2071 arch/win32/Makefile.am, arch/win32/ipx_drv.h,
2072 arch/win32/ipx_mcast4.c, arch/win32/ipx_udp.c,
2073 arch/win32/ipx_win.c, arch/win32/winnet.c,
2074 arch/win32/include/ipx_mcast4.h, include/ipx.h, main/menu.c,
2075 main/multi.h, main/network.c: add IPv4 multicasting support
2077 2003-10-11 Bradley Bell <btb@icculus.org>
2079 * main/endlevel.c, main/piggy.c: fixed endlevel stuff
2081 * main/cntrlcen.c, main/endlevel.c, main/gamecntl.c,
2082 main/gamerend.c, main/gameseq.c, main/gauges.c, main/kmatrix.c,
2083 main/menu.c, main/mission.h, main/network.c, main/weapon.c,
2084 main/weapon.h: lots of shareware and oem fixes
2086 2003-10-10 Bradley Bell <btb@icculus.org>
2088 * arch/win32/winnet.c: fixed stupid win32 network bug
2090 2003-10-10 Bradley Bell <btb@icculus.org>
2092 * main/piggy.c: increased D1_MAX_TMAP_NUM
2094 2003-10-10 Martin Schaffner <maschaffner@gmx.ch>
2096 * main/bm.c, main/bm.h, main/piggy.c: fixes d1 still textures
2097 which are animated in d2, refactorizes d1 texture reading
2099 2003-10-10 Bradley Bell <btb@icculus.org>
2101 * arch/linux/linuxnet.c, main/automap.c, main/automap.h,
2102 main/bmread.c, main/bmread.h, main/cntrlcen.c, main/cntrlcen.h,
2103 main/collide.h, main/compbit.h, main/config.h, main/console.c,
2104 main/controls.h, main/credits.c, main/credits.h, main/crypt.c,
2105 main/desc_id.h, main/desw.h, main/dumpmine.c, main/effects.c,
2106 main/effects.h, main/endlevel.c, main/endlevel.h, main/escort.c,
2107 main/escort.h, main/fireball.h, main/fvi.c, main/fvi.h,
2108 main/game.c, main/game.h, main/gamecntl.c, main/gamefont.c,
2109 main/gamefont.h, main/gamemine.h, main/gamepal.c, main/gamepal.h,
2110 main/gamerend.c, main/gamesave.h, main/gameseq.c, main/gameseq.h,
2111 main/gamestat.h, main/gauges.h, main/hostage.c, main/hostage.h,
2112 main/hud.c, main/hudmsg.h, main/inferno.c, main/inferno.h,
2113 main/joydefs.c, main/joydefs.h, main/kconfig.h, main/kludge.c,
2114 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/lighting.h,
2115 main/menu.c, main/menu.h, main/mglobal.c, main/modem.h,
2116 main/morph.h, main/movie.c, main/movie.h, main/multibot.h,
2117 main/netmisc.h, main/network.h, main/newmenu.h, main/paging.h,
2118 main/physics.c, main/physics.h, main/piggy.h, main/player.c,
2119 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c,
2120 main/powerup.h, main/render.c, main/render.h, main/reorder.h,
2121 main/robot.c, main/scores.h, main/screens.h, main/segment.c,
2122 main/segpoint.h, main/slew.c, main/slew.h, main/songs.c,
2123 main/songs.h, main/sounds.h, main/state.h, main/terrain.c,
2124 main/terrain.h, main/texmerge.h, main/text.h, main/textures.h,
2125 main/titles.h, main/vclip.c, main/vclip.h, main/vers_id.h,
2126 main/wall.h: comments/formatting
2128 2003-10-09 Bradley Bell <btb@icculus.org>
2130 * main/text.c: fix text when using old datafiles
2132 * main/laser.h: comments/whitespace
2134 * main/laser.c, main/weapon.c: fixed smart missiles and smart
2135 mines w/shareware data
2137 * include/DT_drawtext.h: deleted unused file
2139 2003-10-08 Bradley Bell <btb@icculus.org>
2141 * main/gameseq.c, main/inferno.c, main/menu.c: SHAREWARE fixes
2143 * arch/win32/ipx_udp.c: use closesocket() instead of close()
2145 * arch/sdl/joydefs.c, main/gamecntl.c, main/kconfig.c,
2146 main/menu.c: Disabled 'd2x keys' weapon selection
2148 2003-10-08 Martin Schaffner <maschaffner@gmx.ch>
2150 * main/object.h, main/multi.h: get rid of most warnings issued by
2151 cpp-precomp of gcc from Mac OS X dev tools
2153 2003-10-05 Bradley Bell <btb@icculus.org>
2155 * NEWS, configure.ac: increment version number
2157 * cfile/cfile.c: better handling of CRLF text files (when that is
2160 * utilities/hogcreate.c, utilities/hogextract.c,
2161 utilities/mvlcreate.c, utilities/mvlextract.c: use binary mode for
2162 reading/writing files
2164 * arch/win32/Makefile.am, arch/win32/include/ipx_udp.h,
2165 arch/win32/ipx_udp.c, arch/win32/winnet.c, main/menu.c: added UDP
2168 2003-10-04 Bradley Bell <btb@icculus.org>
2170 * cfile/cfile.c, main/config.c: oops, fgets does not return EOF
2172 * main/netmisc.c: change byte to sbyte, comments/whitespace
2174 2003-10-03 Bradley Bell <btb@icculus.org>
2176 * cfile/cfile.c, main/config.c: fix win32 eof bug.
2178 * arch/win32/ipx_drv.h, arch/win32/winnet.c, include/ipx.h: win32
2181 * iff/iff.c, include/gr.h, include/iff.h, include/pstypes.h,
2182 main/ai2.c, main/aipath.c, main/aistruct.h, main/bm.h,
2183 main/config.c, main/escort.c, main/fireball.c, main/fuelcen.c,
2184 main/fuelcen.h, main/gameseg.c, main/gameseg.h, main/laser.c,
2185 main/lighting.c, main/mglobal.c, main/network.c, main/newdemo.c,
2186 main/object.c, main/object.h, main/paging.c, main/player.h,
2187 main/robot.h, main/segment.h, main/state.c, main/switch.c,
2188 main/switch.h, main/titles.c, main/wall.c, main/wall.h,
2189 main/weapon.c, main/weapon.h: change byte to sbyte,
2192 * 2d/bitblt.c, cfile/cfile.c, include/cfile.h, main/ai.c,
2193 main/ai.h, main/gamemine.c, main/gauges.c, main/kconfig.c,
2194 main/menu.c, main/multi.c, main/multi.h, main/multibot.c,
2195 main/newdemo.h, main/render.c, main/scores.c: change byte to sbyte
2197 * configure.ac: better checking for timeval
2199 2003-10-03 Martin Schaffner <maschaffner@gmx.ch>
2201 * arch/dos/bak/ipx.c, arch/dos/ipx.c, arch/linux/Makefile.am,
2202 arch/linux/include/ipx_lin.h, arch/linux/ipx_lin.c,
2203 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/linux/ukali.c,
2204 arch/win32/winnet.c, configure.ac, include/byteswap.h,
2205 include/ipx.h, main/inferno.c, main/menu.c, main/multi.c,
2206 main/multibot.c, main/network.c: Make network architecture
2207 choosable from game menu, add support for UDP/IP on Mac OS X and
2210 2003-10-02 Martin Schaffner <maschaffner@gmx.ch>
2212 * include/byteswap.h: added macros for coping with alignment
2215 2003-10-02 Bradley Bell <btb@icculus.org>
2217 * main/multi.h: added padding to little-endian version of
2220 * arch/dos/bak/ipx.c, arch/dos/ipx.c: comments/whitespace
2222 * main/netmisc.c: delete duplicate function
2224 2003-10-01 Bradley Bell <btb@icculus.org>
2226 * main/bm.c: make sure d1_texture_indices gets freed between
2229 2003-09-11 Martin Schaffner <maschaffner@gmx.ch>
2231 * main/piggy.h: fix size of d1 shareware descent.pig
2233 2003-08-03 Martin Schaffner <martin.schaffner@epfl.ch>
2235 * main/bm.c, main/bm.h, main/gamemine.c, main/gamemine.h,
2236 main/gameseq.c, main/piggy.c: fix loading of d1 texture
2237 replacements for non-animated textures
2239 2003-08-02 Matthew Mueller <donut@dakotacom.net>
2241 * main/controls.c: use fixed 20fps wiggle
2243 2003-08-02 Paolo Ulivi <pulivi@libero.it> and Bradley Bell <btb@icculus.org>
2245 * Makefile.am, debian/changelog.in, debian/control,
2246 debian/d2x-common.dirs, debian/d2x-common.install,
2247 debian/d2x-common.manpages, debian/d2x-gl.files,
2248 debian/d2x-gl.menu, debian/d2x-sdl.files, debian/d2x-sdl.menu,
2249 debian/rules, libmve/Makefile.am, libmve/mveplayer.1,
2250 utilities/Makefile.am, utilities/hogcreate.1,
2251 utilities/hogextract.1, utilities/mvlcreate.1,
2252 utilities/mvlextract.1, utilities/tex2txb.1, utilities/txb2tex.1:
2253 add man pages, distribute utility programs in new d2x-common deb
2255 * rpm/d2x.spec.in: updated rpm spec file
2257 2003-08-02 Bradley Bell <btb@icculus.org>
2259 * cfile/cfile.c: update raw_position in cfputc and cfputs
2261 2003-08-02 Martin Schaffner <martin.schaffner@epfl.ch>
2263 * main/piggy.c: make error message more friendly
2265 * main/piggy.c: simplify copying of bitmap flags
2267 * arch/linux/linuxnet.c, main/multi.c, main/multibot.c: bigendian
2270 * cfile/cfile.c: revert to always using custom fgets
2272 * main/endlevel.c, main/mission.c: handle missing exit sequence
2273 components gracefully
2275 * main/playsave.c: comments
2277 2003-07-24 Martin Schaffner <martin.schaffner@epfl.ch>
2279 * cfile/cfile.c: update raw_position in cfwrite
2281 * main/network.c: comments/formatting
2283 2003-06-22 Bradley Bell <btb@icculus.org>
2285 * cfile/cfile.c: use standard fgets for non-archive files
2287 * main/movie.c: use con_printf for missing movie warning
2289 2003-06-18 Bradley Bell <btb@icculus.org>
2291 * main/movie.c: fixed cfile conversion of movielib code
2293 * main/console.c, main/hud.c: strip out colors, etc when printing
2296 * include/u_mem.h: fix NDEBUG calloc macro
2298 2003-06-15 Bradley Bell <btb@icculus.org>
2300 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c: removed
2303 * 2d/pcx.c, include/strio.h, main/ai.c, main/ai.h,
2304 main/cntrlcen.c, main/config.c, main/gamesave.c, main/gameseq.c,
2305 main/movie.c, main/multi.c, main/network.c, main/newdemo.c,
2306 main/newmenu.c, main/piggy.c, main/playsave.c, main/polyobj.c,
2307 main/scores.c, main/state.c, main/text.c, misc/args.c,
2308 misc/strio.c: convert file i/o to cfile
2310 2003-06-14 Bradley Bell <btb@icculus.org>
2312 * include/cfile.h, cfile/cfile.c: implemented cfile wrappers for
2313 writing and other modes besides "rb" (mostly taken from
2316 2003-06-09 Bradley Bell <btb@icculus.org>
2318 * 2d/palette.c, main/kludge.c: gr_copy_palette not really a
2321 * include/libmve.h, libmve/mve_main.c, libmve/mvelib.c,
2322 libmve/mvelib.h, libmve/mveplay.c, main/movie.c: merged libmve
2325 2003-06-07 Taylor Richards <taylor@icculus.org>
2327 * libmve/mvelib.c, libmve/mveplay.c: stop memory leaks in libmve
2329 2003-06-07 Bradley Bell <btb@icculus.org>
2331 * main/console.c: fix non-console build
2333 * main/gamesave.c: comments
2335 * main/bm.c: remove redundant break
2337 2003-06-06 Bradley Bell <btb@icculus.org>
2339 * main/gauges.c, main/kconfig.c: comments/formatting
2341 * console/.cvsignore: added .cvsignore
2343 * main/console.c: can't write to console after it's closed
2345 2003-06-05 Bradley Bell <btb@icculus.org>
2347 * arch/sdl/event.c, console/CON_console.c, console/Makefile.am,
2348 console/internal.c, console/internal.h, include/CON_console.h,
2349 include/console.h, main/console.c, main/gamecntl.c, main/hud.c:
2350 finish console conversion away from SDL
2352 2003-06-04 Bradley Bell <btb@icculus.org>
2354 * console/CON_console.c, include/CON.console.h, include/console.h,
2355 main/console.c, main/game.c: console conversion to native gr,
2358 * include/gr.h, main/credits.c, main/kconfig.c, main/newmenu.c:
2359 put prototype for gr_bm_bitblt in gr.h
2361 2003-06-03 Bradley Bell <btb@icculus.org>
2363 * console/CON_console.c, console/DT_drawtext.c,
2364 console/Makefile.am, include/CON_console.h, include/DT_drawtext.h,
2365 main/console.c: use native fonts for console
2367 * main/playsave.c: use shorts for short data
2369 2003-06-02 Bradley Bell <btb@icculus.org>
2371 * configure.ac, main/console.c: set console background, fix
2374 2003-06-01 Bradley Bell <btb@icculus.org>
2376 * Makefile.am, arch/sdl/event.c, configure.ac,
2377 console/CON_console.c, console/DT_drawtext.c, console/Makefile.am,
2378 console/internal.c, include/CON_console.h, include/DT_drawtext.h,
2379 include/console.h, main/console.c, main/game.c, main/gamecntl.c,
2380 main/gamerend.c: added console code (from SDL_console)
2382 2003-05-30 Bradley Bell <btb@icculus.org>
2384 * README: minor update
2386 2003-05-28 Bradley Bell <btb@icculus.org>
2388 * Info.plist.in, Makefile.am, configure.ac: add support for MacOS
2393 2003-06-06 Bradley Bell <btb@icculus.org>
2395 * main/kconfig.c: fix crash in control menus
2397 * main/gauges.c: force cockpit redraw in opengl
2399 * main/gamerend.c: move ogl swap, so cockpit and console get
2402 2003-06-01 Bradley Bell <btb@icculus.org>
2404 * configure.ac, libmve/mveplay.c: define struct timeval if needed
2408 2003-05-12 Bradley Bell <btb@icculus.org>
2410 * configure.ac: increment version number
2412 * main/bm.c: use con_printf for exit model warnings
2414 * configure.ac: must check for timespec after setting -mno-cygwin
2416 * main/inferno.c: added -nohogdir and -userdir options
2418 * NEWS, main/titles.c: use briefings with no extension
2422 2003-04-30 Bradley Bell <btb@icculus.org>
2424 * configure.ac: have to include time.h when checking for nanosleep
2426 * configure.ac, libmve/mveplay.c: use autoconf to check for struct
2429 * Makefile.am, NEWS, README, configure.ac: fix linking bug,
2430 increment version number
2432 * main/Makefile.am: make dist fix
2436 2003-04-29 Bradley Bell <btb@icculus.org>
2438 * configure.ac, 2d/2dsline.c, main/automap.c, libmve/mveplay.c:
2441 2003-04-24 Bradley Bell <btb@icculus.org>
2443 * configure.ac: increment version number
2445 * main/inferno.c: redeclare main() 'the SDL way', make sure SDL.h
2448 2003-04-24 Ingo van Lil <inguin@gmx.de>
2450 * main/render.c: fix misspellings of NDEBUG
2454 2003-04-14 Bradley Bell <btb@icculus.org>
2456 * cfile/cfile.c: prefer files from d2 hog over d1 hog
2458 2003-04-11 Bradley Bell <btb@icculus.org>
2460 * main/automap.c, main/gamemine.c, main/menu.c: fix compiler
2465 2003-04-11 Bradley Bell <btb@icculus.org>
2467 * libmve/mveplay.c: use _sleep instead of sleep on win32
2469 * Makefile.am, README, README.utils, arch/sdl/digi.c,
2470 arch/sdl/joy.c, arch/win32/Makefile.am, include/byteswap.h,
2471 include/cfile.h, include/error.h, libmve/Makefile.am,
2472 libmve/decoders.h, main/Makefile.am, main/endlevel.c,
2473 main/endlevel.h, main/playsave.c, misc/fileutil.c:
2474 utilities/Makefile.am: comments/formatting/dist problems
2476 * configure.ac: use different defines for os x
2478 2003-04-07 Bradley Bell <btb@icculus.org>
2480 * include/error.h, misc/error.c: put some old stuff back in,
2481 eliminate duplicate error messages
2483 * main/text.c: don't die on text not found
2486 * main/inferno.c: print some useful info if hog not found, allow
2487 -help to work if no text available
2489 2003-04-07 Steffen Pohle <stpohle@gmx.net>
2491 * arch/linux/Makefile.am: revert to previous version, so linux
2494 2003-04-03 Bradley Bell <btb@icculus.org>
2496 * main/endlevel.c: fixed exit model scheme yet again
2498 2003-04-02 Bradley Bell <btb@icculus.org>
2500 * misc/error.c: call Int3 on Assert
2502 * main/cntrlcen.c, main/cntrlcen.h, main/gamesave.c: modified
2505 * main/wall.c: don't die when trying to toggle nonexistent
2506 segment... vertigo level 10 is buggy!
