divverent/nexuiz.git
15 years agogeneralized physics to have Quake-style and Nexuiz-style air control in the same...
div0 [Fri, 26 May 2006 17:52:56 +0000 (17:52 +0000)]
generalized physics to have Quake-style and Nexuiz-style air control in the same code path; retuned QBF+

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1445 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago0.5 is better than 0.6
div0 [Fri, 26 May 2006 16:22:38 +0000 (16:22 +0000)]
0.5 is better than 0.6

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1444 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoQBF+: down with the maxspeed/maxairspeed again
div0 [Fri, 26 May 2006 16:04:04 +0000 (16:04 +0000)]
QBF+: down with the maxspeed/maxairspeed again

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1443 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoQBFplus
div0 [Fri, 26 May 2006 15:51:16 +0000 (15:51 +0000)]
QBFplus

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1442 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agorelighted dm20. sunlight now comes from the direction of the sun ;)
strahlemann [Fri, 26 May 2006 15:30:49 +0000 (15:30 +0000)]
relighted dm20. sunlight now comes from the direction of the sun ;)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1441 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agogit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1440 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
div0 [Fri, 26 May 2006 08:52:24 +0000 (08:52 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1440 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agophysics test cfg files
div0 [Fri, 26 May 2006 08:44:50 +0000 (08:44 +0000)]
physics test cfg files

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1439 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agofixed fov slider in menu & updated FAQ for 1.6 release
kadaverjack [Thu, 25 May 2006 16:21:42 +0000 (16:21 +0000)]
fixed fov slider in menu & updated FAQ for 1.6 release

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1438 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agosmall parameter tuning
div0 [Thu, 25 May 2006 14:21:02 +0000 (14:21 +0000)]
small parameter tuning

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1437 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoQuake-style physics with reduced bunnyhopping to try out.
div0 [Thu, 25 May 2006 13:06:27 +0000 (13:06 +0000)]
Quake-style physics with reduced bunnyhopping to try out.

exec physicsdiv0.cfg

to activate,

exec physicsdiv0_undo.cfg

to deactivate. Hope it goes easier on prediction code.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1436 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agomade Campaign_wordwrap common by putting it into campaign_file.c (well, it's part...
div0 [Thu, 25 May 2006 11:35:14 +0000 (11:35 +0000)]
made Campaign_wordwrap common by putting it into campaign_file.c (well, it's part of the file format anyway)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1435 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agotypo
savagex [Thu, 25 May 2006 11:27:28 +0000 (11:27 +0000)]
typo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1434 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoskill 1 for two first campaign maps
savagex [Thu, 25 May 2006 10:44:30 +0000 (10:44 +0000)]
skill 1 for two first campaign maps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1433 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agowaypoints for nexdm21 (rather crude)
savagex [Thu, 25 May 2006 09:39:34 +0000 (09:39 +0000)]
waypoints for nexdm21 (rather crude)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1432 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoChanged g_campaign_skill to 0, so it works with the other campaign changes
vermeulen [Thu, 25 May 2006 08:20:18 +0000 (08:20 +0000)]
Changed g_campaign_skill to 0, so it works with the other campaign changes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1431 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoMorph's Campaign buttons
vermeulen [Thu, 25 May 2006 08:12:19 +0000 (08:12 +0000)]
Morph's Campaign buttons

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1430 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoChanges made to the campaign menu. It still has a large blank spot, and I don't like...
vermeulen [Thu, 25 May 2006 08:11:56 +0000 (08:11 +0000)]
Changes made to the campaign menu. It still has a large blank spot, and I don't like how it cuts off the words in the description.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1429 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoA lot of campaign changes. It covers every map besides two CTF maps, which didn't...
vermeulen [Thu, 25 May 2006 08:11:03 +0000 (08:11 +0000)]
A lot of campaign changes. It covers every map besides two CTF maps, which didn't work at all with the AI. It covers all the gamemodes in the previous version besides Nixnex and cloak. I was going to have low gravity for the silver city map, and slowmo for the Dismal map, but gamemodes would need to be made first.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1428 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agodocumented "say" escapes
div0 [Wed, 24 May 2006 23:44:41 +0000 (23:44 +0000)]
documented "say" escapes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1427 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoteam deathmatch for nexdm20 and nexdm21
savagex [Wed, 24 May 2006 22:38:34 +0000 (22:38 +0000)]
team deathmatch for nexdm20 and nexdm21

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1426 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadd some mapcfgs for nexdm21
savagex [Wed, 24 May 2006 22:21:32 +0000 (22:21 +0000)]
add some mapcfgs for nexdm21

