]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc
weapon cvars checksum updated
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2009-05-29 mrbougoweapon cvars checksum updated
2009-05-29 mrbougoMore tweaks to the blood color, simulate te_bloodshower...
2009-05-29 div0adv server settings
2009-05-29 div0#101
2009-05-29 div0bgmscript: < means angular movement
2009-05-29 div0prevent guiding for the first 0.15s after firing rocket...
2009-05-29 div0As per lordhavoc's suggestion, all rockets are guided...
2009-05-29 div0fix grenade launcher through floor
2009-05-29 mand1ngaMinor fix
2009-05-29 mand1ngaNew cvar checksum
2009-05-29 mand1ngaNew file based configuration for bots by Taoki
2009-05-28 div0item pickup effect
2009-05-28 div0fix cl_cmd help
2009-05-27 div0- move RandomSelection to misc/
2009-05-27 div0keep shot origins outside walls (maybe fixes a bug...
2009-05-26 greenmarinefixed bug in the score-area of the HUD (showing your...
2009-05-26 mrbougomake human blood brighter, fix typo. one problem left...
2009-05-26 mrbougonew gib types: alien and robot_shiny, and blood types...
2009-05-26 mrbougomake the door entities stop their movement on reset
2009-05-26 mrbougoreset trigger_multiple correctly: don't assume they...
2009-05-24 div0fix some more bad stuff in new onslaught code
2009-05-24 div0fix major breakage in onslaught code (e.g. map reset...
2009-05-24 div0include game_starttime in respawn time calc
2009-05-23 div0mapinfo: do an explicit heapsort for the mapinfo list...
2009-05-23 mand1ngaPatch for more visible pressed keys (cl_showpressedkeys...
2009-05-22 mand1ngaFix compiler warnings
2009-05-22 div0clarify welcome message handling in campaign
2009-05-22 div0add a g_tdm_teams_override cvar similar to g_keyhunt_te...
2009-05-22 mand1ngaPimp Onslaught code :)
2009-05-21 morphedforgotten onslaught code found in shaolin temple
2009-05-20 mand1ngaFix typo
2009-05-20 div0new supercontents flags: BOTCLIP (matching Q3's botclip...
2009-05-18 mand1ngaNew generator explosion for Onslaught
2009-05-17 div0now the trolls have done it. An official "mute" and...
2009-05-16 div0don't ask me why - put the condition back. maybe a...
2009-05-16 div0print which item you picked up if you pick up jetpack...
2009-05-16 div0I have no idea why this logic needs inverting, but...
2009-05-16 div0forbid LOD models if ALLOW_VARIABLE_LOD is set
2009-05-14 div0make maxplayers at least bot_number+1
2009-05-12 morphednew generator model, with damage models and small code...
2009-05-12 div0debrisskin parameter to func_breakable
2009-05-12 div0make strength/invincible countdown look better with...
2009-05-12 div0fix typos in hudselector 2
2009-05-12 div0the "noobhud": a HUD that does not show armor and healt...
2009-05-12 div0items: randomize initial spawn of powerups fully
2009-05-12 div0fix team radar pings
2009-05-12 div0fix respawn display of teamed items
2009-05-12 div0use grey for jetpack, not orange
2009-05-12 div0cvar check :P
2009-05-12 div0testing:
2009-05-11 div0fix stupid typo in HUD score defintiion
2009-05-11 div0hook now takes fuel
2009-05-11 div0hit plots: also print weapon number
2009-05-11 div0handle antilag for bots correctly for hitplot purposes
2009-05-10 div0fix two bugs in hitplotting
2009-05-10 div0hit plot fix of closing file handle -1
2009-05-10 div0hitplot writing
2009-05-10 greenmarinefix issue 19
2009-05-10 mand1ngaAdded moveto and resetgoal bot commands
2009-05-10 mand1ngaAdded support for custom, per-bot waypoints. Required...
2009-05-10 mand1ngaDisallowed the removal of auto-generated waypoints
2009-05-09 div0make sv_doublejump safer by blocking jumping for up...
2009-05-08 morphednew behavior for control point icon (by Taoki)
2009-05-08 mrbougoNexball HUD fix, and using the porto as weapon now
2009-05-08 morphednew control point pad and icon + code changes for them...
2009-05-08 div0simplifying Warsow-style physics code even more, as...
2009-05-08 div0in warsow bunny mode, CPM_PM_Aircontrol never does...
2009-05-08 div0make menu QC aware of the engine now resolving DNS...
2009-05-07 div0Wsw-like physics modes (needs current engine from svn)
2009-05-07 div0factor out Q3's PM_Accelerate function
2009-05-06 div0a little bit more cleanup; allow sv_maxairspeed > sv_ma...
2009-05-06 div0non-gameplay change: consistently apply the speed multi...
2009-05-05 div0fix trueaim check for rifle, it accidentally used the...
2009-05-05 div0do not draw porto line when dead
2009-05-05 esteeladded sv_cmd/menu_cmd "records" "maplist lsmaps" "mapli...
2009-05-05 mand1ngaAttempt to make the porto beam to not be displayed...
2009-05-05 div0waypointsprites: support v_flipped correctly
2009-05-05 div0bind q weaplast; added a comment
2009-05-05 div0also read the new movement cvars
2009-05-05 div0bugfix for latest commit
2009-05-05 div0experimental CPMA-style physics mode (only server side...
2009-05-04 mrbougotweaked the scoreboard columns for nexball
2009-05-04 greenmarineMove announcer sounds for remaining map time to CSQC...
2009-05-04 mrbougonexball hud fixes
2009-05-04 morphedonslaught: more consistent generator model names (...
2009-05-04 mand1ngaFix bug in the loading of hardired links. Also these...
2009-05-04 div0fix a typo breaking the crosshair blurring
2009-05-04 div0undo "TrueAim" for mortar and electro secondary - it...
2009-05-04 div0crosshair_hittest feature: blur out the crosshair if...
2009-05-04 div0new toys for func_breakable (lots new options about...
2009-05-03 morphedonslaught - visible damage for generator ( code by...
2009-05-03 esteelcvar checksums
2009-05-03 div0fix a bug in flood control
2009-05-03 div0handle "tell" messages in qc too, to do flood protectio...
2009-05-03 mand1ngaFix typo
2009-05-03 mand1ngaSlighly better workaround for goals leading straight...
2009-05-02 mand1ngaFixed bug in the detection of goals
2009-05-02 mand1ngaAdded support for waypoint hardwiring. Same format...
2009-05-02 div0revert many fteqcc workarounds, as Blub has a patch...
2009-05-01 mand1ngaTell the location of new/removed waypoints (towards...
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