]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc
we no longer need mutator_reset.cfg
[divverent/nexuiz.git] / data / qcsrc /
2009-03-24 div0we no longer need mutator_reset.cfg
2009-03-24 div0Downer + TDM
2009-03-24 div0also set the engine cvars timelimit and fraglimit so...
2009-03-24 div0campaign: more fixes
2009-03-24 div0domination: waypointsprites support to make it a viable...
2009-03-24 div0allow leaving campaign again :P
2009-03-24 div0oops, forgot these files
2009-03-24 div0make the campaign cheatproof by ignoring the cvars...
2009-03-24 div0undo the r_dynamic check there, as it's now forced...
2009-03-23 tzorkFix dual plasma (now uses both barrels)
2009-03-23 tzorkfix turret NaN crash due to runaway angles.
2009-03-23 m0rfarr_shadow_realtime_dlight depends on r_dynamic
2009-03-23 div0gibs: handle wasfreed
2009-03-23 div0add some cleartemps calls
2009-03-23 tzorkFix a possible (but unlikely) error in turret_do_updates
2009-03-22 mand1ngaFix for bot_aim() suggested by Qantourisc, makes this...
2009-03-22 tzorkfixed a ent leak.
2009-03-22 tzorkMassive turrets updates.
2009-03-22 tzorkpathlib changed to use with AStar.
2009-03-21 div0DP_QC_GETTIME, sv_cmd time
2009-03-21 div0make gettaginfo_relative_ent invisible :(
2009-03-21 div0minstagib: play hit sound for shidl hits again
2009-03-21 mand1ngaReplaced water levels with meaningful constants
2009-03-20 div0use the walk movetype instead, hope it's better
2009-03-20 div0clear onground while dragging
2009-03-20 div0dragging: that bounce is annoying :P
2009-03-20 div0don't change angles of submodel
2009-03-20 div0fix spawning from spectator mode (no longer cause a...
2009-03-20 div0use the same tag scale workaround for misc_follow attaching
2009-03-20 div0prevent bugs with dragging a player while he dies
2009-03-20 div0entity dragging: make it more gravity gun-like
2009-03-20 div0target_spawn: allow cloning from other ents
2009-03-19 div0actualyl, let's not reset FL_ONGROUND after dragging...
2009-03-19 div0let stuff unset onground after being dragged
2009-03-19 div0block movetype while dragging
2009-03-19 div0weapon system: fix "" errors
2009-03-19 div0make turrets work again
2009-03-19 div0drag cursor: start at the 32 grid
2009-03-19 div0drag cursor: don't overshoot when moving back
2009-03-19 div0some drag cursor improvements :P
2009-03-19 div0make misc_follow able to set up attachments (so you...
2009-03-18 div0typo fix, and some StartFrame speedup
2009-03-18 div0UpdateSelectedPlayer: use PVS to optimize
2009-03-18 div0merge entities.def (ZQ_PAUSE)
2009-03-18 div0use checkpvs() for bot waypointing
2009-03-17 div0new jumppad code - working so it's used now
2009-03-17 div0experimental new jumppad handling code, probably buggy...
2009-03-17 div0fix the D < 0 case
2009-03-17 div0add a function solve_quadratic, and make newton project...
2009-03-17 div0fix some serious csqcprojectile bugs (regarding collisi...
2009-03-16 div0better shot origin handling, documented currently allow...
2009-03-16 div0simpler muzzle flash handling
2009-03-16 div0in weapon arena, spawn powerups and health and armor...
2009-03-16 div0don't inherit dlight causing effects to the first perso...
2009-03-16 div0cleanup: remove code to load w_*.zym weapon models;
2009-03-15 mand1ngaNarrow the search for nearest waypoints to no more...
2009-03-15 div0fix some precaches
2009-03-15 div0fix some casings
2009-03-15 div0handle casings using the "shell" tag; make them go...
2009-03-15 div0fix seeker shotorg
2009-03-15 div0improve shotgun and shootfromcenter
2009-03-15 mand1ngaFixed bug in the routing to alternative goals. Don...
2009-03-14 div0fix hook origin
2009-03-14 mand1ngaFixed typo in last commit
2009-03-14 mand1ngaSearch for nearest waypoints more progressively. This...
2009-03-14 div0display "sv_cmd gettaginfo" more accurately
2009-03-14 div0tiny cleanup for the shot origin stuff
2009-03-14 div0fix loading of the zyms
2009-03-14 lordhavocadded support for models/weapons/h_name.zym models
2009-03-14 div0more robustness for weapon animation (should fix the...
2009-03-13 div0do the same as last commit, but don't rely on the funct...
2009-03-13 div0fight float inaccuracy in the animation system
2009-03-13 div0abort the vote if there was just 1 choice anyway
2009-03-13 div0derive the shot origin automatically from the hand...
2009-03-13 lordhavocfix weapon position with qcweaponanimation off
2009-03-13 lordhavocminor edits to make code more similar to old versions
2009-03-12 mand1ngaBasic ladder handling for bots
2009-03-12 lordhavoceject multiple shell casings from secondary fire of...
2009-03-12 lordhavoceject multiple shell casings from shotgun if ammo is...
2009-03-12 lordhavocfixed a bug that caused the campingrifle's reload anim...
2009-03-12 lordhavocforgot this file
2009-03-12 div0better error message for cvar check
2009-03-12 lordhavocfix two weapon bugs that were overriding player animations
2009-03-12 div0implement sv_gameplayfix_slidemoveprojectiles behaviour
2009-03-12 div0make qc-based weapon animation look better
2009-03-12 lordhavocfixed muzzleflashes with sv_qcweaponanimation mode
2009-03-12 lordhavocfix bugs with camping rifle introduced by my anim changes
2009-03-12 lordhavocadded sv_qcweaponanimation cvar which enables entirely...
2009-03-12 mand1ngaBots: Swimming support (only to get out of water)
2009-03-11 lordhavocfix compile (don't need the weapon model qh files)
2009-03-11 lordhavocadded dpm weapon support
2009-03-11 div0-allweapons
2009-03-11 esteela very simple approach at switching between havoc and...
2009-03-11 div0get rid of the v_flipped toggle
2009-03-10 div0fix a typo in movetypes.qc that can cause entities...
2009-03-10 div0initialize mapinfo on startup (so the gametype command...
2009-03-09 div0fix CR reloadtime(?)
2009-03-09 div0shootfromcenter: try to display the weapon model in...
2009-03-09 div0show "1 vote" instead of "1 votes"
2009-03-09 div0try to fix the "don't care" message spam
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