2 //**************************************************************************
4 //** h2def.h : Heretic 2 : Raven Software, Corp.
11 //**************************************************************************
21 #include <sys/types.h>
25 #define VERSION_TEXT "v1.1"
26 #define HHEXEN_VERSION "1.4"
29 #define VERSION_PLATFORM "Linux"
30 #elif defined (__FreeBSD__)
31 #define VERSION_PLATFORM "FreeBSD"
33 #define VERSION_PLATFORM "Windows"
35 #define VERSION_PLATFORM "Unknown"
40 // Uncomment, to enable all timebomb stuff
42 #define TIMEBOMB_YEAR 95 // years since 1900
43 #define TIMEBOMB_STARTDATE 268 // initial date (9/26)
44 #define TIMEBOMB_ENDDATE 301 // end date (10/29)
46 // if rangecheck is undefined, most parameter validation debugging code
47 // will not be compiled
48 #ifndef NORANGECHECKING
56 //#define VERSIONTEXT "ID V1.2"
57 //#define VERSIONTEXT "RETAIL STORE BETA" // 9/26/95
58 //#define VERSIONTEXT "DVL BETA 10 05 95" // Used for GT for testing
59 //#define VERSIONTEXT "DVL BETA 10 07 95" // Just an update for Romero
60 //#define VERSIONTEXT "FINAL 1.0 (10 13 95)" // Just an update for Romero
63 #define VERSIONTEXT "Version 1.3 +R "__DATE__" (BCP)"
65 #define VERSIONTEXT "Version 1.3 "__DATE__" (BCP)"
69 #define VERSIONTEXT "Version 1.3 +R "__DATE__" ("VER_ID")"
71 #define VERSIONTEXT "Version 1.3 "__DATE__" ("VER_ID")"
75 // all exterior data is defined here
78 // all important printed strings
81 // header generated by multigen utility
84 extern byte *destview, *destscreen; // PC direct to screen pointers
87 // most key data are simple ascii (uppercased)
89 #define KEY_RIGHTARROW 0xae
90 #define KEY_LEFTARROW 0xac
91 #define KEY_UPARROW 0xad
92 #define KEY_DOWNARROW 0xaf
95 #define KEY_F1 (0x80+0x3b)
96 #define KEY_F2 (0x80+0x3c)
97 #define KEY_F3 (0x80+0x3d)
98 #define KEY_F4 (0x80+0x3e)
99 #define KEY_F5 (0x80+0x3f)
100 #define KEY_F6 (0x80+0x40)
101 #define KEY_F7 (0x80+0x41)
102 #define KEY_F8 (0x80+0x42)
103 #define KEY_F9 (0x80+0x43)
104 #define KEY_F10 (0x80+0x44)
105 #define KEY_F11 (0x80+0x57)
106 #define KEY_F12 (0x80+0x58)
108 #define KEY_BACKSPACE 127
109 #define KEY_PAUSE 0xff
111 #define KEY_EQUALS 0x3d
112 #define KEY_MINUS 0x2d
114 #define KEY_RSHIFT (0x80+0x36)
115 #define KEY_RCTRL (0x80+0x1d)
116 #define KEY_RALT (0x80+0x38)
118 #define KEY_LALT KEY_RALT
120 #define KEY_FIVE 0x35
122 #define KEY_SEVEN 0x37
123 #define KEY_EIGHT 0x38
124 #define KEY_NINE 0x39
125 #define KEY_ZERO 0x30
126 #define KEY_BACKSLASH 0x5C
129 #define MAXCHAR ((char)0x7f)
130 #define MAXSHORT ((short)0x7fff)
131 #define MAXINT ((int)0x7fffffff) /* max pos 32-bit int */
132 #define MAXLONG ((long)0x7fffffff)
134 #define MINCHAR ((char)0x80)
135 #define MINSHORT ((short)0x8000)
136 #define MININT ((int)0x80000000) /* max negative 32-bit integer */
137 #define MINLONG ((long)0x80000000)
139 #define FINEANGLES 8192
140 #define FINEMASK (FINEANGLES-1)
141 #define ANGLETOFINESHIFT 19 // 0x100000000 to 0x2000
144 ===============================================================================
148 ===============================================================================
151 //#define NUMARTIFCTS 28
153 #define TICRATE 35 // number of tics / second
154 #define TICSPERSEC 35
156 #define MINIMUM_HEAP_SIZE 0x800000 // 8 meg
157 #define MAXIMUM_HEAP_SIZE 0x2000000 // 32 meg
160 #define FRACUNIT (1<<FRACBITS)
164 typedef unsigned int uint;
167 //#define ANGLE_1 0x01000000
168 #define ANGLE_45 0x20000000
169 #define ANGLE_90 0x40000000
170 #define ANGLE_180 0x80000000
171 #define ANGLE_MAX 0xffffffff
172 #define ANGLE_1 (ANGLE_45/45)
173 #define ANGLE_60 (ANGLE_180/3)
175 #define ANG45 0x20000000
176 #define ANG90 0x40000000
177 #define ANG180 0x80000000
178 #define ANG270 0xc0000000
180 typedef unsigned angle_t;
202 int data1; // keys / mouse/joystick buttons
203 int data2; // mouse/joystick x move
204 int data3; // mouse/joystick y move
209 char forwardmove; // *2048 for move
210 char sidemove; // *2048 for move
211 short angleturn; // <<16 for angle delta
212 short consistancy; // checks for net game