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1425 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agobump version to 1.6 RC1
savagex [Wed, 24 May 2006 20:03:50 +0000 (20:03 +0000)]
bump version to 1.6 RC1

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1424 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agofirst round of commits for nexdm21
savagex [Wed, 24 May 2006 19:08:22 +0000 (19:08 +0000)]
first round of commits for nexdm21

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1423 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoMoved NixNex initialization where it belongs
div0 [Wed, 24 May 2006 08:22:34 +0000 (08:22 +0000)]
Moved NixNex initialization where it belongs
cvar bot_join_empty

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1422 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoeffectinfo.txt: EF_STARDUST doesn't emit light anymore (it's now used
savagex [Tue, 23 May 2006 21:39:14 +0000 (21:39 +0000)]
effectinfo.txt: EF_STARDUST doesn't emit light anymore (it's now used
where performance is important)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1421 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadd func_stardust (a simple entity with self.effects = EF_STARDUST) -
savagex [Tue, 23 May 2006 21:31:04 +0000 (21:31 +0000)]
add func_stardust (a simple entity with self.effects = EF_STARDUST) -
used on nexdm21 as a simple effect for teleporter endpoints

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1420 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoAdded campaign menu
esteel [Mon, 22 May 2006 22:08:30 +0000 (22:08 +0000)]
Added campaign menu
You need to recompile menu.dat for it to work!
Still need images for the buttons.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1419 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoa piece of code I forgot to commit... but it's ifdeffed out anyway (variable
div0 [Mon, 22 May 2006 14:41:55 +0000 (14:41 +0000)]
a piece of code I forgot to commit... but it's ifdeffed out anyway (variable
LOD support)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1418 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agosetting the default value of the cvar for curl support to 1 (only used once DP suppor...
div0 [Mon, 22 May 2006 14:28:04 +0000 (14:28 +0000)]
setting the default value of the cvar for curl support to 1 (only used once DP supports it)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1417 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agobot_ignore_bots
div0 [Sat, 20 May 2006 20:51:08 +0000 (20:51 +0000)]
bot_ignore_bots
sv_servermodelsonly (please test)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1416 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoMoved a spawnpoint from the wall, so players don't get stuck
m0rfar [Sat, 20 May 2006 20:45:13 +0000 (20:45 +0000)]
Moved a spawnpoint from the wall, so players don't get stuck

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1415 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago-campaign_mapcfgname[], +campaign_gametype[], +campaign_mapname[], +nexdm20
div0 [Thu, 18 May 2006 20:17:40 +0000 (20:17 +0000)]
-campaign_mapcfgname[], +campaign_gametype[], +campaign_mapname[], +nexdm20

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1414 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agonexctf02: fix missing brush
savagex [Wed, 17 May 2006 19:53:10 +0000 (19:53 +0000)]
nexctf02: fix missing brush

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1413 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoonce again update nexdm18
savagex [Wed, 17 May 2006 17:22:34 +0000 (17:22 +0000)]
once again update nexdm18

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1412 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agorecompile of nexdm15
savagex [Tue, 16 May 2006 16:45:52 +0000 (16:45 +0000)]
recompile of nexdm15

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1411 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadd blackbox sky (no light, plain black) for nexdm15
savagex [Tue, 16 May 2006 16:11:13 +0000 (16:11 +0000)]
add blackbox sky (no light, plain black) for nexdm15

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1410 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoreaper.shader: add a blackbox sky (no light, plain black) for nexdm15
savagex [Tue, 16 May 2006 16:10:44 +0000 (16:10 +0000)]
reaper.shader: add a blackbox sky (no light, plain black) for nexdm15

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1409 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agonexctf01 now deluxe-mapped
savagex [Mon, 15 May 2006 15:12:41 +0000 (15:12 +0000)]
nexctf01 now deluxe-mapped

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1408 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoupdate nexctf02 (recompile with deluxemaps, one texture swapped)
savagex [Mon, 15 May 2006 14:30:17 +0000 (14:30 +0000)]
update nexctf02 (recompile with deluxemaps, one texture swapped)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1407 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadd nexdm20 to the instantaction maps
savagex [Mon, 15 May 2006 11:29:53 +0000 (11:29 +0000)]
add nexdm20 to the instantaction maps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1406 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoNeeded more waypoints...
div0 [Sun, 14 May 2006 19:04:12 +0000 (19:04 +0000)]
Needed more waypoints...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1405 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agofix nexdm17.map (now actually compiles)
savagex [Sun, 14 May 2006 16:51:00 +0000 (16:51 +0000)]
fix nexdm17.map (now actually compiles)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1404 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agonothing to see here
savagex [Sun, 14 May 2006 14:50:21 +0000 (14:50 +0000)]
nothing to see here

