]> icculus.org git repositories - mikachu/openbox.git/blob - plugins/mouse/mouse.c
presses work when clicks dont on the frame around the titlebar..
[mikachu/openbox.git] / plugins / mouse / mouse.c
1 #include "../../kernel/openbox.h"
2 #include "../../kernel/dispatch.h"
3 #include "../../kernel/action.h"
4 #include "../../kernel/client.h"
5 #include "../../kernel/frame.h"
6 #include "../../kernel/grab.h"
7 #include "../../kernel/engine.h"
8 #include "translate.h"
9 #include "mouse.h"
10 #include <glib.h>
11
12 void plugin_setup_config()
13 {
14 }
15
16 static int drag_threshold = 3;
17
18 /* GData of GSList*s of PointerBinding*s. */
19 static GData *bound_contexts;
20
21 struct foreach_grab_temp {
22     Client *client;
23     gboolean grab;
24 };
25
26 static void foreach_grab(GQuark key, gpointer data, gpointer user_data)
27 {
28     struct foreach_grab_temp *d = user_data;
29     GSList *it;
30     for (it = data; it != NULL; it = it->next) {
31         /* grab/ungrab the button */
32         MouseBinding *b = it->data;
33         Window win;
34         int mode;
35         unsigned int mask;
36
37         if (key == g_quark_try_string("frame")) {
38             win = d->client->frame->window;
39             mode = GrabModeAsync;
40             mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
41         } else if (key == g_quark_try_string("client")) {
42             win = d->client->frame->plate;
43             mode = GrabModeSync; /* this is handled in event */
44             mask = ButtonPressMask; /* can't catch more than this with Sync
45                                        mode the release event is manufactured
46                                        in event */
47         } else return;
48
49         if (d->grab)
50             grab_button(b->button, b->state, win, mask, mode);
51         else
52             ungrab_button(b->button, b->state, win);
53     }
54 }
55   
56 static void grab_for_client(Client *client, gboolean grab)
57 {
58     struct foreach_grab_temp bt;
59     bt.client = client;
60     bt.grab = grab;
61     g_datalist_foreach(&bound_contexts, foreach_grab, &bt);
62 }
63
64 static void grab_all_clients(gboolean grab)
65 {
66     GSList *it;
67
68     for (it = client_list; it != NULL; it = it->next)
69         grab_for_client(it->data, grab);
70 }
71
72 static void foreach_clear(GQuark key, gpointer data, gpointer user_data)
73 {
74     GSList *it;
75     user_data = user_data;
76     for (it = data; it != NULL; it = it->next) {
77         int i;
78
79         MouseBinding *b = it->data;
80         for (i = 0; i < NUM_MOUSEACTION; ++i)
81             if (b->action[i] != NULL)
82                 action_free(b->action[i]);
83         g_free(b);
84     }
85     g_slist_free(data);
86 }
87
88 static void fire_button(MouseAction a, GQuark context, Client *c, guint state,
89                         guint button)
90 {
91     GSList *it;
92     MouseBinding *b;
93
94     for (it = g_datalist_id_get_data(&bound_contexts, context);
95          it != NULL; it = it->next) {
96         b = it->data;
97         if (b->state == state && b->button == button)
98             break;
99     }
100     /* if not bound, then nothing to do! */
101     if (it == NULL) return;
102
103     if (b->action[a] != NULL && b->action[a]->func != NULL) {
104         b->action[a]->data.any.c = c;
105
106         g_assert(!(b->action[a]->func == action_move ||
107                    b->action[a]->func == action_resize));
108
109         b->action[a]->func(&b->action[a]->data);
110     }
111 }
112
113 /* corner should be the opposite corner of the window in which the pointer
114    clicked, Corner_TopLeft if a good default if there is no client */
115 static void fire_motion(MouseAction a, GQuark context, Client *c, guint state,
116                         guint button, int cx, int cy, int cw, int ch,
117                         int dx, int dy, gboolean final, Corner corner)
118 {
119     GSList *it;
120     MouseBinding *b;
121
122     for (it = g_datalist_id_get_data(&bound_contexts, context);
123          it != NULL; it = it->next) {
124         b = it->data;
125         if (b->state == state && b->button == button)
126                 break;
127     }
128     /* if not bound, then nothing to do! */
129     if (it == NULL) return;
130
131     if (b->action[a] != NULL && b->action[a]->func != NULL) {
