div0 [Tue, 31 Mar 2009 05:24:19 +0000 (05:24 +0000)]
r6383 | esteel | 2009-03-30 16:25:56 +0200 (Mon, 30 Mar 2009) | 1 line
correct colors in FAQ and add some more
r6384 | esteel | 2009-03-30 16:53:08 +0200 (Mon, 30 Mar 2009) | 1 line
typo fixed
r6385 | div0 | 2009-03-31 07:21:24 +0200 (Tue, 31 Mar 2009) | 2 lines
let fuel rot a bit slower :P
div0 [Mon, 30 Mar 2009 13:47:02 +0000 (13:47 +0000)]
r6359 | div0 | 2009-03-30 10:39:32 +0200 (Mon, 30 Mar 2009) | 2 lines
jetpack: add a "fuel" ammo type, and use that - and let it have regeneration
r6360 | div0 | 2009-03-30 10:54:16 +0200 (Mon, 30 Mar 2009) | 13 lines
fix the remaining bugs in fuel support
now we need item models, and items that do:
- "fuel":
- increase ammo_fuel
- set pauserotfuel_finished
- "jetpack":
- increase ammo_fuel
- set pauserotfuel_finished
- add IT_JETPACK to the items
r6361 | div0 | 2009-03-30 10:57:10 +0200 (Mon, 30 Mar 2009) | 7 lines
I forgot an item we need:
"Fuel Regenerator" - makes fuel able to regenerate
g_jetpack already gives this item, but without this mutator, it might be good
to have an item that enables regeneration
r6362 | div0 | 2009-03-30 11:17:28 +0200 (Mon, 30 Mar 2009) | 2 lines
more consistency regarding fuel
r6365 | div0 | 2009-03-30 12:37:13 +0200 (Mon, 30 Mar 2009) | 2 lines
no-operation change to pave the way for fuel and jetpack pickups
r6366 | div0 | 2009-03-30 12:54:05 +0200 (Mon, 30 Mar 2009) | 4 lines
item_fuel
item_jetpack (alias: item_flight from Q3A)
item_fuel_regen
r6368 | div0 | 2009-03-30 13:00:10 +0200 (Mon, 30 Mar 2009) | 2 lines
g_pickup_fuel_jetpack (make jetpack come with more fuel than a single fuel pickup)
r6370 | div0 | 2009-03-30 13:11:07 +0200 (Mon, 30 Mar 2009) | 2 lines
make jetpack and fuel regenerator have the powerup respawn time (mapper can override it anyway if he insists)
r6371 | div0 | 2009-03-30 13:24:00 +0200 (Mon, 30 Mar 2009) | 2 lines
make jetpack and fuel regen use the large bbox
r6372 | div0 | 2009-03-30 13:47:13 +0200 (Mon, 30 Mar 2009) | 2 lines
add a fuel icon to the sbar
r6373 | div0 | 2009-03-30 13:50:40 +0200 (Mon, 30 Mar 2009) | 2 lines
fix sb_fuel image
r6374 | div0 | 2009-03-30 13:52:10 +0200 (Mon, 30 Mar 2009) | 2 lines
fix display bug in sbar_hudsleector 0
r6377 | div0 | 2009-03-30 15:10:13 +0200 (Mon, 30 Mar 2009) | 2 lines
jetpack: item_jetpack now has a model
r6379 | div0 | 2009-03-30 15:33:29 +0200 (Mon, 30 Mar 2009) | 2 lines
fuel and fuel regen models :)
r6380 | div0 | 2009-03-30 15:39:35 +0200 (Mon, 30 Mar 2009) | 2 lines
make fuel regen un-confusable :P
r6381 | div0 | 2009-03-30 15:46:07 +0200 (Mon, 30 Mar 2009) | 2 lines
entities.def
div0 [Mon, 30 Mar 2009 13:21:59 +0000 (13:21 +0000)]
r6040 | esteel | 2009-03-03 18:39:59 +0100 (Tue, 03 Mar 2009) | 1 line
use part of terencehills patch and moved the skin colors to the right in the playersetup dialog. seems to fit the overall structure better
r6041 | esteel | 2009-03-03 19:23:03 +0100 (Tue, 03 Mar 2009) | 1 line
second part of terencehills patch, colored name preview
r6043 | div0 | 2009-03-03 20:09:41 +0100 (Tue, 03 Mar 2009) | 2 lines
remove a weird empty window
r6367 | esteel | 2009-03-30 12:56:50 +0200 (Mon, 30 Mar 2009) | 1 line
fix the namepreview. display changes at once now! really can be in 2.5 now
r6375 | esteel | 2009-03-30 14:42:50 +0200 (Mon, 30 Mar 2009) | 1 line
patch by terencehill to make the color buttons align correctly
r6376 | div0 | 2009-03-30 14:59:37 +0200 (Mon, 30 Mar 2009) | 2 lines
fix the last commit. Now the feature is ready..