215 byte lookfly; // look/fly up/down/centering
216 byte arti; // artitype_t to use
221 #define BT_CHANGE 4 // if true, the next 3 bits hold weapon num
222 #define BT_WEAPONMASK (8+16+32)
223 #define BT_WEAPONSHIFT 3
225 #define BT_SPECIAL 128 // game events, not really buttons
226 #define BTS_SAVEMASK (4+8+16)
227 #define BTS_SAVESHIFT 2
228 #define BT_SPECIALMASK 3
229 #define BTS_PAUSE 1 // pause the game
230 #define BTS_SAVEGAME 2 // save the game at each console
231 // savegame slot numbers occupy the second byte of buttons
233 // The top 3 bits of the artifact field in the ticcmd_t struct are used
234 // as additional flags
235 #define AFLAG_MASK 0x3F
236 #define AFLAG_SUICIDE 0x40
237 #define AFLAG_JUMP 0x80
280 int scantranslate; // PC scan code hack
281 int untranslated; // lousy hack
284 ===============================================================================
288 ===============================================================================
291 // think_t is a function pointer to a routine to handle an actor
292 typedef void (*think_t) ();
294 typedef struct thinker_s
296 struct thinker_s *prev, *next;
302 typedef struct mobj_s
304 thinker_t thinker; // thinker node
308 struct mobj_s *snext, *sprev; // links in sector (if needed)
310 spritenum_t sprite; // used to find patch_t and flip value
311 int frame; // might be ord with FF_FULLBRIGHT
314 struct mobj_s *bnext, *bprev; // links in blocks (if needed)
315 struct subsector_s *subsector;
316 fixed_t floorz, ceilingz; // closest together of contacted secs
317 fixed_t floorpic; // contacted sec floorpic
318 fixed_t radius, height; // for movement checking
319 fixed_t momx, momy, momz; // momentums
320 int validcount; // if == validcount, already checked
322 mobjinfo_t *info; // &mobjinfo[mobj->type]
323 int tics; // state tic counter
325 int damage; // For missiles
327 int flags2; // Heretic flags
328 int special1; // Special info
329 int special2; // Special info
332 int movecount; // when 0, select a new dir
333 struct mobj_s *target; // thing being chased/attacked (or NULL)
334 // also the originator for missiles
335 int reactiontime; // if non 0, don't attack yet
336 // used by player to freeze a bit after
338 int threshold; // if > 0, the target will be chased
339 // no matter what (even if shot)
340 struct player_s *player; // only valid if type == MT_PLAYER
341 int lastlook; // player number last looked for
342 fixed_t floorclip; // value to use for floor clipping
343 int archiveNum; // Identity during archive
344 short tid; // thing identifier
345 byte special; // special
346 byte args[5]; // special arguments
349 // each sector has a degenmobj_t in it's center for sound origin purposes
352 thinker_t thinker; // not used for anything
356 // Most damage defined using HITDICE
357 #define HITDICE(a) ((1+(P_Random()&7))*a)
362 #define FF_FULLBRIGHT 0x8000 // flag in thing->frame
363 #define FF_FRAMEMASK 0x7fff
365 // --- mobj.flags ---
367 #define MF_SPECIAL 1 // call P_SpecialThing when touched
369 #define MF_SHOOTABLE 4
370 #define MF_NOSECTOR 8 // don't use the sector links
371 // (invisible but touchable)
372 #define MF_NOBLOCKMAP 16 // don't use the blocklinks
373 // (inert but displayable)
375 #define MF_JUSTHIT 64 // try to attack right back
376 #define MF_JUSTATTACKED 128 // take at least one step before attacking
377 #define MF_SPAWNCEILING 256 // hang from ceiling instead of floor
378 #define MF_NOGRAVITY 512 // don't apply gravity every tic
381 #define MF_DROPOFF 0x400 // allow jumps from high places
382 #define MF_PICKUP 0x800 // for players to pick up items
383 #define MF_NOCLIP 0x1000 // player cheat
384 #define MF_SLIDE 0x2000 // keep info about sliding along walls
385 #define MF_FLOAT 0x4000 // allow moves to any height, no gravity
386 #define MF_TELEPORT 0x8000 // don't cross lines or look at heights
387 #define MF_MISSILE 0x10000 // don't hit same species, explode on block
389 #define MF_ALTSHADOW 0x20000 // alternate fuzzy draw
390 #define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis)
