From a286d50c2f96d9a4b0863ed19ce99cd70b7849d4 Mon Sep 17 00:00:00 2001 From: kadaverjack Date: Sun, 3 Dec 2006 14:59:31 +0000 Subject: [PATCH] there are 6 bounce sounds now, so let's use all of them git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1985 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/w_grenadelauncher.qc | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/data/qcsrc/server/w_grenadelauncher.qc b/data/qcsrc/server/w_grenadelauncher.qc index 56e651abb..1d3a175c6 100644 --- a/data/qcsrc/server/w_grenadelauncher.qc +++ b/data/qcsrc/server/w_grenadelauncher.qc @@ -49,13 +49,19 @@ void W_Grenade_Touch2 (void) else { float r; - r = random() * 3; + r = random() * 6; if(r < 1) sound (self, CHAN_IMPACT, "weapons/grenade_bounce1.ogg", 1, ATTN_NORM); else if(r < 2) sound (self, CHAN_IMPACT, "weapons/grenade_bounce2.ogg", 1, ATTN_NORM); - else + else if(r < 3) sound (self, CHAN_IMPACT, "weapons/grenade_bounce3.ogg", 1, ATTN_NORM); + else if(r < 4) + sound (self, CHAN_IMPACT, "weapons/grenade_bounce4.ogg", 1, ATTN_NORM); + else if(r < 5) + sound (self, CHAN_IMPACT, "weapons/grenade_bounce5.ogg", 1, ATTN_NORM); + else + sound (self, CHAN_IMPACT, "weapons/grenade_bounce6.ogg", 1, ATTN_NORM); } } -- 2.39.2