2508 * main/gamemine.c: comments/formatting
2510 2003-03-31 Micah J. Lieske <MicahJon@compuserve.com>
2512 * arch/dos/digimm.c, arch/sdl/digi.c, arch/win32/digi.c,
2513 main/inferno.c: Allow use of 22K sound samples
2515 2003-03-29 Bradley Bell <btb@icculus.org>
2517 * arch/ogl/gr.c: default to bitmapped reticle
2519 * main/bm.c, main/endlevel.c, main/piggy.c, main/piggy.h,
2520 main/polyobj.c: rewrote endlevel stuff to reread exit model info
2523 * arch/sdl/joy.c: fixed text seen for hats in control config
2526 2003-03-28 Bradley Bell <btb@icculus.org>
2528 * main/bm.c: heh, model nums in vertigo are hardcoded,
2529 N_D2_POLYGON_MODELS can't change
2531 * configure.ac, include/d1x.xpm, include/descent.xpm,
2532 arch/ogl/sdlgl.c, arch/sdl/gr.c: enabled setting icon with
2535 2003-03-27 Bradley Bell <btb@icculus.org>
2537 * main/text.h: fixed text references for hat directions
2539 * arch/ogl/Makefile.am: oops, can't get rid of main INCLUDE yet...
2541 2003-03-26 Bradley Bell <btb@icculus.org>
2543 * main/playsave.c: make d2x keys backward compatible
2545 2003-03-26 Micah J. Lieske <MicahJon@compuserve.com>
2547 * arch/sdl/event.c, arch/sdl/joy.c: added hat support for sdl
2550 2003-03-26 Bradley Bell <btb@icculus.org>
2552 * main/piggy.c: fix crash when d1 data not present
2554 * main/gamecntl.c, main/kconfig.c, main/playsave.c: fix d2x keys,
2555 read/write from plr file
2557 * main/ai.h, main/collide.c, main/escort.c, main/escort.h,
2558 main/fuelcen.c, main/gamecntl.c, main/playsave.c, main/powerup.c:
2559 added escort.h header
2561 2003-03-25 Bradley Bell <btb@icculus.org>
2563 * main/bm.c, main/piggy.c, main/piggy.h, main/gameseq.c: added
2564 D1_PIGFILE ("descent.pig") macro
2566 * main/bm.c, main/piggy.c, main/piggy.h: ability to load exit
2567 models from d1 pig file
2569 * main/bm.c, main/bm.h, main/endlevel.c, main/piggy.c,
2570 main/piggy.h: ability to load exit model bitmaps (or any bitmap,
2571 really) from d1 pig file
2573 2003-03-23 Bradley Bell <btb@icculus.org>
2575 * main/bm.c: stop extra robots from overwriting exit models
2577 * include/ogl_init.h: increased OGL_TEXTURE_LIST_SIZE so the
2578 texture list doesn't get full
2580 * main/bm.c: fix mem leak when reading extra robots
2582 2003-03-21 Bradley Bell <btb@icculus.org>
2584 * main/menu.c: Added option to set movie resolution (mostly works)
2586 2003-03-21 Martin Schaffner <maschaffner@gmx.ch>
2588 * main/gameseq.c, main/piggy.c, main/piggy.h: move bitmap
2589 replacement functions to piggy.c
2591 * main/gameseq.c: attempt to support mac d1 descent.pig
2593 * main/bm.c: fix mem leak
2595 * main/gameseq.c: fix bug: when opening d1 level 1 with oem data
2596 files, both d1 and d2 oem briefing where showed
2598 * main/inferno.c, main/movie.c: Change the default movie
2599 resolution to "high", implement the option -lowresmovies
2601 2003-03-20 Bradley Bell <btb@icculus.org>
2603 * arch/sdl/rbaudio.c, main/songs.c: cd detection works now
2605 * main/piggy.c: comments
2607 2003-03-20 Martin Schaffner <maschaffner@gmx.ch>
2609 * main/gameseq.c: delete duplicate function
2611 * 2d/rle.c: fix color swapping on big endian of big rle bitmaps
2613 2003-03-19 Bradley Bell <btb@icculus.org>
2615 * arch/sdl/rbaudio.c, include/rbaudio.h: starting d2 cd detection
2616 (cddb discid) support
2618 * arch/sdl/digi.c, main/kludge.c: implemented
2619 digi_link_sound_to_object3 for looping sounds, other looping stuff
2621 * arch/sdl/gr.c: removing dependencies on stuff in main/
2623 * arch/linux/Makefile.am, arch/linux/init.c,
2624 arch/linux/linuxnet.c, arch/linux/include/ukali.h,
2625 arch/ogl/Makefile.am, main/inferno.c: moved joy_init back to main,
2626 other header cleanups
2628 * arch/win32/ipx_win.c, configure.ac: ipx on win32 fixed!
2630 2003-03-19 Martin Schaffner <maschaffner@gmx.ch>
2632 * 2d/rle.c, include/gr.h, include/rle.h, main/bm.c, main/bm.h,
2633 main/gamemine.c, main/gamemine.h, main/gameseq.c, main/piggy.c,
2634 main/piggy.h, main/wall.c, main/wall.h: if descent.pig available,
2635 load d1 textures for d1 levels
2637 2003-03-19 Bradley Bell <btb@icculus.org>
2639 * 2d/font.c, 2d/palette.c, 3d/interp.c, 3d/setup.c,
2640 arch/sdl/rbaudio.c, include/texmap.h, libmve/decoder16.c,
2641 libmve/decoder8.c, libmve/decoders.h, libmve/mveplay.c,
2642 texmap/ntmap.c, texmap/texmapl.h: header/extern declaration
2645 * README: added some OS X info
2647 2003-03-17 Bradley Bell <btb@icculus.org>
2649 * main/newdemo.c: simplify DEMO_FILENAME macro
2651 * main/console.c, main/game.c: enable experimental console support
2653 * main/gamerend.c: fixed location of fps meter in multi
2655 2003-03-16 Bradley Bell <btb@icculus.org>
2657 * main/menu.c, main/newdemo.c, main/newdemo.h, main/newmenu.c:
2658 also look in shared data dir for demos
2660 * main/newdemo.c, main/newdemo.h: comments/formatting
2662 2003-03-15 Christopher Thielen <chris@luethy.net>
2664 * main/kludge.c: set CDROM_dir back to "." - tricks game into
2665 thinking d2 cd is always present
2667 2003-03-15 Bradley Bell <btb@icculus.org>
2669 * 2d/font.c, main/credits.c, main/scores.c: fixed opengl credits,
2672 * arch/sdl/rbaudio.c: formatting, enabled volume control under
2675 * arch/ogl/gr.c: fixed dark font bug by calling gr_set_mode from
2676 gr_init. don't really know why this works, though
2678 2003-03-14 Bradley Bell <btb@icculus.org>
2680 * main/gameseq.c: fix Bitmap_replacement_data mem leakage
2682 * unused/bios/rbaudio.h: removed duplicate file
2684 2003-03-14 Christopher Thielen <chris@luethy.net>
2686 * arch/sdl/rbaudio.c: stop cd audio when exiting
2688 2003-03-14 Micah J. Lieske <MicahJon@compuserve.com>
2690 * main/gamecntl.c: add comments to the "only matt knows" cheats
2692 2003-03-14 Martin Schaffner <maschaffner@gmx.ch>
2694 * main/gamemine.c: formatting, better texture conversion for d1
2697 2003-03-14 Bradley Bell <btb@icculus.org>
2699 * main/piggy.c: must swap all mac version pigfiles
2701 * main/ai.c, main/ai.h, main/bm.h, main/crypt.c, main/joydefs.h,
2702 main/multi.c: formatting, minor cleanups
2704 * 2d/rle.c: need to swap line_size on bigendian machines
2706 * main/mission.c, main/mission.h: detect mac full version hogfile
2708 2003-03-13 Bradley Bell <btb@icculus.org>
2710 * arch/sdl/joydefs.c, main/kconfig.c, main/kconfig.h, main/menu.c:
2711 added joy/mouse sensitivity slider, increased range to 16, and
2714 * main/Makefile.am, main/joydefs.c, main/old/joydefs.c: moved old
2717 * arch/linux/Makefile.am: removed extra backslash
2719 * TODO, installation.txt: updated some documentation
2721 * main/gamecntl.c, main/menu.c, main/menu.h: added "d2x options"
2722 menu, with maxfps option
2724 2003-03-12 Bradley Bell <btb@icculus.org>
2726 * main/game.c, main/game.h, main/inferno.c: added -maxfps option
2728 * arch/linux/alsadigi.c, arch/linux/findfile.c,
2729 arch/linux/hmiplay.c, arch/linux/init.c, arch/linux/ipx_bsd.c,
2730 arch/linux/ipx_kali.c, arch/linux/ipx_lin.c, arch/linux/ipx_udp.c,
2731 arch/linux/joydefs.c, arch/linux/ukali.c, arch/linux/include,
2732 arch/linux/include/ipx_bsd.h, arch/linux/include/ipx_drv.h,
2733 arch/linux/include/ipx_hlpr.h, arch/linux/include/ipx_kali.h,
2734 arch/linux/include/ipx_ld.h, arch/linux/include/ipx_lin.h,
2735 arch/linux/include/ipx_udp.h, arch/linux/include/joystick.h,
2736 arch/linux/include/music.h, arch/linux/include/serial.h,
2737 arch/linux/include/ukali.h: formatting
2739 2003-03-11 Chris Arena <ccarena@cox.net>
2741 * main/menu.c: fixed brightness slider
2743 2003-03-01 Bradley Bell <btb@icculus.org>
2745 * main/piggy.c, main/titles.c: d1 briefing text fixed, spinning
2746 robots and animated bitmaps work, but colors are messed up
2748 2003-02-28 Bradley Bell <btb@icculus.org>
2750 * main/player.h: whitespace
2752 * main/automap.c, main/cntrlcen.c, main/collide.c,
2753 main/gamerend.c: use Builtin_mission_num instead of 0 (if
2754 descent.hog is present, d1 becomes mission 0)
2756 * configure.ac, arch/win32/Makefile.am, arch/win32/ipx_drv.h,
2757 arch/win32/ipx_win.c, arch/win32/mingw_init.c,
2758 arch/win32/winnet.c: MinGW compiles with network enabled again,
2759 but still doesn't work
2763 2003-02-28 Bradley Bell <btb@icculus.org>
2765 * 2d/pcx.c, arch/ogl/gr.c, libmve/mveplay.c, main/gameseq.c,
2766 main/inferno.c, main/menu.c, main/movie.c, main/newmenu.c: Fixed
2767 many opengl glitches
2769 2003-02-27 Bradley Bell <btb@icculus.org>
2771 * main/Makefile.am, main/gamesave.c, main/hoard.c, main/hoard.h,
2772 main/inferno.c, main/menu.c, main/mission.c, main/mission.h,
2773 main/network.c, main/network.h: noted that hoard.ham is only needed
2774 for multiplayer HOARD games, and should not be equated with
2775 "vertigo". put HoardEquipped() back in network.c.
