From b12d5c2d0cbbf0fa13d38d91ed20b4861f17f714 Mon Sep 17 00:00:00 2001 From: m0rfar Date: Fri, 21 Jul 2006 19:29:45 +0000 Subject: [PATCH] Don't picmip the liftbutton texture (warfare). Players might notice it better now, and players with high picmip. git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1765 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/scripts/evil8_base.shader | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/data/scripts/evil8_base.shader b/data/scripts/evil8_base.shader index 54a2ab320..cbee429bc 100644 --- a/data/scripts/evil8_base.shader +++ b/data/scripts/evil8_base.shader @@ -1,13 +1,13 @@ textures/e8/e8_base1broke { q3map_nonplanar - q3map_shadeAngle 75 - { - map textures/e8/e8_base1broke - rgbGen vertex - } -} - + q3map_shadeAngle 75 + { + map textures/e8/e8_base1broke + rgbGen vertex + } +} + textures/evil8_lights/e8btrimlight { qer_editorimage textures/evil8_lights/e8btrimlight.tga @@ -458,6 +458,7 @@ textures/evil8_fx/e8red_dcl surfaceparm nomarks surfaceparm trans surfaceparm pointlight + nopicmip { map textures/evil8_fx/e8red_dcl.tga blendfunc add @@ -470,6 +471,7 @@ textures/evil8_fx/e8blue_dcl surfaceparm nomarks surfaceparm trans surfaceparm pointlight + nopicmip { map textures/evil8_fx/e8blue_dcl.tga blendfunc add @@ -1174,4 +1176,4 @@ textures/evil8_floor/e8clangfloor05c blendfunc filter rgbGen identity } -} +} -- 2.39.2