From 4704421adef950ec8897083d5e85441f69754bfd Mon Sep 17 00:00:00 2001 From: m0rfar Date: Sat, 5 Jul 2008 11:30:17 +0000 Subject: [PATCH] Added Nexuiz specific compile options, based on compile-settings.txt (Aggressor is still missing...) Changed health colors a bit. And fixed trigger_hurt descriptions a bit. git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3777 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/scripts/default_project.proj | 9 ++++++++- data/scripts/entities.def | 10 +++++----- 2 files changed, 13 insertions(+), 6 deletions(-) diff --git a/data/scripts/default_project.proj b/data/scripts/default_project.proj index 23f28432a..d18c2671c 100644 --- a/data/scripts/default_project.proj +++ b/data/scripts/default_project.proj @@ -23,6 +23,8 @@ Note : Default project settings are for single player... this can be changed thr + + @@ -57,7 +59,12 @@ Note : Default project settings are for single player... this can be changed thr - + + + + + + diff --git a/data/scripts/entities.def b/data/scripts/entities.def index 000cfd73a..e205832d0 100644 --- a/data/scripts/entities.def +++ b/data/scripts/entities.def @@ -346,7 +346,7 @@ noise2: sound played when flag is captured noise3: sound played when flag is lost in the field and respawns itself */ -/*QUAKED item_health_large (.8 .4 .4) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_health_large (.9 .3 .3) (-16 -16 0) (16 16 32) FLOATING Large Health (default 50 health points) -------- KEYS -------- respawntime: time till it respawns (default: 15) @@ -358,7 +358,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/items/g_h50.md3" */ -/*QUAKED item_health_medium (.8 .4 .4) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_health_medium (.9 .3 .3) (-16 -16 0) (16 16 32) FLOATING Medium Health (default 25 health points) -------- KEYS -------- respawntime: time till it respawns (default: 15) @@ -370,7 +370,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/items/g_h25.md3" */ -/*QUAKED item_health_mega (.8 .4 .4) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_health_mega (.9 .3 .3) (-16 -16 0) (16 16 32) FLOATING Mega Health (default 100 health points) In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- @@ -383,7 +383,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/items/g_h100.md3" */ -/*QUAKED item_health_small (.8 .4 .4) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_health_small (.9 .3 .3) (-16 -16 0) (16 16 32) FLOATING Small Health (default 5 health points) -------- KEYS -------- respawntime: time till it respawns (default: 15) @@ -677,7 +677,7 @@ killtarget: remove all entities with this targetname when triggered Any object touching this will be hurt. Has the useful effect of automatically returning flags, keys and runes when they touch it. -------- KEYS -------- -dmg: amount of damage to deal when it (default: 1000) +dmg: amount of damage to deal (default: 1000) message: kill message when someone gets killed by this (default: "was in the wrong place.") */ -- 2.39.2