]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2009-02-26 m0rfarFixed rocket ammo by ai. It's straight and touches...
2009-02-26 div0also add "anglejitter" for convenience
2009-02-26 div0remove "cat" completion
2009-02-26 div0add one more example to anglesjitter explanation
2009-02-26 div0add the new entity keys
2009-02-26 div0work around fteqcc bug
2009-02-26 div0fix missing files in last commit
2009-02-26 div0while we're at it: allow filtering entities by gametype...
2009-02-26 div0support originjitter/anglesjitter for ALL entities
2009-02-25 div0unrotate the model (still floating in air)
2009-02-25 div0make the correction angle more exact
2009-02-25 div0fix the stupid alignment of the rockets pickup. MAPPER...
2009-02-25 avirox- Oops! Fixed compiler error
2009-02-25 div0fix sv_cheats 1 and hook ammo usage
2009-02-25 avirox- .mdl_dead would work best with an origin, but it...
2009-02-25 avirox- func_breakable_look_destroyed: Don't set SOLID_BSP...
2009-02-25 div0not health < 1, but health <= 0
2009-02-25 div0change g_maplist_mostrecent_count behaviour to insert...
2009-02-25 avirox- Breakables should be destroyed when health == 0,...
2009-02-25 div0fix crash with sv_spectate 0 in team games
2009-02-25 div0fix skyway by using current q3map2
2009-02-25 div0remove assault entities in non-assault games
2009-02-25 esteelall the server files are in Nexuiz/server now.. the...
2009-02-24 div0add a missing image to the menu skins (fixes notexture...
2009-02-24 m0rfarooops. I forgot the shader file for the dom points...
2009-02-24 div0remove a slipped-in debug print
2009-02-24 div0fix nixnex :(
2009-02-24 div0couldn't use that one :P
2009-02-24 div0try to fix mutator list
2009-02-24 div0minstanex animtime 0.3
2009-02-24 m0rfarauthor typo
2009-02-24 div0fix cl_teamradar_foreground_alpha (the blendfunc it...
2009-02-24 morphednexgun 0.7 anim
2009-02-24 div0back to previous nex zym
2009-02-24 div0new radarmap images by Roffnan
2009-02-24 div0fix shotorg adjuster
2009-02-24 esteeladded several new cvar explainations, changed some...
2009-02-24 div0updated changes list
2009-02-24 div0fix a warning, and g_grappling_hook now gives initial...
2009-02-24 div0per-weaon crosshair changes
2009-02-24 morphedcamping rifle textures (it lacks original torus texture...
2009-02-24 div0prevent a "modify free entity" warning in the porto
2009-02-24 m0rfardom point sources
2009-02-23 m0rfarNew dom points by ai
2009-02-23 morphedfix for shotgun and uzi for WFRAME_FIRE2
2009-02-23 div0WFRAME_FIRE2
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-23 div0larger animtimes for nex and minstanex to match the...
2009-02-23 esteeladded sv_vote_stop, the amount of time till one can...
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-23 div0fix some remaining bugs in the server sh files
2009-02-23 div0besides it being for macs, it aoppears to need unix...
2009-02-22 mand1ngaBots: Check for dangers when running
2009-02-22 div0make also CTF skin cvar'red
2009-02-22 div0make it support the latest change
2009-02-22 div0new cvar check values
2009-02-22 div0also write a record marker for CTF (so one can extract...
2009-02-21 mand1ngaReplaced magic numbers with BOT_PICKUP_RATING_* "consta...
2009-02-21 mand1ngaBots: Added bunny-hopping support :)
2009-02-20 div0fix cfgs
2009-02-20 div0a 50 armor
2009-02-20 div0g_ctf_flag_mdl_red
2009-02-20 div0nex beam stuff by green
2009-02-20 esteelalso added engine changes since last release
2009-02-20 div0angles "un-holding" fixed
2009-02-20 esteelsync changes-since-last-release with the devwiki improv...
2009-02-20 div0fix rev no
2009-02-20 div0update changes list
2009-02-20 div0disable the voice messages that still lack content...
2009-02-20 div0turn some errors into warnings with error recovery...
2009-02-20 esteelgnah, java.. how could i forget
2009-02-20 esteelset another x bit\
2009-02-20 div0set some x bits
2009-02-19 esteelmake ready toggle the readystate and remove the unready...
2009-02-19 esteelshow the WelcomeMessage only on join for welcome_messag...
2009-02-19 esteelfixed typo in ready code
2009-02-19 mand1ngaUpdated menu backgrounds by [-z-]
2009-02-19 esteelobey fteqcc
2009-02-19 esteelheh, didn't i say it needs more testing? sorry
2009-02-19 esteelunready feature.. needs more testing though
2009-02-19 mand1ngaCommited timelimit_overtime patch by GreEn`mArine
2009-02-19 div0theora and ogg dlls as found by terencehill (please...
2009-02-18 esteelsmall typo fixed
2009-02-18 esteelend some % say-escapes with ^7 to make sure the text...
2009-02-17 div0fix centerprint bug
2009-02-17 esteelexplain cl_weaponpriorityX cvars
2009-02-17 div0fix some animtimes... should be no gameplay change
2009-02-17 div0remove the debug projectile on electro
2009-02-17 div0make use of EF_TELEPORT_BIT for weapon animation
2009-02-17 div0fix projectile delaying
2009-02-17 div0allow to temporarily hide the shot origin editor
2009-02-17 div0use $PATH
2009-02-17 div0merge extensions.qh
2009-02-17 div0DP_QC_GETTAGINFO_BONEPROPERTIES
2009-02-16 m0rfar[ 2605358 ] desertfactory : few items tweak by Ronan
2009-02-16 m0rfar* flipped TAG weapon icon
2009-02-16 div0properly expire centerprints when scr_centertime <= 0
2009-02-15 lordhavocuse Q3 skin syntax, not the stupid DP-specific one
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