391 #define MF_NOBLOOD 0x80000 // don't bleed when shot (use puff)
392 #define MF_CORPSE 0x100000 // don't stop moving halfway off a step
393 #define MF_INFLOAT 0x200000 // floating to a height for a move, don't
394 // auto float to target's height
396 #define MF_COUNTKILL 0x400000 // count towards intermission kill total
397 #define MF_ICECORPSE 0x800000 // a frozen corpse (for blasting)
399 #define MF_SKULLFLY 0x1000000 // skull in flight
400 #define MF_NOTDMATCH 0x2000000 // don't spawn in death match (key cards)
402 //#define MF_TRANSLATION 0xc000000 // if 0x4 0x8 or 0xc, use a translation
403 #define MF_TRANSLATION 0x1c000000 // use a translation table (>>MF_TRANSHIFT)
404 #define MF_TRANSSHIFT 26 // table for player colormaps
407 // --- mobj.flags2 ---
409 #define MF2_LOGRAV 0x00000001 // alternate gravity setting
410 #define MF2_WINDTHRUST 0x00000002 // gets pushed around by the wind
412 #define MF2_FLOORBOUNCE 0x00000004 // bounces off the floor
413 #define MF2_BLASTED 0x00000008 // missile will pass through ghosts
414 #define MF2_FLY 0x00000010 // fly mode is active
415 #define MF2_FLOORCLIP 0x00000020 // if feet are allowed to be clipped
416 #define MF2_SPAWNFLOAT 0x00000040 // spawn random float z
417 #define MF2_NOTELEPORT 0x00000080 // does not teleport
418 #define MF2_RIP 0x00000100 // missile rips through solid
420 #define MF2_PUSHABLE 0x00000200 // can be pushed by other moving
422 #define MF2_SLIDE 0x00000400 // slides against walls
423 #define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another
425 #define MF2_PASSMOBJ 0x00001000 // Enable z block checking. If on,
426 // this flag will allow the mobj to
427 // pass over/under other mobjs.
428 #define MF2_CANNOTPUSH 0x00002000 // cannot push other pushable mobjs
429 #define MF2_DROPPED 0x00004000 // dropped by a demon
430 #define MF2_BOSS 0x00008000 // mobj is a major boss
431 #define MF2_FIREDAMAGE 0x00010000 // does fire damage
432 #define MF2_NODMGTHRUST 0x00020000 // does not thrust target when
434 #define MF2_TELESTOMP 0x00040000 // mobj can stomp another
435 #define MF2_FLOATBOB 0x00080000 // use float bobbing z movement
436 #define MF2_DONTDRAW 0x00100000 // don't generate a vissprite
437 #define MF2_IMPACT 0x00200000 // an MF_MISSILE mobj can activate
439 #define MF2_PUSHWALL 0x00400000 // mobj can push walls
440 #define MF2_MCROSS 0x00800000 // can activate monster cross lines
441 #define MF2_PCROSS 0x01000000 // can activate projectile cross lines
442 #define MF2_CANTLEAVEFLOORPIC 0x02000000 // stay within a certain floor type
443 #define MF2_NONSHOOTABLE 0x04000000 // mobj is totally non-shootable,
444 // but still considered solid
445 #define MF2_INVULNERABLE 0x08000000 // mobj is invulnerable
446 #define MF2_DORMANT 0x10000000 // thing is dormant
447 #define MF2_ICEDAMAGE 0x20000000 // does ice damage
448 #define MF2_SEEKERMISSILE 0x40000000 // is a seeker (for reflection)
449 #define MF2_REFLECTIVE 0x80000000 // reflects missiles
451 //=============================================================================
453 // ===== Player Class Types =====
467 PST_DEAD, // dead on the ground
468 PST_REBORN // ready to restart
471 // psprites are scaled shapes directly on the view screen
472 // coordinates are given for a 320*200 view screen
482 state_t *state; // a NULL state means not active
487 /* Old Heretic key type
558 extern weaponinfo_t WeaponInfo[NUMWEAPONS][NUMCLASSES];
563 arti_invulnerability,
580 arti_puzzskull = arti_firstpuzzitem,
614 #define INVULNTICS (30*35)
615 #define INVISTICS (60*35)
616 #define INFRATICS (120*35)
617 #define IRONTICS (60*35)
618 #define WPNLEV2TICS (40*35)
619 #define FLIGHTTICS (60*35)
620 #define SPEEDTICS (45*35)
621 #define MORPHTICS (40*35)
622 #define MAULATORTICS (25*35)
624 #define MESSAGETICS (4*35)
625 #define BLINKTHRESHOLD (4*35)
627 #define NUMINVENTORYSLOTS NUMARTIFACTS
643 typedef struct player_s
646 playerstate_t playerstate;
649 #if defined( __cplusplus )
650 pclass_t c_class; // player class type
652 pclass_t class; // player class type
655 fixed_t viewz; // focal origin above r.z
