]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2009-03-24 div0Downer + TDM
2009-03-24 div0also set the engine cvars timelimit and fraglimit so...
2009-03-24 div0oops...
2009-03-24 div0campaign: more fixes
2009-03-24 div0sprites updates; Dom point sprites
2009-03-24 div0domination: waypointsprites support to make it a viable...
2009-03-24 div0allow leaving campaign again :P
2009-03-24 div0oops, forgot these files
2009-03-24 div0make the campaign cheatproof by ignoring the cvars...
2009-03-24 div0skyway can KH
2009-03-24 div0undo the r_dynamic check there, as it's now forced...
2009-03-24 div0force r_dynamic 1
2009-03-23 tzorkFix dual plasma (now uses both barrels)
2009-03-23 tzorkfix turret NaN crash due to runaway angles.
2009-03-23 m0rfarDownsized weaponskins to 512x512. Does look about the...
2009-03-23 m0rfarr_shadow_realtime_dlight depends on r_dynamic
2009-03-23 div0gibs: handle wasfreed
2009-03-23 div0add some cleartemps calls
2009-03-23 tzorkFix a possible (but unlikely) error in turret_do_updates
2009-03-22 mand1ngaFix for bot_aim() suggested by Qantourisc, makes this...
2009-03-22 tzorkfixed a ent leak.
2009-03-22 tzorkTestmap for a* + walkers.
2009-03-22 tzorkupdated turrets cfg.
2009-03-22 tzorkMassive turrets updates.
2009-03-22 tzorkpathlib changed to use with AStar.
2009-03-21 div0DP_QC_GETTIME, sv_cmd time
2009-03-21 div0make gettaginfo_relative_ent invisible :(
2009-03-21 div0minstagib: play hit sound for shidl hits again
2009-03-21 mand1ngaReplaced water levels with meaningful constants
2009-03-20 div0easy cel shading: q3map2 ... -bsp -celshader cel/black_...
2009-03-20 div0add lots of useful color tga files
2009-03-20 div0make version image versionless for the time being ...
2009-03-20 div0use the walk movetype instead, hope it's better
2009-03-20 div0clear onground while dragging
2009-03-20 div0dragging: that bounce is annoying :P
2009-03-20 div0don't change angles of submodel
2009-03-20 div0fix spawning from spectator mode (no longer cause a...
2009-03-20 div0use the same tag scale workaround for misc_follow attaching
2009-03-20 div0prevent bugs with dragging a player while he dies
2009-03-20 div0entity dragging: make it more gravity gun-like
2009-03-20 div0document this change
2009-03-20 div0target_spawn: allow cloning from other ents
2009-03-19 div0actualyl, let's not reset FL_ONGROUND after dragging...
2009-03-19 div0let stuff unset onground after being dragged
2009-03-19 div0block movetype while dragging
2009-03-19 div0weapon system: fix "" errors
2009-03-19 div0make turrets work again
2009-03-19 div0drag cursor: start at the 32 grid
2009-03-19 div0drag cursor: don't overshoot when moving back
2009-03-19 div0some drag cursor improvements :P
2009-03-19 div0make misc_follow able to set up attachments (so you...
2009-03-18 div0sv_pogostick 1 (it's harmless, it can do nothing you...
2009-03-18 div0typo fix, and some StartFrame speedup
2009-03-18 div0UpdateSelectedPlayer: use PVS to optimize
2009-03-18 div0merge entities.def (ZQ_PAUSE)
2009-03-18 div0use checkpvs() for bot waypointing
2009-03-18 div0netradiant r222
2009-03-17 div0SET nexversion=2.5
2009-03-17 div0NetRadiant now exists, so we no longer need this
2009-03-17 div0new jumppad code - working so it's used now
2009-03-17 div0call aft more often :P
2009-03-17 div0experimental new jumppad handling code, probably buggy...
2009-03-17 div0mention gl_picmip
2009-03-17 div0add weapon images to the docs
2009-03-17 div0fix the D < 0 case
2009-03-17 div0add a function solve_quadratic, and make newton project...
2009-03-17 div0fix some serious csqcprojectile bugs (regarding collisi...
2009-03-16 div0remove two outdated files from docs
2009-03-16 div0better shot origin handling, documented currently allow...
2009-03-16 div0simpler muzzle flash handling
2009-03-16 div0remove unused (w_*.zym for the models that weren't...
2009-03-16 div0fix typo
2009-03-16 div0in weapon arena, spawn powerups and health and armor...
2009-03-16 div0don't inherit dlight causing effects to the first perso...
2009-03-16 div0cleanup: remove code to load w_*.zym weapon models;
2009-03-15 motorseph_ weapons source files
2009-03-15 div0no longer need w_*.zym
2009-03-15 div0add warning for minstanex
2009-03-15 mand1ngaNarrow the search for nearest waypoints to no more...
2009-03-15 div0CR reload time := 2 (for the new anim)
2009-03-15 motorsepShotgun moved forward a bit
2009-03-15 div0fix some precaches
2009-03-15 div0fix some casings
2009-03-15 motorsepGrenademodel centered, Hagar lowered, Minstanex raised.
2009-03-15 esteeladded all the new weapon models to the compatpack
2009-03-15 div0handle casings using the "shell" tag; make them go...
2009-03-15 div0fix seeker shotorg
2009-03-15 div0improve shotgun and shootfromcenter
2009-03-15 motorsepSource files (blends and md5s) for h_ weapons
2009-03-15 motorsepupdate animation for certain weapons to make it more...
2009-03-15 mand1ngaFixed bug in the routing to alternative goals. Don...
2009-03-15 lordhavocadded motorsep to Thanks list
2009-03-15 motorsepthe rest of the weapons' hands
2009-03-14 motorsepPorto and RL hands
2009-03-14 motorsepNex hand
2009-03-14 motorsepgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@6165...
2009-03-14 motorsepLaser hand
2009-03-14 div0fix hook origin
2009-03-14 motorsepHookgun hand
2009-03-14 mand1ngaFixed typo in last commit
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