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1403 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agorecompile nexdm20 to fix some bugs (mostly clipping)
savagex [Sun, 14 May 2006 13:11:30 +0000 (13:11 +0000)]
recompile nexdm20 to fix some bugs (mostly clipping)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1402 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agocampaign games are now pausable
div0 [Sun, 14 May 2006 11:01:00 +0000 (11:01 +0000)]
campaign games are now pausable

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1401 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agosv_public now zeroed out; g_campaign set in a non-campaign match is now non-fatal.
div0 [Sun, 14 May 2006 10:57:54 +0000 (10:57 +0000)]
sv_public now zeroed out; g_campaign set in a non-campaign match is now non-fatal.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1400 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoupdate .map file of nexdm20 to avoid getting stuck in a stair-ramp.
savagex [Sun, 14 May 2006 10:55:03 +0000 (10:55 +0000)]
update .map file of nexdm20 to avoid getting stuck in a stair-ramp.
Still have to recompile that one.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1399 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoWaypointed nexdm20
div0 [Sat, 13 May 2006 21:38:37 +0000 (21:38 +0000)]
Waypointed nexdm20

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1398 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadd Tymo to the Thanks section
savagex [Sat, 13 May 2006 19:32:14 +0000 (19:32 +0000)]
add Tymo to the Thanks section

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1397 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agonew map: Farewell by Tymo (nexdm20)
savagex [Sat, 13 May 2006 19:23:51 +0000 (19:23 +0000)]
new map: Farewell by Tymo (nexdm20)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1396 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoupdate nexdm18_1on1remix a bit
savagex [Sat, 13 May 2006 16:25:03 +0000 (16:25 +0000)]
update nexdm18_1on1remix a bit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1395 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoupdate nexdm18 (changed some textures to they fit to their trims - fixes
savagex [Sat, 13 May 2006 13:55:39 +0000 (13:55 +0000)]
update nexdm18 (changed some textures to they fit to their trims - fixes
some ugly bumpmap issues)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1394 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadd some ambientsound from OpenArena
savagex [Fri, 12 May 2006 16:45:23 +0000 (16:45 +0000)]
add some ambientsound from OpenArena

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1393 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agofix bumpmap for e8clangfloor
savagex [Fri, 12 May 2006 16:27:02 +0000 (16:27 +0000)]
fix bumpmap for e8clangfloor

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1392 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agomade fbskins vote able
m0rfar [Fri, 12 May 2006 13:23:17 +0000 (13:23 +0000)]
made fbskins vote able

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1391 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agodisable startup demos due to concerns about loading time. This is
savagex [Tue, 9 May 2006 16:48:27 +0000 (16:48 +0000)]
disable startup demos due to concerns about loading time. This is
controversial, though.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1390 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoChanged the old Nexuiz logo to a Alientrap logo, 2 seconds long
Vermeulen [Tue, 9 May 2006 16:47:00 +0000 (16:47 +0000)]
Changed the old Nexuiz logo to a Alientrap logo, 2 seconds long

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1389 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadd some textures for tymo3dm5
savagex [Tue, 9 May 2006 15:02:07 +0000 (15:02 +0000)]
add some textures for tymo3dm5

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1388 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago- fixed bug that players didn't die when health rots to 0
kadaverjack [Tue, 9 May 2006 13:59:13 +0000 (13:59 +0000)]
- fixed bug that players didn't die when health rots to 0
- custom name pre-/suffixes for bots
- moved origin for casings a bit (so you can actually see them in 1st person view) and fixed angle

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1387 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agonothing to see here
savagex [Tue, 9 May 2006 13:53:50 +0000 (13:53 +0000)]
nothing to see here

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1386 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoanother grate texture
savagex [Mon, 8 May 2006 14:46:03 +0000 (14:46 +0000)]
another grate texture

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1385 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadd another grate texture
savagex [Mon, 8 May 2006 14:45:40 +0000 (14:45 +0000)]
add another grate texture

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1384 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agosome shader updates for tymo3dm5 map
savagex [Mon, 8 May 2006 14:14:40 +0000 (14:14 +0000)]
some shader updates for tymo3dm5 map

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1383 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadd yellow gradient for cheap light effect
savagex [Mon, 8 May 2006 13:43:52 +0000 (13:43 +0000)]
add yellow gradient for cheap light effect

