From e3bead4e2ca16e40a2b111e735d669a74ec97ef8 Mon Sep 17 00:00:00 2001 From: div0 Date: Sat, 28 Mar 2009 15:39:22 +0000 Subject: [PATCH] fix some ALT= atttributes git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6341 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- Docs/basics.html | 28 +++++++++++----------- Docs/htmlfiles/basics.aft | 50 +++++++++++++++++++-------------------- 2 files changed, 39 insertions(+), 39 deletions(-) diff --git a/Docs/basics.html b/Docs/basics.html index d2a0d13b2..8fc0c1e0a 100644 --- a/Docs/basics.html +++ b/Docs/basics.html @@ -146,49 +146,49 @@ Among the items you can pick up are the weapons. Some of them are very unique t

Almost all weapons in Nexuiz have two firing modes, so make sure you know both. You normally (depending on game-mode) start equipped with two weapons: the Laser and the shotgun. You can bind these weapons to a key at the settings/input menu or in the console using the command bind key "impulse n", where n is the number of the weapon.

-
Laser

+
laser

The Laser is not often used as a weapon, as it does not do much damage - but it's a useful tool to move around the map, because it has a significant push. The 'explosion' from its projectile will push you and other players around a lot. The trick to using it to move around is to use this push to gain speed or to do huge jumps. For an easy start, take the Laser, look down at the floor, and press fire. It will push you high into the air. If you press jump and fire at the same time, you will get even higher - but it depends on the timing, and, for more advanced jumps, also on the angle you fire at the floor, as well as how fast and in which direction you move. For example if you just run forwards, look down and press fire it will catapult you forward with great speed. Play around with it, and watch others, and you will learn a very useful skill in Nexuiz. The secondary fire mode of the Laser switches back to the last used weapon. The Laser does not use up any ammo.

-
Laser
hookgun

+

laser
hookgun

The Grappling Hook is an other movement tool. The primary mode attaches itself to all sorts of solid objects and will pull you there to move through the map like spider man. You can get very fast that way or reach spots you would not get to by other means. The secondary firemode drops a small gravity bomb that will affect enemy players and also releases a lot of smoke which will make you harder to see and hit. The gravity bomb uses cell ammo. There is also a mutator that adds a off-hand hook which can be used all the time, uses no ammo but only does the pulling part.

hookgun
porto

The Port-O-Launch is the perfection of movement. The grenade it launches creates two portals. On the first impact it creates the entrance portal, on the second impact the exit portal. If you enter the first one you (or others players and also projectiles!!) will be teleported to the second portal. As the first portal will teleport everything it can't be hit but the second portal is quite fragile and, because of the used wormhole technology, will take the other portal along if it lost too much energy. The wormhole is also the reason why the portals energy decays after some time. You can replenish the energy by simply teleporting something through it.

-
hookgun
porto

+

porto
shotgun

The Shotgun is very similar to that of other games. It shoots several bullets with a high spread, so it does very high damage at close range, but becomes very inaccurate at distance. It is also very useful to knock opponents out after you already hit them hard with a rocket or another projectile, and subsequently closed to a distance because it's hard to miss with the Shotgun at close range. The primary fire mode fires once with a short reload, while the secondary fire mode shoots three very quick shots, but with a long reload afterwards. The secondary firemode also has a higher spread so the primary is useful for a longer distance than the secondary firemode. The Shotgun uses shell ammo which is not shared with any other weapons.

-
hookgun
porto

+

shotgun
uzi

The Machine Gun is also quite self-explanatory. It shoots bullets at a high rate of fire, and can do significant damage. The primary fire mode has a high spread and is thus quite inaccurate - but it fires very fast and deals more damage per second than most other weapons. It is therefore devastating when used at close quarters. One of the Machine Gun's unique features is that the first bullet after pressing fire has less spread and does more damage than the rest - keep this in mind when using it. The secondary fire mode is much slower, but its the same as the primary modes first bullets. This firemode is therefore very useful as an improvised sniper weapon for mid range kills. Like the Shotgun, it is an excellent finishing weapon, but its effective use relies heavily on a good, steady aim. The Machine Gun uses bullet ammo just as the camping rifle.

