From 1420faf751a7c9554052605e9538057437524648 Mon Sep 17 00:00:00 2001 From: div0 Date: Fri, 9 Jan 2009 13:47:37 +0000 Subject: [PATCH] I meant: make func_train able to squish players git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5469 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/scripts/entities.def | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/data/scripts/entities.def b/data/scripts/entities.def index e669c3bd7..49ffdafbb 100644 --- a/data/scripts/entities.def +++ b/data/scripts/entities.def @@ -221,6 +221,11 @@ Trains cannot be block-stopped just by getting in their way, the player must be -------- KEYS -------- speed: default/initial speed of train (default 100 or overridden by speed value of targeted path_corner) target: targetname of first path_corner to move to at the default speed; ideally, this path_corner shall be exactly where the train starts +noise: path/name of .wav or .ogg file to play while moving. Use looping sounds only (e.g. sound/world/drone6.wav - See Notes). +dmg: damage a player who gets crushed by it receives +dmgtime: interval to apply dmg to a player who is s in the way +message: death message when a player gets crushed +message2: death message when someone gets pushed into this (default: "was thrown into a world of hurt by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end) */ /*QUAKED info_location (1 1 0) (-8 -8 -8) (8 8 8) -- 2.39.2