]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2009-02-13 div0compensate for more glitches
2009-02-13 div0allow even more moronic .shader files
2009-02-13 div0allow more glitchy shader files (matches DP)
2009-02-13 div0support glitchy shader files in parsing
2009-02-13 div0fix distribution
2009-02-13 esteeladded the cl_showpressed keys graphics to build-compat...
2009-02-13 mand1ngaBots: Set better values for facing-wall detection cvars
2009-02-13 mand1ngaBots: Avoid getting stuck against a wall, remove goals...
2009-02-12 div0make the bullet trail more visible, and also use less...
2009-02-12 esteelsmall typo
2009-02-12 div0SP_LMS_RANK) // allow writing to this field in intermis...
2009-02-12 esteelbullets are hitscan again, change basics.html to reflec...
2009-02-12 div0make it possible to spectate in LMS (but spectators...
2009-02-12 div0remove most naggers in intermission
2009-02-12 div0argh, last fix was bad. this one is good.
2009-02-12 div0use a box for the flag again - the model is badly misal...
2009-02-12 div0fix "cannot be executed" message on sbar_columns_set...
2009-02-12 div0get rid of some columns in LMS
2009-02-12 div0better default column layouts
2009-02-12 div0hopefully fix score display in LMS
2009-02-12 div0turn off autotaunts by default; make sure the checkbox...
2009-02-11 mand1ngaUpdated background menu images for SVN and 2.5 by ...
2009-02-11 mand1ngaAdjusted distances for bots weapon priorities
2009-02-11 div0bring Uzi back to old settings, make CR weaker, ballist...
2009-02-11 mand1ngaExtended previous tZork commit to weaponsHavoc and...
2009-02-11 mand1ngaBots: Evaluate the risks of picking up items or chasing...
2009-02-11 tzorkBetter defaults for turrets & ballistic bullet configs...
2009-02-11 tzorkMake all turrets use csqc projectiles
2009-02-11 tzorkmake TFL_DMG_HEADSHAKE work
2009-02-11 tzorkremove g_balance_seeker_missile_activate_delay (csqc...
2009-02-11 div0avoid touching QC files when they don't change (works...
2009-02-11 div0avoid sending small trails
2009-02-11 div0add a somewhat working tr_bullet trail effect to make...
2009-02-11 div0oops, remove the caverna shader line that was accidenta...
2009-02-11 div0bullets with g_antilag_bullets now have some poor excus...
2009-02-11 m0rfarfixed a strange curve which caused armor shards to...
2009-02-11 div0fix a simple div by zero
2009-02-11 div0showpressedkeys.
2009-02-11 div0cl_casings cvar
2009-02-11 div0add some debugging checks to finally find the reason...
2009-02-11 div0g_antilag_bullets:
2009-02-10 div0fix a simple (but not related to the big bug) bug in CTF
2009-02-10 div0new race record marker (for extracting the records...
2009-02-10 div0fix inverse logic in projectile drawing
2009-02-10 esteelupdated basics.html with ballistic bullets and some...
2009-02-10 div0change uzi secondary spread to 0.008 (equal to CR secon...
2009-02-10 div0slight improvement for csqc rendered projectiles: draw...
2009-02-10 div0handle "cannot send to channel" errors by reconnecting too
2009-02-10 div0fix two bugs in reconnecting code
2009-02-10 div0change hardcoded 30s to a irc_reconnect_delay var
2009-02-10 div0fix the last commit
2009-02-10 div0irc_nick_alternates;
2009-02-10 mand1ngafixed msg when changing nick (courtesy of Surb and...
2009-02-09 m0rfarremoved "empty" trigger_push
2009-02-09 m0rfaruse fuzzy shadows on Toxic
2009-02-09 div0racetrack recompiled. Now ALL maps come with external...
2009-02-09 mand1ngaBot improvements:
2009-02-09 div0accident finished compile (8 bounces). Enjoy!
2009-02-09 div0new "accident" build with external lightmaps. Currently...
2009-02-09 div0death to fireBullet
2009-02-09 div0make movetypes code a bit more flexible (allow an entit...
2009-02-09 div0nobody will bruteforce THIS one :P
2009-02-09 div0verify spawnpoints when loading the map and bail out...
2009-02-08 div0less rotation for GL
2009-02-08 div0also remove ammo counter after throwing the last weapon
2009-02-08 div0properly hide the weapon after throwing the last one
2009-02-08 div0lower case the sound file names of desertfactory, and...
2009-02-08 div0draw crosshair LAST
2009-02-08 m0rfarNew map. Desert Factory by Sev! (with correct GPL versi...
2009-02-07 m0rfarBaked Ambient Occlusion on Rocket ammo.
2009-02-07 div0make sure flags grow back after being squished
2009-02-07 div0fixing interpolation a bit
2009-02-07 div0fix neg ascores
2009-02-07 div0fix another typo
2009-02-07 div0fix the race timer again :)
2009-02-07 div0better graphics for strength and invisible timer; now...
2009-02-07 div0use sbar_alpha_fg more
2009-02-07 div0[ 2575008 ] Custom weapon crosshairs update, V1.1
2009-02-06 div0remove duplicate sending of maxclients (client has...
2009-02-06 div0patch by mirceakitsune
2009-02-06 div0always fade out centerprints
2009-02-06 div0make centerprint messages fade out
2009-02-06 div0weapon_laser spawn func;
2009-02-06 div0pinata
2009-02-06 div0disable primary mortar grenade rotation
2009-02-06 div0adjust RL shot origin, scale 3 for rocket
2009-02-06 div04x rocket scale (trying this out)
2009-02-06 div0fix impulse 404 :P
2009-02-06 div0add laser pickup model; make laser optionally throwable
2009-02-06 m0rfarremoved ctf entities and duplicate rocket ammo
2009-02-06 div0display ready-icon in non-teamplay
2009-02-06 div0if we keep 11 as sbar fontsize, width should be 560
2009-02-06 div0fix typo
2009-02-06 div0make centerprint font size cvar-customizable
2009-02-06 div0faster grenade spin
2009-02-06 div0centerprint handlign in csqc (#2555668 after large...
2009-02-06 div0remove some trailing newlines from centerprints ([...
2009-02-06 div0[ 2555646 ] wider playerlist window / a bit wider the...
2009-02-06 div0[ 2555894 ] Ready restart countdown clientside
2009-02-06 div0[ 2555913 ] Strength and invincibility timer
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