-
hookgun
porto

+

uzi
hlac

The Heavy Laser Assault Cannon (HLAC) is a similar gun but fires highly accelerated Laser bolts at an insane refire rate. The bolts explode on impact and for some extra damage the secondary mode fires several of them at once. This is only gun that has reduced spread when crouching! Beware of your cell ammo (shared with the Electro, Crylink and (Minsta)Nex), this baby eats it like crazy.

-
hookgun
porto

+

hlac
gl

The Mortar is a grenade-launcher on steroids. Both firing modes shoot a fast-moving projectile grenade which is influenced by gravity, and thus moves in a parabolic trajectory. The primary fire mode shoots grenades that explode on impact while the secondary fire mode shoots grenades which will bounce off objects, and either explode on contact with an other player, or after a few seconds if they are not triggered. The grenades' arc makes them harder to aim, but also hard to dodge. Since they deal quite high damage, with an excellent rate of fire, the Mortar is a solid all-round weapon once you've got the hang of aiming it. The Mortar uses rocket ammo which is shared with the Rocket Launcher, T.A.G. and the Hagar.

-
hookgun
porto

+

gl
electro

The Electro is a rather underestimated gun. Contrary to its name, it does not deal electricity damage, but rather fires plasma - understanding this will help you to use it well. The primary fire mode shoots a plasma projectile which does quite high damage on impact. It also explodes rather like a rocket or grenade, and is quite comparable in use to the Quake 2 rocket launcher. The secondary fire mode spits out balls of contained plasma that will bounce like grenades, and deal similarly high damage. Those blobs have a short trajectory and so do not get very far - but they're useful for blocking a way, or for spamming around your opponent so that he is hedged in by them. If you use the primary fire mode to hit these contained plasma blobs, they will explode more violently than without, causing a lot of extra damage. This combo is very effective in corridors and small rooms. The Electro uses cell ammo which is shared with the Crylink, HLAC and the (Minsta)Nex.

-
hookgun
porto

+

electro
crylink

The Crylink is comparable to the Shotgun but shoots slow plasma projectiles; so it's harder to aim but they also do more damage. The primary fire mode shoots several bouncing projectiles at a high rate of fire and narrow spread. Each bounce causes splash damage so try to hit the floor near someone for damage from both the splash and the bullets themselves. The secondary fire mode has a wider, horizontal spread and lower rate of fire. This mode does not bounce but does more damage and is sometimes easier to aim. The Crylink uses cell ammo which is shared with the Electro, HLAC and the (Minsta)Nex.

-
hookgun
porto

+

crylink
nex

The Nex is a powerful sniper weapon. Its primary fire mode fires a hitscan antimatter lance for significant damage, but requires a very precise aim, and has a relatively long reload time. The secondary fire mode activates zoom. The Nex uses cell ammo which is shared with the HLAC, Crylink, MinstaNex and the Electro.

-
hookgun
porto

+

nex
minstanex

The MinstaNex is a sniper's wet dream. Similar to the nex but MUCH more powerful. One hit, one kill, no kidding! The secondary firemode is identical to the Laser's primary shot. Back in the glory days this gun was used solely in Minstagib to train steady aim and fast movement, now this gun can spread fear in every gamemode. Cell ammo is also used by Nex, Crylink, HLAC and Electro.

-
hookgun
porto

+

minstanex
campingrifle

The Rifle is a kind of mixture of a sniper rifle and an assault gun. The primary mode is quite similar to the nex but fires a bullet. The rate of fire is quite moderate. The secondary mode can be used to empty the whole magazine of bullets in an quick burst. This firemode is less wall piercing and has some spread to it but is deadly at mid-to-close range. The magazine is reloaded automatically if you equip the Rifle. It is also the only gun that can do headshots which cause extra damage, so aim with care, as this gun can out-perform the nex. The Rifle uses the same bullet ammo as the Machine Gun.

