From ca944a9fb8a232b8a3a1935b57c02ffed4e1cb68 Mon Sep 17 00:00:00 2001 From: savagex Date: Fri, 29 Dec 2006 13:45:02 +0000 Subject: [PATCH] begin working on "Pro mode". git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2074 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- pro/default.cfg | 786 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 786 insertions(+) create mode 100644 pro/default.cfg diff --git a/pro/default.cfg b/pro/default.cfg new file mode 100644 index 000000000..ee3740a81 --- /dev/null +++ b/pro/default.cfg @@ -0,0 +1,786 @@ +// Nexuiz version (formatted for humans) +set g_nexuizversion "2.2svn" + +// Nexuiz version (formatted for machines) +// used to determine if a client version is compatible +// this doesn't have to be bumped with every release +// bump when clients become incompatible or any other perfectly good reason +// (e.g. game data incompatibility, engine version incompatibility, etc +// note: this automatically filters the server browser, clients of the new +// version won't see old servers, and clients of the old version won't see new +// servers either +// +// e.g. Nexuiz 1.5.1 RC1 will be 15101 + +gameversion 20000 + +// say aliases +alias asay_ctf_flagcarrier "say_team flag carrier at %y" +alias asay_ctf_haveflag "say_team (%l) have the flag" +alias asay_willgo "say_team will go to %y" +alias asay_support "say_team (%l) need help, %h%%" +alias asay_killed "say_team got killed at %d" +alias asay_noammo "say_team (%l) need %W for %w" +alias asay_drop "say_team (%l) dropped %w ; impulse 17" + +// other aliases +alias +scores "+showscores; ping" +alias -scores "-showscores" + +alias +hook +button6 +alias -hook -button6 +alias ready "cmd ready" + +alias bsp "ls maps/*.bsp" +alias mapcfg "ls maps/*.mapcfg" +alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg" +alias gotomap "nextmap $1; timelimit -1" +alias reset "exec game_reset.cfg" + +alias dem "ls demos/*.dem" +alias rec "record demos/$1" +alias ply "playdemo demos/$1" +alias tdem "timedemo demos/$1" + +alias ccl "cmd clogin $1" +alias cc "cmd ccmd $*" + +alias dropweapon "impulse 17" +alias +show_info "+button7" +alias -show_info "-button7" + +alias team_red "cmd selectteam red" +alias team_blue "cmd selectteam blue" +alias team_pink "cmd selectteam pink" +alias team_yellow "cmd selectteam yellow" +alias team_auto "cmd selectteam auto" + +// player defaults +seta _cl_color 153 +seta _cl_name Player +seta _cl_playermodel models/player/marine.zym +seta _cl_playerskin 0 +seta crosshair 5 +seta fov 90 +seta freelook 1 +seta sensitivity 6 +seta scmenu_mouse_speed 1 +seta v_gamma 1.125000 +seta viewsize 110 +seta bgmvolume 1 +seta volume 0.5 +// fullscreen 800x600x32bit +seta vid_bitsperpixel 32 +seta vid_fullscreen 1 +seta vid_width 800 +seta vid_height 600 +// 2D resolution 640x480 +seta vid_conwidth 640 +seta vid_conheight 480 +scr_conforcewhiledisconnected 0 +scr_menuforcewhiledisconnected 1 +v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) + +// server settings +seta hostname "Nexuiz Server" +seta sv_maxrate 10000 +set sv_mapchange_delay 5 +set minplayers 0 + +// disable rcon-like clientcommands to avoid server being open with default password +seta sv_clientcommands 0 +seta sv_clientcommands_password "hackme" + +// restart server if all players hit "ready"-button +set sv_ready_restart 0 + +seta g_viewweapon_bobintensity 0 +seta