2777 * arch/ggi/key.c, arch/sdl/key.c, arch/svgalib/key.c,
2778 include/d_delay.h, main/automap.c, main/game.c, main/kconfig.c,
2779 main/multi.c, main/newdemo.c, misc/Makefile.am, misc/d_delay.c:
2780 use timer_delay instead of d_delay
2782 2003-02-27 Martin Schaffner <maschaffner@gmx.ch>
2784 * main/render.c: added replacement qsort for solaris
2786 2003-02-26 Bradley Bell <btb@icculus.org>
2788 * main/gamemine.c: texture conversion for d1 shareware
2790 2003-02-26 Martin Schaffner <maschaffner@gmx.ch>
2792 * main/gamemine.c: better texture conversion for d1 levels
2794 2003-02-26 Micah J. Lieske <MicahJon@compuserve.com>
2796 * main/kconfig.c: fix joystick support under MinGW
2798 2003-02-26 Bradley Bell <btb@icculus.org>
2800 * main/playsave.c: fix swapping glitch
2802 * configure.ac, readme.txt: clean stuff up, getting ready for
2805 * main/titles.c: begin support for rendering spinning robots in
2808 * main/mission.c, main/mission.h: load d1 oem mission, d1 v1.0
2811 * main/gamemine.c: load d1 shareware levels!
2813 2003-02-25 Bradley Bell <btb@icculus.org>
2817 * autogen.sh: add warning about old auto* versions, use
2820 2003-02-24 Bradley Bell <btb@icculus.org>
2822 * main/gameseq.c, main/movies.c, main/titles.c: Descent I
2823 briefings mostly working
2825 * main/movie.c, main/titles.c: fixed some more briefing glitches
2827 2003-02-23 Bradley Bell <btb@icculus.org>
2829 * main/movie.c: fixed crash when using shareware data files
2832 * arch/sdl/digi.c: fix crash on non-existent sounds
2833 (i.e. shareware data)
2835 2003-02-22 Bradley Bell <btb@icculus.org>
2837 * main/titles.c: fixed fullscreen toggle in briefings
2839 2003-02-21 Bradley Bell <btb@icculus.org>
2841 * configure.ac: check for mingw when enabling nasm
2843 * main/playsave.c: enable loading player files of either byte
2846 2003-02-20 Bradley Bell <btb@icculus.org>
2848 * main/bm.c, main/bm.h, main/endlevel.c: fixed up endlevel stuff
2850 * arch/sdl/digi.c, main/kludge.c: oops, meant to say: fixed bug
2851 #343, not "rest of solution to bug #344"
2853 * arch/sdl/timer.c, include/timer.h: revert to more accurate
2856 * main/kludge.c: partial solution to bug #344
2858 * Makefile.am, tools/cvs2cl/cvs2cl.pl: get rid of cvs2cl.pl
2860 * compilerdefs.txt: added linux/mips info
2862 * ChangeLog: clean up changelog
2864 2003-02-19 Bradley Bell <btb@icculus.org>
2866 * libmve/mveplay.c: os x needs nanosleep prototype.
2868 2003-02-18 Bradley Bell <btb@icculus.org>
2870 * .cvsignore, libmve/.cvsignore: added files to .cvsignore
2872 * include/libmve.h, libmve/mveplay.c, main/movie.c: added function
2873 to disable/enable audio
2875 * libmve/: mve_main.c, mveplay.c: bigendian fixes
2877 * main/: movie.h, titles.c: make sure movie's palette is set before
2878 writing briefing text. Fixes bug #359
2880 * libmve/mveplay.c: make MVE_rmStepMovie play a full frame instead
2883 * misc/: args.c, byteswap.c, d_delay.c, d_io.c, dos_disk.h,
2884 error.c, hash.c, parsarg.c, parsarg.h, strio.c, strutil.c:
2887 * maths/: fix.asm, rand.c, tables.c, vecmat.c, vecmata.asm:
2890 * texmap/: ntmap.c, scanline.c, scanline.h, texmapl.h,
2891 tmap_flt.asm, tmap_inc.asm, tmap_lin.asm, tmap_ll.asm,
2892 tmap_per.asm, tmapfade.asm, tmapflat.c, tmappent.S, tmapppro.S:
2895 * include/libmve.h: blah
2897 2003-02-18 Martin Schaffner <martin.schaffner@epfl.ch>
2899 * main/render.c: 2nd attempt to fix solaris qsort bug
2901 2003-02-18 Bradley Bell <btb@icculus.org>
2903 * configure.ac, include/pstypes.h: put alignment detection in
2906 2003-02-17 Bradley Bell <btb@icculus.org>
2908 * Makefile.am, README.utils, configure.ac, include/libmve.h,
2909 include/mve_audio.h, include/mvelib.h, libmve/Makefile.am,
2910 libmve/decoder16.c, libmve/decoder8.c, libmve/mve_audio.c,
2911 libmve/mve_audio.h, libmve/mve_main.c, libmve/mvelib.c,
2912 libmve/mvelib.h, libmve/mveplay.c, main/Makefile.am,
2913 main/decoder16.c, main/decoder8.c, main/movie.c, main/mve_audio.c,
2914 main/mve_main.c, main/mvelib.c, main/mveplay.c, main/mveplay.h:
2915 moved mve stuff to separate subdir
2917 * include/mvelib.h, main/movie.c, main/mve_main.c, main/mvelib.c,
2918 main/mveplay.c, main/mveplay.h, main/titles.c: many improvements to
2919 mve code. Fixes (at least) bugs #41, #348, and #350.
2921 2003-02-14 Bradley Bell <btb@icculus.org>
2923 * main/Makefile.am: no more Makefile.mveplay. again
2925 * main/mveplay.c: typo
2927 2003-02-13 Bradley Bell <btb@icculus.org>
2929 * utilities/mvlextract.c: uint -> unsigned int
2931 * main/: mve_main.c, mvelib.c, mveplay.c: add fullscreen mode to
2932 standalone mveplayer, win32 support
2934 * main/movie.c: random bugfixes, win32 support
2936 * arch/sdl/Makefile.am: formatting
2938 * configure.ac: disable networking on mac/win for now
2940 * main/newmenu.c: comments
2942 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2944 * 3d/interp.c, include/interp.h, main/polyobj.c: get rid of some
2945 redundant swap functions.
2947 2003-02-13 Bradley Bell <btb@icculus.org>
2949 * ChangeLog: update changelog
2951 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2953 * 3d/interp.c, include/interp.h, main/polyobj.c: fix remaining
2954 polymodel alignment issues.
2956 2003-02-13 Bradley Bell <btb@icculus.org>
2958 * utilities/: hogcreate.c, hogextract.c, mvlcreate.c, mvlextract.c:
2959 fix various little bugs
2961 * main/mveplay.c, utilities/hogextract.c, utilities/mvlextract.c,
2962 utilities/tex2txb.c, utilities/txb2tex.c: eliminate warning
2964 * main/: Makefile.am, Makefile.mveplay: build mveplayer from
2967 * README.utils: new file
2969 * main/: mve_main.c, mveplay.c: more movie fixes
2971 * README: updated README
2973 * 2d/Makefile.am, main/Makefile.am: some OS X and dist fixes
2975 2003-02-12 Bradley Bell <btb@icculus.org>
2977 * utilities/mvlextract.c: bigendian mvl support
2979 * main/mveplay.c: formatting, stuff
2981 * main/: Makefile.am, Makefile.mveplay: lotsa movie cleanups, added
2982 truecolor mve support, standalone mveplayer
2984 * include/mve_audio.h, include/mvelib.h, main/decoder16.c,
2985 main/decoder8.c, main/movie.c, main/mve_main.c, main/mvelib.c,
2986 main/mveplay.c: lotsa movie cleanups, added truecolor mve support,
2987 standalone mveplayer
2989 2003-01-22 Bradley Bell <btb@icculus.org>
2991 * include/: interp.h, interp.h: restore prototype for
2992 swap_polygon_model_data
2994 2003-01-21 Bradley Bell <btb@icculus.org>
2996 * main/piggy.c: use memcpy to avoid alignment problem
2998 * compilerdefs.txt: updated some defs, added sunos/sparc
3000 2003-01-15 Bradley Bell <btb@icculus.org>
3002 * main/render.c, arch/ogl/ogl.c: use __sun__ for sunos
3004 * main/gamemine.c: attempting to support d1 shareware
3006 * compilerdefs.txt: update defs
3008 2003-01-15 David Costanzo <david_costanzo@yahoo.com>
3010 * main/mveplay.c: fix several bugs, comments, formatting.
3012 2003-01-15 Bradley Bell <btb@icculus.org>
3014 * arch/ogl/sdlgl.c, arch/sdl/digi.c, arch/sdl/event.c,
3015 arch/sdl/gr.c, arch/sdl/init.c, arch/sdl/joy.c, arch/sdl/key.c,
3016 arch/sdl/mouse.c, arch/sdl/rbaudio.c, arch/sdl/timer.c,
3017 include/error.h, main/gamecntl.c, main/inferno.c: changed path for
3020 * arch/: ogl/glx.c, ogl/gr.c, ogl/ogl.c, ogl/wgl.c, sdl/joydefs.c:
3021 formatting, comments
3023 2003-01-11 Bradley Bell <btb@icculus.org>
3025 * main/: mission.c, mission.h: attempt to support d1 for mac
3028 * arch/sdl/joy.c, main/mvelib.c, main/titles.c: gcc 3.2 warnings
3030 * main/object.h: foo
3032 2003-01-09 Bradley Bell <btb@icculus.org>
3034 * main/movie.c: use ifdef around gr_toggle_fullscreen
3036 2003-01-07 Bradley Bell <btb@icculus.org>
3038 * Makefile.am, descent.msn, installation.txt, main/mission.c,
3039 main/mission.h: don't need .msn file for descent.hog anymore
3043 2003-01-06 Bradley Bell <btb@icculus.org>
3045 * main/mission.h, main/mission.c: comments
3047 * README, TODO, cvshowto.txt, installation.txt, debian/copyright:
3050 2003-01-03 Bradley Bell <btb@icculus.org>
3052 * utilities/: txb2txt.c, txt2txb.c: remove old files
3054 * 3d/interp.c, include/byteswap.h, main/gamemine.c: formatting
3056 * main/polyobj.c: attempt to make read_model_file
3059 * main/menu.c: move vertigo text
3061 2003-01-02 Bradley Bell <btb@icculus.org>
3063 * 3d/interp.c, include/interp.h, main/morph.c, main/polyobj.c,
3064 main/polyobj.h: cleanup alignment changes
3066 * NEWS, 3d/interp.c, include/3d.h, include/interp.h,
3067 include/pstypes.h, main/Makefile.am, main/bm.c, main/collide.c,
3068 main/object.h: fix alignment issues on sparc
3070 * cvshowto.txt: update cvs info
3074 * 2d/rle.c: make rle_swap handle RLE_BIG
3076 2003-01-01 Martin Schaffner <maschaffner@gmx.ch>
3078 * main/render.c: workaround solaris qsort bug
3080 2003-01-01 Steffen Pohle <stpohle@gmx.net>
3082 * arch/linux/linuxnet.c, arch/linux/ukali.c,
3083 arch/linux/include/ukali.h, main/inferno.c: enabled kali
3085 * arch/linux/Makefile.am: enabled linux joystick, kali
3087 * configure.ac, arch/linux/joystick.c, arch/sdl/Makefile.am,
3088 arch/sdl/event.c: enabled linux joystick
3090 2002-12-31 Bradley Bell <btb@icculus.org>
3092 * main/gamemine.c: simplified warning msg
3094 * NEWS, TODO, main/multi.c, main/netmisc.c: comments/whitespace
3096 * main/render.h: fix compiler warning
3098 2002-12-31 Martin Schaffner <maschaffner@gmx.ch>
3100 * 2d/rle.c, main/inferno.c, main/piggy.c: fixed rle_swap leaks.
3102 2002-12-24 Bradley Bell <btb@icculus.org>
3104 * main/mission.c: fixes an infinite loop which was caused by d2x
3105 thinking d2demo was a descent 1 mission
3107 2002-12-24 Martin Schaffner <maschaffner@gmx.ch>
3109 * arch/ogl/ogl.c, main/render.c: fix compiler warnings.