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1382 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agonew variation of one of Strahlemann's skyboxes which emits more light
savagex [Mon, 8 May 2006 12:32:57 +0000 (12:32 +0000)]
new variation of one of Strahlemann's skyboxes which emits more light

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1381 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agonexdm01: Merged ent file to map and compile
m0rfar [Mon, 8 May 2006 11:27:26 +0000 (11:27 +0000)]
nexdm01: Merged ent file to map and compile

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1380 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agosome bumpmaps for evil8 concrete trims
savagex [Sun, 7 May 2006 09:55:43 +0000 (09:55 +0000)]
some bumpmaps for evil8 concrete trims

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1379 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agofix the nex impact to not appear on sky
lordhavoc [Sun, 7 May 2006 03:53:14 +0000 (03:53 +0000)]
fix the nex impact to not appear on sky

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1378 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoMinimal fixes/adjustments
m0rfar [Sat, 6 May 2006 22:44:01 +0000 (22:44 +0000)]
Minimal fixes/adjustments

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1377 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoShame on me: alias names too long.
div0 [Sat, 6 May 2006 20:23:05 +0000 (20:23 +0000)]
Shame on me: alias names too long.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1376 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agodon't need to transmit gibs that aren't seen and aren't the player's camera
div0 [Sat, 6 May 2006 20:18:07 +0000 (20:18 +0000)]
don't need to transmit gibs that aren't seen and aren't the player's camera

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1375 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agocl_nogibs (must be set at connect)
div0 [Sat, 6 May 2006 20:09:31 +0000 (20:09 +0000)]
cl_nogibs (must be set at connect)
typos in default.cfg default fullbright names

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1374 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoGreen's fullbright skins
div0 [Sat, 6 May 2006 14:10:17 +0000 (14:10 +0000)]
Green's fullbright skins

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1373 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadd nexdm19 to instantaction
savagex [Sat, 6 May 2006 11:32:18 +0000 (11:32 +0000)]
add nexdm19 to instantaction

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1372 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoVariable LOD functions (no support for corpses yet); ifdeffed out (fteqcc -DALLOW_VAR...
div0 [Fri, 5 May 2006 15:58:34 +0000 (15:58 +0000)]
Variable LOD functions (no support for corpses yet); ifdeffed out (fteqcc -DALLOW_VARIABLE_LOD) for now until most player models are LODded.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1371 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agofixed e8tinylightblue2k shader which is used in nexdm19 (it had a really
lordhavoc [Fri, 5 May 2006 13:56:20 +0000 (13:56 +0000)]
fixed e8tinylightblue2k shader which is used in nexdm19 (it had a really
broken first pass)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1370 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoAdded a first attempt of detail reduction (just a stub at the moment) - and WAYPOINTS
div0 [Fri, 5 May 2006 07:55:09 +0000 (07:55 +0000)]
Added a first attempt of detail reduction (just a stub at the moment) - and WAYPOINTS

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1369 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoWaypoints.
div0 [Wed, 3 May 2006 16:11:34 +0000 (16:11 +0000)]
Waypoints.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1368 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadded tznex01 to the campaign; added compile script for q3map2
div0 [Wed, 3 May 2006 15:56:39 +0000 (15:56 +0000)]
added tznex01 to the campaign; added compile script for q3map2

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1367 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago- increased enemy search distance to about infinity
div0 [Tue, 2 May 2006 17:08:19 +0000 (17:08 +0000)]
- increased enemy search distance to about infinity
- new waypoints

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1366 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agonew waypoints; campaign slightly adjusted
div0 [Tue, 2 May 2006 13:42:40 +0000 (13:42 +0000)]
new waypoints; campaign slightly adjusted

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1365 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoBot support for Domination
div0 [Tue, 2 May 2006 13:11:28 +0000 (13:11 +0000)]
Bot support for Domination

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1364 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoRecompiled some maps with deluxemapping.
div0 [Tue, 2 May 2006 09:55:50 +0000 (09:55 +0000)]
Recompiled some maps with deluxemapping.

