From 0acb07c39a5de7cf5e6e17f6707144163af8ed11 Mon Sep 17 00:00:00 2001 From: div0 Date: Sun, 10 Aug 2008 16:51:37 +0000 Subject: [PATCH] add notes git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4099 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/scripts/entities.def | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/data/scripts/entities.def b/data/scripts/entities.def index 80fa7e106..2e64bbf6a 100644 --- a/data/scripts/entities.def +++ b/data/scripts/entities.def @@ -226,13 +226,6 @@ target: this should point to a target_objective to decide when this spawning poi cnt: weight of spawn point for random selection. Set to a lower value if you have many spawn points close together. Default value is 1. */ -/*QUAKED info_player_race (1 0.5 0) (-16 -16 -24) (16 16 45) -Race spawn point. --------- KEYS -------- -target: this should point to a trigger_race_checkpoint to decide when this spawning point is active. The checkpoint has to be AFTER this spawn. -cnt: weight of spawn point for random selection. Set to a lower value if you have many spawn points close together. Default value is 1. -*/ - /*QUAKED info_player_deathmatch (0 1 0) (-16 -16 -24) (16 16 45) Normal player spawning location in game types without team spawns. Should touch the floor, but not the walls, and should point where the player should look when he spawns there. -------- KEYS -------- @@ -905,3 +898,12 @@ NOTOUCH: the checkpoint will not become active when touched, it HAS to be target CRUSH: the checkpoint kills when used at the wrong time */ +/*QUAKED info_player_race (1 0.5 0) (-16 -16 -24) (16 16 45) +Race spawn point. +NOTE for race_place: when the race starts after the qualifying, the player with the fastest map ends up at the info_player_race with race_place 1, and so on. If there are too many players, or if someone comes in later, he will spawn at an info_player_race with race_place not set. So for each trigger_race_checkpoint, there must be at least one corresponding info_player_race with race_place NOT set. +-------- KEYS -------- +target: this should point to a trigger_race_checkpoint to decide when this spawning point is active. The checkpoint has to be AFTER this spawn. +cnt: weight of spawn point for random selection. Set to a lower value if you have many spawn points close together. Default value is 1. +race_place: if target points to the trigger_race_checkpoint with cnt 0 (finish line), this sets which place the spawn corresponds to +*/ + -- 2.39.2