3111 2002-12-24 Bradley Bell <btb@icculus.org>
3113 * main/render.c: comments
3115 2002-10-30 Bradley Bell <btb@icculus.org>
3117 * main/inferno.c: add help for -hogdir option
3119 * main/inferno.c: added -hogdir option
3121 2002-10-28 Bradley Bell <btb@icculus.org>
3123 * main/: inferno.c, menu.c: enabled Vertigo displays
3125 * include/3d.h: typo
3127 2002-10-28 Martin Schaffner <maschaffner@gmx.ch> and Bradley Bell <btb@icculus.org>
3129 * 3d/interp.c, include/3d.h, include/byteswap.h, main/bm.c,
3130 main/netmisc.c, main/network.c: simplify and eliminate redundant
3133 2002-10-28 Martin Schaffner <maschaffner@gmx.ch>
3135 * maths/fixc.c: fix infinite loop in quad_sqrt.
3137 * 3d/points.c, include/maths.h, include/pstypes.h, maths/fixc.c,
3138 maths/vecmat.c: sparc/sunos support: rename quad to quadint.
3140 2002-10-12 Bradley Bell <btb@icculus.org>
3142 * 2d/2dsline.c: handle BM_OGL in gr_scanline()
3144 2002-10-11 Bradley Bell <btb@icculus.org>
3146 * main/hud.c: make hud_message work correctly
3148 * 2d/palette.c, arch/sdl/gr.c, include/palette.h, main/inferno.c:
3151 * main/network.c: formatting, small fixes
3153 2002-10-10 Bradley Bell <btb@icculus.org>
3155 * main/netmisc.h: no swap_object for little-endian
3157 * main/: netmisc.h, network.c: use macros to simplify network
3160 * main/piggy.c: disable autodetect of mac pig (use --enable-macdata
3163 * main/inferno.c: enable loading screen for mac shareware with
3166 * main/netmisc.c: whitespace
3168 * 2d/bitmap.c, main/inferno.c, main/mission.c, main/playsave.c:
3171 * main/hud.c: whitespace
3173 * configure.ac: remove shareware build, add macdata build
3175 * main/songs.c: whitespace
3177 * 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/gpixel.c, 2d/line.c,
3178 2d/pixel.c, 2d/poly.c, 2d/rect.c, 2d/tmerge.c, main/gamerend.c:
3181 * 2d/: Makefile.am, tmerge_a.asm: enable TRANSPARENCY_COLOR for
3184 2002-10-04 Martin Schaffner <maschaffner@gmx.ch>
3186 * cfile/cfile.c, include/iff.h, main/gamepal.c, main/titles.c:
3187 comments, formatting, etc.
3189 * iff/iff.c: fix bigendian iff loading.
3191 2002-10-03 Bradley Bell <btb@icculus.org>
3193 * utilities/txb2tex.c: typo
3195 * 3d/clipper.c, main/bm.c, main/game.c, main/gamecntl.c,
3196 main/newmenu.c, main/switch.c, main/terrain.c, main/text.c:
3199 * arch/sdl/mouse.c: whitespace
3201 2002-09-19 Bradley Bell <btb@icculus.org>
3203 * main/kconfig.c: fix a oops, add old logs
3205 * main/kconfig.c: support for >3 mouse buttons
3207 2002-09-18 Bradley Bell <btb@icculus.org>
3209 * include/gr.h: fix palette swap define
3211 2002-09-14 Bradley Bell <btb@icculus.org>
3213 * main/titles.c: load hires briefing screen if lores doesn't exist
3214 (i.e. vertigo) and MenuHires=0
3216 2002-09-14 Werner Augustin <descent-source@mailinglist.gnuher.de>
3218 * main/: multi.h, network.h: pack some structures for ipx
3221 2002-09-14 Bradley Bell <btb@icculus.org>
3223 * cfile/cfile.c, main/endlevel.c, main/gamesave.c: revert cfgets()
3224 and load_endlevel_data() to expect newline-terminated strings, fix
3225 load_game_data to read null-terminated string for
3228 2002-09-07 Bradley Bell <btb@icculus.org>
3230 * main/newmenu.c: added error message
3232 * main/menu.h: enable -nohires with mac shareware
3234 * 2d/palette.c, include/gr.h: enable 0/255 palette swap
3236 * 2d/font.c: enable 0/255 palette swap for fonts
3238 * 2d/bitblt.c: add TRANSPARENCY_COLOR to assembly code, nother OGL
3241 * 2d/2dsline.c: fix ogl blooper
3243 2002-09-05 Bradley Bell <btb@icculus.org>
3245 * 2d/rle.c, 2d/scalec.c, include/rle.h: better just do it the old
3248 * include/strutil.h: need string.h for strcasecmp
3250 * include/rle.h: okay, maybe it needs to be this way
3252 * include/: 3d.h, gr.h: more stuff from d2src, mostly formatting
3254 * 2d/scalec.c: more stuff from d2src
3256 * 2d/rle.c: more stuff from d2src, formatting
3258 * 2d/font.c: useless cruft
3260 * 2d/: 2dsline.c, bitmap.c, bitmap.h: more stuff from d2src
3262 * 2d/bitblt.c, include/grdef.h: moved gr_linear_movsd assembly from
3265 2002-09-04 Bradley Bell <btb@icculus.org>
3267 * include/grdef.h: fix compiler warnings
3269 * 2d/bitblt.c: fix compiler warnings, #ifdef out dos-only code
3271 * include/grdef.h: gr_linear_movsd isn't static for NO_ASM,
3274 * main/game.c: we want the mac ibitblt for everything but dos and
3277 * main/texmerge.c: these routines are in tmerge.c
3279 * main/credits.c: enable credits for mac and oem data
3281 * main/bm.c: use either exit.ham or exit.pofs
3283 * include/ibitblt.h: enable some more code from d2src
3285 * include/gr.h: enable mac ubitblt_double
3287 * 2d/rle.c: added gr_rle_expand_scanline_generic_masked from d2src
3289 * include/grdef.h: moved some inline asm from linear.h
3291 * 2d/ibitblt.c: brought in line with original d2 version
3293 * 2d/bitblt.c: reverted to original d2 version of this file, then
3294 added d1x enhancements
3296 * 2d/2dsline.c: formatting, use __MSDOS__ instead of __DJGPP__
3298 * 2d/linear.h: moved these back to their original locations
3301 * main/mveplay.c: close some memory holes, speed up palette loading
3303 * main/movie.c: added fullscreen toggle while playing movies
3305 * main/inferno.c: comment out -superhires help text (always on)
3307 * include/timer.h: added approx_fsec_to_usec macro
3309 * arch/sdl/joy.c: fix compiler warning
3311 2002-09-01 Bradley Bell <btb@icculus.org>
3313 * main/network.c: oops
3315 * main/: movie.c, mveplay.c, mveplay.h: more movie improvements
3317 * arch/sdl/timer.c, include/timer.h: added timer_delay, faster
3318 timer_get_fixed_seconds
3322 2002-08-31 Bradley Bell <btb@icculus.org>
3324 * TODO, main/inferno.c, main/movie.c, main/mveplay.c: movie
3327 * main/multi.h: network endian stuff
3329 * 2d/font.c, include/gr.h: fast file i/o for font headers
3331 * arch/win32/arch_ip.cpp: unused file
3333 * main/: netmisc.c, netmisc.h, network.c, network.h: formatting,
3334 bigendian networking fixes
3336 * main/menu.c: make net menu more accurate, also make superhires
3339 * include/pstypes.h: better to have __pack__ all the time, I think.
3340 needed for networking, e.g.
3342 * arch/win32/: ipx_drv.h, ipx_win.c, winnet.c: win32 networking
3345 * arch/win32/Makefile.am: unused file
3349 2002-08-30 Bradley Bell <btb@icculus.org>
3351 * arch/win32/ipx_drv.h: re-added arch/win32/ipx_drv.h
3353 * main/: newmenu.h, titles.c: formatting
3355 * NEWS, arch/linux/Makefile.am, arch/linux/include/ukali.h,
3356 main/multi.h: networking works, finally
3358 * TODO: added TODO file
3360 * arch/linux/arch_ip.cpp: unused fine
3362 * README: network sorta working
3364 * main/: Makefile.am, multi.c, network.c, network.h: more
3367 * main/menu.c: load builtin mission correctly
3369 * main/inferno.c: documentation
3371 * main/: hoard.c, hoard.h, gamesave.c, mission.c: move hoard stuff
3374 * main/Makefile.mveplay: don't need no more
3376 2002-08-29 Bradley Bell <btb@icculus.org>
3378 * main/: ip_base.cpp, ip_base.h, ip_basec.h, ipclienc.c,
3379 ipclient.cpp, ipclient.h, ipserver.cpp, ipx_drv.c, multipow.c,
3380 multipow.h, netlist.c, netpkt.c, netpkt.h: deleting unused d1x
3383 * include/ipx_drv.h: more network fixing
3385 * arch/linux/include/ipx_drv.h: more network fixing
3387 * include/ipx.h: formatting
3389 * arch/linux/ipx_kali.c, include/ipx.h: fixed networking fuck-up?
3391 * NEWS, arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
3392 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, main/Makefile.am,
3393 main/inferno.c: fixed networking fuck-up?
3395 * Makefile.am: moved mingw info to README
3397 * README, mingw32.txt: moved mingw info to README
3399 2002-08-27 Bradley Bell <btb@icculus.org>
3401 * utilities/mvlextract.c: allow specifying file to extract
3403 * utilities/: tex2txb.c, txb2tex.c: use default extension to
3406 * utilities/hogextract.c: allow specifying file to extract
3408 * main/mission.c: Have to get mission_num _after_ promoting...
3410 * main/: gameseq.c, titles.c: beginning d1 briefing support
3412 * descent.msn: beginning d1 briefing support
3414 * main/: titles.c, titles.h: d1-style mission briefings
3416 * main/piggy.h: whitespace
3418 * main/movie.c: beginning robot movie support, fall back on lo/hi
3419 res if hi/lo not available
3421 * main/mission.c: added Builtin_mission_num for builtin mission,
3422 D1Hogdir, d1-style mission briefings
3424 * main/: gameseq.c, mission.h: added Builtin_mission_num for
3427 * cfile/cfile.c, include/cfile.h: add capability for 3rd hogfile
3428 (for d1 missions that need d1 data)
3430 * 2d/ibitblt.c: whitespace
3432 2002-08-26 Bradley Bell <btb@icculus.org>
3434 * utilities/mvlcreate.c: oops
3436 * utilities/: Makefile.am, mvlcreate.c, mvlextract.c: added mvl
3439 * utilities/hogextract.c: added [v]iew option
3441 * utilities/: tex2txb.c, txb2tex.c: changed txt to tex
3443 * main/titles.c: fix writable string, disable DumbAdjust thing
3445 * main/polyobj.h: whitespace
3447 * main/newmenu.c: added pcx_get_dimensions(), other stuff from
3450 * main/movie.c: read movies from AltHogDir, other fixes
3452 * main/: mission.c, mission.h: fix bug w/mission filename
3454 * main/gameseq.c: comments
3456 * main/digi.h: whitespace n stuff
3458 * include/mve_audio.h: added audio flag macros
3460 * 2d/pcx.c, include/pcx.h: added pcx_get_dimensions(), other stuff
3465 2002-08-23 Bradley Bell <btb@icculus.org>
3467 * main/: gameseq.c, inferno.c, mission.c, mission.h, titles.c: fix
3470 * Makefile.am: remove d2demo.mn2
3472 * cfile/cfile.c, include/cfile.h: add cfile_size function
3474 * d2demo.mn2, installation.txt, main/gameseq.h, main/mission.c:
3475 eliminate need for .mn2 files for oem and demo
3477 2002-08-22 Bradley Bell <btb@icculus.org>
3479 * main/bm.c: fix for vertigo
3481 * main/menu.h: make OEM menu pcx available
3483 * 2d/rle.c: merge with original d2 file
3485 * Makefile.am, configure.ac: let mission files get installed by
3488 2002-08-17 Bradley Bell <btb@icculus.org>
3490 * configure.ac: make FAST_FILE_IO the default on little-endian
3493 * NEWS, README, compilerdefs.txt, readme.txt: documentation
3495 * 2d/bitblt.c, 2d/rle.c, arch/ogl/ogl.c: implement BM_FLAG_RLE_BIG
3498 2002-08-15 Martin Schaffner <maschaffner@gmx.ch>
3500 * main/: game.c, menu.c, mission.c: promote builtin missions.
3502 2002-08-15 Bradley Bell <btb@icculus.org>
3504 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h, main/piggy.c:
3505 improved mac pig loading/reverted TRANSPARENCY_COLOR changes
3507 * utilities/.cvsignore: added cvsignore
3509 * 2d/palette.c, include/palette.h, main/gamesave.c: mac data file
3512 * main/piggy.c: mac data file loading
3514 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h: set
3515 transparency and swap 0/255 correctly for mac data files
3517 2002-08-13 Bradley Bell <btb@icculus.org>
3519 * Makefile.am, configure.ac, utilities/Makefile.am: moved utility
3520 to utilities to avoid conflict with c++ std lib <utility>
3522 * utilities/: Makefile.am, hogcreate.c, hogextract.c, txb2txt.c,
3523 txt2txb.c: moved utility to utilities to avoid conflict with c++
3526 * Makefile.am, configure.ac: add utilities
3528 2002-08-09 Bradley Bell <btb@icculus.org>
3530 * 2d/palette.c, 3d/interp.c, include/gr.h, main/render.c:
3533 2002-08-08 Bradley Bell <btb@icculus.org>
3535 * main/inferno.c: comments
3537 * main/: newmenu.c, songs.c: mac demo datafile support
3539 * installation.txt: update
3541 * main/gamesave.c: use lowercase for consistency
3543 * main/: bm.c, bm.h, endlevel.c, polyobj.c: enable loading of exit
3544 models for other than d2demo
3546 2002-08-07 Martin Schaffner <maschaffner@gmx.ch>
3548 * main/gamemine.c: formatting, better d1 texture conversion
3550 * Makefile.am, descent.mn2, descent.msn, main/mission.c,
3551 main/mission.h: recognize .msn mission files.
