]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc
actually stop the electro_fly sound
[divverent/nexuiz.git] / data / qcsrc /
2009-01-11 div0actually stop the electro_fly sound
2009-01-11 esteeladd netgraph to the menu
2009-01-11 esteelsplit an larger if test into several, fixed the team...
2009-01-10 div0use electro_fly for the secondary, not for the primary
2009-01-10 div0add a test csse for the blur: "blurtest" (only when...
2009-01-10 div0make voice sounds a bit louder again
2009-01-10 div0cl_voice_directional (play all voices directioanlly)
2009-01-10 div0svc_stopsound; make sure exploding projectiles ALWAYS...
2009-01-09 esteelfix voice flood protection
2009-01-09 esteelvoice flood protection!!!\
2009-01-09 div0do less audio spam for triggers that don't even respond...
2009-01-09 div0hooray! func_vectormamamam can now also project to...
2009-01-09 tzorkTurret should now work in ONS.
2009-01-09 esteelrip out the server side teamsize comlaining (bprint...
2009-01-09 esteelunneeded variable
2009-01-09 div0func_fourier: default height now is 32
2009-01-09 div0make func_train
2009-01-09 div0new moving platforms func_vectormamamam (adds up origin...
2009-01-09 esteeldo not display the team size hint if YOU are in the...
2009-01-09 esteelfix the team size hint, stupid me
2009-01-09 esteelunbalanced teams take THAT!!!!
2009-01-08 div0fix the last change
2009-01-08 div0remove these dprints :P
2009-01-08 div0keyhunt: don't assign keys while waiting for game start
2009-01-08 esteelspam spam spam
2009-01-08 div0menu rearrangements
2009-01-08 div0only show errors about broken func_rotatings ONCE;...
2009-01-08 div0cvar cl_taunt_directional
2009-01-08 div0headphone friendly mode
2009-01-08 div0make ONLY taunts use ATTN_MIN (sorry)
2009-01-08 esteelmake those buttons a bit easier to understand
2009-01-08 div0delay taunts by 1 second
2009-01-08 div0typo fix
2009-01-08 div0draw players from their teams
2009-01-08 div0parse team numbers too
2009-01-08 div0reformat qcstatus explanation
2009-01-08 div0new cvar g_full_getstatus_responses to annoy qstat...
2009-01-07 div0more rainbow power
2009-01-07 div0seeker: MF_ROCKET, not EF_ROCKET
2009-01-07 div0try to make it use the default value of a cvar if it...
2009-01-07 div0uups :P
2009-01-07 div0a new string rewriting command :P
2009-01-07 div0cl_hitsound + some menu changes
2009-01-07 div0play taunts directionally
2009-01-06 div0csqc: send origin only when needed in WP sprites (shoul...
2009-01-06 esteelonly announce X frags left if there actually is an...
2009-01-06 div0autotaunts by MirceaKitsune (using cl_autotaunt cvar)
2009-01-06 div0sounds...
2009-01-06 div0fix "loof" :P
2009-01-05 div0menu_slist_modfilter
2009-01-05 div0new entity trigger_gamestart that triggers once at...
2009-01-05 div0camping rifle: reload when selecting even if it's the...
2009-01-05 div0crylink: make shot pattern variable according to shots...
2009-01-04 div0hook: subtract more ammo:
2009-01-03 div0some spacer
2009-01-03 div0fix func_snow (now really)
2009-01-03 div0minor rearrangements
2009-01-02 div0also fix snow
2009-01-02 div0unbreak rain and pointparticles
2009-01-02 div0add a "crc16" rpn command
2009-01-02 div0fix teh radio brlogen
2009-01-02 div0add CSQC_FLAG_COLORCODES
2009-01-02 div0hlac update
2009-01-02 div0camping rifle: make reloading use an extra weapon frame...
2009-01-02 esteelweaponlist has grown a bit too large, make dialog bigge...
2009-01-01 esteelfixed those two x++ warnings
2009-01-01 div0now that r_subdivisions work fine in the engine......
2009-01-01 div0func_door_rotating update by RoKenn
2008-12-31 esteelchanged the AUTO-join button text a bit in hopes it...
2008-12-31 esteelreset crifle bulletcounter on spawn, less annoying...
2008-12-30 div0actually specify the size of the sb_flag pics
2008-12-29 div0fix argc for THE command
2008-12-29 div0allow to bypass cvar checking (cvar_check_default bypass)
2008-12-29 div0ensure max 63 chars player name
2008-12-29 div0missed some calls to CTR
2008-12-29 div0Translate color codes for old clients
2008-12-29 div032 is a rounder number :P
2008-12-29 div0use an integer count of gradients
2008-12-29 div0slightly updated crifle
2008-12-29 div0DP_NULL_MODEL
2008-12-29 div0oops, make WPs nodepthtest again
2008-12-29 div0set a (somewhat) working modelindex for shared entities
2008-12-28 div0always add MF_ROTATE for pickup weapons; makes all...
2008-12-28 div0more brlogen
2008-12-28 div0fix random call :P
2008-12-28 div0next bot patch by mand1nga
2008-12-28 div0improve the test command
2008-12-28 div0conform to the latest engine change in the emulated...
2008-12-27 div0func_door_rotating by RoKenn
2008-12-27 div0go back to using the sane tokenizer whereever possible
2008-12-27 div0use DP_QC_TOKENIZE_CONSOLE if available
2008-12-26 div0use the insane but fast tokenizer for more stuff again
2008-12-26 div0tokenizer: don't free that many strings, only the ones...
2008-12-26 div0allow a mask for the color picker brightening/darkening...
2008-12-26 div0fix the test command;
2008-12-26 div0bring back B & C, but do them correctly
2008-12-26 div0menu: add a color picker for player names
2008-12-25 div0terrencehill's color codes patch. Please test thoroughly!
2008-12-25 div0avoid calling dropclient from cl_movement frames
2008-12-25 div0factor the ballistic bullet tracing into a separate...
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