]> icculus.org git repositories - divverent/nexuiz.git/commit
provide two alternatives to triger_warpzone--killtarget-->target_position:
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 28 Feb 2010 19:46:15 +0000 (19:46 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 28 Feb 2010 19:46:15 +0000 (19:46 +0000)
commit9a18619ae7b62c995bc9b88d38e9571e3c9993bb
tree8d03d22ef95e8e175e5d1947253d753ae10603f7
parenta460a1490e024117b3993e70c67ae4b6c7ea0631
provide two alternatives to triger_warpzone--killtarget-->target_position:
1. trigger_warpzone_position--target-->trigger_warpzone
2. none, and using a a face with textures/common/warpzone shader instead: its normal is vectoangles'd into an orientation, and its center of weight is used as origin

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8727 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/server/extensions.qh
data/qcsrc/warpzonelib/server.qc