3553 2002-08-07 Bradley Bell <btb@icculus.org>
3555 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
3556 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
3557 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
3558 arch/win32/.cvsignore, cfile/.cvsignore, iff/.cvsignore,
3559 main/.cvsignore, main/editor/.cvsignore, maths/.cvsignore,
3560 mem/.cvsignore, misc/.cvsignore, texmap/.cvsignore: added
3563 2002-08-06 Bradley Bell <btb@icculus.org>
3565 * main/: automap.c, laser.c, songs.c, titles.c: shareware stuff
3567 * main/Makefile.am: formatting
3569 * 2d/font.c: make gr_remap_font just reload the whole thing
3571 * configure.ac: formatting
3573 * Makefile.am: added d2demo.mn2
3575 * d2demo.mn2: mission file for shareware
3577 * include/u_mem.h, main/ai.c, main/gamesave.c, main/inferno.c,
3578 main/laser.h, main/text.h, main/titles.c, main/weapon.c: whitespace
3580 * main/sounds.h: shareware stuff, whitespace
3582 * main/: polyobj.c, polyobj.h: more fast i/o macros
3584 * main/: menu.c, menu.h, mission.c, newmenu.c, piggy.c, piggy.h:
3587 * main/: endlevel.c, endlevel.h, gamemine.c, gameseq.c: merged
3588 endlevel stuff to non-shareware, allow movies/endlevel for
3591 * main/cntrlcen.c: typo
3593 * main/bm.h: use global Piggy_hamfile_version
3595 * main/bm.c: merged endlevel stuff to non-shareware, more fast i/o
3596 macros, use global Piggy_hamfile_version
3598 * main/Makefile.am: terrain and movie stuff always used now
3600 * 2d/pcx.c, include/pcx.h: make pcx header available to other
3603 * main/: gamemine.c, gamesave.c: load DMB levels
3605 * main/: bm.c, cntrlcen.c, cntrlcen.h, fuelcen.c, fuelcen.h,
3606 segment.c, segment.h, switch.c, switch.h: fast i/o macros
3608 2002-08-04 Martin Schaffner <maschaffner@gmx.ch>
3610 * main/gamemine.c, main/gamesave.c, mem/mem.c: d1 level stuff.
3612 2002-08-04 Bradley Bell <btb@icculus.org>
3614 * main/inferno.c: shareware stuff, formatting
3616 * arch/sdl/rbaudio.c: gracefully handle redbook non-availability
3618 * arch/sdl/gr.c: don't need to set mode in gr_init
3620 2002-08-02 Martin Schaffner <maschaffner@gmx.ch>
3622 * main/: gamemine.c, gamemine.h, gamesave.c, gamesave.h: more d1
3625 * Makefile.am, descent.mn2: added mission file for descent 1
3627 2002-08-02 Bradley Bell <btb@icculus.org>
3629 * arch/sdl/digi.c, arch/sdl/gr.c, include/error.h,
3630 include/oldsdl.h, main/gamecntl.c, main/inferno.c, main/laser.c,
3631 main/piggy.h, misc/error.c: junk
3633 * main/: endlevel.c, escort.c, gameseq.c, newmenu.c, render.c,
3634 render.h, scores.c, scores.h, terrain.c: shareware stuff
3636 * configure.ac, include/pstypes.h, main/bm.c, main/bm.h,
3637 main/effects.c, main/effects.h, main/piggy.c, main/piggy.h,
3638 main/powerup.c, main/powerup.h, main/robot.c, main/robot.h,
3639 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3640 main/weapon.c, main/weapon.h: fast i/o macros
3642 2002-08-01 Martin Schaffner <maschaffner@gmx.ch>
3644 * NEWS, cfile/cfile.c, main/console.c, main/gamemine.c,
3645 main/gamemine.h, main/gamesave.c: load d1 levels
3647 2002-07-30 Bradley Bell <btb@icculus.org>
3649 * configure.ac: oops
3651 * configure.ac, arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h:
3654 * main/menu.c, main/titles.c, NEWS, 2d/font.c, include/gr.h,
3655 include/grdef.h, main/game.c, main/gamefont.c, main/gamefont.h,
3656 main/gamemine.c, main/inferno.c, main/movie.c, main/newmenu.c,
3657 main/piggy.c, main/titles.c: support shareware datafiles!
3659 * main/: bm.c, gamemine.c, piggy.c, piggy.h, weapon.c, gamemine.c,
3660 piggy.c: SHAREWARE fixes
3662 2002-07-29 Bradley Bell <btb@icculus.org>
3664 * NEWS, include/fileutil.h, main/bm.c, main/gameseq.c,
3665 main/mveplay.c, main/piggy.c, main/piggy.h, main/playsave.c,
3666 misc/fileutil.c: Portability - OS X support
3668 2002-07-27 Bradley Bell <btb@icculus.org>
3670 * main/: Makefile.am, fuelcen.c, fuelcen.h, game.c, game.h,
3671 gamemine.c, gamesave.c, gameseq.c, piggy.c, piggy.h, segment.c,
3672 segment.h: portability
3674 * cfile/cfile.c, include/cfile.h, main/cntrlcen.c, main/cntrlcen.h,
3675 main/gamesave.c, main/switch.c, main/switch.h, main/wall.c,
3676 main/wall.h: portabilization
3678 * 2d/font.c, include/gr.h: portability
3680 2002-07-26 Bradley Bell <btb@icculus.org>
3682 * 2d/font.c, 2d/pcx.c, include/gr.h, main/movie.c: portability
3684 * arch/linux/findfile.c, include/pstypes.h: os x fixes
3686 * main/player.c: foo
3688 * misc/fileutil.c, include/fileutil.h, misc/fileutil.c: oops
3690 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c,
3691 misc/fileutil.h: portable file i/o utils
3693 * main/: Makefile.mveplay, inferno.c, movie.c, newmenu.c: s not a
3694 writable string anymore... / formatting
3696 * main/Makefile.am, main/bm.c, main/bm.h, main/cntrlcen.c,
3697 main/cntrlcen.h, main/effects.c, main/effects.h, main/piggy.c,
3698 main/piggy.h, main/player.c, main/player.h, main/polyobj.c,
3699 main/polyobj.h, main/powerup.c, main/powerup.h, main/robot.c,
3700 main/robot.h, main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3701 main/weapon.c, main/weapon.h, 3d/interp.c, include/cfile.h:
3702 portable-izing file loading routines
3704 2002-07-24 Bradley Bell <btb@icculus.org>
3706 * main/mveplay.c: correctly play files with 16bit uncompressed
3707 audio, mem checking, etc
3709 * main/: Makefile.mveplay, mvelib.c, mveplay.c: enable standalone
3712 2002-07-23 Bradley Bell <btb@icculus.org>
3714 * misc/Makefile.am: unused file
3716 * configure.ac, main/endlevel.c, main/endlevel.h, main/menu.c,
3717 main/sounds.h: remove experimental nmovie stuff
3719 * main/movie.c: add some debugging output
3721 2002-07-22 Bradley Bell <btb@icculus.org>
3723 * main/: console.c, state.c: simplified header
3725 * main/movie.c: enable mveplay audio
3727 * main/old/movie.c: moved to main/
3729 * include/mve_audio.h, include/mvelib.h, main/Makefile.am,
3730 main/inferno.c, main/kludge.c, main/movie.c, main/mve_audio.c,
3731 main/mvelib.c, main/mveplay.c: initial movie support
3733 * arch/linux/findfile.c, arch/ogl/gr.c, arch/ogl/ogl.c,
3734 arch/sdl/init.c, arch/sdl/joy.c, include/byteswap.h,
3735 include/ogl_init.h, include/pstypes.h, main/console.c,
3736 main/state.c, mem/mem.c: OS X stuff
3738 * configure.ac: OS X and movie stuff
3740 2002-07-19 Bradley Bell <btb@icculus.org>
3742 * compilerdefs.txt: OSX defs
3744 2002-07-18 Bradley Bell <btb@icculus.org>
3746 * main/inferno.c: use simpler rcs tags
3748 * autogen.sh: keep Changelog in cvs (and use --accum)
3750 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/rbaudio.c,
3751 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/rbaudio.c,
3752 include/rbaudio.h, main/Makefile.am, main/cdrom.h, main/gamecntl.c,
3753 main/songs.c: changed cdrom->rbaudio
3755 * include/rbaudio.h: moved to /include
3757 2002-07-17 Bradley Bell <btb@icculus.org>
3759 * 2d/d2sline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/bitmap.h, 2d/box.c,
3760 2d/canvas.c, 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/font.c,
3761 2d/gpixel.c, 2d/ibitblt.c, 2d/line.c, 2d/linear.asm, 2d/linear.h,
3762 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c, 2d/rect.c,
3763 2d/rle.c, 2d/scale.c, 2d/scalea.asm, 2d/scalea.h, 2d/scalec.c,
3764 2d/tmerge.c, 2d/tmerge_a.asm, 3d/clipper.c, 3d/clipper.h,
3765 3d/draw.c, 3d/globvars.c, 3d/globvars.h, 3d/instance.c,
3766 3d/interp.asm, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
3767 3d/setup.c: use simpler rcs tags
3772 2002-07-17 Bradley Bell <btb@icculus.org>
3774 * tools/cvs2cl/cvs2cl.pl: upgrade cvs2cl
3776 * d2x-gl.sh, d2x-ogl.sh: changed d2x-ogl to d2x-gl
3778 * debian/rules: don't need readme's
3780 * debian/rules: move d1x license to COPYING, license clarifications
3782 * COPYING, license.txt, debian/copyright, Makefile.am: move d1x
3783 license to COPYING, license clarifications
3785 * debian/rules: fix debian docs
3787 * debian/rules: fix debian manpages
3789 * debian/d2x-sdl.menu: fix debian menu
3791 * debian/rules: link to undocumented man page for debs
3793 * Makefile.am, configure.ac, debian/control, debian/copyright,
3794 debian/d2x-gl.files, debian/d2x-gl.menu, debian/d2x-sdl.files,
3795 debian/d2x-sdl.menu, debian/d2x.files, debian/d2x.menu,
3796 debian/rules, rpm/d2x.spec.in: change d2x-ogl to d2x-gl, other
3799 2002-07-16 Bradley Bell <btb@icculus.org>
3801 * debian/: rules, changelog.in: deb stuff
3803 * configure.ac: cleaner nasm detection
3805 * debian/: changelog.in, control, rules: deb stuff
3807 * README, installation.txt: typos, stuff
3809 * configure.ac: better #defines
3811 * configure.ac: whitespace
3813 * configure.ac: better documentation
3815 * configure.ac, arch/sdl/event.c, arch/sdl/init.c: SDL_AUDIO and
3816 SDL_JOYSTICK not needed
3818 * configure.ac, main/inferno.c: __SDL__ ugly and not needed at all
3820 * configure.ac: need higher SDL for joystick
3822 * debian/: control, rules: deb stuff
3824 * arch/sdl/joy.c: old junk
3826 * Makefile.am, configure.ac: automake updates
3828 * main/: inferno.c, text.c: don't use althogdir on non-unix
3830 * configure.ac: more autoconf updates
3832 * misc/strutil.c: better strrev
3834 * main/inferno.c: need limits.h on mingw also
3836 * acconfig.h, configure.ac: Updated for autoconf 2.53 (no more
3839 2002-04-19 Bradley Bell <btb@icculus.org>
3841 * main/network.c: let hoard.ham be a cfile
3843 * main/text.c: better error message when hog not found
3847 2002-03-23 Bradley Bell <btb@icculus.org>
3849 * acconfig.h, configure.ac, arch/linux/Makefile.am,
3850 arch/sdl/Makefile.am: Use SDL joystick automatically
3852 * arch/sdl/joy.c, main/kconfig.c: SDL Joystick works!
