10 #include "../kernel/openbox.h"
13 Visual *render_visual;
14 Colormap render_colormap;
15 int render_red_offset = 0, render_green_offset = 0, render_blue_offset = 0;
16 int render_red_shift, render_green_shift, render_blue_shift;
18 void render_startup(void)
22 render_depth = DefaultDepth(ob_display, ob_screen);
23 render_visual = DefaultVisual(ob_display, ob_screen);
24 render_colormap = DefaultColormap(ob_display, ob_screen);
26 if (render_depth < 8) {
27 XVisualInfo vinfo_template, *vinfo_return;
28 /* search for a TrueColor Visual... if we can't find one...
29 we will use the default visual for the screen */
33 vinfo_template.screen = ob_screen;
34 vinfo_template.class = TrueColor;
35 vinfo_return = XGetVisualInfo(ob_display,
36 VisualScreenMask | VisualClassMask,
37 &vinfo_template, &vinfo_nitems);
41 for (i = 0; i < vinfo_nitems; ++i) {
42 if (vinfo_return[i].depth > max_depth) {
43 if (max_depth == 24 && vinfo_return[i].depth > 24)
44 break; /* prefer 24 bit over 32 */
45 max_depth = vinfo_return[i].depth;
49 if (max_depth < render_depth) best = -1;
52 render_depth = vinfo_return[best].depth;
53 render_visual = vinfo_return[best].visual;
54 render_colormap = XCreateColormap(ob_display, ob_root, render_visual,
62 void truecolor_startup(void)
64 unsigned long red_mask, green_mask, blue_mask;
65 XImage *timage = NULL;
67 timage = XCreateImage(ob_display, render_visual, render_depth,
68 ZPixmap, 0, NULL, 1, 1, 32, 0);
69 g_assert(timage != NULL);
70 /* find the offsets for each color in the visual's masks */
71 red_mask = timage->red_mask;
72 green_mask = timage->green_mask;
73 blue_mask = timage->blue_mask;
75 render_red_offset = 0;
76 render_green_offset = 0;
77 render_blue_offset = 0;
79 while (! (red_mask & 1)) { render_red_offset++; red_mask >>= 1; }
80 while (! (green_mask & 1)) { render_green_offset++; green_mask >>= 1; }
81 while (! (blue_mask & 1)) { render_blue_offset++; blue_mask >>= 1; }
83 render_red_shift = render_green_shift = render_blue_shift = 8;
84 while (red_mask) { red_mask >>= 1; render_red_shift--; }
85 while (green_mask) { green_mask >>= 1; render_green_shift--; }
86 while (blue_mask) { blue_mask >>= 1; render_blue_shift--; }
90 void x_paint(Window win, Appearance *l, int x, int y, int w, int h)
92 int i, transferred = 0;
95 if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return;
97 g_assert(l->surface.type == Surface_Planar);
99 oldp = l->pixmap; /* save to free after changing the visible pixmap */
100 l->pixmap = XCreatePixmap(ob_display, ob_root, x+w, y+h, render_depth);
101 g_assert(l->pixmap != None);
103 if (l->xftdraw != NULL)
104 XftDrawDestroy(l->xftdraw);
105 l->xftdraw = XftDrawCreate(ob_display, l->pixmap, render_visual,
107 g_assert(l->xftdraw != NULL);
109 g_free(l->surface.data.planar.pixel_data);
110 l->surface.data.planar.pixel_data = g_new(pixel32, w * h);
113 if (l->surface.data.planar.grad == Background_ParentRelative) {
114 memset(l->surface.data.planar.pixel_data, 0, w*h*4);
116 else if (l->surface.data.planar.grad == Background_Solid)
117 gradient_solid(l, x, y, w, h);
118 else gradient_render(&l->surface, w, h);
120 for (i = 0; i < l->textures; i++) {
121 switch (l->texture[i].type) {
125 if (l->surface.data.planar.grad != Background_Solid)