g_viewweapon_q1pitching 0 +seta cl_forwardspeed 400 +seta cl_backspeed 400 +seta cl_sidespeed 400 +seta cl_upspeed 400 +seta cl_movement 1 +cl_movement_accelerate 5.5 +cl_movement_edgefriction 0 +cl_movement_friction 5 +cl_movement_jumpvelocity 300 +set cl_movement_maxairspeed 220 +cl_movement_maxspeed 400 +cl_movement_stepheight 34 +seta cl_stairsmoothspeed 200 +seta cl_autoswitch 1 +edgefriction 0 +set g_balance_jumpheight 350 +set sv_maxairspeed 220 +sv_accelerate 10 +sv_airaccelerate 0.5 +sv_friction 5 +sv_maxspeed 400 +set sv_spectator_speed_multiplier 1.5 +sv_stepheight 34 +set sv_friction_on_land 0 // factor of the speed which gets lost on landing +seta sv_spectate 1 +seta sv_defaultcharacter 0 +seta sv_defaultplayermodel models/player/nexus.zym +seta sv_defaultplayerskin 0 +set sv_autoscreenshot 0 +set net_messagetimeout 300 +set net_connecttimeout 30 +sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges +set sv_airaccel_sideways_friction 0.3 +set sv_airaccel_qw 0.93 + +seta cl_playerdetailreduction 0 // the higher, the less detailed + +set bot_number 0 // number of bots in server +seta bot_usemodelnames 0 // whether bots should be named after the models +set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode +seta bot_prefix "[BOT]" +seta bot_suffix "" +// general bot AI cvars +set bot_ai_strategyinterval 2 +set bot_ai_enemydetectioninterval 0.5 +set bot_ai_aimskill_blendrate 2 +set bot_ai_aimskill_fixedrate 15 +set bot_ai_aimskill_firetolerance_distdegrees 180 +set bot_ai_aimskill_firetolerance_mindegrees 2 +set bot_ai_aimskill_firetolerance_maxdegrees 45 +set bot_ai_aimskill_mouse 1 +set bot_ai_keyboard_distance 250 +set bot_ai_keyboard_treshold 0.94 +set bot_ai_aimskill_offset 1 +set bot_ai_aimskill_think 1 +// Beter don't touch these, there are hard to tweak! +set bot_ai_aimskill_order_mix_1st 0.01 +set bot_ai_aimskill_order_mix_2nd 0.1 +set bot_ai_aimskill_order_mix_3th 0.01 +set bot_ai_aimskill_order_mix_4th 0.05 +set bot_ai_aimskill_order_mix_5th 0.01 +set bot_ai_aimskill_order_filter_1st 0.2 +set bot_ai_aimskill_order_filter_2nd 0.2 +set bot_ai_aimskill_order_filter_3th 0.05 +set bot_ai_aimskill_order_filter_4th 0.25 +set bot_ai_aimskill_order_filter_5th 0.3 + +// waypoint editor enable +set g_waypointeditor 0 +set bot_ignore_bots 0 +set bot_join_empty 0 + +alias g_waypointeditor_spawn "impulse 103" +alias g_waypointeditor_remove "impulse 104" +alias g_waypointeditor_relinkall "impulse 105" +alias g_waypointeditor_saveall "impulse 106" + +pausable 0 +set g_antilag 0 +set g_weapon_stay 0 +set g_start_weapon_laser 1 +set g_start_weapon_shotgun 1 +set g_start_weapon_uzi 0 +set g_start_weapon_grenadelauncher 0 +set g_start_weapon_electro 0 +set g_start_weapon_crylink 0 +set g_start_weapon_nex 0 +set g_start_weapon_hagar 0 +set g_start_weapon_rocketlauncher 0 +set g_start_ammo_shells 50 +set g_start_ammo_nails 0 +set g_start_ammo_rockets 0 +set g_start_ammo_cells 0 +set g_powerup_superhealth 1 +set g_powerup_strength 1 +set g_powerup_shield 1 +set g_use_ammunition 1 +set g_pickup_items 1 +set g_instagib 0 +set g_minstagib 0 // enable minstagib +set g_minstagib_extralives 2 // how many extra lives you will get per powerup +set g_minstagib_ammo_start 10 // starting ammo +set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells +set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility +set g_rocketarena 0 +set g_vampire 0 +set g_laserguided_missile 0 +set g_midair 0 +set g_midair_shieldtime 0.3 +set g_spawnshieldtime 0 +set g_forced_respawn 0 +set g_fullbrightplayers 0 +set g_fullbrightitems 0 +set g_casings 0 +set g_norecoil 0 +set g_throughfloor 1 +set g_maplist_defaultlist "'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'" +seta g_maplist $g_maplist_defaultlist +seta g_maplist_index 0 // this is used internally for saving position in maplist cycle +seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map, DEPRECATED in favor of g_maplist_shuffle +seta g_maplist_shuffle 0 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list. +alias g_maplist_shufflenow "set _g_maplist_shufflenow 1" +alias g_maplist_add "set _g_maplist_add $1" +alias g_maplist_remove "set _g_maplist_remove $1" +// timeout for kill credit when your damage knocks someone into a death trap +set g_maxpushtime 8.0 + +set g_cloaked 0 +set g_player_alpha 1 +seta g_balance_cloaked_alpha 0.25 + +set welcome_message_time 8 + +set exit_cfg "empty.cfg" +alias clearmap "disconnect; exec $exit_cfg" + +seta g_grappling_hook 0 +set g_grappling_hook_tarzan 1 +set g_balance_grapplehook_speed_fly 1800 +set g_balance_grapplehook_speed_pull 2000 +set g_balance_grapplehook_force_rubber 2000 +set g_balance_grapplehook_force_rubber_overstretch 1000 +set g_balance_grapplehook_length_min 50 +set g_balance_grapplehook_stretch 50 +set g_balance_grapplehook_airfriction 0.2 +set g_balance_grapplehook_health 130 + +// this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. +seta timelimit_override -1 +seta fraglimit_override -1 +seta g_ctf_capture_limit -1 +seta g_domination_point_limit -1 +seta g_runematch_point_limit -1 + +// maximum overtime +seta timelimit_maxovertime 5 + +// common team values +set g_tdm 0 + +seta teamplay_default 4 // default teamplay setting in team games + // 1 = no friendly fire, self damage + // 2 = friendly fire and self damage enabled + // 3 = no friendly fire, but self damage enabled + // 4 = obey the following two cvars +seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor +seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor + +set deathmatch_force_teamplay 0 // always play TDM on dm maps +seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team +seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect +seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams +seta g_tdm_teams 2 // how many teams are in team deathmatch +set g_changeteam_banned 0 // not allowed to change team +set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down) + +// ctf +set g_ctf 0 +set g_ctf_flag_returntime 30 +set g_ctf_flagscore_capture 20 +set g_ctf_flagscore_capture_team 0 +set g_ctf_flagscore_pickup 1 +set g_ctf_flagscore_return 5 +set g_ctf_flagscore_return_rogue 10 + +// runematch +set g_runematch 0 +set g_runematch_pointrate 5 +set g_runematch_pointamt 1 +set g_runematch_shuffletime 30 // how often runes change position +set g_runematch_respawntime 15 // how soon after being dropped to respawn +set g_runematch_frags_killedby_runeholder 4 +set g_runematch_frags_killed_runeholder 5 +set g_runematch_frags_norune 0 +set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn +set g_runematch_allow_same 0 // allow matching rune-curse pairs +set g_runematch_rune_alpha 0.78 +set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT +set g_runematch_rune_glow_size 