3854 2002-03-05 Bradley Bell <btb@icculus.org>
3856 * arch/sdl/joydefs.c, arch/sdl/joy.c: SDL joystick stuff mostly
3859 2002-02-23 Bradley Bell <btb@icculus.org>
3861 * texmap/ntmap.c: fix bug preventing higher res sdl modes
3863 * arch/dos/Makefile.am, arch/ggi/Makefile.am,
3864 arch/linux/Makefile.am, arch/ogl/Makefile.am, arch/sdl/Makefile.am,
3865 arch/svgalib/Makefile.am, arch/win32/Makefile.am,
3866 main/editor/Makefile.am: moved includes to include
3868 * arch/sdl/gr.c: use SDL_VERSION_ATLEAST
3870 * Makefile.am, 2d/Makefile.am, 3d/Makefile.am, cfile/Makefile.am,
3871 iff/Makefile.am, main/Makefile.am, maths/Makefile.am,
3872 mem/Makefile.am, misc/Makefile.am, texmap/Makefile.am: moved
3875 * main/game.c: disabled cockpit for OGL, formatting
3877 * 2d/ibitblt.c: formatting
3879 2002-02-16 Bradley Bell <btb@icculus.org>
3881 * include/oldsdl.h: check for older macros
3883 * configure.ac, arch/sdl/digi.c, arch/sdl/event.c, arch/sdl/gr.c,
3884 include/error.h, include/oldsdl.h, main/gamecntl.c, main/inferno.c:
3885 allow older sdl versions
3887 2002-02-15 Bradley Bell <btb@icculus.org>
3889 * main/: automap.c, automap.h, inferno.c: automap resolution now
3892 * include/: gr.h, grdef.h: moved protos to from grdef.h to gr.h
3894 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3895 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3896 win32/include/key_arch.h: never mind - that would be pointless
3898 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3899 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3900 win32/include/key_arch.h: copied files from d1x
3902 * arch/linux/arch_ip.cpp, arch/win32/arch_ip.cpp, main/ip_base.cpp,
3903 main/ip_base.h, main/ipclient.cpp: enable udp debug messages
3905 * main/multipow.c: need conf.h
3907 * arch/win32/Makefile.am: new file
3909 * include/pstypes.h: added u_int16_t (needed in base_ip)
3911 * arch/win32/arch_ip.cpp: copied from d1x
3913 2002-02-14 Bradley Bell <btb@icculus.org>
3915 * arch/sdl/gr.c, main/inferno.c: allow gr_init lowres
3917 * NEWS, include/gr.h, main/game.c, main/game.h, main/gamecntl.c,
3918 main/netlist.c: Added hotkeys to toggle fullscreen mode
3920 * main/: ip_base.cpp, ip_base.h, multi.h, netlist.c, netpkt.c,
3921 network.c, network.h, ipclient.cpp, netpkt.h: d1x->d2x
3923 * main/: multipow.c, multipow.h, netlist.c, netpkt.c, netpkt.h,
3924 reorder.h: Lotsa networking stuff from d1x
3926 2002-02-13 Bradley Bell <btb@icculus.org>
3928 * include/gr.h, main/game.c: Fullscreen toggle stuff
3930 * arch/linux/Makefile.am, include/ipx.h: Lotsa networking stuff
3933 * main/: Makefile.am, inferno.c, ip_base.cpp, ip_base.h, menu.c,
3934 multi.h, network.c, network.h, newmenu.c: Lotsa networking stuff
3937 2002-02-11 Bradley Bell <btb@icculus.org>
3939 * main/bm.c: use portable loader if bigendian
3941 * include/pstypes.h: don't define bool for c++
3943 * include/cfile.h: extern AltHogDir stuff
3945 * include/byteswap.h: use WORDS_BIGENDIAN
3947 * main/: newmenu.c, newmenu.h: added fixedfont menu functions
3949 * main/vers_id.h: added D2X_IVER
3951 * misc/args.c: don't use d1x.ini
3953 * Makefile.am: rpm stuff
3955 * acconfig.h, configure.ac: c++, versioning, endianness, deb, rpm
3958 2002-02-09 Bradley Bell <btb@icculus.org>
3960 * rpm/: d2x.spec, d2x.spec.in: auto-generate rpm spec file
3962 2002-02-09 Paolo Ulivi <pulivi@libero.it>
3964 * d2x-ogl.sh, d2x-sdl.sh, rpm/.cvsignore, rpm/d2x.spec: rpm
3967 2002-02-06 Bradley Bell <btb@icculus.org>
3969 * arch/linux/arch_ip.cpp, main/ip_base.cpp, main/ip_base.h,
3970 main/ip_basec.h, main/ipclienc.c, main/ipclient.cpp,
3971 main/ipclient.h, main/ipserver.cpp: Adding d1x network code
3973 * debian/: changelog.in, control, copyright, d2x-gl.files,
3974 d2x-gl.menu, d2x.files, d2x.menu, rules: Added debian stuff
3978 2002-02-02 Bradley Bell <btb@icculus.org>
3980 * NEWS, arch/ggi/Makefile.am: reenabled ggi build
3982 * NEWS, acconfig.h, configure.ac, main/gamecntl.c, main/inferno.c:
3983 Enabled RELEASE option
3985 2002-01-31 Bradley Bell <btb@icculus.org>
3987 * Makefile.am, configure.ac: specify prerequisite versions of
3988 autoconf and automake
3990 2002-01-29 Bradley Bell <btb@icculus.org>
3992 * main/mission.c: RCS header added
3994 * main/inferno.c: update copyright date
3996 * main/mission.c: allow missions to be in AltHogDir
3998 * configure.ac: Display results of configure
4000 * include/d_io.h, main/inferno.c, main/newdemo.c: Added d_mkdir
4003 2002-01-28 Bradley Bell <btb@icculus.org>
4005 * NEWS, acconfig.h, configure.ac, cfile/cfile.c, main/newdemo.c:
4006 Data files now go in DATADIR/games/d2x, user files now go in
4009 2002-01-28 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
4011 * main/inferno.c: Data files now go in DATADIR/games/d2x, user
4012 files now go in ~/.d2x
4014 2002-01-24 Bradley Bell <btb@icculus.org>
4016 * configure.ac: fix nasm not found error message
4018 2002-01-18 Bradley Bell <btb@icculus.org>
4020 * configure.in: getting rid of old configure.in
4022 * acconfig.h, configure.ac, main/Makefile.am, main/kludge.c,
4023 main/movie.c: Movie playing kludgey stuff
4025 * misc/args.c: formatting
4027 * main/inferno.c: allow -h for help
4029 * include/error.h: don't die on int3, unless -debug given
4031 * mingw32.txt: more stuff
4033 2001-12-29 Bradley Bell <btb@icculus.org>
4035 * Makefile.am: Got rid of thinking.txt
4037 * main/inferno.c: document -nomovies option
4039 2001-12-28 Bradley Bell <btb@icculus.org>
4041 * main/titles.c: formatting, put some code into place for rendering
4042 of robots during briefings
4044 2001-12-27 Bradley Bell <btb@icculus.org>
4048 2001-12-23 Craig Hadady <chadady@iglou.com>
4050 * 2d/rle.c: fixed bug in dummy array.
4052 2001-12-03 Bradley Bell <btb@icculus.org>
4054 * arch/sdl/init.c: fix formatting
4056 * Makefile.am, acconfig.h, configure.ac, arch/linux/Makefile.am,
4057 arch/sdl/Makefile.am, arch/sdl/event.c, arch/sdl/init.c,
4058 arch/sdl/joy.c, arch/svgalib/Makefile.am: lots of makefile fixes,
4059 and sdl joystick stuff
4061 2001-11-30 Bradley Bell <btb@icculus.org>
4063 * thinking.txt: not needed
4065 2001-11-27 Bradley Bell <btb@icculus.org>
4067 * cygconf, mingw32.txt: use sdl from source on cygwin
4069 * Makefile.am, configure.ac, arch/ogl/Makefile.am,
4070 arch/sdl/Makefile.am, main/Makefile.am: move SDL_LIBS to LIBS,
4071 SDL_CFLAGS to CFLAGS
4073 2001-11-27 Bradley Bell <btb@icculus.org>
4077 2001-11-14 Bradley Bell <btb@icculus.org>
4079 * texmap/scanline.c: use optimization flags as texmap default
4081 * NEWS: mouse wheel, etc
4083 * arch/include/mouse.h, arch/sdl/mouse.c, main/kconfig.c: use mouse
4084 wheel to emulate 3rd axis
4086 * Makefile.am, configure.ac: change ENV_DJGPP to DJGPP
4088 * include/error.h: kludge to ungrab mouse when we hit an int3
4090 * include/d_io.h: change __ENV_WINDOWS__ to __WINDOWS__,
4091 __ENV_MSDOS__ to __MSDOS__
4093 * arch/sdl/mouse.c: remove cruft, fix formatting, use mouse wheel
4096 * arch/sdl/event.c: remove cruft, fix formatting, begin joystick
4099 * arch/sdl/digi.c: implemented digi_set_volume
4101 * include/grdef.h, main/config.c, misc/d_io.c: change
4102 __ENV_WINDOWS__ to __WINDOWS__, __ENV_MSDOS__ to __MSDOS__
4104 * 2d/font.c, main/bm.c, main/gamesave.c, main/gameseq.c,
4105 main/piggy.c: use MAKE_SIG
4107 * installation.txt: update
4109 * configure.ac: new file
4111 * arch/sdl/joydefs.c: #include pstypes.h
4113 * arch/sdl/init.c: SDL joystick stuff
4115 * acconfig.h: adjust MINGW defines
4117 * arch/sdl/joydefs.c: copied joydefs_config from linux/joydefs.c -
4118 controls menu now works
4120 2001-11-13 Bradley Bell <btb@icculus.org>
4122 * main/Makefile.am: Make sure bmread.c and terrain.c get included
4125 * Makefile.am: New file
4127 * arch/dos/Makefile.am: Make sure gr.c and joy2.asm get included in
4130 * compilerdefs.txt: New file
4132 * main/aipath.c: use D_RAND_MAX instead of RAND_MAX
4134 2001-11-12 Bradley Bell <btb@icculus.org>
4136 * main/playsave.c: load player files regardless of byte order of
4139 2001-11-11 Bradley Bell <btb@icculus.org>
4141 * include/makesig.h, main/playsave.c: Created header for MAKE_SIG
4144 * main/Makefile.am: Don't use terrain.c unless SHAREWARE
4146 * NEWS: GL savegame thumbnails
4148 * acconfig.h, configure.in: make option for NMOVIES, default to off
4150 2001-11-09 Bradley Bell <btb@icculus.org>
4152 * main/state.c: Enabled savegame thumbnails under OpenGL
4154 * unused/pa_null/pa_enabl.h: remove duplicate header
4156 * misc/args.c: use d2x.ini for option file
4158 * mem/mem.c: Move mem_realloc inside the ifdef
4160 * main/menu.c: fix 640x400 menu text
4162 * main/inferno.c: added documentation
4164 * main/endlevel.c: fix warnings
4166 * arch/ogl/gr.c: Get rid of gl spew
4168 * arch/linux/Makefile.am: move unused ipx_udp.c to EXTRA_DIST
4170 * acconfig.h: Define __SDL__ for mingw
4172 2001-11-08 Bradley Bell <btb@icculus.org>
4174 * 2d/font.c: free OGL font data when rereading
4176 * main/collide.c, main/endlevel.c, main/endlevel.h, main/gameseq.c,
4177 main/gauges.c, acconfig.h, configure.in, main/inferno.c,
4178 main/laser.c, main/menu.c, main/menu.h, main/newmenu.c,
4179 main/piggy.c, main/sounds.h, main/switch.c, main/titles.c,
4180 main/weapon.h: Enabled shareware build, endlevel flythrough
4183 * main/: Makefile.am, terrain.c, old/terrain.c: moved file, will be
4184 of use for shareware build
4186 * arch/ogl/: gr.c, sdlgl.c: use new d_realloc function, so mem
4189 * include/u_mem.h, mem/mem.c: added d_realloc/mem_realloc functions
4191 2001-11-05 Bradley Bell <btb@icculus.org>
4193 * include/args.h, main/inferno.c, misc/args.c: Change args_init
4196 * include/3d.h: Add comment
4198 2001-11-04 Bradley Bell <btb@icculus.org>
4200 * cfile/Makefile.am, cfile/nocfile.h, include/nocfile.h: Move
4203 * arch/ogl/sdlgl.c: Hack to keep SDL from screwing up X when it
4206 * main/: gamecntl.c, inferno.c: SDL applies to more than X11...
4208 * arch/ogl/gr.c, main/Makefile.am, main/gauges.c, main/hud.c,
4209 main/hudmsg.h: Enable d1x-style hud_message
4211 * arch/ogl/: glx.c, wgl.c: Sync with d1x
4213 * 2d/font.c: re-init ogl fonts after remapping colors.
4215 2001-11-02 Bradley Bell <btb@icculus.org>
4217 * misc/Makefile.am: remove byteswap.h (duplicate header)
4219 * 2d/font.c: fixed gr_remap_font, minor stuff
4221 * configure.in: take out -O2 if doing debug build
4223 * main/bm.c: formatting
4225 * 2d/font.c, include/gr.h, NEWS: Enable OpenGL fonts!
4227 * include/byteswap.h, misc/Makefile.am: fix swapint, swapshort
4228 macros, get rid of functions
4230 2001-11-01 Bradley Bell <btb@icculus.org>
4232 * misc/byteswap.h: removed duplicate header
4234 2001-10-31 Bradley Bell <btb@icculus.org>
4236 * NEWS, main/automap.c: automap works in opengl
4238 * NEWS, configure.in: Added news
4240 * main/newmenu.c: Must call set_screen_mode for menus when using GL
4242 * 2d/: bitblt.c, canvas.c, linear.h, scalea.h: Sync with d1x
4244 * arch/sdl/event.c, arch/sdl/gr.c, arch/sdl/init.c, iff/iff.c,
4245 include/3d.h, include/loadgl.h, main/inferno.c, maths/fixc.c,
4246 maths/vecmat.c, maths/vecmata.asm: Sync with d1x
4248 * Makefile.am, arch/sdl/Makefile.am: Makefile fixes
4250 * arch/ogl/: glx.c, gr.c, ogl.c, sdlgl.c: Sync with d1x
4252 * 3d/: clipper.c, draw.c, globvars.c, instance.c, interp.c,
4253 matrix.c, points.c, rod.c, setup.c: Minor sync with d1x
4255 2001-10-27 Bradley Bell <btb@icculus.org>
4257 * main/inferno.c: added some documentation
4259 2001-10-25 Bradley Bell <btb@icculus.org>
4261 * main/inferno.c, texmap/ntmap.c, texmap/tmapflat.c: Completed tmap
4264 * Makefile.am, configure.in, arch/Makefile.am,
4265 arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4266 arch/dos/gr.c, arch/ggi/Makefile.am, arch/ggi/gr.c,
4267 arch/ogl/Makefile.am, arch/ogl/glx.c, arch/ogl/gr.c,
4268 arch/ogl/ogl.c, arch/ogl/sdlgl.c, arch/ogl/wgl.c,
4269 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/digi.c,
4270 arch/sdl/gr.c, arch/svgalib/Makefile.am, arch/svgalib/gr.c,
4271 texmap/scanline.c: Finished moving stuff to arch/blah. I know,
4272 it's ugly, but It'll be easier to sync with d1x.