126 pixel32_to_pixmap(l->surface.data.planar.pixel_data,
129 if (l->xftdraw == NULL) {
130 l->xftdraw = XftDrawCreate(ob_display, l->pixmap,
131 render_visual, render_colormap);
133 font_draw(l->xftdraw, &l->texture[i].data.text,
134 &l->texture[i].position);
139 if (l->surface.data.planar.grad != Background_Solid)
140 pixel32_to_pixmap(l->surface.data.planar.pixel_data,
143 if (l->texture[i].data.mask.color->gc == None)
144 color_allocate_gc(l->texture[i].data.mask.color);
145 mask_draw(l->pixmap, &l->texture[i].data.mask,
146 &l->texture[i].position);
149 image_draw(l->surface.data.planar.pixel_data,
150 &l->texture[i].data.rgba,
151 &l->texture[i].position);
158 if (l->surface.data.planar.grad != Background_Solid)
159 pixel32_to_pixmap(l->surface.data.planar.pixel_data, l->pixmap
164 XSetWindowBackgroundPixmap(ob_display, win, l->pixmap);
165 XClearWindow(ob_display, win);
166 if (oldp != None) XFreePixmap(ob_display, oldp);
170 void gl_paint(Window win, Appearance *l)
172 glXMakeCurrent(ob_display, win, gl_context);
176 void render_shutdown(void)
180 Appearance *appearance_new(SurfaceType type, int numtex)
185 out = g_new(Appearance, 1);
186 out->surface.type = type;
187 out->textures = numtex;
189 if (numtex) out->texture = g_new0(Texture, numtex);
190 else out->texture = NULL;
195 p = &out->surface.data.planar;
198 p->border_color = NULL;
199 p->pixel_data = NULL;
205 Appearance *appearance_copy(Appearance *orig)
207 PlanarSurface *spo, *spc;
208 Appearance *copy = g_new(Appearance, 1);
209 copy->surface.type = orig->surface.type;
210 switch (orig->surface.type) {
212 spo = &(orig->surface.data.planar);
213 spc = &(copy->surface.data.planar);
214 spc->grad = spo->grad;
215 spc->relief = spo->relief;
216 spc->bevel = spo->bevel;
217 if (spo->primary != NULL)
218 spc->primary = color_new(spo->primary->r,
221 else spc->primary = NULL;
223 if (spo->secondary != NULL)
224 spc->secondary = color_new(spo->secondary->r,
227 else spc->secondary = NULL;
229 if (spo->border_color != NULL)
230 spc->border_color = color_new(spo->border_color->r,
231 spo->border_color->g,
232 spo->border_color->b);
233 else spc->border_color = NULL;
235 spc->interlaced = spo->interlaced;
236 spc->border = spo->border;
237 spc->pixel_data = NULL;
240 copy->textures = orig->textures;
241 copy->texture = g_memdup(orig->texture, orig->textures * sizeof(Texture));
243 copy->xftdraw = NULL;
247 void appearance_free(Appearance *a)
250 if (a->pixmap != None) XFreePixmap(ob_display, a->pixmap);
251 if (a->xftdraw != NULL) XftDrawDestroy(a->xftdraw);
254 if (a->surface.type == Surface_Planar) {
255 p = &a->surface.data.planar;
256 if (p->primary != NULL) color_free(p->primary);
257 if (p->secondary != NULL) color_free(p->secondary);
258 if (p->border_color != NULL) color_free(p->border_color);
259 if (p->pixel_data != NULL) g_free(p->pixel_data);
265 void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h)
268 im = XCreateImage(ob_display, render_visual, render_depth,
269 ZPixmap, 0, NULL, w, h, 32, 0);
270 g_assert(im != NULL);
271 im->byte_order = endian;
272 im->data = (char *)in;
273 reduce_depth((pixel32*)im->data, im);
274 XPutImage(ob_display, out, DefaultGC(ob_display, ob_screen),
275 im, 0, 0, x, y, w, h);