From b7827484ef77dc0a62a99da3bc067f6e1950b546 Mon Sep 17 00:00:00 2001 From: Dana Jansens Date: Mon, 14 May 2007 23:31:41 +0000 Subject: [PATCH] ungrab the keyboard for passive grabs. kill interactive actions for exec actions. don't ungrab the keyboard during interactive actions though. --- openbox/action.c | 34 ++++++---------------------------- openbox/keyboard.c | 8 ++++++++ 2 files changed, 14 insertions(+), 28 deletions(-) diff --git a/openbox/action.c b/openbox/action.c index df496850..3f43a238 100644 --- a/openbox/action.c +++ b/openbox/action.c @@ -1111,7 +1111,6 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context, { GSList *it; ObAction *a; - gboolean ungrabbed = FALSE; if (!acts) return; @@ -1139,33 +1138,6 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context, if (!keyboard_interactive_grab(state, a->data.any.c, a)) continue; } - else if (!ungrabbed) { - /* Ungrab the keyboard before running the action if it's not - interactive. - - If there is an interactive action going on, then cancel it - to release the keyboard. If not, then call - XUngrabKeyboard(). - - We call XUngrabKeyboard() because a key press causes a - passive grab on the keyboard, and so if program we are - executing wants to grab the keyboard, it will fail if the - button is still held down (which is likely). - - Use the X function not out own, because we're not - considering a grab to be in place at all so our function - won't try ungrab anything. - */ - if (keyboard_interactively_grabbed()) - keyboard_interactive_cancel(); - else - XUngrabKeyboard(ob_display, time); - - /* We don't the same with XUngrabPointer, even though it can - cause the same problem. But then Press bindings cause - Drag bindings to break. - XUngrabPointer(ob_display, time);*/ - } /* XXX UGLY HACK race with motion event starting a move and the button release gettnig processed first. answer: don't queue @@ -1240,6 +1212,12 @@ void action_execute(union ActionData *data) if (data->execute.path) { cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL); if (cmd) { + /* If there is an interactive action going on, then cancel it + to release the keyboard, so that the run application + can grab the keyboard if it wants to. */ + if (keyboard_interactively_grabbed()) + keyboard_interactive_cancel(); + if (!g_shell_parse_argv (cmd, NULL, &argv, &e)) { g_message(_("Failed to execute '%s': %s"), cmd, e->message); diff --git a/openbox/keyboard.c b/openbox/keyboard.c index b834046b..ab9d05b0 100644 --- a/openbox/keyboard.c +++ b/openbox/keyboard.c @@ -311,6 +311,14 @@ void keyboard_event(ObClient *client, const XEvent *e) else { keyboard_reset_chains(0); + /* If we don't have the keyboard grabbed, then ungrab it with + XUngrabKeyboard, so that there is not a passive grab left + on from the KeyPress. If the grab is left on, and focus + moves during that time, it will be NotifyWhileGrabbed, and + applications like to ignore those! */ + if (!keyboard_interactively_grabbed()) + XUngrabKeyboard(ob_display, e->xkey.time); + action_run_key(p->actions, client, e->xkey.state, e->xkey.x_root, e->xkey.y_root, e->xkey.time); -- 2.39.2