4274 * Makefile.am, configure.in, main/Makefile.am, main/editor/med.c,
4275 main/editor/medwall.h, main/editor/segment.c, main/editor/seguvs.h,
4276 main/editor/Makefile.am: attempt at support for editor, makefile
4279 * misc/d_delay.c: formatting fix
4281 * texmap/: Makefile.am, ntmap.c, scanline.c, scanline.h, texmapl.h,
4282 tmappent.S, tmapppro.S: adding support for runtime selection of
4285 * main/: bmread.c, game.c, gamecntl.c, gamesave.c, inferno.c,
4286 inferno.h, piggy.c, render.c, editor/editor.h: conditionalize
4287 including multi.h and network.h, fix backslashes, fix compiler
4290 * main/: ai.c, ai2.c, aipath.c, automap.c, bm.c, cntrlcen.c,
4291 collide.c, controls.c, credits.c, dumpmine.c, endlevel.c, escort.c,
4292 fireball.c, fuelcen.c, gamemine.c, gameseq.c, gauges.c, laser.c,
4293 menu.c, multi.h, netmisc.c, network.h, newdemo.c, newmenu.c,
4294 object.c, powerup.c, state.c, switch.c, wall.c: conditionalize
4295 including multi.h and network.h, fix backslashes
4297 * include/pstypes.h: added typedef for u_int64_t on mingw
4299 * include/3d.h: added prototype for g3_uninit_polygon_model
4301 * arch/sdl/Makefile.am: Don't use SDL joystick except on mingw
4303 2001-10-24 Bradley Bell <btb@icculus.org>
4305 * arch/: ggi/Makefile.am, svgalib/Makefile.am: Moved input stuff to
4306 arch subdirs, as in d1x.
4308 * Makefile.am, configure.in, main/kconfig.c: Revert bin_programs to
4309 earlier style until i understand automake 1.5 better. remove input
4312 * arch/: Makefile.am, dos/Makefile.am, dos/joy2.asm, dos/joyc.c,
4313 dos/joydefs.c, dos/key.c, dos/mouse.c, ggi/event.c, ggi/init.c,
4314 ggi/key.c, ggi/mouse.c, linux/Makefile.am, linux/joydefs.c,
4315 linux/joystick.c, linux/include/joystick.h, sdl/Makefile.am,
4316 sdl/event.c, sdl/joy.c, sdl/joydefs.c, sdl/key.c, sdl/mouse.c,
4317 svgalib/event.c, svgalib/init.c, svgalib/key.c, svgalib/mouse.c:
4318 Moved input stuff to arch subdirs, as in d1x.
4320 * NEWS, configure.in: blah blah
4322 2001-10-23 Bradley Bell <btb@icculus.org>
4324 * include/ui.h, unused/ui/ui.h: Moved ui.h to includes/
4326 * texmap/tmapppro.S: no need for #include <conf.h> here
4328 * main/Makefile.am: Build fixes. EDITOR_SRCS added to
4331 * main/: Makefile.am, network.c: No longer #ifdef'ing out the whole
4332 file. RCS header added
4334 * main/: bmread.c, kmatrix.c, multi.c, multibot.c: No longer
4335 #ifdef'ing out the whole file. RCS header added
4337 * Makefile.am, acconfig.h, configure.in, arch/dos/Makefile.am,
4338 main/Makefile.am, maths/Makefile.am, texmap/Makefile.am: Build
4339 fixes. Now works with automake 1.5 and autoconf 2.52.
4340 --enable-editor option added. SDL_VIDEO and SDL_INPUT defined for
4341 mingw (-grabmouse now works on win32).
4343 * config.guess, config.sub, install-sh, missing, mkinstalldirs:
4344 These don't belong in cvs
4348 2001-10-20 Bradley Bell <btb@icculus.org>
4350 * 2d/font.c: Don't free unused variables...
4352 * 2d/font.c, include/gr.h: Bringing font stuff more in line with
4355 * Makefile.am, arch/Makefile.am, arch/dos/Makefile.am,
4356 arch/linux/Makefile.am, arch/win32/Makefile.am, iff/Makefile.am,
4357 main/Makefile.am: make dist more sensible
4359 * Makefile.am: Kludge for linking on mingw
4361 2001-10-19 Bradley Bell <btb@icculus.org>
4363 * Makefile.am, configure.in, arch/win32/Makefile.am,
4364 arch/win32/ipx_win.c, arch/win32/winnet.c: Little fixes
4366 * include/ipx_drv.h: Check for __MINGW32__
4368 * include/i86.h: Imported from d1x
4370 * arch/dos/: Makefile.am, ipx.c: Re-import of d1x files
4372 * arch/dos/modex.asm: Fixed %include
4374 * main/console.c: RCS headers added
4376 * arch/sdl/: Makefile.am, init.c, timer.c: Moved arch/sdl_* to
4379 * Makefile.am, main/Makefile.am: Moved final link to top-level
4380 directory instead of main/
4382 * 2d/linear.asm, maths/fix.asm, maths/vecmata.asm: Changed
4383 __ENV_LINUX__ to __linux__
4385 * configure.in, arch/Makefile.am, arch/dos_dpmi.c,
4386 arch/dos_findfile.c, arch/dos_init.c, arch/dos_ipx.c,
4387 arch/dos_modex.asm, arch/dos_timer.asm, arch/dos_tweak.inc,
4388 arch/dos_vesa.c, arch/dos_vgaregs.inc, arch/linux_init.c,
4389 arch/sdl_init.c, arch/sdl_timer.c, arch/dos/Makefile.am,
4390 arch/dos/dpmi.c, arch/dos/findfile.c, arch/dos/init.c,
4391 arch/dos/ipx.c, arch/dos/modex.asm, arch/dos/timer.asm,
4392 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4393 arch/linux/Makefile.am, arch/linux/init.c, arch/win32/Makefile.am,
4394 arch/win32/mingw_init.c, main/Makefile.am: Moved arch/sdl_* to
4397 * configure.in: add --enable-xploader, support arch/linux subdir,
4400 * main/inferno.c: conditionalize conf.h
4402 2001-10-19 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
4404 * acconfig.h, 2d/bitmap.h, 3d/interp.c, cfile/cfile.c,
4405 include/cfile.h, main/bm.c, mem/mem.c, misc/fileutil.c,
4406 misc/fileutil.h: Partial application of linux/alpha patch.
4408 2001-10-19 Bradley Bell <btb@icculus.org>
4410 * main/Makefile.am, arch/linux/Makefile.am: Brought linux
4411 networking in line with d1x, moved some arch/linux_* stuff to
4414 * arch/linux/: findfile.c, ipx_bsd.c, ipx_kali.c, ipx_lin.c,
4415 linuxnet.c, ukali.c, include/ipx_bsd.h, include/ipx_hlpr.h,
4416 include/ipx_kali.h, include/ipx_ld.h, include/ipx_lin.h,
4417 include/ipx_udp.h, include/ukali.h: remove pesky * from RCS log
4420 * arch/: Makefile.am, linux_findfile.c, linux_ipx_bsd.c,
4421 linux_ipx_lin.c, linux_ipx_udp.c, linux_net.c, linux/findfile.c,
4422 linux/ipx_bsd.c, linux/ipx_kali.c, linux/ipx_lin.c,
4423 linux/ipx_udp.c, linux/linuxnet.c, linux/ukali.c,
4424 linux/include/ipx_bsd.h, linux/include/ipx_hlpr.h,
4425 linux/include/ipx_kali.h, linux/include/ipx_ld.h,
4426 linux/include/ipx_lin.h, linux/include/ipx_udp.h,
4427 linux/include/ukali.h: Brought linux networking in line with d1x,
4428 moved some arch/linux_* stuff to arch/linux/*
4430 * include/ipx_drv.h: Imported from d1x
4432 * main/ipx_drv.c: RCS info added, conf.h added, etc...
4434 * main/ipx_drv.c: Imported from d1x
4436 * include/args.h, include/ipx.h, main/inferno.c, main/network.c,
4437 main/network.h, main/Makefile.am: Trying to get network working on
4440 * configure.in, 2d/Makefile.am, arch/win32/Makefile.am,
4441 main/Makefile.am: build fixes
4443 * arch/: win32/Makefile.am, win32/findfile.c, win32/ipx_drv.h,
4444 win32/ipx_win.c, win32/winnet.c, Makefile.am, win32_findfile.c,
4445 linux/include/ipx_drv.h: Moved win32_* to win32/* (a la d1x),
4446 starting to get net working.
4448 * include/pstypes.h: Changed __ENV_LINUX__ to __linux__,
4449 conditionalized min,max macros
4451 2001-10-18 Bradley Bell <btb@icculus.org>
4453 * acconfig.h, 2d/linear.h, arch/include/joy.h, include/loadgl.h,
4454 include/strutil.h, include/vecmat.h, main/kconfig.c, misc/d_glob.c,
4455 texmap/tmap_inc.asm, texmap/tmap_per.asm, texmap/tmappent.S,
4456 texmap/tmapppro.S, main/console.c: Changed __ENV_LINUX__ to
4459 * 2d/2dsline.c: RCS headers added/changed
4461 * configure.in: fix NASMFLAGS bug
4463 * main/: collide.c, inferno.c, object.c, render.c: RCS headers
4466 2001-10-17 Bradley Bell <btb@icculus.org>
4468 * NEWS: Fixed the invulnerable robots bug!
4470 * main/collide.c: Fixed the invulnerable robots bug!
4472 2001-10-14 Bradley Bell <btb@icculus.org>
4474 * Makefile.am, arch/Makefile.am, iff/Makefile.am, main/Makefile.am:
4477 2001-10-13 Bradley Bell <btb@icculus.org>
4479 * Makefile.am, autogen.sh, configure.in, 2d/Makefile.am,
4480 arch/Makefile.am, arch/dos/Makefile.am,
4481 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4482 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4483 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4484 arch/dos/include/Makefile.am, arch/dos/mm_snd/Makefile.am,
4485 arch/dos/mm_snd/include/Makefile.am, arch/include/Makefile.am,
4486 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4487 arch/win32/Makefile.am, arch/win32/d3dframe/Makefile.am,
4488 arch/win32/include/Makefile.am, iff/Makefile.am,
4489 iff/archive/Makefile.am, include/Makefile.am, main/Makefile.am,
4490 main/editor/Makefile.am, main/old/Makefile.am, tools/Makefile.am,
4491 tools/cvs2cl/Makefile.am, unused/Makefile.am,
4492 unused/bios/Makefile.am, unused/lib/Makefile.am,
4493 unused/novga/Makefile.am, unused/pa_null/Makefile.am,
4494 unused/ui/Makefile.am, unused/vga/Makefile.am,
4495 unused/vga/new/Makefile.am, unused/win95/Makefile.am: Removed
4496 automake stuff from "inert" subdirs. And there was much rejoicing.
4498 * Makefile.am, NEWS, configure.in: Stuff
4500 * ChangeLog: removing auto-generated file
4502 * cygconf: Added instructions for mingw32 build
4504 * Makefile.am: renamed INSTALL to installation.txt
4506 * installation.txt, INSTALL: renamed INSTALL to installation.txt
4508 * mingw32.txt: Added instructions for mingw32 build
4510 * configure.in: Enable assembly under mingw32
4512 2001-10-12 Bradley Bell <btb@icculus.org>
4514 * acconfig.h, aclocal.m4, conf.h.in: remove superfluous files
4516 * acconfig.h, aclocal.m4, conf.h.in, configure.in, 2d/2dsline.c,
4517 2d/bitblt.c, 2d/box.c, 2d/canvas.c, 2d/gpixel.c, 2d/line.c,
4518 2d/pixel.c, include/pstypes.h, include/strutil.h, include/timer.h,
4519 main/digi.h, main/kludge.c, main/object.c, main/render.c,
4520 misc/d_glob.c, misc/d_io.c, misc/strutil.c: Changed __ENV_DJGPP__
4521 to __DJGPP__, since it's built-in.
4523 2001-10-12 Paolo Ulivi <paoloulivi@tin.it>
4525 * aclocal.m4, conf.h.in, include/vecmat.h, main/collide.c,
4526 main/kludge.c, main/piggy.h: fix some gcc 3.0 warnings.
4530 2001-10-12 Bradley Bell <btb@icculus.org>
4532 * Makefile.am, unused/win95/Makefile.am: Fix some dist stuff
4534 * Makefile.am: make sure cygconf gets archived
4536 * configure.in: Increment version number in preparation for release
4538 * configure.in: Fix detection of opengl
4540 * Makefile.am, aclocal.m4, autogen.sh, conf.h.in, configure.in,
4541 cygconf, arch/Makefile.am, arch/include/joy.h,
4542 arch/include/mouse.h, include/loadgl.h, include/pstypes.h,
4543 include/strutil.h, main/Makefile.am, main/config.c, main/console.c,
4544 main/gamepal.h, main/gamerend.c, main/inferno.c, main/kconfig.c,
4545 main/multi.c, main/newdemo.c, misc/d_delay.c, misc/d_glob.c,
4546 misc/strutil.c: Switched from Cygwin to mingw32 on MS boxes.