div0 [Mon, 30 Mar 2009 11:05:04 +0000 (11:05 +0000)]
r6363 | esteel | 2009-03-30 11:25:11 +0200 (Mon, 30 Mar 2009) | 1 line
slightly modified patch by Ronan, make the modbutton go back to the same menu after switching the mod. Currently thats more userfriendly. Might need to be changed back when its a real mod menu (Please test)
r6364 | esteel | 2009-03-30 11:28:46 +0200 (Mon, 30 Mar 2009) | 1 line
forgot one file
esteel [Mon, 30 Mar 2009 09:25:11 +0000 (09:25 +0000)]
slightly modified patch by Ronan, make the modbutton go back to the same menu after switching the mod. Currently thats more userfriendly. Might need to be changed back when its a real mod menu (Please test)
div0 [Mon, 30 Mar 2009 07:41:39 +0000 (07:41 +0000)]
r6349 | mand1nga | 2009-03-28 23:09:54 +0100 (Sat, 28 Mar 2009) | 4 lines
Added facilities for debugging tracewalk visually
Sligthly better water handling for tracewalk
Enable under water waypoint visualization when g_waypointeditor = 1
r6350 | m0rfar | 2009-03-29 13:34:15 +0200 (Sun, 29 Mar 2009) | 1 line
toxic: removed 2 dom points. and only allow 2 teams
r6351 | m0rfar | 2009-03-29 15:10:31 +0200 (Sun, 29 Mar 2009) | 1 line
removed a lot of dom points on silvercity
r6352 | esteel | 2009-03-29 15:53:24 +0200 (Sun, 29 Mar 2009) | 2 lines
fix typos and colored the Help-Nick green
r6353 | esteel | 2009-03-29 15:56:17 +0200 (Sun, 29 Mar 2009) | 2 lines
another typo.. seems i hate then vs than :-]
r6354 | m0rfar | 2009-03-29 21:50:42 +0200 (Sun, 29 Mar 2009) | 1 line
new benchmark demo with new code. called bench1
r6355 | tzork | 2009-03-29 23:47:59 +0200 (Sun, 29 Mar 2009) | 1 line
Fix warnings
r6356 | tzork | 2009-03-30 01:25:46 +0200 (Mon, 30 Mar 2009) | 6 lines
add spawnflags:
TSF_TERRAINBASE - was already supported but hard coded
TSF_NO_AMMO_REGEN - Disable ammo regeneration, only makes sense energy based turrets power by a reactor atm.
TSF_NO_PATHBREAK. - Stop moving units from leaving its path to chase targets
make ewheel and walker honor TSF_NO_PATHBREAK.
r6357 | div0 | 2009-03-30 09:38:20 +0200 (Mon, 30 Mar 2009) | 2 lines
new qnet auth
tzork [Sun, 29 Mar 2009 23:25:46 +0000 (23:25 +0000)]
add spawnflags:
TSF_TERRAINBASE - was already supported but hard coded
TSF_NO_AMMO_REGEN - Disable ammo regeneration, only makes sense energy based turrets power by a reactor atm.