132         b->action[a]->data.any.c = c;
133
134         if (b->action[a]->func == action_move) {
135             b->action[a]->data.move.x = cx + dx;
136             b->action[a]->data.move.y = cy + dy;
137             b->action[a]->data.move.final = final;
138         } else if (b->action[a]->func == action_resize) {
139             b->action[a]->data.resize.corner = corner;
140             switch (corner) {
141             case Corner_TopLeft:
142                 b->action[a]->data.resize.x = cw + dx;
143                 b->action[a]->data.resize.y = ch + dy;
144                 break;
145             case Corner_TopRight:
146                 b->action[a]->data.resize.x = cw - dx;
147                 b->action[a]->data.resize.y = ch + dy;
148                 break;
149             case Corner_BottomLeft:
150                 b->action[a]->data.resize.x = cw + dx;
151                 b->action[a]->data.resize.y = ch - dy;
152                 break;
153             case Corner_BottomRight:
154                 b->action[a]->data.resize.x = cw - dx;
155                 b->action[a]->data.resize.y = ch - dy;
156                 break;
157             }
158             b->action[a]->data.resize.final = final;
159         }
160         b->action[a]->func(&b->action[a]->data);
161     }
162 }
163
164 static Corner pick_corner(int x, int y, int cx, int cy, int cw, int ch)
165 {
166     if (x - cx < cw / 2) {
167         if (y - cy < ch / 2)
168             return Corner_BottomRight;
169         else
170             return Corner_TopRight;
171     } else {
172         if (y - cy < ch / 2)
173             return Corner_BottomLeft;
174         else
175             return Corner_TopLeft;
176     }
177 }
178
179 static void event(ObEvent *e, void *foo)
180 {
181     static Time ltime;
182     static int px, py, cx, cy, cw, ch, dx, dy;
183     static guint button = 0, lbutton = 0;
184     static gboolean drag = FALSE;
185     static Corner corner = Corner_TopLeft;
186     gboolean click = FALSE;
187     gboolean dclick = FALSE;
188     GQuark context;
189
190     switch (e->type) {
191     case Event_Client_Mapped:
192         grab_for_client(e->data.c.client, TRUE);
193         break;
194
195     case Event_Client_Destroy:
196         grab_for_client(e->data.c.client, FALSE);
197         break;
198
199     case Event_X_ButtonPress:
200         if (!button) {
201             if (e->data.x.client != NULL) {
202                 cx = e->data.x.client->frame->area.x;
203                 cy = e->data.x.client->frame->area.y;
204                 cw = e->data.x.client->frame->area.width;
205                 ch = e->data.x.client->frame->area.height;
206                 px = e->data.x.e->xbutton.x_root;
207                 py = e->data.x.e->xbutton.y_root;
208                 corner = pick_corner(px, py, cx, cy, cw, ch);
209             }
210             button = e->data.x.e->xbutton.button;
211         }
212         context = engine_get_context(e->data.x.client,
213                                      e->data.x.e->xbutton.window);
214
215         fire_button(MouseAction_Press, context,
216                     e->data.x.client, e->data.x.e->xbutton.state,
217                     e->data.x.e->xbutton.button);
218
219         if (context == g_quark_try_string("client")) {
220             /* Replay the event, so it goes to the client*/
221             XAllowEvents(ob_display, ReplayPointer, CurrentTime);
222             /* Fall through to the release case! */
223         } else
224             break;
225
226     case Event_X_ButtonRelease:
227         context = engine_get_context(e->data.x.client,
228                                      e->data.x.e->xbutton.window);
229         if (e->data.x.e->xbutton.button == button) {
230             /* end drags */
231             if (drag) {
232                 fire_motion(MouseAction_Motion, context,
233                             e->data.x.client, e->data.x.e->xbutton.state,
234                             e->data.x.e->xbutton.button,
235                             cx, cy, cw, ch, dx, dy, TRUE, corner);
236                 drag = FALSE;
237                 
238                 lbutton = 0;
239             } else {
240                 /* clicks are only valid if its released over the window */
241                 if (e->data.x.e->xbutton.x >= 0 &&
