4 cmake_minimum_required(VERSION 2.8)
6 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
9 find_package(SDL2 "2.0.1" REQUIRED)
10 find_package(OpenGL REQUIRED)
11 find_package(OpenAL REQUIRED)
13 find_package(wxWidgets COMPONENTS core base gl)
14 include(${wxWidgets_USE_FILE})
17 # ##############################################################################
19 option(FS1 "Build original FreeSpace" OFF)
20 option(DEMO "Create demo build" OFF)
22 if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
23 message(STATUS "Setting build type to 'Debug' as none was specified.")
24 set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build." FORCE)
25 # Set the possible values of build type for cmake-gui
26 set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release"
27 "MinSizeRel" "RelWithDebInfo")
32 add_definitions(-DMAKE_FS1)
35 add_definitions(-DDEMO -DFS1_DEMO)
39 add_definitions(-DFS2_DEMO)
44 add_definitions(-DPLAT_UNIX)
45 add_definitions(-Wall -Wno-format-y2k -Wno-deprecated)
46 add_definitions(-fsigned-char)
48 set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -DNDEBUG -g -O2")
49 set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} -DNDEBUG -Os")
50 set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG -O2")
51 set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g3")
54 # ##############################################################################
58 ${PROJECT_SOURCE_DIR}/include
61 ${wxWidgets_INCLUDE_DIRS}
66 add_subdirectory(include)
69 # ##############################################################################
73 # main code/game library
89 set(FS_BINARY freespace_demo)
91 set(FS_BINARY freespace)
95 set(FS_BINARY freespace2_demo)
97 set(FS_BINARY freespace2)
101 add_executable(${FS_BINARY}
106 target_link_libraries(
115 # ##############################################################################
117 # ##############################################################################
119 # toolset: targets for creating/modifying game assets
132 target_link_libraries(
141 # CFILEARCHIVER: to create VP file archives
144 add_executable(cfilearchiver
146 ${cfilearchiver_SOURCE}
150 # CRYPTSTRING: string encryption (for embedded cheat codes)
153 add_executable(cryptstring
155 ${cryptstring_SOURCE}
159 # NEBEDIT: FS1 style nebula editor/creator
162 add_executable(nebedit
167 target_link_libraries(
173 ${wxWidgets_LIBRARIES}
177 # POFVIEW: model viewer
180 add_executable(pofview
186 target_link_libraries(
192 ${wxWidgets_LIBRARIES}
195 # wxWidgets appears to need c++11 for one or more headers
197 set_target_properties(pofview PROPERTIES COMPILE_FLAGS -std=c++11)
201 # SCRAMBLE: file-based encryption for TBLs
204 add_executable(scramble
211 # FONTTOOL: create font files / edit kerning data
214 add_executable(fonttool
220 # background setup, to allow running from build location without installing
221 add_custom_command(TARGET fonttool
223 COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_CURRENT_BINARY_DIR}/src/fonttool"
224 COMMAND ${CMAKE_COMMAND} -E copy "${PROJECT_SOURCE_DIR}/src/fonttool/fonttool.pcx" "${CMAKE_CURRENT_BINARY_DIR}/src/fonttool"
227 target_link_libraries(
236 # custom target to build all tools in one pass
239 add_custom_target(tools)
241 add_dependencies(tools
252 # ##############################################################################
255 # optionally include any dev/user preferred build commands and/or options
258 include(custom.cmake OPTIONAL)