From 2661b5793cc9f74e7044d6d03b72cd00753dab03 Mon Sep 17 00:00:00 2001 From: savagex Date: Mon, 7 Nov 2005 20:21:22 +0000 Subject: [PATCH] first stage of mergin game data git-svn-id: svn://svn.icculus.org/nexuiz/trunk@549 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- Readme.htm | 192 +++++++++++++++++++++++++++ betacredits.txt | 147 +++++++++++++++++++++ gamemodes.txt | 268 ++++++++++++++++++++++++++++++++++++++ gpl.txt | 340 ++++++++++++++++++++++++++++++++++++++++++++++++ 4 files changed, 947 insertions(+) create mode 100644 Readme.htm create mode 100644 betacredits.txt create mode 100644 gamemodes.txt create mode 100755 gpl.txt diff --git a/Readme.htm b/Readme.htm new file mode 100644 index 000000000..a19342b39 --- /dev/null +++ b/Readme.htm @@ -0,0 +1,192 @@ + +Nexuiz - Readme + + + + + + +
Nexuiz +
Version 1.2.1
+


+

Introduction

+
+

Nexuiz is a 3d deathmatch game based on the The Quake1 engine was the +first 3D game engine to feature fully a textured 3D environment. Originally +developped by iDsoftware, it has since been released into the open source +community.Quake1 engine. It is a 3d deathmatch game made entirely +over the internet. The purpose of the game is to bring deathmatch back to the +basics, with perfect weapon balancing and fast paced action, keeping itself away +from the current trend of realistic shooters. It uses HFX textures by EvilLair is a talented texture +designer made famous by his Quake3 texturesEvil Lair, and has 20 maps +to frag in.

+

With an advanced UI the user can select between 15 different player models +with an average of two skins for each and can connect to our master +server to play people from all over the world. The game's content and source are released under the +The GNU General Public +License (GPL) is one of the most common open-source +licenses and was the license id Software chose to release the Quake1 engine +under GPL, meaning it is entirely free and any of it can be used in +other free projects, even if modified. This is a first for any large game +project of its type. We hope this will support the free game community and +encourage more GPL projects.

+

If you would like to support the project please see its website for donating: +www.Nexuiz.com is the +official Nexuiz websitehttp://www.nexuiz.com

+

Sytem requirements and tweaking

+
+

200mb of hard drive space

+

High Quality:

+
    +
  • +

    Features:
    +

      +
    • Realtime lights and shadows +
    • Bloom +
    • high detailed maps +
    • 1024x768 or higher resolution
    +

    +
  • +

    Requirements:
    +

      +
    • 1.5 or higher Intel pentium4 or AMD 1500 +
    • ATI 9600 or nVidia 5700fx video cards +
    • 256 or more MB of ram
    +

+

Low Quality:

+
    +
  • +

    Features: +

      +
    • No realtime lights +
    • No bloom +
    • low detailed maps +
    • 800x600 or lower resolution
    +

    +
  • Requirements: +
      +
    • 800mhz processor +
    • GeForce level video card +
    • 256 MB of ram
    +

+

Controls

+
+

Here are the basic default controls for Nexuiz, although all of these can +easily be changed at any time from the in-game menu system.

+
    +

    Movement: +

      +
    • Forward: W +
    • Backward: S +
    • Left: A +
    • Right: D +
    • Fire: Left-click or Control +
    • Alt fire: Right-click or Alternate +
    • Crouch: Shift +
    • Jump: Space +
    • Talk: T +
    • TeamTalk: Y
    +

    +

    Weapons: +

      +
    • Laser: 1 +
    • Shotgun: 2 +
    • Machine gun: 3 +
    • Grenades: 4 +
    • Electro: 5 +
    • Crylink: 6 +
    • NexGun: 7 +
    • Hagar: 8 +
    • Rockets: 9
    +

+

license

+
+

COPYRIGHT 2005, Nexuiz Team

+

This file is part of Nexuiz. Nexuiz is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as published +by the Free Software Foundation; either version 2 of the License, or (at your +option) any later version. Nexuiz is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public +License for more details. You should have received a copy of the GNU General +Public License along with Nexuiz; if not, write to the Free Software Foundation, +Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