TSF_NO_PATHBREAK. - Stop moving units from leaving its path to chase targets
mand1nga [Sat, 28 Mar 2009 22:09:54 +0000 (22:09 +0000)]
Added facilities for debugging tracewalk visually
Sligthly better water handling for tracewalk
Enable under water waypoint visualization when g_waypointeditor = 1
div0 [Sat, 28 Mar 2009 18:57:46 +0000 (18:57 +0000)]
r6334 | div0 | 2009-03-27 20:13:42 +0100 (Fri, 27 Mar 2009) | 2 lines
remove some stuff in case the build system is used
r6335 | mand1nga | 2009-03-28 13:35:00 +0100 (Sat, 28 Mar 2009) | 1 line
faq fixes by Ronan, please review the mapping section
r6336 | mand1nga | 2009-03-28 14:09:57 +0100 (Sat, 28 Mar 2009) | 1 line
faq fixed :)
r6337 | m0rfar | 2009-03-28 15:15:54 +0100 (Sat, 28 Mar 2009) | 1 line
Radiant texture fixes again. People should learn to prefix "textures/" on skin names.
r6338 | div0 | 2009-03-28 15:17:38 +0100 (Sat, 28 Mar 2009) | 2 lines
try adding readme.html
r6339 | m0rfar | 2009-03-28 16:05:39 +0100 (Sat, 28 Mar 2009) | 2 lines
Removed a lot of DOM points on Bleach.
All maps now use the proper entity names for health and armors (a few q3 items remain unchanged though), so netradiant can show them.
r6340 | div0 | 2009-03-28 16:21:12 +0100 (Sat, 28 Mar 2009) | 2 lines
shut up about "zero modelindex" if the player is dead and has a zero modelindex for a reason
r6341 | div0 | 2009-03-28 16:39:22 +0100 (Sat, 28 Mar 2009) | 2 lines
fix some ALT= atttributes
r6342 | tzork | 2009-03-28 16:45:19 +0100 (Sat, 28 Mar 2009) | 1 line
use pickups.tga for a_a50.md3
r6343 | m0rfar | 2009-03-28 16:50:45 +0100 (Sat, 28 Mar 2009) | 1 line
and again
r6344 | m0rfar | 2009-03-28 16:56:51 +0100 (Sat, 28 Mar 2009) | 1 line
rotate!
r6345 | m0rfar | 2009-03-28 17:06:09 +0100 (Sat, 28 Mar 2009) | 1 line
We can remove these skins now thanks to tZork :)
r6346 | div0 | 2009-03-28 17:12:06 +0100 (Sat, 28 Mar 2009) | 2 lines
g_shootfromfixedorigin cvar (fixed shotorg)
r6347 | m0rfar | 2009-03-28 18:51:54 +0100 (Sat, 28 Mar 2009) | 1 line
more unused skins removed
m0rfar [Sat, 28 Mar 2009 15:05:39 +0000 (15:05 +0000)]
Removed a lot of DOM points on Bleach.
All maps now use the proper entity names for health and armors (a few q3 items remain unchanged though), so netradiant can show them.
tzork [Fri, 27 Mar 2009 09:36:50 +0000 (09:36 +0000)]
Better walker and ewheel.
Better fix for NaN angles (fixed turret_stdproc_track)
Fix unhanded damage type 0 on turret blow up
Support TFL_SHOOT_CUSTOM
Fix broken support units with TFL_TARGETSELECT_NOTURRETS
Fix idle_aim / defend aim
Fix missed body damage on support units
Fix in turret_tag_setup/turret_tag_fire_update for mangled md3 tags
Make tesla use te_csqc_lightningarc.
Restructure tela to conform a bit better.
Removed some un/rarely used crap
Updated units for above changes.
Fix harmless warning in pathlib