656 fixed_t viewheight; // base height above floor for viewz
657 fixed_t deltaviewheight; // squat speed
658 fixed_t bob; // bounded/scaled total momentum
663 int health; // only used between levels, mo->health
664 // is used during levels
665 int armorpoints[NUMARMOR];
667 inventory_t inventory[NUMINVENTORYSLOTS];
668 artitype_t readyArtifact;
670 int inventorySlotNum;
671 int powers[NUMPOWERS];
673 int pieces; // Fourth Weapon pieces
674 signed int frags[MAXPLAYERS]; // kills of other players
675 weapontype_t readyweapon;
676 weapontype_t pendingweapon; // wp_nochange if not changing
677 boolean weaponowned[NUMWEAPONS];
679 int attackdown, usedown; // true if button down last tic
680 int cheats; // bit flags
682 int refire; // refired shots are less accurate
684 int killcount, itemcount, secretcount; // for intermission
685 char message[80]; // hint messages
686 int messageTics; // counter for showing messages
687 short ultimateMessage;
689 int damagecount, bonuscount;// for screen flashing
690 int poisoncount; // screen flash for poison damage
691 mobj_t *poisoner; // NULL for non-player mobjs
692 mobj_t *attacker; // who did damage (NULL for floors)
693 int extralight; // so gun flashes light up areas
694 int fixedcolormap; // can be set to REDCOLORMAP, etc
695 int colormap; // 0-3 for which color to draw player
696 pspdef_t psprites[NUMPSPRITES]; // view sprites (gun, etc)
697 int morphTics; // player is a pig if > 0
698 uint jumpTics; // delay the next jump for a moment
699 unsigned int worldTimer; // total time the player's been playing
704 #define CF_NOMOMENTUM 4 // not really a cheat, just a debug aid
707 #define BACKUPTICS 12
711 unsigned checksum; // high bit is retransmit request
712 byte retransmitfrom; // only valid if NCMD_RETRANSMIT
714 byte player, numtics;
715 ticcmd_t cmds[BACKUPTICS];
721 short intnum; // DOOM executes an int to execute commands
723 // communication between DOOM and the driver
724 short command; // CMD_SEND or CMD_GET
725 short remotenode; // dest for send, set by get (-1 = no packet)
726 short datalength; // bytes in doomdata to be sent
728 // info common to all nodes
729 short numnodes; // console is allways node 0
730 short ticdup; // 1 = no duplication, 2-5 = dup for slow nets
731 short extratics; // 1 = send a backup tic in every packet
732 short deathmatch; // 1 = deathmatch
733 short savegame; // -1 = new game, 0-5 = load savegame
734 short episode; // 1-3
738 // info specific to this node
741 short angleoffset; // 1 = left, 0 = center, -1 = right
742 short drone; // 1 = drone
744 // packet data to be sent
748 #define DOOMCOM_ID 0x12345678l
750 extern doomcom_t *doomcom;
751 extern doomdata_t *netbuffer; // points inside doomcom
753 #define MAXNETNODES 16 // max computers in a game
759 #define SBARHEIGHT 39 // status bar height at bottom of screen
761 void NET_SendFrags(player_t *player);
764 ===============================================================================
768 ===============================================================================
771 #define TELEFOGHEIGHT (32*FRACUNIT)
775 extern event_t events[MAXEVENTS];
776 extern int eventhead;
777 extern int eventtail;
779 extern fixed_t finesine[5*FINEANGLES/4];
780 extern fixed_t *finecosine;
782 extern gameaction_t gameaction;
784 extern boolean paused;
786 extern boolean shareware; // true if other episodes not present
788 extern boolean DevMaps; // true = map development mode
789 extern char *DevMapsDir; // development maps directory
791 extern boolean nomonsters; // checkparm of -nomonsters
793 extern boolean respawnparm; // checkparm of -respawn
795 extern boolean randomclass; // checkparm of -randclass
797 extern boolean debugmode; // checkparm of -debug
799 extern boolean usergame; // ok to save / end game
801 extern boolean ravpic; // checkparm of -ravpic
803 extern boolean altpal; // checkparm to use an alternate palette routine
805 extern boolean cdrom; // true if cd-rom mode active ("-cdrom")
807 extern boolean deathmatch; // only if started as net death
