From 21e6783a95d12e90fd0bca0173be2d0cf1fd4590 Mon Sep 17 00:00:00 2001 From: Dan Olson Date: Tue, 5 Aug 2008 04:21:03 -0700 Subject: [PATCH] Remove obnoxious documentation files --- AUTHORS | 23 ----------------------- README | 53 ----------------------------------------------------- RELEASE | 38 -------------------------------------- TODO | 19 ------------------- 4 files changed, 133 deletions(-) delete mode 100644 AUTHORS delete mode 100644 README delete mode 100644 RELEASE delete mode 100644 TODO diff --git a/AUTHORS b/AUTHORS deleted file mode 100644 index 4255a64..0000000 --- a/AUTHORS +++ /dev/null @@ -1,23 +0,0 @@ -HHexen is maintained by Dan Olson. All inquiries and -bug reports should be sent to . - -Original Engine: - id Software - http://www.idsoftware.com/ - Raven Software - http://www.ravensoft.com/ - -Port to Linux: - Karl Robillard - Dan Olson - -OpenGL Stuff: - Jaakko Keränen - Karl Robillard - -HHexen Programming: - Dan Olson - Jim Cameron - -Bugfixes/Misc: - Andre Majorel - Krzysztof Nikiel - Bill Currie diff --git a/README b/README deleted file mode 100644 index 358c15a..0000000 --- a/README +++ /dev/null @@ -1,53 +0,0 @@ -HHexen v1.3 README - - HHexen is an enhanced Linux source port of the game Hexen by Raven Software. -Its main purpose right now is to incorperate the assassin character class from -Hexen 2 into the original Hexen. Also, some minor enhancements are planned for -later versions. - HHexen is based on the code for Linux Hexen by Karl Robillard. Linux -Hexen can be found at http://www.raven-games.com/linuxhexen/ - -Features: - - - New character class: the assassin from Hexen 2 - - OpenGL rendering (thanks to Jaakko and Karl) - - Normal and inverse mouselook - - Higher in-game mouse sensitivity - - In-game key configuration - -Installation: - - X11 or SvgaLib: - No special tricks are required to compile these. Just unpack the - tarball and type "./configure". If configure doesn't find any problems, - type either "make x11" or "make svgalib" and you should be all set. - - OpenGL: - To compile for OpenGL, just run configure with the --enable-gl switch. - It will automatically check for the libGL.so and libGLU.so files, and if it - doesn't find them, it will use the MesaGL and MesaGLU libraries instead. - If you want to use the MesaGL and MesaGLU libraries by default, run - configure with the switch --enable-gl-mesa instead of --enable-gl. - - It is very important that you run a "make clean" before compiling for - OpenGL if you have previously compiled for X11. The same is true when - compiling for X11 after previously compiling for OpenGL. - - Demo Wadfile: - If you don't have the full version of Hexen, you can still play HHexen. - The command for using the demo wad is "./configure --enable-demowad" and then - "make". Note that if you are using OpenGL and the demo wad, you will need to - pass one of the arguments listed above to configure as well. - -Contact: - - Dan Olson - theoddone33@icculus.org - -Website: - - http://www.raven-games.com/hhexen - -Thanks: - - Special thanks goes out to who have helped out with the code (see the AUTHORS -file). Also, thanks to those who faithfully help me test each new version. diff --git a/RELEASE b/RELEASE deleted file mode 100644 index bf7f855..0000000 --- a/RELEASE +++ /dev/null @@ -1,38 +0,0 @@ -Release notes for version 1.3 - -New Features: - - Autorun option - - Variable screen resolutions for OpenGL versions - - More graphics for assassin weapons - -Bug Fixes: - - Demos now sync correctly - - Backstab now works better - - Smoother mouse for X11 and OpenGL - -Notes: - To use any resolution for OpenGL, run HHexenGL with the switches "-width" - and "-height". Of course, you must specify the width and height you want - after the appropriate switch. Sorry, but for now the X11 version is - staying with the double-size pixels. - Using the autorun feature is straightforward. It can be turned on or off - from the "Options" menu. Note that this is a "proper" autorun, meaning that - if you press the "Speed" key while autorun is enabled it will cause you to - walk. Also note that autorun will not be enabled if you are recording a demo. - Demos now sync properly! Much thanks to Krzysztof Nikiel for fixing this. - I know that the graphics for the crossbow look terrible. I plan on doing - them over sometime. If you have artistic talent and would like to draw some - graphics or fix up some of the existing ones, I will gratefully accept your - submission. - One last thing: HHexen now uses the file hhexen.cfg to store its settings. - The simplest way to preserve your settings is to rename your hexen.cfg file. - If you don't, a new file will be created using HHexen's default settings. - This may not be ideal, since there is currently no way to change mouse buttons - from within the game. - -Thanks: - Jim Cameron, Krzysztof Nikiel: Programming - Dave "NivRaC" Turner, Horst Kausch: Testing and Bug Reports - William "Phoebus" Mull: HTML - -As always, send comments or bug reports to Dan Olson diff --git a/TODO b/TODO deleted file mode 100644 index cd33d72..0000000 --- a/TODO +++ /dev/null @@ -1,19 +0,0 @@ -TODO for HHexen - - - Change input system to allow for Quake style key binding. - - Finish the Assassin's third and fourth weapons. - - Nix all #ifdef RENDER3D's - - Screenshots for OpenGL version. - - Midi Music. - - CD Audio rewrite. - - 3D sound support. - - ALSA sound support. - - In-game MP3 music. - - High resolution support for X11 version. - - Linux joystick support. - - Extra map for final hub. - - Extra demo to show off the assassin. - - Assassin sound effects. - - More eye candy (lens flares, dynamic lights) - -Send patches or ideas to Dan Olson -- 2.39.2