242                     e->data.x.e->xbutton.y >= 0) {
243                     int junk;
244                     Window wjunk;
245                     guint ujunk, w, h;
246                     XGetGeometry(ob_display, e->data.x.e->xbutton.window,
247                                  &wjunk, &junk, &junk, &w, &h, &ujunk, &ujunk);
248                     if (e->data.x.e->xbutton.x < (signed)w &&
249                         e->data.x.e->xbutton.y < (signed)h) {
250                         click =TRUE;
251                         /* double clicks happen if there were 2 in a row! */
252                         if (lbutton == button &&
253                             e->data.x.e->xbutton.time - 300 <= ltime)
254                             dclick = TRUE;
255                     }
256                     lbutton = button;
257                 } else
258                     lbutton = 0;
259             }
260
261             button = 0;
262             ltime = e->data.x.e->xbutton.time;
263         }
264         fire_button(MouseAction_Press, context,
265                     e->data.x.client, e->data.x.e->xbutton.state,
266                     e->data.x.e->xbutton.button);
267         if (click)
268             fire_button(MouseAction_Click, context,
269                         e->data.x.client, e->data.x.e->xbutton.state,
270                         e->data.x.e->xbutton.button);
271         if (dclick)
272             fire_button(MouseAction_DClick, context,
273                         e->data.x.client, e->data.x.e->xbutton.state,
274                         e->data.x.e->xbutton.button);
275         break;
276
277     case Event_X_MotionNotify:
278         if (button) {
279             dx = e->data.x.e->xmotion.x_root - px;
280             dy = e->data.x.e->xmotion.y_root - py;
281             if (ABS(dx) >= drag_threshold || ABS(dy) >= drag_threshold)
282                 drag = TRUE;
283             if (drag) {
284                 context = engine_get_context(e->data.x.client,
285                                              e->data.x.e->xbutton.window);
286                 fire_motion(MouseAction_Motion, context,
287                             e->data.x.client, e->data.x.e->xmotion.state,
288                             button, cx, cy, cw, ch, dx, dy, FALSE, corner);
289             }
290         }
291         break;
292
293     default:
294         g_assert_not_reached();
295     }
296 }
297
298 static gboolean mbind(char *buttonstr, char *contextstr, MouseAction mact,
299                       Action *action)
300 {
301     guint state, button;
302     GQuark context;
303     MouseBinding *b;
304     GSList *it;
305     guint i;
306
307     if (!translate_button(buttonstr, &state, &button)) {
308         g_warning("invalid button");
309         return FALSE;
310     }
311
312     context = g_quark_try_string(contextstr);
313     if (!context) {
314         g_warning("invalid context");
315         return FALSE;
316     }
317
318     for (it = g_datalist_id_get_data(&bound_contexts, context);
319          it != NULL; it = it->next){
320         b = it->data;
321         if (b->state == state && b->button == button) {
322             /* already bound */
323             if (b->action[mact] != NULL) {
324                 g_warning("duplicate binding");
325                 return FALSE;
326             }
327             b->action[mact] = action;
328             return TRUE;
329         }
330     }
331
332     grab_all_clients(FALSE);
333
334     /* add the binding */
335     b = g_new(MouseBinding, 1);
336     b->state = state;
337     b->button = button;
338     for (i = 0; i < NUM_MOUSEACTION; ++i)
339         b->action[i] = NULL;
340     b->action[mact] = action;
341     g_datalist_id_set_data(&bound_contexts, context, 
342         g_slist_append(g_datalist_id_get_data(&bound_contexts, context), b));
343
344     grab_all_clients(TRUE);
345
346     return TRUE;
347 }
348
349 static void binddef()
350 {
351     Action *a;
352
353     /* When creating an Action struct, all of the data elements in the
354        appropriate struct need to be set, except the Client*, which will be set
355        at call-time when then action function is used.
356
357        For action_move and action_resize, the 'x', 'y', and 'final' data
358        elements should not be set, as they are set at call-time.       
