4 cmake_minimum_required(VERSION 2.8)
6 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
9 find_package(SDL2 "2.0.1" REQUIRED)
10 find_package(OpenGL REQUIRED)
11 find_package(OpenAL REQUIRED)
13 find_package(wxWidgets COMPONENTS core base gl)
14 include(${wxWidgets_USE_FILE})
17 # ##############################################################################
19 option(FS1 "Build original FreeSpace" OFF)
20 option(DEMO "Create demo build" OFF)
22 if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
23 message(STATUS "Setting build type to 'Debug' as none was specified.")
24 set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build." FORCE)
25 # Set the possible values of build type for cmake-gui
26 set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release"
27 "MinSizeRel" "RelWithDebInfo")
32 add_definitions(-DMAKE_FS1)
35 add_definitions(-DDEMO -DFS1_DEMO)
39 add_definitions(-DFS2_DEMO)
44 set(PLATFORM_LIBRARIES "")
46 add_definitions(-DPLAT_UNIX)
47 add_definitions(-Wall)
48 # add_definitions(-Wno-format-y2k -Wno-deprecated)
49 add_definitions(-fsigned-char)
51 set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -DNDEBUG -g -O2")
52 set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} -DNDEBUG -Os")
53 set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG -O2")
54 set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g3")
56 set(PLATFORM_LIBRARIES
63 # ##############################################################################
67 ${PROJECT_SOURCE_DIR}/include
70 ${wxWidgets_INCLUDE_DIRS}
75 add_subdirectory(include)
78 # ##############################################################################
82 # main code/game library
98 set(FS_BINARY freespace_demo)
100 set(FS_BINARY freespace)
104 set(FS_BINARY freespace2_demo)
106 set(FS_BINARY freespace2)
110 add_executable(${FS_BINARY}
116 target_link_libraries(
122 ${PLATFORM_LIBRARIES}
126 # ##############################################################################
128 # ##############################################################################
130 # toolset: targets for creating/modifying game assets
143 target_link_libraries(
149 ${PLATFORM_LIBRARIES}
153 # CFILEARCHIVER: to create VP file archives
156 add_executable(cfilearchiver
158 ${cfilearchiver_SOURCE}
162 # CRYPTSTRING: string encryption (for embedded cheat codes)
165 add_executable(cryptstring
167 ${cryptstring_SOURCE}
171 # NEBEDIT: FS1 style nebula editor/creator
174 add_executable(nebedit
180 target_link_libraries(
186 ${wxWidgets_LIBRARIES}
187 ${PLATFORM_LIBRARIES}
191 # POFVIEW: model viewer
194 add_executable(pofview
201 target_link_libraries(
207 ${wxWidgets_LIBRARIES}
208 ${PLATFORM_LIBRARIES}
211 # wxWidgets appears to need c++11 for one or more headers
213 set_target_properties(pofview PROPERTIES COMPILE_FLAGS -std=c++11)
217 # SCRAMBLE: file-based encryption for TBLs
220 add_executable(scramble
227 # FONTTOOL: create font files / edit kerning data
230 add_executable(fonttool
237 # background setup, to allow running from build location without installing
238 add_custom_command(TARGET fonttool
240 COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_CURRENT_BINARY_DIR}/src/fonttool"
241 COMMAND ${CMAKE_COMMAND} -E copy "${PROJECT_SOURCE_DIR}/src/fonttool/fonttool.pcx" "${CMAKE_CURRENT_BINARY_DIR}/src/fonttool"
244 target_link_libraries(
250 ${PLATFORM_LIBRARIES}
254 # custom target to build all tools in one pass
257 add_custom_target(tools)
259 add_dependencies(tools
270 # ##############################################################################
273 # optionally include any dev/user preferred build commands and/or options
276 include(custom.cmake OPTIONAL)