From 2b85208fade25f421d9611e47826bcef3a52fe92 Mon Sep 17 00:00:00 2001 From: esteel Date: Wed, 2 Apr 2008 09:36:04 +0000 Subject: [PATCH] sync pro/default.cfg with data git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3566 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- pro/default.cfg | 51 ++++++++++++++++++++++++++++++++----------------- 1 file changed, 33 insertions(+), 18 deletions(-) diff --git a/pro/default.cfg b/pro/default.cfg index 1fe4b8f90..cd8c19afd 100644 --- a/pro/default.cfg +++ b/pro/default.cfg @@ -3,7 +3,12 @@ alias setreport "set $1 $2 ; sendcvar $1" // Nexuiz version (formatted for humans) -set g_nexuizversion 2.3svn +set g_nexuizversion 2.4svn + +// Configuration file version (used to upgrade settings) +// 0: first run, or previous start was <2.4.1 +// later, it's overridden by config.cfg; version ranges are defined in config_update.cfg +seta g_configversion 0 // Nexuiz version (formatted for machines) // used to determine if a client version is compatible @@ -708,14 +713,14 @@ alias singleplayer_continue "set scmenu_campaign_goto -1" alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu" // Green's fullbright skins -alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 6;color 3 3" -alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 6;color 4 4" -alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 6;color 14 14" -alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0" -alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 51" -alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 68" -alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 238" -alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0;sv_defaultcharacter 0;sv_defaultplayerskin 0;sv_defaultplayercolors \"\"" +alias player_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3" +alias player_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4" +alias player_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14" +alias player_fbskin_off "playermodel models/player/nexus.zym; playerskin 0" +alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51" +alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68" +alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238" +alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\"" seta sv_servermodelsonly 1 @@ -840,16 +845,16 @@ alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}" // usercommands. These can be edited and bound by the menu. seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon" -seta "userbind2_press" "say_team free item %x^7 (%y^7);g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon" -seta "userbind3_press" "say_team took item (%l^7);g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon" +seta "userbind2_press" "say_team free item %x^7 (%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon" +seta "userbind3_press" "say_team took item (%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon" seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative" -seta "userbind5_press" "say_team need help (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_helpme"; seta "userbind5_release" ""; seta "userbind5_description" "team: need help, icon" -seta "userbind6_press" "say_team enemy seen (%y^7);g_waypointsprite_team_danger_p"; seta "userbind6_release" ""; seta "userbind6_description" "team: enemy seen, icon" -seta "userbind7_press" "say_team defending (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"; seta "userbind7_release" ""; seta "userbind7_description" "team: defending, icon" -seta "userbind8_press" "say_team roaming (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"; seta "userbind8_release" ""; seta "userbind8_description" "team: roaming, icon" -seta "userbind9_press" "say_team attacking (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: attacking, icon" -seta "userbind10_press" "say_team killed flagcarrier (%y^7);g_waypointsprite_team_p"; seta "userbind10_release" ""; seta "userbind10_description" "team: killed flag, icon" -seta "userbind11_press" "say_team dropped flag (%d^7);g_waypointsprite_team_here_d"; seta "userbind11_release" ""; seta "userbind11_description" "team: dropped flag, icon" +seta "userbind5_press" "say_team need help (%l^7) (%h^7 %a^7 %w^7); g_waypointsprite_team_helpme"; seta "userbind5_release" ""; seta "userbind5_description" "team: need help, icon" +seta "userbind6_press" "say_team enemy seen (%y^7); g_waypointsprite_team_danger_p"; seta "userbind6_release" ""; seta "userbind6_description" "team: enemy seen, icon" +seta "userbind7_press" "say_team defending (%l^7) (%h^7 %a^7 %w^7); g_waypointsprite_team_here"; seta "userbind7_release" ""; seta "userbind7_description" "team: defending, icon" +seta "userbind8_press" "say_team roaming (%l^7) (%h^7 %a^7 %w^7); g_waypointsprite_team_here"; seta "userbind8_release" ""; seta "userbind8_description" "team: roaming, icon" +seta "userbind9_press" "say_team attacking (%l^7) (%h^7 %a^7 %w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: attacking, icon" +seta "userbind10_press" "say_team killed flagcarrier (%y^7); g_waypointsprite_team_p"; seta "userbind10_release" ""; seta "userbind10_description" "team: killed flag, icon" +seta "userbind11_press" "say_team dropped flag (%d^7); g_waypointsprite_team_here_d"; seta "userbind11_release" ""; seta "userbind11_description" "team: dropped flag, icon" seta "userbind12_press" "say :-) / nice one"; seta "userbind12_release" ""; seta "userbind12_description" "chat: nice one" seta "userbind13_press" "say good game"; seta "userbind13_release" ""; seta "userbind13_description" "chat: good game" seta "userbind14_press" "say hi / good luck and have fun"; seta "userbind14_release" ""; seta "userbind14_description" "chat: hi / good luck" @@ -943,3 +948,13 @@ set g_balance_kill_delay 5 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex) sv_gameplayfix_droptofloorstartsolid 0 + +gl_texturecompression_2d 0 // who turned THIS on in the engine? +gl_texturecompression_color 1 +gl_texturecompression_gloss 1 +gl_texturecompression_glow 1 +gl_texturecompression_lightcubemaps 1 +gl_texturecompression_normal 0 // hm... they eat lots of RAM, but TC typically assumes specifics about human eye perception, which is false for normalmaps +gl_texturecompression_q3bspdeluxemaps 0 +gl_texturecompression_q3bsplightmaps 1 +gl_texturecompression_sky 1 -- 2.39.2