0 +set g_runematch_rune_glow_color 0 +set g_runematch_rune_color_strength 1.0 //1.5 +// strength/weakness +set g_balance_rune_strength_damage 2.0 //1.5 +set g_balance_rune_strength_force 1.5 +set g_balance_curse_weak_damage 0.5 //0.6 +set g_balance_curse_weak_force 0.6 +set g_balance_rune_strength_combo_damage 0.9 +set g_balance_rune_strength_combo_force 1.0 +// defense/vulner +set g_balance_rune_defense_takedamage 0.5 +set g_balance_curse_vulner_takedamage 2.0 +set g_balance_rune_defense_combo_takedamage 1.0 +// vampire/empathy +set g_balance_rune_vampire_absorb 0.4 +set g_balance_curse_empathy_takedamage -0.4 +set g_balance_rune_vampire_combo_absorb -0.1 +set g_balance_rune_vampire_maxhealth 500 +set g_balance_curse_empathy_minhealth 20 +set g_balance_rune_vampire_combo_minhealth 40 +// regen/venom +set g_balance_rune_regen_hpmod 1.75 +set g_balance_curse_venom_hpmod 0.6 +set g_balance_rune_regen_combo_hpmod 0.9 +set g_balance_rune_regen_regenrate 3.0 +set g_balance_curse_venom_rotrate 3.0 //2 +set g_balance_rune_regen_combo_regenrate 0.5 +set g_balance_rune_regen_combo_rotrate 1.5 +set g_balance_rune_regen_limitmod 1 +set g_balance_curse_venom_limitmod 1 +set g_balance_rune_regen_combo_limitmod 1 +// speed/slow +set g_balance_rune_speed_atkrate 0.66 +set g_balance_curse_slow_atkrate 1.5 +set g_balance_rune_speed_combo_atkrate 1.2 +set g_balance_rune_speed_moverate 1.33 +set g_balance_curse_slow_moverate 0.8 +set g_balance_rune_speed_combo_moverate 0.9 +set g_balance_rune_speed_jumpheight 1.8 +set g_balance_curse_slow_jumpheight 1.0 +set g_balance_rune_speed_combo_jumpheight 1.0 + +// domination +set g_domination 0 +set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific +set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills +set g_domination_point_amt 0 // override: how many points to get per ping +set g_domination_point_teamamt 0 // override: how many team points to get per ping +set g_domination_point_rate 0 // override: how often to give those points +set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference) +set g_domination_point_glow 0 // domination point glow (warning, slow) +//set g_domination_balance_team_points 1 // # of points received is based on team sizes + +// last man standing +set g_lms 0 +set g_lms_lives_override -1 +set g_lms_start_health 250 +set g_lms_start_armor 100 +set g_lms_start_ammo_shells 50 +set g_lms_start_ammo_nails 150 +set g_lms_start_ammo_rockets 50 +set g_lms_start_ammo_cells 50 +set g_lms_regenerate 0 +set g_lms_campcheck_interval 10 +set g_lms_campcheck_message "^1Don't camp!" +set g_lms_campcheck_damage 100 +set g_lms_campcheck_distance 1800 +set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives +set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player + +// arena +set g_arena 0 +set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn) +set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies +set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches +set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default + +// server game balance settings +set g_balance_armor_regen 0 +set g_balance_armor_rot 0.1 +set g_balance_armor_stable 100 +set g_balance_armor_limit 999 +set g_balance_armor_start 0 +set g_balance_armor_blockpercent 0.6 +set g_balance_health_regen 0.1 +set g_balance_health_rot 0.1 +set g_balance_health_stable 100 +set g_balance_health_limit 