From 49bd6217064bfe41628686c0219a5f5753d4169f Mon Sep 17 00:00:00 2001 From: savagex Date: Mon, 30 Jan 2006 15:30:10 +0000 Subject: [PATCH] fix aim when standing in front of a clip-brush nex can shoot through clips git-svn-id: svn://svn.icculus.org/nexuiz/trunk@927 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/gamec/cl_weaponsystem.c | 2 +- data/qcsrc/server/gamec/w_nex.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/data/qcsrc/server/gamec/cl_weaponsystem.c b/data/qcsrc/server/gamec/cl_weaponsystem.c index fe96ff230..1d43bc5d5 100644 --- a/data/qcsrc/server/gamec/cl_weaponsystem.c +++ b/data/qcsrc/server/gamec/cl_weaponsystem.c @@ -9,7 +9,7 @@ vector() W_TrueAim = { - traceline(self.origin + self.view_ofs,self.origin + self.view_ofs + v_forward * 4096,FALSE,self); + traceline_hitcorpse(self,self.origin + self.view_ofs,self.origin + self.view_ofs + v_forward * 4096,FALSE,self); if ((self.weapon == WEP_NEX || self.weapon == WEP_SHOTGUN || self.weapon == WEP_UZI) && cvar("g_antilag")) { diff --git a/data/qcsrc/server/gamec/w_nex.c b/data/qcsrc/server/gamec/w_nex.c index 055d75eca..e4117919d 100644 --- a/data/qcsrc/server/gamec/w_nex.c +++ b/data/qcsrc/server/gamec/w_nex.c @@ -141,7 +141,7 @@ void W_Nex_Attack (void) FireRailgunBullet (org, trueaim, cvar("g_balance_nex_damage"), IT_NEX); // trace as if shot started inside gun - traceline (org, trueaim, TRUE, self); + traceline_hitcorpse (self,org, trueaim, TRUE, self); // show as if shot started outside of gun org = self.origin + self.view_ofs + v_forward * 35 + v_right * 14 + v_up * -8; org2 = self.origin + self.view_ofs + v_forward * 52 + v_right * 14 + v_up * -8; -- 2.39.2