809 extern boolean netgame; // only true if >1 player
811 extern boolean cmdfrag; // true if a CMD_FRAG packet should be sent out every
814 extern boolean playeringame[MAXPLAYERS];
815 extern pclass_t PlayerClass[MAXPLAYERS];
817 extern int consoleplayer; // player taking events and displaying
819 extern int displayplayer;
821 extern int viewangleoffset; // ANG90 = left side, ANG270 = right
823 extern player_t players[MAXPLAYERS];
825 extern boolean singletics; // debug flag to cancel adaptiveness
827 extern boolean DebugSound; // debug flag for displaying sound info
829 extern boolean demoplayback;
830 extern int maxzone; // Maximum chunk allocated for zone heap
832 extern int Sky1Texture;
833 extern int Sky2Texture;
835 extern gamestate_t gamestate;
836 extern skill_t gameskill;
837 //extern boolean respawnmonsters;
838 extern int gameepisode;
841 extern int levelstarttic; // gametic at level start
842 extern int leveltime; // tics in game play for par
844 extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
847 //#define MAXNETNODES 8
849 extern ticcmd_t localcmds[BACKUPTICS];
851 extern int gametic, maketic;
852 extern int nettics[MAXNETNODES];
854 #define MAXDEATHMATCHSTARTS 16
855 extern mapthing_t *deathmatch_p;
856 extern mapthing_t deathmatchstarts[MAXDEATHMATCHSTARTS];
858 // Position indicator for cooperative net-play reborn
859 extern int RebornPosition;
861 #define MAX_PLAYER_STARTS 8
862 extern mapthing_t playerstarts[MAX_PLAYER_STARTS][MAXPLAYERS];
864 extern int viewwindowx;
865 extern int viewwindowy;
866 extern int viewwidth;
867 extern int scaledviewwidth;
868 extern int viewheight;
870 extern int mouseSensitivity;
872 extern boolean precache; // if true, load all graphics at level load
874 extern byte *screen; // off screen work buffer, from V_video.c
876 extern boolean singledemo; // quit after playing a demo from cmdline
878 extern FILE *debugfile;
879 extern int bodyqueslot;
880 extern skill_t startskill;
881 extern int startepisode;
883 extern boolean autostart;
887 ===============================================================================
891 ===============================================================================
895 fixed_t FixedMul (fixed_t a, fixed_t b);
896 fixed_t FixedDiv (fixed_t a, fixed_t b);
897 fixed_t FixedDiv2 (fixed_t a, fixed_t b);
900 #ifdef __BIG_ENDIAN__
901 short ShortSwap(short);
903 #define SHORT(x) ShortSwap(x)
904 #define LONG(x) LongSwap(x)
914 // tags < 100 are not overwritten until freed
915 #define PU_STATIC 1 // static entire execution time
916 #define PU_SOUND 2 // static while playing
917 #define PU_MUSIC 3 // static while playing
918 #define PU_DAVE 4 // anything else Dave wants static
919 #define PU_LEVEL 50 // static until level exited
920 #define PU_LEVSPEC 51 // a special thinker in a level
921 // tags >= 100 are purgable whenever needed
922 #define PU_PURGELEVEL 100
927 void *Z_Malloc (int size, int tag, void *ptr);
928 void Z_Free (void *ptr);
929 void Z_FreeTags (int lowtag, int hightag);
930 //void Z_DumpHeap (int lowtag, int hightag);
931 //void Z_FileDumpHeap (FILE *f);
932 void Z_CheckHeap (void);
933 void Z_ChangeTag2 (void *ptr, int tag);
934 //int Z_FreeMemory (void);
936 typedef struct memblock_s
938 int size; // including the header and possibly tiny fragments
939 void **user; // NULL if a free block
940 int tag; // purgelevel
941 int id; // should be ZONEID
942 struct memblock_s *next, *prev;
945 #define Z_ChangeTag(p,t) \
947 if (( (memblock_t *)( (byte *)(p) - sizeof(memblock_t)))->id!=0x1d4a11) \
948 I_Error("Z_CT at "__FILE__":%i",__LINE__); \
958 int handle,position,size;
961 extern lumpinfo_t *lumpinfo;
964 void W_InitMultipleFiles(char **filenames);
965 void W_OpenAuxiliary(char *filename);
966 void W_CloseAuxiliaryFile(void);
967 void W_CloseAuxiliary(void);
968 void W_UsePrimary(void);
969 void W_UseAuxiliary(void);
970 int W_CheckNumForName(char *name);
971 int W_GetNumForName(char *name);
972 int W_LumpLength(int lump);
973 void W_ReadLump(int lump, void *dest);
974 void *W_CacheLumpNum(int lump, int tag);