4547 Vastly improved compilability.
4549 2001-10-11 Bradley Bell <btb@icculus.org>
4551 * Makefile.am: Added macros/sdl.m4
4553 * autogen.sh: Added macros/sdl.m4
4555 2001-10-09 Bradley Bell <btb@icculus.org>
4557 * main/vers_id.h: Added DESCENT_VERSION constant
4559 * main/inferno.c: Added command-line help.
4561 * include/ogl_init.h: opengl improvments (following d1x changes)
4563 2001-10-07 Bradley Bell <btb@icculus.org>
4565 * aclocal.m4, conf.h.in, configure.in, arch/Makefile.am,
4566 arch/ogl/Makefile.am: Remove duplicate headers.
4568 2001-08-02 Thimo Neubauer <thimo@debian.org>
4570 * mem/mem.c: totally crippled the memory manager because it does
4571 not make sense for non-DOS-systems and it would have been too
4572 complicated to get it 64bit clean
4574 2001-06-19 Bradley Bell <btb@icculus.org>
4576 * cvshowto.txt: updated anonymous password
4578 2001-02-08 Bradley Bell <btb@icculus.org>
4580 * COPYING, license.txt: Added d1x license
4582 2001-02-01 Bradley Bell <btb@icculus.org>
4584 * aclocal.m4, configure.in: Better detecting of SDL and GL/GLU
4586 2001-01-31 Bradley Bell <btb@icculus.org>
4588 * configure.in, arch/include/mouse.h, include/pstypes.h,
4589 main/game.c, main/gamepal.h: OpenGL support under Cygwin/SDL
4591 * main/polyobj.c: fix typo
4593 * 2d/Makefile.am, 2d/bitblt.c, 2d/bitmap.c, 2d/box.c, 2d/canvas.c,
4594 2d/circle.c, 2d/disc.c, 2d/font.c, 2d/gpixel.c, 2d/ibitblt.c,
4595 2d/line.c, 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c,
4596 2d/rect.c, 2d/rle.c, 2d/scale.c, 2d/scalec.c, 2d/tmerge.c,
4597 3d/clipper.c, 3d/draw.c, 3d/globvars.c, 3d/instance.c, 3d/interp.c,
4598 3d/matrix.c, 3d/points.c, 3d/rod.c, 3d/setup.c, arch/Makefile.am,
4599 cfile/cfile.c, iff/iff.c, main/ai.c, main/ai2.c, main/aipath.c,
4600 main/automap.c, main/bm.c, main/bmread.c, main/cmd.c,
4601 main/cntrlcen.c, main/collide.c, main/config.c, main/console.c,
4602 main/controls.c, main/credits.c, main/crypt.c, main/dumpmine.c,
4603 main/effects.c, main/endlevel.c, main/escort.c, main/fireball.c,
4604 main/fuelcen.c, main/fvi.c, main/game.c, main/gamecntl.c,
4605 main/gamefont.c, main/gamemine.c, main/gamepal.c, main/gamerend.c,
4606 main/gamesave.c, main/gameseg.c, main/gameseq.c, main/hostage.c,
4607 main/kconfig.c, main/kmatrix.c, main/laser.c, main/lighting.c,
4608 main/mglobal.c, main/mission.c, main/morph.c, main/netmisc.c,
4609 main/network.c, main/newdemo.c, main/newmenu.c, main/object.c,
4610 main/paging.c, main/physics.c, main/piggy.c, main/polyobj.c,
4611 main/powerup.c, main/render.c, main/robot.c, main/slew.c,
4612 main/songs.c, main/switch.c, main/texmerge.c, main/text.c,
4613 main/titles.c, main/vclip.c, main/wall.c, main/weapon.c,
4614 maths/Makefile.am, maths/fixc.c, maths/rand.c, maths/tables.c,
4615 maths/vecmat.c, mem/mem.c, misc/args.c, misc/byteswap.c,
4616 misc/d_delay.c, misc/d_glob.c, misc/d_io.c, misc/error.c,
4617 misc/hash.c, misc/strio.c, misc/strutil.c, texmap/Makefile.am,
4618 texmap/ntmap.c, texmap/scanline.c, texmap/tmapflat.c: Makefile and
4621 * arch/dos_findfile.c, arch/dos_modex.asm, include/console.h,
4622 include/modex.h, main/collide.c, main/gamesave.c, main/gameseq.c,
4623 main/gauges.c, main/object.c, main/playsave.c, main/render.c,
4624 main/state.c, mem/mem.c, texmap/ntmap.c, texmap/tmapflat.c: Fix
4627 * include/gr.h, main/menu.c: Fullscreen toggle added to screen res
4630 * configure.in, include/pstypes.h, main/kconfig.c: Support for
4631 cross-compiling, and cygwin fixes
4633 2001-01-30 Bradley Bell <btb@icculus.org>
4635 * configure.in, arch/Makefile.am, arch/win32_findfile.c,
4636 include/pstypes.h, include/strutil.h, main/Makefile.am,
4637 misc/strutil.c, unused/win95/findfile.c: Cygwin support, using SDL.
4638 needs --without-assembler and --without-network to compile
4640 2001-01-29 Bradley Bell <btb@icculus.org>
4642 * configure.in, main/Makefile.am: Fixes to build system
4644 * main/kconfig.c: fix for non-linux joysticks
4646 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4647 arch/dos/dosgr.c, arch/dos/dpmi.c, arch/dos/findfile.c,
4648 arch/dos/init.c, arch/dos/ipx.c, arch/dos/joy2.asm,
4649 arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c,
4650 arch/dos/modex.asm, arch/dos/mouse.c, arch/dos/timer.asm,
4651 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4652 arch/include/joy.h, arch/linux/Makefile.am, arch/linux/findfile.c,
4653 arch/linux/init.c, arch/linux/ipx_bsd.c, arch/linux/ipx_lin.c,
4654 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/sdl/Makefile.am,
4655 arch/sdl/init.c, arch/sdl/timer.c: Removed duplicate files
4657 * arch/Makefile.am, arch/dos_dpmi.c, arch/dos_findfile.c,
4658 arch/dos_init.c, arch/dos_ipx.c, arch/dos_modex.asm,
4659 arch/dos_timer.asm, arch/dos_tweak.inc, arch/dos_vesa.c,
4660 arch/dos_vgaregs.inc, arch/linux_findfile.c, arch/linux_init.c,
4661 arch/linux_ipx_bsd.c, arch/linux_ipx_lin.c, arch/linux_ipx_udp.c,
4662 arch/linux_net.c, arch/sdl_init.c, arch/sdl_timer.c: Fixed build
4665 * arch/dos/include/joy.h, arch/dos/include/key.h,
4666 arch/dos/include/mouse.h: Unified input headers.
4668 * arch/linux/Makefile.am, configure.in: Duplicate file removal.
4670 2001-01-28 Bradley Bell <btb@icculus.org>
4672 * conf.h.in, configure.in, arch/Makefile.am,
4673 arch/dos/include/Makefile.am, arch/include/Makefile.am,
4674 arch/include/key.h, main/Makefile.am: More header unification...
4676 * main/newdemo.c: Added <ctype.h>
4678 * arch/include/event.h, arch/include/joy.h: unified input headers.
4680 * acconfig.h, include/d_delay.h, main/Makefile.am, main/game.c:
4681 OpenGL now uses SDL-GL instead of gii
4683 * arch/include/key.h, arch/include/mouse.h: Unified arch headers
4685 2001-01-25 Bradley Bell <btb@icculus.org>
4687 * autogen.sh: use "set -e" so execution stops if something goes
4690 2001-01-24 Bradley Bell <btb@icculus.org>
4694 * Makefile.am: Add ChangeLog to dist
4698 2001-01-24 Bradley Bell <btb@icculus.org>
4700 * INSTALL, NEWS, README, cvshowto.txt: updated documentation
4702 * tools/Makefile.am, tools/cvs2cl/Makefile.am,
4703 tools/cvs2cl/cvs2cl.pl: cvs2cl for building ChangeLog from RCS
4706 * Makefile.am, acconfig.h, autogen.sh, conf.h.in, configure.in,
4707 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4708 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4709 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4710 arch/dos/include/Makefile.am, 2d/Makefile.am, 3d/Makefile.am,
4711 arch/Makefile.am, arch/dos/Makefile.am,
4712 arch/dos/mm_snd/Makefile.am, arch/dos/mm_snd/include/Makefile.am,
4713 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4714 arch/ogl/Makefile.am, arch/sdl/Makefile.am, arch/win32/Makefile.am,
4715 arch/win32/d3dframe/Makefile.am, arch/win32/include/Makefile.am,
4716 cfile/Makefile.am, iff/Makefile.am, iff/archive/Makefile.am,
4717 include/Makefile.am, main/editor/Makefile.am, main/old/Makefile.am,
4718 unused/Makefile.am, unused/bios/Makefile.am,
4719 unused/lib/Makefile.am, unused/novga/Makefile.am,
4720 unused/pa_null/Makefile.am, unused/ui/Makefile.am,
4721 unused/vga/Makefile.am, unused/vga/new/Makefile.am,
4722 unused/win95/Makefile.am, main/Makefile.am, maths/Makefile.am,
4723 misc/Makefile.am, texmap/Makefile.am: improved automake config.
4724 make dist, VPATH builds, ...
4726 * configure, Makefile.in, libtool, ltconfig, ltmain.sh,
4727 stamp-h.in, 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.in,
4728 arch/dos/Makefile.in, arch/linux/Makefile.in,
4729 arch/sdl/Makefile.in, cfile/Makefile.in, iff/Makefile.in,
4730 main/Makefile.in, maths/Makefile.in, mem/Makefile.in,
4731 misc/Makefile.in, texmap/Makefile.in: cruft removal
4733 * 2d/diff, arch/dos/sgrep.out, arch/linux/stHqFIq1, main/test.txt:
4736 * ChangeLog, NEWS: moved old ChangeLog to NEWS
4738 * configure.in, conf.h.in: moved NDEBUG to conf.h.in
4740 * main/game.c, main/kconfig.c, main/text.c: changed args_find to
4743 * main/gamecntl.c, main/inferno.c: changed args_find to FindArg,
4744 added -grabmouse option
4746 * arch/dos_init.c, arch/linux_init.c, arch/linux_ipx_udp.c,
4747 arch/linux_net.c, arch/sdl_init.c, arch/dos/init.c,
4748 arch/dos/joyc.c, arch/linux/init.c, arch/linux/ipx_udp.c,
4749 arch/linux/linuxnet.c, arch/sdl/init.c, include/args.h,
4750 main/config.c, main/hud.c, main/menu.c, main/multi.c,
4751 main/network.c, main/piggy.c, main/polyobj.c, main/slew.c,
4752 main/songs.c, misc/args.c: changed args_find to FindArg
4754 2001-01-22 Bradley Bell <btb@icculus.org>
4756 * configure, main/Makefile.am, main/Makefile.in: configuration
4759 * include/error.h, include/mono.h, main/game.c, main/gamerend.c:
4760 fix compiler warnings w/opengl
4762 * include/console.h: ggi support
4764 * arch/linux_init.c: svgalib support
4766 * Makefile.in, conf.h.in, configure, configure.in, 2d/Makefile.am,
4767 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.am,
4768 arch/Makefile.in, arch/svgalib_init.c, cfile/Makefile.in,
4769 iff/Makefile.in, main/Makefile.am, main/Makefile.in,
4770 maths/Makefile.am, maths/Makefile.in, mem/Makefile.in,
4771 misc/Makefile.in, texmap/Makefile.am, texmap/Makefile.in:
4774 * iff/iff.c, include/u_mem.h: NDEBUG fixes
4776 * main/ai.h, main/inferno.c, main/lighting.c, main/object.c,
4777 main/render.c: fix warnings and enable NDEBUG *
4778 arch/svgalib_init.c: svgalib support
4780 2001-01-22 Michael Wagener <Michael.Wagener@materna.de>
4782 * main/kconfig.c: joystick support
4784 2001-01-21 Bradley Bell <btb@icculus.org>
4786 * cvshowto.txt: new file, taken from d1x webpage
4788 * AUTHORS, README: Taking over as maintainer of d2x
4790 * main/gamecntl.c, main/inferno.c: Grab mouse with SDL/X11
4792 2001-01-20 Bradley Bell <btb@icculus.org>
4794 * configure, configure.in: Turned -Werror back off by default
4796 * README, configure, configure.in, 2d/font.c, arch/sdl_init.c,
4797 iff/iff.c, include/3d.h, include/d_io.h, main/Makefile.am,
4798 main/Makefile.in, main/bm.c, main/collide.c, main/credits.c,
4799 main/fuelcen.h, main/game.c, main/gamecntl.c, main/gamepal.c,
4800 main/gamerend.c, main/gamesave.c, main/gameseg.c, main/gameseq.c,
4801 main/gauges.c, main/kconfig.c, main/kludge.c, main/kmatrix.c,
4802 main/laser.c, main/multi.c, main/network.c, main/network.h,
4803 main/newdemo.c, main/newmenu.c, main/object.c, main/object.h,
4804 main/physics.c, main/piggy.c, main/polyobj.c, main/state.c,
4805 main/switch.c, main/titles.c, main/wall.c: Got rid of all compiler
4806 warnings, for non-OpenGL on linux, anyway...
4808 2001-01-19 Bradley Bell <btb@icculus.org>
4810 * copying: remove duplicate file
4812 * Import of d2x-0.0.9-pre1
4814 * Import of d2x-0.0.8