+

Link to the Gnu GPL +

+ diff --git a/betacredits.txt b/betacredits.txt new file mode 100644 index 000000000..4aaf2aa81 --- /dev/null +++ b/betacredits.txt @@ -0,0 +1,147 @@ +See Nexuiz.com for updates and how +to donate to the development team + + + +Core Team: + + + +Lee Vermeulen +Project Leader and Co-Designer + + +Forest "LordHavoc" Hale +Lead Programmer and Co-Designer + + +Kurt Dereli +Lead Artist + + +Andreas "Black" Kirsch +Programmer + + +Fabien "H. Reaper" Tschirhart +Lead Level Designer + + +Rick "Rat" Kelley +Lead Animator, Skinner + + +Yves "EviLair" Allaire +Artist + +Chris "Wazat" Hale +Programmer + + + + + + +Team: + +Gottfried "Toddd" Hofmann +Sound FX + +SavageX +Levels, Code, Sound + +MauveBib +Bot Programmer + +"Innovati" +Menu Artist + +Jody Gallagher +Modeler + +Paul "Strahlemann" Evers +Level Designer + +Juergen "LowDragon" Timm +Hagar Model + +Attila "WW3" Houtkooper +2d Artist + +Garth "Zombie" Hendy +Level Designer + +Dan "Digger" Korostelev +QC programmer + + + + +Thanks: + + +Gerd "Elysis" Raudenbusch + +Cheapalert + +Donkey + +Vortex + +Sajt + +Supajoe + +Zenex + +Q1 Retexturing Project + +Tomaz + +Jitspoe + +"Parapraxis" + +NoelCower + +Spirit of 85 + +Brain Younds + +Spike + +Petithomme + +Morphed + +Tei + +Munyul + +Mathieu "Elric" Olivier + +Urre + +SomeGuy + +Lee David Ash + +Shank + +FrikaC + +Dustin Geeraert + +Steve Vermeulen + +Edgenetwork + +Clinton "Kaziganthe" Freeman + +Jakob MG (tZork) + +Stahl + +BigMac + +Mephisto diff --git a/gamemodes.txt b/gamemodes.txt new file mode 100644 index 000000000..a52af2b0f --- /dev/null +++ b/gamemodes.txt @@ -0,0 +1,268 @@ +======================== += Game Mode Patch = +=By Dan Hale, aka Wazat= +======================== + +This patch enables game modes like Capture the Flag and Domination, and adds more controls for all game modes. + +See Cvars.txt and mapping.txt in /data/ for more info. + + +================ +=Starting a map= +================ + +You can select a map from the menu and even build a maplist with it as normal. To get the menu to list more maps, see the Adding Maps section. + +To change maps from the console or a dedicated server, you usually won't use "map" or "changelevel" anymore. Instead use "exec maps/.mapcfg". For example, to play domination on nexdm10, type "exec maps/dom_nexdm10.mapcfg". This is the preferred method, though you can use "map" and "changelevel" if you need to. + +Note for dedicated servers: +Please look over cvars.txt and find out how to enable team balancing and other helpful features, as they won't take effect automatically in a dedicated server. Your maplist should also list the mapcfg files (dm_nexdm03 rune_nexdm08 etc) instead of the .bsp files (nexdm03). +Also remember that you can edit the .mapcfg files in the pk3 to change fraglimits, timelimits, and other features. If players begin complaining that maps don't last long enough you should probably do this (or set the frag overrides like g_domination_point_limit). You can find out more about those in mapping.txt + + +============ +=Game Modes= +============ + +Classic Deathmatch +Team Deathmatch (TDM) +Domination +Capture the Flag +Runematch + + +Classic Deathmatch +------------------ + +Nothing's changed here. It's the standard frag fest we all know and love. + + +Team Deathmatch (TDM) +--------------------- + +TDM places players on different teams, making them win or lose together. There are some new options for this mode including balancing teams. + + +Domination +---------- + +Frags are not the focus. Instead players must capture control points placed throughout the level. You capture a control point by touching it, and it will change to your team's insignia. The longer you control points and the more you have, the more your team will score. On some levels there may be some control points that award more points than others, so be sure to prioritize! + + +Capture The Flag +---------------- + +In CTF the main goal is to steal the enemy flag and take it back to your base to capture it. You must have your flag back at base to capture, and you must touch it while carrying the enemy flag. That said, you must also guard your flag from being stolen by the enemy team, or you will not be able to capture their flag, and they might capture yours. + + +Rune Match +---------- + +Players must find runes scattered throughout the level. The longer you hold a rune, the more points you'll get. Runes also imbue their holder with special powers, such as increased defense or speed. However, every rune also has a curse attached to it, which has the opposite effect of a rune. So you may have increased attack but lowered defense! +Runes pair up with curses randomly, and recombine into new pairs when their holder dies and drops them. + +There are 5 runes and just as many curses. Each rune has its own color, and its opposing curse is the same color but a different shape. Below I've listed each of the runes and their opposing curses. + +Rune: Strength (RED) +Increases attack power +Curse: Weakness +Decreases attack power + +Rune: Defense (BLUE) +Increases defense +Curse: Vulnerability +Decreases defense + +Rune: Vitality (GREEN) +Increases maximum HP and health regeneration rate +Curse: Venom +Decreases maximum HP and increases health degeneration rate + +Rune: Speed (YELLOW) +Increases movement and attack speed +Curse: Slow +Decreases movement and attack speed + +Rune: Vampire (PURPLE) +Gain health when you attack other players +Curse: Empathy +Lose health when you attack other players + + +Rune Match is usually played as a free for all, so you generally won't have a team to help you. + + +=========== +Adding Maps +=========== + +This mod changes how maps are handled by the menu, so in order for a new map to be listed you need to add a .mapcfg file for it at the bare minimum (or hope the map's author has made one for you). You can view existing mapcfgs in the maps folder, but here's a simple example of "dm_nexdm01.mapcfg": + +set fraglimit 20 +set timelimit 15 +changelevel nexdm01 + + +In truth, the *only* thing a mapcfg needs is the changelevel command, but usually you'll also want