975 void *W_CacheLumpName(char *name, int tag);
976 void W_CheckForOldFiles(void);
982 // not a globally visible function, just included for source reference
983 // calls all startup code
984 // parses command line options
985 // if not overrided, calls N_AdvanceDemo
987 void H2_GameLoop(void);
988 // not a globally visible function, just included for source reference
989 // called by H2_Main, never exits
990 // manages timing and IO
991 // calls all ?_Responder, ?_Ticker, and ?_Drawer functions
992 // calls I_GetTime, I_StartFrame, and I_StartTic
994 void H2_PostEvent(event_t *ev);
995 // called by IO functions when input is detected
997 void NetUpdate (void);
998 // create any new ticcmds and broadcast to other players
1000 void D_QuitNetGame (void);
1001 // broadcasts special packets to other players to notify of game exit
1003 void TryRunTics (void);
1009 #define SCREENWIDTH 320
1010 #define SCREENHEIGHT 200
1012 #define SCREENWIDTH 560
1013 #define SCREENHEIGHT 375
1016 byte *I_ZoneBase (int *size);
1017 // called by startup code to get the ammount of memory to malloc
1018 // for the zone management
1020 int I_GetTime (void);
1021 // called by H2_GameLoop
1022 // returns current time in tics
1024 void I_StartFrame (void);
1025 // called by H2_GameLoop
1026 // called before processing any tics in a frame (just after displaying a frame)
1027 // time consuming syncronous operations are performed here (joystick reading)
1028 // can call H2_PostEvent
1030 void I_StartTic (void);
1031 // called by H2_GameLoop
1032 // called before processing each tic in a frame
1033 // quick syncronous operations are performed here
1034 // can call H2_PostEvent
1036 // asyncronous interrupt functions should maintain private ques that are
1037 // read by the syncronous functions to be converted into events
1040 // called by H2_Main
1041 // determines the hardware configuration and sets up the video mode
1043 void I_InitGraphics (void);
1045 void I_InitNetwork (void);
1046 void I_NetCmd (void);
1048 void I_CheckExternDriver(void);
1050 void I_Error (char *error, ...);
1051 // called by anything that can generate a terminal error
1052 // bad exit with diagnostic message
1055 // called by M_Responder when quit is selected
1056 // clean exit, displays sell blurb
1058 void I_SetPalette (byte *palette);
1059 // takes full 8 bit values
1061 void I_Update(void);
1062 // Copy buffer to video
1064 void I_WipeUpdate(wipe_t wipe);
1065 // Copy buffer to video with wipe effect
1067 void I_WaitVBL(int count);
1068 // wait for vertical retrace or pause a bit
1070 void I_BeginRead (void);
1071 void I_EndRead (void);
1073 byte *I_AllocLow (int length);
1074 // allocates from low memory under dos, just mallocs under unix
1076 void I_Tactile (int on, int off, int total);
1078 #if defined(__linux)
1079 extern boolean useexterndriver;
1082 #define EBT_OPENDOOR 2
1084 #define EBT_STRAFE 8
1085 #define EBT_MAP 0x10
1086 #define EBT_INVENTORYLEFT 0x20
1087 #define EBT_INVENTORYRIGHT 0x40
1088 #define EBT_USEARTIFACT 0x80
1089 #define EBT_FLYDROP 0x100
1090 #define EBT_CENTERVIEW 0x200
1091 #define EBT_PAUSE 0x400
1092 #define EBT_WEAPONCYCLE 0x800
1093 #define EBT_JUMP 0x1000
1097 short vector; // Interrupt vector
1099 signed char moveForward; // forward/backward (maxes at 50)
1100 signed char moveSideways; // strafe (maxes at 24)
1101 short angleTurn; // turning speed (640 [slow] 1280 [fast])
1102 short angleHead; // head angle (+2080 [left] : 0 [center] : -2048 [right])
1103 signed char pitch; // look up/down (-110 : +90)
1104 signed char flyDirection; // flyheight (+1/-1)
1105 unsigned short buttons; // EBT_* flags
1113 void G_DeathMatchSpawnPlayer (int playernum);
1115 void G_InitNew (skill_t skill, int episode, int map);
1117 void G_DeferedInitNew (skill_t skill, int episode, int map);
1118 // can be called by the startup code or M_Responder
1119 // a normal game starts at map 1, but a warp test can start elsewhere
1121 void G_DeferredNewGame(skill_t skill);
1123 void G_DeferedPlayDemo (char *demo);
1125 void G_LoadGame(int slot);
