]> icculus.org git repositories - divverent/nexuiz.git/history - data/scripts
bot scripting: new commands movetotarget, aimtarget.
[divverent/nexuiz.git] / data / scripts /
2009-06-05 div0update weapon descriptions:
2009-05-29 div0bgmscript: < means angular movement
2009-05-23 mrbougoentities.def: func_button accepts multiple targets too
2009-05-20 morphedpimp my onslaught, various changes to our favorite...
2009-05-18 morphedonslaught sfx assets
2009-05-12 morphednew generator model, with damage models and small code...
2009-05-12 div0debrisskin parameter to func_breakable
2009-05-10 morphedmissing shader for onslaught
2009-05-04 morphedonslaught: more consistent generator model names (...
2009-05-04 div0new toys for func_breakable (lots new options about...
2009-04-25 mrbougoNexball changes:
2009-04-22 mrbougoNexball goes official :D
2009-04-17 div0make entities.def show misc_clientmodel
2009-04-17 div0forgot two fields of func_clientillusionary
2009-04-17 div0func_clientweall, func_clientillusionary (with BGM...
2009-04-16 div0and more... changed decay's meaning, updated docs
2009-04-16 div0tiny particle emitter script change: bgmscript now...
2009-04-15 div0document bgmscript
2009-04-14 div0document misc_laser and func_door oddities
2009-04-05 div0support settable attenuation for pointparticles
2009-03-31 div0q3map2 misc_model spawnflag 32 description
2009-03-30 div0entities.def
2009-03-30 div0make jetpack and fuel regen use the large bbox
2009-03-30 div0make jetpack and fuel regenerator have the powerup...
2009-03-30 div0g_pickup_fuel_jetpack (make jetpack come with more...
2009-03-30 div0item_fuel
2009-03-26 div0Add a team check to trigger_teleport and trigger_push...
2009-03-20 div0easy cel shading: q3map2 ... -bsp -celshader cel/black_...
2009-03-20 div0document this change
2009-03-19 div0make misc_follow able to set up attachments (so you...
2009-03-15 div0add warning for minstanex
2009-03-14 div0document breakage of func_illusionary
2009-03-04 m0rfarDon't show DOM models in radiant. They are aligned...
2009-03-04 div0remove some non-ascii characters from the shader
2009-02-28 m0rfarSynced shaderlist.txt
2009-02-26 div0also add "anglejitter" for convenience
2009-02-26 div0add one more example to anglesjitter explanation
2009-02-26 div0add the new entity keys
2009-02-24 m0rfarooops. I forgot the shader file for the dom points...
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-20 div0a 50 armor
2009-02-12 div0argh, last fix was bad. this one is good.
2009-02-12 div0use a box for the flag again - the model is badly misal...
2009-02-11 div0oops, remove the caverna shader line that was accidenta...
2009-02-11 div0bullets with g_antilag_bullets now have some poor excus...
2009-02-09 m0rfaruse fuzzy shadows on Toxic
2009-02-08 m0rfarNew map. Desert Factory by Sev! (with correct GPL versi...
2009-02-07 div0[ 2575008 ] Custom weapon crosshairs update, V1.1
2009-02-06 div0add laser pickup model; make laser optionally throwable
2009-02-05 m0rfarshaderlist update
2009-02-04 m0rfar* lower-case racetrack.ASE also (the .map is refering...
2009-02-03 m0rfarFirst official race map! Racetrack by Morphed
2009-02-01 m0rfarNew CTP map. Accident by morphed.
2009-01-22 div0new entities: trigger_relay_teamcheck, trigger_disablerelay
2009-01-16 div0allow overriding the crosshair color, and scaling alpha...
2009-01-15 div0egyptsoc texture set
2009-01-15 div0make misc_laser more flexible
2009-01-13 div0entities.def update by RoKenn
2009-01-09 div0hooray! func_vectormamamam can now also project to...
2009-01-09 div0func_fourier: default height now is 32
2009-01-09 div0I meant: make func_train able to squish players
2009-01-09 div0new moving platforms func_vectormamamam (adds up origin...
2009-01-06 div0add mandelbrotsky to shaderlist
2009-01-05 div0Committing eggandbacon, so we have a "weapon zoo" map...
2009-01-05 div0fix description
2009-01-05 div0new entity trigger_gamestart that triggers once at...
2009-01-02 div0hlac update
2009-01-01 div0func_door_rotating update by RoKenn
2008-12-29 m0rfar* Added flags source (1,2 and 3 cloth versions).
2008-12-27 div0func_door_rotating by RoKenn
2008-12-25 div0recalculate bullet parameters
2008-12-23 div0New stuff:
2008-12-18 m0rfarA preliminary commit until tzork flag modification...
2008-12-15 morphednew hlac model in 2 versions + textures and stuff
2008-12-09 div0add textures/common/forcecaulk (someone please make...
2008-11-28 div0item.cnt
2008-11-28 div0add weapon_hook
2008-11-27 div0breakable: add support for causing damage, and playing...
2008-11-26 div0assault changes to entities.def
2008-11-24 m0rfarPortal model source.
2008-11-21 m0rfarNew portal models by ai!
2008-11-20 div0hidden cvar: car-like physics mode; misc_gamemodel...
2008-11-18 div0Contributed trigger_heal patch.
2008-11-10 div0target2 handling improved
2008-11-10 div0trgger_multiple: support target, target2, target3,...
2008-11-02 div0new seeker texture
2008-10-31 div0trigger_relay_if was useless. Make it useful, by lettin...
2008-10-30 div0add HLAC and Seeker
2008-10-29 tzorkUpdated pathlib.qc
2008-10-24 div0more fixes - now we can have a companion cube :P
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-23 div0add limiting to target_spawn (now can refuse to spawn...
2008-10-23 div0trigger_relay_if - to help with entity factories that...
2008-10-23 tzorkThe walker is back.
2008-10-21 div0func_breakable: more cleanups, assault merge, entities...
2008-10-21 div0allow $target in target_spawn too, to do counters or...
2008-10-16 div0bugfix target_spawn, and change docs to match it
2008-10-16 div0allow target_spawn to edit entities too
2008-10-14 div0MOAR stuff ;)
2008-10-14 div0forgot spawnflags
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