to set the game mode and default fraglimit and timelimit. + +Mapcfgs are discussed in greater detail in mapping.txt + + +============== +Grappling Hook +============== + +Servers can now enable the grappling hook with "g_grapppling_hook" set to 1. Bind a key to "+hook" to use it. For example: +bind f "+hook" + + +============ +Menu Options +============ + +There are also new options available for these game modes: + +------------ +Common & TDM +------------ + +Join Message Display Time +How long to display the join message to tell players what game mode is being played and what team they are on. + +Auto-Balance Teams +When players join, automatically assign them to the smallest team to keep things balanced (they can still change teams, however) + +Force Balanced Teams +Players cannot switch to larger teams, and the game moves players around to make sure each team is more or less even in player numbers. Players can switch to smaller or equally-sized teams, however. + +Prevent Team Imbalance +If a player tries to change teams, he must join a team of lesser size or else he will be forced back to his old team, unless there are bots in that team he can trade with. + +Changing team not allowed +Players cannot switch teams by themselves at all. It is recommended you combine this with Force Balanced Teams, so that the game will move players around automatically if players leave and unbalance the teams. + +Team Deathmatch # of teams +The number of teams in Team Deathmatch (2 - 4). + +Score Transfer % on Change Team +When players choose to change teams, this is the percent of their score they get to keep (0 - 100). + +Friendly Fire +If a team game is being played, this controls whether allies can hurt themselves or each other + +Force Teamplay +Play a team game even if only normal deathmatch is selected + + +---------- +Domination +---------- + +Point Limit +(Overrides map settings) How many points a team needs to win the game + +No Scores From Kills +Players don't get points from kills, only from controlling domination points. They do however still lose points if they kill themselves or a teammate. + +Domination Score Amount +(Overrides map settings) How many points a domination point gives to the team that owns it each time it pings. + +Score Frequency +(Overrides map settings) How often each domination point pings out points for its teammates. + +DomPoint Capture Delay +How long after being touched it takes for a Domination Point to be captured. + +Default # of teams +If playing on a normal DM map or non-Domination map, this is how many teams will be available to join. + +---------------- +Capture the Flag +---------------- + +Point Limit +(Overrides map settings) How many points a team must score to win + +Return Time +How long flag takes to return when dropped + +Capture Points (player) +How many points to give to the player who captured the flag in addition to what the whole team gets + +Capture Points (team) +How many points the whole team gets when they capture the flag + +Pickup Points +You get this many points simply for picking up the enemy flag + +Return Points +Points you recieve when you return your flag to base + +Rogue Team Return Points +Points a rogue team gets when returning the flag + + +---------- +Rune Match +---------- + +Point Limit +How many points a player needs to win a match + +Point Rate +How often each player carrying runes will score points + +Point Amount +How many points player gets per rune he's carrying + +Shuffle Time +How often runes change position when not picked up + +Respawn Time +How quickly runes respawn after being dropped + +Rune Settings +There are settings for each rune to modify its effects on the player when carries. +Most of these are ratios, meaning 0.5 is 50% and 1.2 is 120%. + + +========= +=Credits= +========= + +My name's Dan Hale, aka Wazat. I'm responsible for writing the code and making the changes to the menu. I also added lots of features like team balancing, which weren't there before. + +Black helped me with lots of menu stuff, and fixed it when I made a mess of things. He got the map filter working, too. Thanks, Black! + +Thanks to Kaz for pushing me to do this and giving feedback & suggestions. It turned out great because of him. + +"Lardarse" Gregory R. Payne came up with the initial idea of Rune Match and helped me define it further from there. In fact, probably most or all of the idea is his, and I take credit for coding it. + +Uber special thanks to Black for his awesome idea on how to do maplists and game mode selection by map. + +Special thanks to Randy, who provided the awesome team symbols for Domination & CTF. + +Thanks to people who beta tested, found bugs, and/or made suggestions: +Kaz, Lardarse, stahl (who helped me weed out the dedicated server bugs) +Probably others I've forgotten :( + + + + + +======= +Changes +======= + +Version 1.1 +----------- + +Dom points and CTF flags are now properly animated. +Fixed the grappling hook so it can be refired right after being released +Fixed the obnoxious "landing on floor" sound when using the hook +You should no longer take damage from using the grappling hook +Grappling hook flight and pull speed can now be set in the menu or by cvars +Fixed the management menu crashing when trying to save the Game settings (actually Black fixed it). +Black fixed the Map Filter too, so that it should properly change the currently selected map, and work in the maplist menu. + diff --git a/gpl.txt b/gpl.txt new file mode 100755 index 000000000..5b6e7c66c --- /dev/null +++ b/gpl.txt @@ -0,0 +1,340 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR +REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING +OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED +TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY +YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER +PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE +POSSIBILITY OF SUCH DAMAGES. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) year name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Library General +Public License instead of this License. -- 2.39.2