359     */
360
361     a = action_new(action_move);
362     mbind("1", "titlebar", MouseAction_Motion, a);
363     a = action_new(action_move);
364     mbind("1", "handle", MouseAction_Motion, a);
365     a = action_new(action_move);
366     mbind("A-1", "frame", MouseAction_Motion, a);
367
368     a = action_new(action_resize);
369     mbind("1", "blcorner", MouseAction_Motion, a);
370     a = action_new(action_resize);
371     mbind("1", "brcorner", MouseAction_Motion, a);
372     a = action_new(action_resize);
373     mbind("A-3", "frame", MouseAction_Motion, a);
374
375     a = action_new(action_focus);
376     mbind("1", "titlebar", MouseAction_Press, a);
377     a = action_new(action_focus);
378     mbind("1", "handle", MouseAction_Press, a);
379     a = action_new(action_focusraise);
380     mbind("1", "titlebar", MouseAction_Click, a);
381     a = action_new(action_focusraise);
382     mbind("1", "handle", MouseAction_Click, a);
383     a = action_new(action_lower);
384     mbind("2", "titlebar", MouseAction_Press, a);
385     a = action_new(action_lower);
386     mbind("2", "handle", MouseAction_Press, a);
387     a = action_new(action_focusraise);
388     mbind("A-1", "frame", MouseAction_Click, a);
389     a = action_new(action_lower);
390     mbind("A-3", "frame", MouseAction_Click, a);
391
392     a = action_new(action_focus);
393     mbind("1", "client", MouseAction_Press, a);
394
395     a = action_new(action_toggle_shade);
396     mbind("1", "titlebar", MouseAction_DClick, a);
397     a = action_new(action_shade);
398     mbind("4", "titlebar", MouseAction_Press, a);
399     a = action_new(action_unshade);
400     mbind("5", "titlebar", MouseAction_Press, a);
401
402     a = action_new(action_toggle_maximize_full);
403     mbind("1", "maximize", MouseAction_Click, a);
404     a = action_new(action_toggle_maximize_vert);
405     mbind("2", "maximize", MouseAction_Click, a);
406     a = action_new(action_toggle_maximize_horz);
407     mbind("3", "maximize", MouseAction_Click, a);
408     a = action_new(action_iconify);
409     mbind("1", "iconify", MouseAction_Click, a);
410     a = action_new(action_close);
411     mbind("1", "icon", MouseAction_DClick, a);
412     a = action_new(action_close);
413     mbind("1", "close", MouseAction_Click, a);
414     a = action_new(action_kill);
415     mbind("2", "close", MouseAction_Click, a);
416     a = action_new(action_toggle_omnipresent);
417     mbind("1", "alldesktops", MouseAction_Click, a);
418
419     a = action_new(action_next_desktop);
420     a->data.nextprevdesktop.wrap = TRUE;
421     mbind("4", "root", MouseAction_Click, a);
422     a = action_new(action_previous_desktop);
423     a->data.nextprevdesktop.wrap = TRUE;
424     mbind("5", "root", MouseAction_Click, a);
425     a = action_new(action_next_desktop);
426     a->data.nextprevdesktop.wrap = TRUE;
427     mbind("A-4", "root", MouseAction_Click, a);
428     a = action_new(action_previous_desktop);
429     a->data.nextprevdesktop.wrap = TRUE;
430     mbind("A-5", "root", MouseAction_Click, a);
431     a = action_new(action_next_desktop);
432     a->data.nextprevdesktop.wrap = TRUE;
433     mbind("A-4", "frame", MouseAction_Click, a);
434     a = action_new(action_previous_desktop);
435     a->data.nextprevdesktop.wrap = TRUE;
436     mbind("A-5", "frame", MouseAction_Click, a);
437 }
438
439 void plugin_startup()
440 {
441     dispatch_register(Event_Client_Mapped | Event_Client_Destroy |
442                       Event_X_ButtonPress | Event_X_ButtonRelease |
443                       Event_X_MotionNotify, (EventHandler)event, NULL);
444
445     /* XXX parse a config */
446     binddef();
447 }
448
449 void plugin_shutdown()
450 {
451     dispatch_register(0, (EventHandler)event, NULL);
452
453     grab_all_clients(FALSE);
454     g_datalist_foreach(&bound_contexts, foreach_clear, NULL);
455 }