-
hookgun
porto

+

campingrifle
hagar

The Hagar can be compared to the plasma gun from Quake3. It has a very high rate of fire, with moderate damage, and some splash damage. The primary fire mode shoots small missiles at high speed and an extraordinary rate of fire. The secondary fire mode shoots the same missiles, but at a slower speed and rate of fire, and without the instant trigger. This means that they will bounce once when hitting a floor or a wall, giving you the opportunity to fire around corners, or double your chances to hit someone by spamming an area. The Hagar uses rocket ammo which is shared with the Mortar, T.A.G. and the Rocket Launcher.

-
hookgun
porto

+

hagar
rl

The Rocket Launcher is a little different from that of other games, in that the rockets move relatively slowly. The primary fire mode shoots a slow-moving, high-damage rocket projectile at a medium rate of fire. The secondary fire mode will explode all your flying rockets at once. This means that you don't need to hit your opponent directly - just get the rocket near him, and use the secondary fire to cause splash damage which will badly hurt him. The Rocket Launcher uses rocket ammo which is shared with the Mortar, T.A.G. and the Hagar.

-
hookgun
seeker

+

rl
seeker

The T.A.G. Seeker is a unique weapon system. The primary fire mode launches a small tagging device. If it hits someone it will automatically release several target seeking rockets that will follow the tagged target for quite a while. Its fun to watch them run! The secondary firemode launches small rockets that explode after a few meters and thus create a sort of explosion shield that will severely damage everyone in its radius and also stops incoming (tag-)rockets. Rocket ammo is shared with the Mortar, Hagar and Rocket Launcher.