Notes:
- nexdm13 is BROKEN (see http://mensa.ath.cx/~polzer/temp/deluxe/nexdm13.jpg,
  the floor); NOT committed!
- nexctf01, nexdm18, nexdm18_1on1remix are slightly broken (one wall texture
  seems to have wrong/invalid bumpmaps; see
  http://mensa.ath.cx/~polzer/temp/deluxe/nexctf02.jpg)
- moved a spawnpoint on nexdm17 to prevent people from sticking inside the wall
- nexdm17 has a leak; see http://mensa.ath.cx/~polzer/temp/deluxe/nexdm17.lin;
  recompile was therefore not possible

Some of these maps have many textures without bumpmaps, especially nexdm12 and
perhaps nexdm15. They might need texture changes and another recompile.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1363 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoStupid bug. Stuuuuuupid bug. That's why LMS didn't work in the campaign...
div0 [Mon, 1 May 2006 20:06:25 +0000 (20:06 +0000)]
Stupid bug. Stuuuuuupid bug. That's why LMS didn't work in the campaign...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1362 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoenemy players now are low-priority "goals" in DM to fix "nobody's moving" problems...
div0 [Mon, 1 May 2006 19:57:40 +0000 (19:57 +0000)]
enemy players now are low-priority "goals" in DM to fix "nobody's moving" problems in LMS. Not really needed for CTF.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1361 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agomore waypoints for nexdm03, nexdm07
div0 [Mon, 1 May 2006 17:48:43 +0000 (17:48 +0000)]
more waypoints for nexdm03, nexdm07

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1360 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agooffset mapping scale now 0.02 by default
savagex [Mon, 1 May 2006 17:12:26 +0000 (17:12 +0000)]
offset mapping scale now 0.02 by default

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1359 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoNew waypoints for nexdm17
div0 [Mon, 1 May 2006 16:54:59 +0000 (16:54 +0000)]
New waypoints for nexdm17

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1358 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoweakened skills 0 to 2:
div0 [Mon, 1 May 2006 10:56:53 +0000 (10:56 +0000)]
weakened skills 0 to 2:
0 - only 80% aggressivity, no rocket detonating
1 - only 90% aggressivity, no rocket detonating
2 - 95% aggressivity
3 and higher - unchanged

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1357 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadded "press jump" message
div0 [Mon, 1 May 2006 10:10:41 +0000 (10:10 +0000)]
added "press jump" message

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1356 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agog_balance_teams fixed and defaults to 0 again. If the team selection dialog disappear...
div0 [Mon, 1 May 2006 09:00:07 +0000 (09:00 +0000)]
g_balance_teams fixed and defaults to 0 again. If the team selection dialog disappeared for you, this is because of this commit. Change g_balance_teams to 0.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1355 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoworkaround for "team balance does not work" bug in singleplayer: bots now join after...
div0 [Sun, 30 Apr 2006 21:45:33 +0000 (21:45 +0000)]
workaround for "team balance does not work" bug in singleplayer: bots now join after player

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1354 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoadded a menu QC stub for the singleplayer mode; it can be used with the
div0 [Sun, 30 Apr 2006 21:16:56 +0000 (21:16 +0000)]
added a menu QC stub for the singleplayer mode; it can be used with the
following commands:

singleplayer_start: resets SP mode and loads the first level
singleplayer_continue: continues from where you left
singleplayer_levellist: lists the available maps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1353 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agohavocbots now play CTF!
div0 [Sun, 30 Apr 2006 19:14:26 +0000 (19:14 +0000)]
havocbots now play CTF!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1352 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agouse more full precision math, especially on offsetmapping/reliefmapping
lordhavoc [Sun, 30 Apr 2006 18:18:03 +0000 (18:18 +0000)]
use more full precision math, especially on offsetmapping/reliefmapping
(which can come out pixelated otherwise), stomped out some warnings also

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1351 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoNow respects sv_stepheight. Stairs should now work for bots...
div0 [Sun, 30 Apr 2006 18:12:55 +0000 (18:12 +0000)]
Now respects sv_stepheight. Stairs should now work for bots...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1350 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years ago4 nexdmextra2 bumpmaps from Morphed, much nicer
lordhavoc [Sun, 30 Apr 2006 18:12:06 +0000 (18:12 +0000)]
4 nexdmextra2 bumpmaps from Morphed, much nicer

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1349 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoWaypointed a bit more.
div0 [Sun, 30 Apr 2006 17:06:45 +0000 (17:06 +0000)]
Waypointed a bit more.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1348 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agoAlso use disabled items as waypoints; save some memory; increased one fraglimit in...
div0 [Sun, 30 Apr 2006 17:04:20 +0000 (17:04 +0000)]
Also use disabled items as waypoints; save some memory; increased one fraglimit in the campaign that was too low

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1347 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

15 years agodisable offsetmapping by default (overkill IMO and a considerable speed
savagex [Sun, 30 Apr 2006 16:53:52 +0000 (16:53 +0000)]
disable offsetmapping by default (overkill IMO and a considerable speed
hit for not-so-high-end cards)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1346 f962a42d-fe04-0410-a3ab-8c8b0445ebaa