1126 // can be called by the startup code or M_Responder
1127 // calls P_SetupLevel or W_EnterWorld
1128 void G_DoLoadGame (void);
1130 void G_SaveGame (int slot, char *description);
1131 // called by M_Responder
1133 void G_RecordDemo (skill_t skill, int numplayers, int episode
1134 , int map, char *name);
1135 // only called by startup code
1137 void G_PlayDemo (char *name);
1138 void G_TimeDemo (char *name);
1140 void G_TeleportNewMap(int map, int position);
1142 void G_Completed(int map, int position);
1143 //void G_ExitLevel (void);
1144 //void G_SecretExitLevel (void);
1146 void G_StartNewGame(skill_t skill);
1147 void G_StartNewInit(void);
1149 void G_WorldDone (void);
1151 void G_Ticker (void);
1152 boolean G_Responder (event_t *ev);
1154 void G_ScreenShot (void);
1160 #define HXS_VERSION_TEXT "HXS Ver 2.37"
1161 #define HXS_VERSION_TEXT_LENGTH 16
1162 #define HXS_DESCRIPTION_LENGTH 24
1164 void SV_SaveGame(int slot, char *description);
1165 void SV_SaveMap(boolean savePlayers);
1166 void SV_LoadGame(int slot);
1167 void SV_MapTeleport(int map, int position);
1168 void SV_LoadMap(void);
1169 void SV_InitBaseSlot(void);
1170 void SV_UpdateRebornSlot(void);
1171 void SV_ClearRebornSlot(void);
1172 boolean SV_RebornSlotAvailable(void);
1173 int SV_GetRebornSlot(void);
1179 void P_Ticker (void);
1180 // called by C_Ticker
1181 // can call G_PlayerExited
1182 // carries out all thinking of monsters and players
1184 void P_SetupLevel (int episode, int map, int playermask, skill_t skill);
1185 // called by W_Ticker
1188 // called by startup code
1190 int P_GetMapCluster(int map);
1191 int P_TranslateMap(int map);
1192 int P_GetMapCDTrack(int map);
1193 int P_GetMapWarpTrans(int map);
1194 int P_GetMapNextMap(int map);
1195 int P_GetMapSky1Texture(int map);
1196 int P_GetMapSky2Texture(int map);
1197 char *P_GetMapName(int map);
1198 fixed_t P_GetMapSky1ScrollDelta(int map);
1199 fixed_t P_GetMapSky2ScrollDelta(int map);
1200 boolean P_GetMapDoubleSky(int map);
1201 boolean P_GetMapLightning(int map);
1202 boolean P_GetMapFadeTable(int map);
1203 char *P_GetMapSongLump(int map);
1204 void P_PutMapSongLump(int map, char *lumpName);
1205 int P_GetCDStartTrack(void);
1206 int P_GetCDEnd1Track(void);
1207 int P_GetCDEnd2Track(void);
1208 int P_GetCDEnd3Track(void);
1209 int P_GetCDIntermissionTrack(void);
1210 int P_GetCDTitleTrack(void);
1216 extern boolean setsizeneeded;
1218 extern boolean BorderNeedRefresh;
1219 extern boolean BorderTopRefresh;
1221 extern int UpdateState;
1222 // define the different areas for the dirty map
1223 #define I_NOUPDATE 0
1224 #define I_FULLVIEW 1
1226 #define I_MESSAGES 4
1227 #define I_FULLSCRN 8
1229 void R_RenderPlayerView (player_t *player);
1230 // called by G_Drawer
1233 // called by startup code
1235 void R_DrawViewBorder (void);
1236 void R_DrawTopBorder (void);
1237 // if the view size is not full screen, draws a border around it
1239 void R_SetViewSize (int blocks, int detail);
1240 // called by M_Responder
1242 int R_FlatNumForName (char *name);
1244 int R_TextureNumForName (char *name);
1245 int R_CheckTextureNumForName (char *name);
1246 // called by P_Ticker for switches and animations
1247 // returns the texture number for the texture name
1254 extern char **myargv;
1255 extern int localQuakeHappening[MAXPLAYERS];
1257 int M_CheckParm(char *check);
1258 // returns the position of the given parameter in the arg list (0 if not found)
1259 boolean M_ParmExists(char *check);
1261 void M_ExtractFileBase(char *path, char *dest);
1263 void M_ForceUppercase(char *text);
1264 // Changes a string to uppercase
1266 int M_Random (void);
1267 // returns a number from 0 to 255
1268 extern unsigned char P_Random(void);
1270 void M_ClearRandom (void);
1271 // fix randoms for demos
1273 void M_FindResponseFile(void);
1275 void M_ClearBox (fixed_t *box);
1276 void M_AddToBox (fixed_t *box, fixed_t x, fixed_t y);
1277 // bounding box functions
1279 boolean M_WriteFile(char const *name, void *source, int length);
1280 int M_ReadFile(char const *name, byte **buffer);
