]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2009-05-24 div0replace all TGAs here by TGAs written by ppmtotga ...
2009-05-23 div0sorry for breaking strength and basement. Reverted.
2009-05-23 div0mapinfo: do an explicit heapsort for the mapinfo list...
2009-05-23 mrbougoentities.def: func_button accepts multiple targets too
2009-05-23 mand1ngaPatch for more visible pressed keys (cl_showpressedkeys...
2009-05-22 mand1ngaFix compiler warnings
2009-05-22 div0add sound/weapons/weaponpickup.ogg and particles/partic...
2009-05-22 div0clarify welcome message handling in campaign
2009-05-22 div0add a g_tdm_teams_override cvar similar to g_keyhunt_te...
2009-05-22 mand1ngaPimp Onslaught code :)
2009-05-21 m0rfarDom point tweaks. Removed a lot and moved some.
2009-05-21 morphedforgotten onslaught code found in shaolin temple
2009-05-20 morphedpimp my onslaught, various changes to our favorite...
2009-05-20 mand1ngaFix typo
2009-05-20 div0new supercontents flags: BOTCLIP (matching Q3's botclip...
2009-05-18 mand1ngaUpdated sound by morphed
2009-05-18 mand1ngaNew generator explosion for Onslaught
2009-05-18 mand1ngaUpdated ons effects by //\//\0rph3d
2009-05-18 mand1ngaShockwave sound by m0rphed
2009-05-18 morphedonslaught sfx assets
2009-05-17 div0now the trolls have done it. An official "mute" and...
2009-05-16 div0don't ask me why - put the condition back. maybe a...
2009-05-16 div0print which item you picked up if you pick up jetpack...
2009-05-16 div0I have no idea why this logic needs inverting, but...
2009-05-16 div0forbid LOD models if ALLOW_VARIABLE_LOD is set
2009-05-15 mrbougosomeone forgot to merge the entities
2009-05-14 div0make maxplayers at least bot_number+1
2009-05-14 div0print pure check details to IRC
2009-05-13 div0fix compat pack building
2009-05-13 div0turn off intermission cdtrack to fix #214
2009-05-12 morphednew generator model, with damage models and small code...
2009-05-12 div0debrisskin parameter to func_breakable
2009-05-12 div0make these pics poweroftwo while I'm at it
2009-05-12 div0updated xcf
2009-05-12 div0make strength/invincible countdown look better with...
2009-05-12 div0new strength/invincible images
2009-05-12 div0new strength/invincible images
2009-05-12 tzorkgfx/colors/*.tga brokenness partially fixed.
2009-05-12 div0fix typos in hudselector 2
2009-05-12 div0the "noobhud": a HUD that does not show armor and healt...
2009-05-12 div0items: randomize initial spawn of powerups fully
2009-05-12 div0compat pack missed a file
2009-05-12 div0also implement errx
2009-05-12 div0remove <err.h> dependency to make it compile on stupid...
2009-05-12 div0fix team radar pings
2009-05-12 div0fix respawn display of teamed items
2009-05-12 div0use grey for jetpack, not orange
2009-05-12 div0new compat pack :P
2009-05-12 div0fix shield sprite
2009-05-12 div0cvar check :P
2009-05-12 div0testing:
2009-05-11 div0hooked: less ammo (so you can always hook twice with...
2009-05-11 div0fix stupid typo in HUD score defintiion
2009-05-11 div0hook now takes fuel
2009-05-11 div0hit plots: also print weapon number
2009-05-11 div0hitplot to tga tool
2009-05-11 div0handle antilag for bots correctly for hitplot purposes
2009-05-10 div0fix two bugs in hitplotting
2009-05-10 div0hit plot fix of closing file handle -1
2009-05-10 div0hitplot writing
2009-05-10 morphedmissing shader for onslaught
2009-05-10 greenmarinefix issue 19
2009-05-10 mand1ngaAdded moveto and resetgoal bot commands
2009-05-10 mand1ngaAdded support for custom, per-bot waypoints. Required...
2009-05-10 mand1ngaDisallowed the removal of auto-generated waypoints
2009-05-09 div0make sv_doublejump safer by blocking jumping for up...
2009-05-09 m0rfarChanged default onslaught generator health to 5000hp...
2009-05-08 morphednew behavior for control point icon (by Taoki)
2009-05-08 mrbougoNexball HUD fix, and using the porto as weapon now
2009-05-08 div0update FruitieX's CPMA-style Nexuiz physics
2009-05-08 morphednew control point pad and icon + code changes for them...
2009-05-08 div0add sv_gravity to the physics settings files
2009-05-08 div0in-development warsow physics cfg from jal
2009-05-08 div0simplifying Warsow-style physics code even more, as...
2009-05-08 div0in warsow bunny mode, CPM_PM_Aircontrol never does...
2009-05-08 div0make menu QC aware of the engine now resolving DNS...
2009-05-08 div0fix water accel/friction
2009-05-08 div0git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6682...
2009-05-08 div0CPMA nex-adapted player physics
2009-05-07 div0Wsw-like physics modes (needs current engine from svn)
2009-05-07 div0factor out Q3's PM_Accelerate function
2009-05-06 div0a little bit more cleanup; allow sv_maxairspeed > sv_ma...
2009-05-06 div0non-gameplay change: consistently apply the speed multi...
2009-05-05 div0fix trueaim check for rifle, it accidentally used the...
2009-05-05 div0do not draw porto line when dead
2009-05-05 esteeladded sv_cmd/menu_cmd "records" "maplist lsmaps" "mapli...
2009-05-05 m0rfarReslimed: Fix a serious item bug found by terencehill.
2009-05-05 mand1ngaAttempt to make the porto beam to not be displayed...
2009-05-05 div0waypointsprites: support v_flipped correctly
2009-05-05 div0as it now works: +physicsCPMA.cfg
2009-05-05 div0bind q weaplast; added a comment
2009-05-05 div0also read the new movement cvars
2009-05-05 div0bugfix for latest commit
2009-05-05 div0experimental CPMA-style physics mode (only server side...
2009-05-04 mrbougotweaked the scoreboard columns for nexball
2009-05-04 greenmarineMove announcer sounds for remaining map time to CSQC...
2009-05-04 mrbougonexball hud fixes
2009-05-04 morphedonslaught: more consistent generator model names (...
2009-05-04 mand1ngaFix bug in the loading of hardired links. Also these...
2009-05-04 div0fix a typo breaking the crosshair blurring
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