seeker

diff --git a/Docs/htmlfiles/basics.aft b/Docs/htmlfiles/basics.aft index 4691b85cb..21b0816e2 100644 --- a/Docs/htmlfiles/basics.aft +++ b/Docs/htmlfiles/basics.aft @@ -60,10 +60,10 @@ Among the items you can pick up are the weapons. Some of them are very unique t Almost all weapons in Nexuiz have two firing modes, so make sure you know both. You normally (depending on game-mode) start equipped with two weapons: the Laser and the shotgun. You can bind these weapons to a key at the ''settings/input'' menu or in the console using the command ''bind key "impulse _n_"'', where n is the number of the weapon. #---PASS-HTML -#---PASS-HTML +#---PASS-HTML #---PASS-HTML -#---PASS-HTML +#---PASS-HTML -#---PASS-HTML +#---PASS-HTML -#---PASS-HTML +#---PASS-HTML -#---PASS-HTML +#---PASS-HTML -#---PASS-HTML +#---PASS-HTML -#---PASS-HTML +#---PASS-HTML -#---PASS-HTML +#---PASS-HTML -#---PASS-HTML +#---PASS-HTML -#---PASS-HTML +#---PASS-HTML -#---PASS-HTML +#---PASS-HTML -#---PASS-HTML +#---PASS-HTML +#---PASS-HTML #---PASS-HTML
Laser +#---PASS-HTML
laser The _Laser_ is not often used as a weapon, as it does not do much damage - but it's a useful tool to move around the map, because it has a significant push. The 'explosion' from its projectile will push you and other players around a lot. The trick to using it to move around is to use this push to gain speed or to do huge jumps. For an easy start, take the Laser, look down at the floor, and press fire. It will push you high into the air. If you press jump and fire at the same time, you will get even higher - but it depends on the timing, and, for more advanced jumps, also on the angle you fire at the floor, as well as how fast and in which direction you move. For example if you just run forwards, look down and press fire it will catapult you forward with great speed. Play around with it, and watch others, and you will learn a very useful skill in Nexuiz. The secondary fire mode of the Laser switches back to the last used weapon. The Laser does not use up any ammo. -#---PASS-HTML Laser
laser
hookgun The _Grappling Hook_ is an other movement tool. The primary mode attaches itself to all sorts of solid objects and will pull you there to move through the map like spider man. You can get very fast that way or reach spots you would not get to by other means. The secondary firemode drops a small gravity bomb that will affect enemy players and also releases a lot of smoke which will make you harder to see and hit. The gravity bomb uses cell ammo. There is also a mutator that adds a off-hand hook which can be used all the time, uses no ammo but only does the pulling part. @@ -71,51 +71,51 @@ The _Grappling Hook_ is an other movement tool. The primary mode attaches itsel #---PASS-HTML
porto The _Port-O-Launch_ is the perfection of movement. The grenade it launches creates two portals. On the first impact it creates the entrance portal, on the second impact the exit portal. If you enter the first one you (or others players and also projectiles!!) will be teleported to the second portal. As the first portal will teleport everything it can't be hit but the second portal is quite fragile and, because of the used wormhole technology, will take the other portal along if it lost too much energy. The wormhole is also the reason why the portals energy decays after some time. You can replenish the energy by simply teleporting something through it. -#---PASS-HTML hookgun
porto +#---PASS-HTML porto
shotgun The _Shotgun_ is very similar to that of other games. It shoots several bullets with a high spread, so it does very high damage at close range, but becomes very inaccurate at distance. It is also very useful to knock opponents out after you already hit them hard with a rocket or another projectile, and subsequently closed to a distance because it's hard to miss with the Shotgun at close range. The primary fire mode fires once with a short reload, while the secondary fire mode shoots three very quick shots, but with a long reload afterwards. The secondary firemode also has a higher spread so the primary is useful for a longer distance than the secondary firemode. The Shotgun uses shell ammo which is not shared with any other weapons. -#---PASS-HTML hookgun
porto +#---PASS-HTML shotgun
uzi The _Machine Gun_ is also quite self-explanatory. It shoots bullets at a high rate of fire, and can do significant damage. The primary fire mode has a high spread and is thus quite inaccurate - but it fires very fast and deals more damage per second than most other weapons. It is therefore devastating when used at close quarters. One of the Machine Gun's unique features is that the first bullet after pressing fire has less spread and does more damage than the rest - keep this in mind when using it. The secondary fire mode is much slower, but its the same as the primary modes ''first'' bullets. This firemode is therefore very useful as an improvised sniper weapon for mid range kills. Like the Shotgun, it is an excellent finishing weapon, but its effective use relies heavily on a good, steady aim. The Machine Gun uses bullet ammo just as the camping rifle. -#---PASS-HTML hookgun
porto +#---PASS-HTML uzi
hlac The _Heavy Laser Assault Cannon_ (HLAC) is a similar gun but fires highly accelerated Laser bolts at an insane refire rate. The bolts explode on impact and for some extra damage the secondary mode fires several of them at once. This is only gun that has reduced spread when crouching! Beware of your cell ammo (shared with the Electro, Crylink and (Minsta)Nex), this baby eats it like crazy. -#---PASS-HTML hookgun
porto +#---PASS-HTML hlac