1281 int M_ReadFileCLib(char const *name, byte **buffer);
1283 void M_ScreenShot (void);
1285 void M_LoadDefaults(char *fileName);
1287 void M_SaveDefaults (void);
1289 int M_DrawText (int x, int y, boolean direct, char *string);
1291 //------------------------------
1293 //------------------------------
1295 void SC_Open(char *name);
1296 void SC_OpenLump(char *name);
1297 void SC_OpenFile(char *name);
1298 void SC_OpenFileCLib(char *name);
1299 void SC_Close(void);
1300 boolean SC_GetString(void);
1301 void SC_MustGetString(void);
1302 void SC_MustGetStringName(char *name);
1303 boolean SC_GetNumber(void);
1304 void SC_MustGetNumber(void);
1305 void SC_UnGet(void);
1306 //boolean SC_Check(void);
1307 boolean SC_Compare(char *text);
1308 int SC_MatchString(char **strings);
1309 int SC_MustMatchString(char **strings);
1310 void SC_ScriptError(char *message);
1312 extern char *sc_String;
1313 extern int sc_Number;
1315 extern boolean sc_End;
1316 extern boolean sc_Crossed;
1317 extern boolean sc_FileScripts;
1318 extern char *sc_ScriptsDir;
1320 //------------------------------
1322 //------------------------------
1327 SEQ_PLATFORM_HEAVY, // same script as a normal platform
1329 SEQ_PLATFORM_CREAK, // same script as a normal platform
1330 SEQ_PLATFORM_SILENCE,
1335 SEQ_PLATFORM_METAL2,
1365 void SN_InitSequenceScript(void);
1366 void SN_StartSequence(mobj_t *mobj, int sequence);
1367 void SN_StartSequenceName(mobj_t *mobj, char *name);
1368 void SN_StopSequence(mobj_t *mobj);
1369 void SN_UpdateActiveSequences(void);
1370 void SN_StopAllSequences(void);
1371 int SN_GetSequenceOffset(int sequence, int *sequencePtr);
1372 void SN_ChangeNodeData(int nodeNum, int seqOffset, int delayTics, int volume,
1373 int currentSoundID);
1376 typedef struct seqnode_s seqnode_t;
1390 extern int ActiveSequences;
1391 extern seqnode_t *SequenceListHead;
1393 extern boolean nosound;
1394 extern int mouselook;
1395 extern int globheight;
1396 extern int globwidth;
1397 extern int lu2sux(int x);
1398 extern int lu2suy(int y);
1399 //----------------------
1400 // Interlude (IN_lude.c)
1401 //----------------------
1403 #define MAX_INTRMSN_MESSAGE_SIZE 1024
1405 extern boolean intermission;
1406 extern char ClusterMessage[MAX_INTRMSN_MESSAGE_SIZE];
1408 void IN_Start(void);
1409 void IN_Ticker(void);
1410 void IN_Drawer(void);
1412 //----------------------
1413 // Chat mode (CT_chat.c)
1414 //----------------------
1417 void CT_Drawer(void);
1418 boolean CT_Responder(event_t *ev);
1419 void CT_Ticker(void);
1420 char CT_dequeueChatChar(void);
1422 extern boolean chatmodeon;
1424 //--------------------
1425 // Finale (F_finale.c)
1426 //--------------------
1428 void F_Drawer(void);
1429 void F_Ticker(void);
1430 void F_StartFinale(void);
1432 //----------------------
1433 // STATUS BAR (SB_bar.c)
1434 //----------------------
1438 extern int SB_state;
1440 void SB_SetClassData(void);
1441 boolean SB_Responder(event_t *event);
1442 void SB_Ticker(void);
1443 void SB_Drawer(void);
1444 void Draw_TeleportIcon(void);
1445 void Draw_SaveIcon(void);
1446 void Draw_LoadIcon(void);
1453 void MN_ActivateMenu(void);
1454 void MN_DeactivateMenu(void);
1455 boolean MN_Responder(event_t *event);
1456 void MN_Ticker(void);
1457 void MN_Drawer(void);
1458 void MN_DrTextA(char *text, int x, int y);
1459 void MN_DrTextAYellow(char *text, int x, int y);
1460 int MN_TextAWidth(char *text);
1461 void MN_DrTextB(char *text, int x, int y);
1462 int MN_TextBWidth(char *text);
1468 extern int dirtybox[4];
1469 extern byte gammatable[5][256];
1470 extern int usegamma;
1472 void V_Init(void); // Allocates buffer screens, call before R_Init
1473 void V_DrawPatch(int x, int y, patch_t *patch);
1474 void V_DrawFuzzPatch(int x, int y, patch_t *patch);
1475 void V_DrawAltFuzzPatch(int x, int y, patch_t *patch);
1476 void V_DrawShadowedPatch(int x, int y, patch_t *patch);
1477 void V_DrawRawScreen(byte *raw);
1482 #define FIX2FLT(x) ((float)((x)>>FRACBITS) + (float)((x)&(FRACUNIT-1)) / (float)(FRACUNIT))
1483 #define Q_FIX2FLT(x) ((float)((x)>>FRACBITS))