add "lsmaps" alias
[divverent/nexuiz.git] / data / scripts /
2008-02-09 div0remove broken and unused lamp1 shader
2008-02-09 m0rfarremoved evil6 and added strength in shaderlist.txt
2008-02-09 div0LOTS of shader bugfixes (stages for files that don...
2008-02-09 div0remove shader stages for files that aren't
2008-02-08 div0possibly this fixes MrBougo's rotating checkerboard
2008-01-30 div0add alpha channel to ame7light; this works around zfigh...
2008-01-30 div0improved slime1 and slime2
2008-01-28 div0Urre's modifications to the water shaders
2008-01-19 div0kill duplicate shaders
2008-01-04 div0starship reflecctions (maybe un-reflect some glass...
2007-12-16 lordhavocadded a file needed for use of ZeroRadiant with Nexuiz
2007-11-16 m0rfarToxic:
2007-11-04 div0fix typo in final_rage.shader
2007-11-01 m0rfarNew sky for Toxic.
2007-10-31 div0Strength.
2007-10-19 savagexteleport texture doesn't need to be water anymore
2007-10-19 div0for some reason, ruiner had twice the water as it shoul...
2007-10-15 div0make water shaders work as expected; s/r_glsl_water...
2007-10-15 lordhavocupdated dp_refract/dp_reflect/dp_water settings
2007-10-07 div0no, dp_refract should work THAT way round
2007-10-07 div0make use of changed dp_refract/dp_reflect
2007-10-06 div0reflective water by Zombie and Urre; ruiner now uses...
2007-05-29 strahlemannfixed the green-light-tube shader.
2007-05-29 strahlemannfixed slime on reslimed. fixed water on runningman_1on1...
2007-05-29 m0rfartoxic: scrolling slime in tubes
2007-05-29 m0rfarDowner: Fixed z-fighting. Made jumppad grate transparen...
2007-05-28 strahlemannfixed bugs on reslimed. mainly clipping. added moving...
2007-05-27 savagexfix water vertices on runningman remix flying wildly...
2007-05-27 savagexadd warping _warp versions of Morphed's slime
2007-05-27 savagexonce again new glass. This time additive because with...
2007-05-27 savagexalso make toxic slime nonwarping (this was breaking...
2007-05-27 savagexfix warping slime tubes for reslimed, beef up sfx force...
2007-05-25 savagexbeefier glass (e.g. for warfare)
2007-05-24 esteeluse tcmod on ebomb
2007-05-24 m0rfarModified toxic slime tcmod a bit.
2007-05-24 savagextcgen environment for some glass textures (can be seen...
2007-05-24 savagexpimp q1retexturing lava and #teleport texture to use...
2007-05-22 div0leileilol's projectiles (electro bomb toned down a...
2007-05-20 savagexforcefields needs 20 fps to look good
2007-05-20 savagexadd an animated texture for forcefields - intended...
2007-05-17 strahlemannoops
2007-05-17 strahlemannthere is no spoon.... err i mean test.shader
2007-05-17 strahlemannAdded new slime and some fancy blinking stuff for slime...
2007-05-11 m0rfarAdded texture and shader for "skip". It's used in final...
2007-05-08 strahlemann_bump and _gloss for a bunch of textures (1/2)
2007-05-07 strahlemannadded 2 light shaders (made for slimepit_revisited)
2007-05-05 div0oops, accidental shaderlist commit
2007-05-05 div0keyhunt -> menu
2007-04-30 lordhavocmy playerclip modification was unneeded after all
2007-04-30 lordhavocadded surfaceparm playerclip to dieselpower grates
2007-04-30 lordhavocchanged transparent color in dieselpower grates again...
2007-04-25 strahlemannAdded jumppad-effects to nearly all stock-maps
2007-04-25 esteelnew map: final rage from tZork (reworked nexdm10 from...
2007-04-16 strahlemannadded animmap for texture\evil8_fx\e8jumpspawn02_grey...
2007-03-14 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@2227...
2007-02-20 m0rfar* Removed non-existent zenex1 from shaderlist.txt
2006-11-25 div0Version := 2.2svn
2006-08-10 strahlemannupped light emitted by evil4_lights/s_light
2006-07-21 m0rfarDon't picmip the liftbutton texture (warfare). Players...
2006-07-04 savagexadd eX to the shaderlist
2006-07-04 savagexadd shader for eX texture set. Only those textures...
2006-06-13 m0rfarDon't picmip those purple circles, they look better...
2006-06-12 m0rfarreverted my changes to the shader and bsp.. since it...
2006-06-11 m0rfarBloodprison:
2006-06-11 savagexuse some proper glass shader for glass tubes
2006-06-11 savagexfix green light tubes in stralenex1.shader
2006-06-10 savagexfix a broken light shader for slimepit
2006-06-10 m0rfarToxic:
2006-06-10 lordhavocfixed grate texture used in warfare to not be mipmapped...
2006-06-03 savagexalter dsi glass shader to use a different texture ...
2006-05-30 savagexfix evil4_metals/mtltekfloor
2006-05-29 savagexanother sky variation in stralenex1.shader
2006-05-26 strahlemannrelighted dm20. sunlight now comes from the direction...
2006-05-16 savagexreaper.shader: add a blackbox sky (no light, plain...
2006-05-09 savagexnothing to see here
2006-05-08 savagexadd another grate texture
2006-05-08 savagexsome shader updates for tymo3dm5 map
2006-05-08 savagexnew variation of one of Strahlemann's skyboxes which...
2006-05-05 lordhavocfixed e8tinylightblue2k shader which is used in nexdm19...
2006-04-28 savagexstralenex1.shader: fix a green light for nexdm14
2006-04-27 lordhavocfixed light texture in nexdm05
2006-04-27 lordhavocmake water be lightmapped
2006-04-27 lordhavocmake the "glow arena" strip lights fullbright
2006-04-25 strahlemannadded new map "Blood Prison" as nexdm19
2006-04-20 lordhavocfixed fullbright shaders in nexdmextra1 (oops)
2006-04-20 lordhavocmore cleanup, and actually added common-spog.pk3 this...
2006-04-20 lordhavoccleanup
2006-04-11 m0rfaradds toxic shader to shaderlist.txt
2006-04-11 m0rfarshader for dm11
2006-03-31 strahlemannminor additions to stralenex1.shader
2006-03-23 savagexnomarks surfaceparm for one of HReaper's skyboxes
2006-03-23 savagexnomarks surfaceparm for sav-graysky skybox
2006-03-16 savagexadd shaderlist for q3map2
2006-02-16 savagexadd liquids shader for DSI
2006-02-16 savagexadd skies/blacksky shader for DSI map
2006-01-30 strahlemannadded new map "Soylent Space" as nexdm14
2006-01-23 strahlemannFixed Sky on nexdm14
2006-01-15 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@835...
2005-12-06 kadaverjackplayer can drop weapon (impulse 17/bound to backspace)
2005-11-30 strahlemannupdated shader
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