999 +set g_balance_health_start 150 +set g_balance_selfdamagepercent 0.6 +set g_balance_weaponswitchdelay 0.15 +// powerup balance settings +set g_balance_powerup_invincible_takedamage 0.2 +set g_balance_powerup_invincible_time 30 +set g_balance_powerup_strength_damage 3 +set g_balance_powerup_strength_force 4 +set g_balance_powerup_strength_time 30 + +// weapon balance settings follow + +set g_balance_laser_damage 35 +set g_balance_laser_edgedamage 10 +set g_balance_laser_force 400 +set g_balance_laser_radius 70 +set g_balance_laser_speed 9000 +set g_balance_laser_refire 0.7 +set g_balance_laser_animtime 0.3 +set g_balance_laser_lifetime 9 + +set g_balance_shotgun_primary_bullets 10 +set g_balance_shotgun_primary_damage 6 +set g_balance_shotgun_primary_spread 0.07 +set g_balance_shotgun_primary_refire 0.5 +set g_balance_shotgun_primary_animtime 0.2 +set g_balance_shotgun_primary_ammo 1 +set g_balance_shotgun_secondary_bullets 10 +set g_balance_shotgun_secondary_damage 6 +set g_balance_shotgun_secondary_spread 0.07 +set g_balance_shotgun_secondary_refire 1.35 +set g_balance_shotgun_secondary_animtime 0.2 +set g_balance_shotgun_secondary_ammo 1 + +set g_balance_uzi_first_damage 30 +set g_balance_uzi_first_spread 0.01 +set g_balance_uzi_first_refire 0.2 +set g_balance_uzi_first_ammo 1 +set g_balance_uzi_sustained_damage 16 +set g_balance_uzi_sustained_spread 0.05 +set g_balance_uzi_sustained_refire 0.1 +set g_balance_uzi_sustained_ammo 1 + +set g_balance_grenadelauncher_primary_damage 65 +set g_balance_grenadelauncher_primary_edgedamage 35 +set g_balance_grenadelauncher_primary_force 400 +set g_balance_grenadelauncher_primary_radius 140 +set g_balance_grenadelauncher_primary_speed 2000 +set g_balance_grenadelauncher_primary_speed_up 200 +set g_balance_grenadelauncher_primary_lifetime 30 +set g_balance_grenadelauncher_primary_refire 0.7 +set g_balance_grenadelauncher_primary_animtime 0.3 +set g_balance_grenadelauncher_primary_ammo 2 +set g_balance_grenadelauncher_secondary_damage 65 +set g_balance_grenadelauncher_secondary_edgedamage 35 +set g_balance_grenadelauncher_secondary_force 400 +set g_balance_grenadelauncher_secondary_radius 140 +set g_balance_grenadelauncher_secondary_speed 1400 +set g_balance_grenadelauncher_secondary_speed_up 200 +set g_balance_grenadelauncher_secondary_lifetime 2.5 +set g_balance_grenadelauncher_secondary_refire 0.6 +set g_balance_grenadelauncher_secondary_animtime 0.3 +set g_balance_grenadelauncher_secondary_ammo 2 + +set g_balance_electro_primary_damage 80 +set g_balance_electro_primary_edgedamage 0 +set g_balance_electro_primary_force 200 +set g_balance_electro_primary_radius 150 +set g_balance_electro_primary_speed 2000 +set g_balance_electro_primary_lifetime 2 +set g_balance_electro_primary_refire 0.9 +set g_balance_electro_primary_animtime 0.05 +set g_balance_electro_primary_ammo 2 +set g_balance_electro_secondary_damage 60 +set g_balance_electro_secondary_edgedamage 0 +set g_balance_electro_secondary_force 200 +set g_balance_electro_secondary_radius 150 +set g_balance_electro_secondary_speed 900 +set g_balance_electro_secondary_speed_up 200 +set g_balance_electro_secondary_lifetime 5 +set g_balance_electro_secondary_refire 0.3 +set g_balance_electro_secondary_animtime 0.05 +set g_balance_electro_secondary_ammo 2 +set g_balance_electro_combo_damage 70 +set g_balance_electro_combo_edgedamage 0 +set