From 1d83716d6dc93df31fa81032db5fe0473d559eb9 Mon Sep 17 00:00:00 2001 From: div0 Date: Sat, 6 Jun 2009 16:02:04 +0000 Subject: [PATCH] more tooltips git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6889 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/tooltips.db | 27 +++++++++++++-------------- 1 file changed, 13 insertions(+), 14 deletions(-) diff --git a/data/tooltips.db b/data/tooltips.db index 424b606ab..63c2d5fe4 100644 --- a/data/tooltips.db +++ b/data/tooltips.db @@ -84,7 +84,6 @@ \NexuizRadarDialog\- \NexuizServerInfoDialog\- \NexuizCvarsDialog\- -\NexuizCvarsDialog\- \NexuizQuitDialog\Quit the game \NexuizQuitDialog/Yes\Back to work... @@ -123,8 +122,8 @@ \v_flipped\Poor man's left handed mode \NexuizSettingsDialog/Effects\Effect settings -\r_subdivisions_tolerance\Tweak this slider to change the smoothness of the curves on the map -\gl_picmip\Tweak this slider to change the sharpness of the textures. Lowering it will effectively reduce texture memory usage, but make the textures appear very blurry. +\r_subdivisions_tolerance\Change the smoothness of the curves on the map +\gl_picmip\Change the sharpness of the textures. Lowering it will effectively reduce texture memory usage, but make the textures appear very blurry. \r_picmipworld\If set, only reduce the texture quality of models \mod_q3bsp_nolightmaps\Use high resolution lightmaps, which will look pretty but use up some extra video memory (default: enabled) \cl_particles_quality\Multiplier for amount of particles. Less means less particles, which in turn gives for better performance (default: 0.5) @@ -148,21 +147,22 @@ \r_glsl_offsetmapping\Offset mapping effect that will make textures with bumpmaps appear like they "pop out" of the in fact flat 2D surface \r_glsl_offsetmapping_reliefmapping\Higher quality offset mapping, which also has a huge impact on performance \r_water\Reflection and refraction quality, has a huge impact on performance on maps with reflecting surfaces +\r_water_resolutionmultiplier\Multiplier for screen resolution when rendering refracted/reflected scenes \r_coronas\Enable corona flares around certain lights \r_bloom\Enable bloom effect, which brightens the neighboring pixels of very bright pixels. Has a big impact on performance. \r_hdr\Higher quality version of bloom, which has a huge impact on performance. \NexuizSettingsDialog/Audio\Audio settings -\bgmvolume\Volume of background music -\volume\Volume of sound effects -\snd_staticvolume\Volume of ambient sound effects -\snd_worldchannel0volume\Volume of info entities -\snd_entchannel3volume\Volume of item pickups and respawns -\snd_csqcchannel6volume\Volume of pain sounds -\snd_snd_entchannel7volume\Volume of player sounds -\snd_playerchannel4volume\Volume of shots -\snd_playerchannel2volume\Volume of voices -\snd_entchannel1volume\Volume of weapons +\bgmvolume\- +\volume\- +\snd_staticvolume\- +\snd_worldchannel0volume\- +\snd_entchannel3volume\- +\snd_playerchannel6volume\- +\snd_playerchannel7volume\- +\snd_entchannel4volume\- +\snd_playerchannel2volume\- +\snd_playerchannel1volume\- \snd_speed\Sound output frequency \snd_channels\Number of channels for the sound output \snd_swapstereo\Swap left/right channels @@ -197,7 +197,6 @@ \cl_teamradar_zoommode\- \cl_teamradar_rotation\- \cl_teamradar_scale\- -\cl_teamradar_size\- \cl_teamradar_foreground_alpha\- \cl_teamradar_background_alpha\- \cl_hidewaypoints\- -- 2.39.2