gl The _Mortar_ is a grenade-launcher on steroids. Both firing modes shoot a fast-moving projectile grenade which is influenced by gravity, and thus moves in a parabolic trajectory. The primary fire mode shoots grenades that explode on impact while the secondary fire mode shoots grenades which will bounce off objects, and either explode on contact with an other player, or after a few seconds if they are not triggered. The grenades' arc makes them harder to aim, but also hard to dodge. Since they deal quite high damage, with an excellent rate of fire, the Mortar is a solid all-round weapon once you've got the hang of aiming it. The Mortar uses rocket ammo which is shared with the Rocket Launcher, T.A.G. and the Hagar. -#---PASS-HTML hookgun
porto +#---PASS-HTML gl
electro The _Electro_ is a rather underestimated gun. Contrary to its name, it does not deal electricity damage, but rather fires plasma - understanding this will help you to use it well. The primary fire mode shoots a plasma projectile which does quite high damage on impact. It also explodes rather like a rocket or grenade, and is quite comparable in use to the Quake 2 rocket launcher. The secondary fire mode spits out balls of contained plasma that will bounce like grenades, and deal similarly high damage. Those blobs have a short trajectory and so do not get very far - but they're useful for blocking a way, or for spamming around your opponent so that he is hedged in by them. If you use the primary fire mode to hit these contained plasma blobs, they will explode more violently than without, causing a lot of extra damage. This combo is very effective in corridors and small rooms. The Electro uses cell ammo which is shared with the Crylink, HLAC and the (Minsta)Nex. -#---PASS-HTML hookgun
porto +#---PASS-HTML electro
crylink The _Crylink_ is comparable to the Shotgun but shoots slow plasma projectiles; so it's harder to aim but they also do more damage. The primary fire mode shoots several bouncing projectiles at a high rate of fire and narrow spread. Each bounce causes splash damage so try to hit the floor near someone for damage from both the splash and the bullets themselves. The secondary fire mode has a wider, horizontal spread and lower rate of fire. This mode does not bounce but does more damage and is sometimes easier to aim. The Crylink uses cell ammo which is shared with the Electro, HLAC and the (Minsta)Nex. -#---PASS-HTML hookgun
porto +#---PASS-HTML crylink
nex The _Nex_ is a powerful sniper weapon. Its primary fire mode fires a hitscan antimatter lance for significant damage, but requires a very precise aim, and has a relatively long reload time. The secondary fire mode activates zoom. The Nex uses cell ammo which is shared with the HLAC, Crylink, MinstaNex and the Electro. -#---PASS-HTML hookgun
porto +#---PASS-HTML nex
minstanex The _MinstaNex_ is a sniper's wet dream. Similar to the nex but MUCH more powerful. One hit, one kill, no kidding! The secondary firemode is identical to the Laser's primary shot. Back in the glory days this gun was used solely in Minstagib to train steady aim and fast movement, now this gun can spread fear in every gamemode. Cell ammo is also used by Nex, Crylink, HLAC and Electro. -#---PASS-HTML hookgun
porto +#---PASS-HTML minstanex
campingrifle The _Rifle_ is a kind of mixture of a sniper rifle and an assault gun. The primary mode is quite similar to the nex but fires a bullet. The rate of fire is quite moderate. The secondary mode can be used to empty the whole magazine of bullets in an quick burst. This firemode is less wall piercing and has some spread to it but is deadly at mid-to-close range. The magazine is reloaded automatically if you equip the Rifle. It is also the only gun that can do headshots which cause extra damage, so aim with care, as this gun can out-perform the nex. The Rifle uses the same bullet ammo as the Machine Gun. -#---PASS-HTML hookgun
porto +#---PASS-HTML campingrifle
hagar The _Hagar_ can be compared to the plasma gun from Quake3. It has a very high rate of fire, with moderate damage, and some splash damage. The primary fire mode shoots small missiles at high speed and an extraordinary rate of fire. The secondary fire mode shoots the same missiles, but at a slower speed and rate of fire, and without the instant trigger. This means that they will bounce once when hitting a floor or a wall, giving you the opportunity to fire around corners, or double your chances to hit someone by spamming an area. The Hagar uses rocket ammo which is shared with the Mortar, T.A.G. and the Rocket Launcher. -#---PASS-HTML hookgun
porto +#---PASS-HTML hagar
rl The _Rocket Launcher_ is a little different from that of other games, in that the rockets move relatively slowly. The primary fire mode shoots a slow-moving, high-damage rocket projectile at a medium rate of fire. The secondary fire mode will explode all your flying rockets at once. This means that you don't need to hit your opponent directly - just get the rocket ''near'' him, and use the secondary fire to cause splash damage which will badly hurt him. The Rocket Launcher uses rocket ammo which is shared with the Mortar, T.A.G. and the Hagar. -#---PASS-HTML hookgun
rl
seeker The _T.A.G. Seeker_ is a unique weapon system. The primary fire mode launches a small tagging device. If it hits someone it will automatically release several target seeking rockets that will follow the tagged target for quite a while. Its fun to watch them run! The secondary firemode launches small rockets that explode after a few meters and thus create a sort of explosion shield that will severely damage everyone in its radius and also stops incoming (tag-)rockets. Rocket ammo is shared with the Mortar, Hagar and Rocket Launcher. -- 2.39.2