g_balance_electro_combo_force 200 +set g_balance_electro_combo_radius 250 + +set g_balance_crylink_primary_damage 15 +set g_balance_crylink_primary_edgedamage 0 +set g_balance_crylink_primary_force 55 +set g_balance_crylink_primary_radius 3 +set g_balance_crylink_primary_speed 7000 +set g_balance_crylink_primary_spread 0.08 +set g_balance_crylink_primary_shots 4 +set g_balance_crylink_primary_lifetime 9 +set g_balance_crylink_primary_refire 0.25 +set g_balance_crylink_primary_animtime 0.15 +set g_balance_crylink_primary_ammo 1 +set g_balance_crylink_secondary_damage 15 +set g_balance_crylink_secondary_edgedamage 0 +set g_balance_crylink_secondary_force 55 +set g_balance_crylink_secondary_radius 3 +set g_balance_crylink_secondary_speed 7000 +set g_balance_crylink_secondary_spread 0.08 +set g_balance_crylink_secondary_shots 7 +set g_balance_crylink_secondary_lifetime 9 +set g_balance_crylink_secondary_refire 0.5 +set g_balance_crylink_secondary_animtime 0.15 +set g_balance_crylink_secondary_ammo 3 + + +set g_balance_nex_damage 140 +set g_balance_nex_refire 1.5 +set g_balance_nex_animtime 0.3 +set g_balance_minstagib_nex_refire 1.5 +set g_balance_minstagib_nex_animtime 0.3 +set g_balance_nex_ammo 5 +set g_balance_nex_respawntime_modifier 1 + +set g_balance_hagar_primary_damage 40 +set g_balance_hagar_primary_edgedamage 15 +set g_balance_hagar_primary_force 100 +set g_balance_hagar_primary_radius 70 +set g_balance_hagar_primary_spread 0.025 +set g_balance_hagar_primary_speed 3000 +set g_balance_hagar_primary_lifetime 10 +set g_balance_hagar_primary_refire 0.15 +set g_balance_hagar_primary_ammo 1 +set g_balance_hagar_secondary_damage 40 +set g_balance_hagar_secondary_edgedamage 15 +set g_balance_hagar_secondary_force 100 +set g_balance_hagar_secondary_radius 70 +set g_balance_hagar_secondary_spread 0.025 +set g_balance_hagar_secondary_speed 1400 +set g_balance_hagar_secondary_lifetime 10 +set g_balance_hagar_secondary_refire 0.15 +set g_balance_hagar_secondary_ammo 1 + +set g_balance_rocketlauncher_damage 130 +set g_balance_rocketlauncher_edgedamage 50 +set g_balance_rocketlauncher_force 600 +set g_balance_rocketlauncher_radius 170 +set g_balance_rocketlauncher_speed 850 +set g_balance_rocketlauncher_lifetime 9 +set g_balance_rocketlauncher_refire 1 +set g_balance_rocketlauncher_animtime 0.3 +set g_balance_rocketlauncher_ammo 3 +set g_balance_rocketlauncher_laserguided_speed 1000 //650 +set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 +set g_balance_rocketlauncher_laserguided_allow_steal 1 + +set g_balance_falldamage_deadminspeed 150 +set g_balance_falldamage_minspeed 1400 +set g_balance_falldamage_factor 0.15 +set g_balance_falldamage_maxdamage 25 + +set g_balance_pause_armor_rot 5 +set g_balance_pause_health_rot 5 +set g_balance_pause_health_regen 5 +set g_balance_pause_armor_rot_spawn 10 +set g_balance_pause_health_rot_spawn 10 +set g_balance_pause_health_regen_spawn 0 + +set g_footsteps 0 // serverside footstep sounds + +// effects +r_shadow_bumpscale_bumpmap 4 +r_shadow_bumpscale_basetexture 5 +r_shadow_realtime_world_lightmaps 1 +seta cl_decals 1 +seta cl_decals_fadetime 1 +seta cl_decals_time 2 +seta cl_nogibs 0 +seta cl_particles 1 +seta cl_particles_quality 0.5 +seta cl_particles_bubbles 1 +seta cl_stainmaps 0 +seta gl_flashblend 0 +seta gl_picmip 1 +seta r_bloom 1 +seta r_coronas 1 +seta r_dynamic 1 +seta r_glsl 1 +seta