From 979de81219bb1ad4aacb982e8f4df265bdf0cda9 Mon Sep 17 00:00:00 2001 From: div0 Date: Wed, 29 Nov 2006 10:48:06 +0000 Subject: [PATCH] increase Nex refire delay allow immediate firing after switching weapons (PLEASE CHECK IF IT IS EXPLOITABLE TOO MUCH) git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1950 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/default.cfg | 4 ++-- data/qcsrc/server/cl_weaponsystem.qc | 3 +++ 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/data/default.cfg b/data/default.cfg index ac9793a4b..afa3e266e 100644 --- a/data/default.cfg +++ b/data/default.cfg @@ -491,8 +491,8 @@ set g_balance_crylink_secondary_animtime 0.15 set g_balance_crylink_secondary_ammo 3 -set g_balance_nex_damage 150 -set g_balance_nex_refire 1 +set g_balance_nex_damage 140 +set g_balance_nex_refire 1.5 set g_balance_nex_animtime 0.3 set g_balance_nex_ammo 5 set g_balance_nex_respawntime_modifier 1 diff --git a/data/qcsrc/server/cl_weaponsystem.qc b/data/qcsrc/server/cl_weaponsystem.qc index b0a653ffe..37e824423 100644 --- a/data/qcsrc/server/cl_weaponsystem.qc +++ b/data/qcsrc/server/cl_weaponsystem.qc @@ -324,6 +324,9 @@ void(float windex, string wname, float hudammo) weapon_setup = // the two weapon entities will notice this has changed and update their models self.weapon = windex; self.weaponname = wname; + + // can fire immediately + self.attack_finished = time; }; // perform weapon to attack (weaponstate and attack_finished check is here) -- 2.39.2