From aca4e29f54059a5a2bfb972076e22cb09c760d18 Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Wed, 14 Nov 2007 15:43:06 +0000 Subject: [PATCH] tweaked dlights - doubled brightness of all effect dlights, and reduced (by 20-50%) the radius of most effect dlights, this improves performance while still making them more noticable than before git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2949 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/effectinfo.txt | 60 +++++++++++++++++++++++++-------------------- 1 file changed, 33 insertions(+), 27 deletions(-) diff --git a/data/effectinfo.txt b/data/effectinfo.txt index 387f9608d..9aee51409 100644 --- a/data/effectinfo.txt +++ b/data/effectinfo.txt @@ -17,9 +17,9 @@ type static color 0x63F2EA 0x63f2EA size 20 20 alpha 128 128 128 -lightradius 200 -lightradiusfade 200 -lightcolor 0.4 0.9 0.9 +lightradius 100 +lightradiusfade 100 +lightcolor 1 2 2 // cloud of particles which expand rapidly and then slow to form a ball effect TE_WIZSPIKE count 100 @@ -53,8 +53,8 @@ size 24 24 alpha 256 256 0 originjitter 16 16 16 lightradius 200 -lightradiusfade 1000 -lightcolor 4 0.2 0.2 +lightradiusfade 500 +lightcolor 8 0.4 0.4 // flare effect effect TE_KNIGHTSPIKE countabsolute 1 @@ -85,6 +85,9 @@ tex 56 59 size 5 5 alpha 256 256 0 originjitter 6 6 6 +//lightradius 30 +//lightradiusfade 90 +//lightcolor 1 1 1 // dust/smoke drifting away from the impact effect TE_SPIKE count 8 @@ -129,8 +132,8 @@ size 64 64 alpha 256 256 0 originjitter 34 34 34 lightradius 400 -lightradiusfade 200 -lightcolor 2 2.5 3 +lightradiusfade 300 +lightcolor 4 5 6 // flare effect effect TE_SPIKEQUAD countabsolute 1 @@ -138,7 +141,7 @@ type static tex 38 38 color 0x80C0FF 0x80C0FF size 48 48 -alpha 256 256 128 +alpha 128 128 64 // large sparks effect TE_SPIKEQUAD count 20 @@ -263,6 +266,9 @@ tex 56 59 size 3 3 alpha 256 256 0 originjitter 6 6 6 +//lightradius 30 +//lightradiusfade 90 +//lightcolor 1 1 1 // dust/smoke drifting away from the impact effect TE_GUNSHOT count 4 @@ -354,9 +360,9 @@ tex 47 47 size 8 8 alpha 256 256 0 originjitter 12 12 12 -//lightradius 100 -//lightradiusfade 300 -//lightcolor 0.5 0.5 0.5 +//lightradius 30 +//lightradiusfade 60 +//lightcolor 1.6 0.2 2 // purple flare effect effect TE_GUNSHOTQUAD countabsolute 1 @@ -386,9 +392,9 @@ tex 8 16 size 48 48 alpha 256 256 0 originjitter 40 40 40 -lightradius 350 -lightradiusfade 700 -lightcolor 4 2 0.5 +lightradius 250 +lightradiusfade 400 +lightcolor 8 4 1 // flare effect effect TE_EXPLOSION countabsolute 1 @@ -620,9 +626,9 @@ tex 47 47 size 24 24 alpha 256 256 0 originjitter 16 16 16 -lightradius 200 -lightradiusfade 400 -lightcolor 1 1 1 +lightradius 100 +lightradiusfade 300 +lightcolor 4 6 8 // flare effect effect TE_PLASMABURN countabsolute 1 @@ -760,9 +766,9 @@ tex 8 16 size 72 72 alpha 256 256 0 originjitter 40 40 40 -lightradius 500 -lightradiusfade 500 -lightcolor 4 2 0.5 +lightradius 400 +lightradiusfade 400 +lightcolor 8 4 1 // flare effect effect TE_TEI_BIGEXPLOSION countabsolute 1 @@ -823,9 +829,9 @@ tex 59 59 size 32 32 alpha 256 256 0 originjitter 20 20 20 -lightradius 200 -lightradiusfade 600 -lightcolor 2.4 4.8 8 +lightradius 250 +lightradiusfade 250 +lightcolor 4 4 10 // flare effect effect TE_TEI_PLASMAHIT countabsolute 1 @@ -867,9 +873,9 @@ color 0x303030 0x606060 tex 0 8 size 3 3 alpha 32 32 32 -lightradius 200 +lightradius 150 lighttime 0 -lightcolor 3.0 1.5 0.5 +lightcolor 6 3 1 // fire effect TR_ROCKET notunderwater @@ -983,9 +989,9 @@ color 0x283880 0x283880 size 4 4 alpha 256 256 1024 velocityjitter 16 16 16 -lightradius 200 +lightradius 90 lighttime 0 -lightcolor 0.75 1.5 3.0 +lightcolor 1.5 3 6 velocitymultiplier -0.1 // quake effect -- 2.39.2