r_glsl_deluxemapping 1 +seta r_glsl_offsetmapping 0 +seta r_glsl_offsetmapping_reliefmapping 0 +seta r_glsl_offsetmapping_scale 0.02 +seta r_shadow_gloss 1 +seta r_shadow_realtime_dlight_shadows 0 +seta r_shadow_realtime_world 0 +seta r_shadow_realtime_world_dlightshadows 0 +seta r_shadow_realtime_world_shadows 0 +seta r_sky 1 +// execute normal.cfg to make sure that all effect settings are reset +exec normal.cfg + +// misc +set host_maxfps 1000 +set host_minfps 10 +seta scr_conbrightness 0 +seta scr_screenshot_jpeg 1 +seta scr_screenshot_jpeg_quality 0.9 +sv_maxvelocity 1000000000 +cl_sound_wizardhit "" +cl_sound_hknighthit "" +cl_sound_tink1 "weapons/tink1.wav" +cl_sound_ric1 "weapons/ric1.wav" +cl_sound_ric2 "weapons/ric2.wav" +cl_sound_ric3 "weapons/ric3.wav" +cl_sound_r_exp3 "" +sv_sound_land "" +sv_sound_watersplash "" +// startmap_dm is used when running with the -listen or -dedicated commandline options +alias startmap_sp "set _sv_init 1; map aggressor" +alias startmap_dm "set _sv_init 1; map aggressor" + +// aliases: +alias +attack2 +button3 +alias -attack2 -button3 +alias +zoom +button4 +alias -zoom -button4 +alias +crouch +button5 +alias -crouch -button5 +alias weapnext "impulse 10" +alias weaplast "impulse 11" +alias weapprev "impulse 12" + +// movement +bind w +forward +bind a +moveleft +bind s +back +bind d +moveright +bind UPARROW +forward +bind LEFTARROW +moveleft +bind DOWNARROW +back +bind RIGHTARROW +moveright +bind SHIFT +crouch +bind ENTER +jump +bind SPACE +jump + +// weapons +bind 1 "impulse 1" +bind 2 "impulse 2" +bind 3 "impulse 3" +bind 4 "impulse 4" +bind 5 "impulse 5" +bind 6 "impulse 6" +bind 7 "impulse 7" +bind 8 "impulse 8" +bind 9 "impulse 9" +bind 0 "impulse 210" +bind MOUSE1 +attack +bind MOUSE2 +attack2 +bind MOUSE3 +zoom +bind MOUSE4 weaplast +bind MOUSE5 +hook +bind MWHEELUP weapnext +bind MWHEELDOWN weapprev +bind BACKSPACE dropweapon + +// misc +bind e +hook +bind - sizedown +bind = sizeup +bind ` toggleconsole +bind ~ toggleconsole +bind TAB +showscores +bind ESCAPE togglemenu +bind r messagemode2 +bind t messagemode +bind y messagemode2 +bind i +show_info +bind PAUSE pause +bind F10 quit +bind F11 disconnect +bind F12 screenshot +bind F4 ready + +// team say +bind kp_ins messagemode +bind kp_del messagemode2 +bind kp_end "say_team quad soon (h:%h a:%a w:%w l:%l)" +bind kp_downarrow "say_team item free x:%x (h:%h a:%a w:%w l:%l)" +bind kp_pgdn "say_team took item (h:%h a:%a w:%w l:%l)" +bind kp_leftarrow "say_team negative (h:%h a:%a w:%w l:%l)" +bind kp_5 "say_team help me (h:%h a:%a w:%w l:%l)" +bind kp_rightarrow "say_team incoming (h:%h a:%a w:%w l:%l)" +bind kp_home "say_team defending (h:%h a:%a w:%w l:%l)" +bind kp_uparrow "say_team roaming (h:%h a:%a w:%w l:%l)" +bind kp_pgup "say_team attacking (h:%h a:%a w:%w l:%l)" +bind kp_multiply "say_team killed flagcarrier (h:%h a:%a w:%w l:%l)" +bind kp_slash "say_team dropped flag (h:%h a:%a w:%w l:%l)" +bind kp_enter "say :-) / nice one" +bind kp_plus "say good game" +bind kp_minus "say hi / good luck and have fun" + +// these commands can be voted +set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off" +// users can call a vote for the above commands +set sv_vote_call 1 +// users can call a vote to become master +set sv_vote_master 1 +// set to 1 to allow to change you vote/mind +set sv_vote_change 0 +// set to 1 to count votes once after timeout or to 0 to count with every vote +set sv_vote_singlecount 0 +// a vote will timeout after this many seconds +set sv_vote_timeout 60 +// a player can not call a vote again for this many seconds +set sv_vote_wait 120 +alias vhelp "cmd vote help" +alias vstatus "cmd vote status" +alias vcall "cmd vote call $*" +alias vstop "cmd vote stop" +alias vmaster "cmd vote master" +alias vdo "cmd vote do $*" +alias vyes "cmd vote yes" +alias vno "cmd vote no" +bind F1 vyes +bind F2 vno + +//used for spectate/observer mode +alias spec "cmd spectate" +bind F3 spec + +// alias for switching the teamselect menu +alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu" +bind f5 menu_showteamselect + +// NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon, +// and in regular intervals, this weapon is cycled +set g_nixnex 0 +set g_nixnex_with_laser 0 +// TODO these need balancing: +set g_balance_nixnex_roundtime 25 +set g_balance_nixnex_incrtime 1.6 +// initial ammo +set g_balance_nixnex_ammo_shells 15 +set g_balance_nixnex_ammo_nails 45 +set g_balance_nixnex_ammo_rockets 15 +set g_balance_nixnex_ammo_cells 15 +// ammo increment per second +set g_balance_nixnex_ammoincr_shells 2 +set g_balance_nixnex_ammoincr_nails 6 +set g_balance_nixnex_ammoincr_rockets 2 +set g_balance_nixnex_ammoincr_cells 2 + +// score log +alias printstats "set _printstats 1" // print status on demand +set sv_logscores_console 0 // print scores to server console +set sv_logscores_file 0 // print scores to file +set sv_logscores_filename "scores.log" // filename +set sv_logscores_bots 0 // exclude bots by default + +// spam (frag/capture) log +set sv_eventlog 0 // the master switch for efficiency reasons +set sv_eventlog_console 1 +set sv_eventlog_files 0 +seta sv_eventlog_files_counter 0 +set sv_eventlog_files_nameprefix "nexuiz" +set sv_eventlog_files_namesuffix ".log" + +set nextmap "" // override the maplist when switching to the next map +set lastlevel "" +set quit_when_empty "0" // set to 1, then the server exits when the next level starts + +// singleplayer campaign +set g_campaign 0 +seta g_campaign_name "" +seta g_campaign_index 0 +set g_campaign_skill 0 + +alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0" +alias singleplayer_continue "set scmenu_campaign_goto -1" +alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu" + +// Green's fullbright skins +alias "player_fbskin_green" "playermodel models/player/nexus.zym;playerskin 3" +alias "player_fbskin_red" "playermodel models/player/nexus.zym;playerskin 4" +alias "player_fbskin_orange" "playermodel models/player/nexus.zym;playerskin 5" +alias "player_fbskin_off" "playermodel models/player/nexus.zym;playerskin 0" +alias "sv_defaultplayer_fbskin_green" "set sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 3" +alias "sv_defaultplayer_fbskin_red" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 4" +alias "sv_defaultplayer_fbskin_orange" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 5" +alias "sv_defaultplayer_fbskin_off" "sv_defaultcharacter 0;set sv_defaultplayerskin 0" + +seta sv_servermodelsonly 1 + +seta cl_curl_enabled 1 +seta cl_curl_maxspeed 300 +seta sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file=" + +set sv_motd "" + +seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always) +set sv_allow_shownames 1 + +alias teamstatus "set _scoreboard 1" + +con_chatwidth 1.0 -- 2.39.2