]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc
bring Uzi back to old settings, make CR weaker, ballistic projectiles.
[divverent/nexuiz.git] / data / qcsrc /
2009-02-11 div0bring Uzi back to old settings, make CR weaker, ballist...
2009-02-11 mand1ngaBots: Evaluate the risks of picking up items or chasing...
2009-02-11 tzorkMake all turrets use csqc projectiles
2009-02-11 tzorkmake TFL_DMG_HEADSHAKE work
2009-02-11 tzorkremove g_balance_seeker_missile_activate_delay (csqc...
2009-02-11 div0avoid sending small trails
2009-02-11 div0add a somewhat working tr_bullet trail effect to make...
2009-02-11 div0bullets with g_antilag_bullets now have some poor excus...
2009-02-11 div0fix a simple div by zero
2009-02-11 div0showpressedkeys.
2009-02-11 div0cl_casings cvar
2009-02-11 div0add some debugging checks to finally find the reason...
2009-02-11 div0g_antilag_bullets:
2009-02-10 div0fix a simple (but not related to the big bug) bug in CTF
2009-02-10 div0new race record marker (for extracting the records...
2009-02-10 div0fix inverse logic in projectile drawing
2009-02-10 div0slight improvement for csqc rendered projectiles: draw...
2009-02-09 mand1ngaBot improvements:
2009-02-09 div0death to fireBullet
2009-02-09 div0make movetypes code a bit more flexible (allow an entit...
2009-02-09 div0nobody will bruteforce THIS one :P
2009-02-09 div0verify spawnpoints when loading the map and bail out...
2009-02-08 div0less rotation for GL
2009-02-08 div0also remove ammo counter after throwing the last weapon
2009-02-08 div0properly hide the weapon after throwing the last one
2009-02-08 div0draw crosshair LAST
2009-02-07 div0make sure flags grow back after being squished
2009-02-07 div0fixing interpolation a bit
2009-02-07 div0fix another typo
2009-02-07 div0fix the race timer again :)
2009-02-07 div0better graphics for strength and invisible timer; now...
2009-02-07 div0use sbar_alpha_fg more
2009-02-06 div0remove duplicate sending of maxclients (client has...
2009-02-06 div0patch by mirceakitsune
2009-02-06 div0always fade out centerprints
2009-02-06 div0make centerprint messages fade out
2009-02-06 div0weapon_laser spawn func;
2009-02-06 div0pinata
2009-02-06 div0disable primary mortar grenade rotation
2009-02-06 div0adjust RL shot origin, scale 3 for rocket
2009-02-06 div04x rocket scale (trying this out)
2009-02-06 div0fix impulse 404 :P
2009-02-06 div0add laser pickup model; make laser optionally throwable
2009-02-06 div0display ready-icon in non-teamplay
2009-02-06 div0fix typo
2009-02-06 div0make centerprint font size cvar-customizable
2009-02-06 div0faster grenade spin
2009-02-06 div0centerprint handlign in csqc (#2555668 after large...
2009-02-06 div0remove some trailing newlines from centerprints ([...
2009-02-06 div0[ 2555646 ] wider playerlist window / a bit wider the...
2009-02-06 div0[ 2555894 ] Ready restart countdown clientside
2009-02-06 div0[ 2555913 ] Strength and invincibility timer
2009-02-06 div0[ 2566720 ] showtopspeed v3
2009-02-06 div0[ 2556013 ] g_chat_nospectators allowing specchat durin...
2009-02-06 div0ready status indicator in scoreboard
2009-02-05 div0[ 2557216 ] rearranged some elements on the mapinfo...
2009-02-05 div0[ 2561119 ] Bugfix: timer color during warmup
2009-02-05 div0fix #2561691, but by changing directional to spatial...
2009-02-05 div0patch #2561469 "Ready restart resets scores incorrectly...
2009-02-05 div0refactoring of portal transforms code to be generally...
2009-02-05 div0improved the shot origin adjuster:
2009-02-04 div0don't cull DamageInfo csqc entities (hope this has...
2009-02-04 tzorkmake turret head's hittable (with separate .heath's...
2009-02-04 div0if possible, redirect off-hand hook to on-hand hook
2009-02-04 div0remove the shotgun from race
2009-02-04 div0remove some debug print
2009-02-04 div0shotorg adjuster: make the client send the shot origin...
2009-02-04 div0shot org adjuster: alpha is good for the current model
2009-02-04 div0only do minstagib damage handling when a PLAYER is...
2009-02-04 div0shot origin adjuster: use alpha 0.8
2009-02-04 div0exec shotorigin_adjuster.cfg - graphical shot origin...
2009-02-04 div0revert the shot origin back to the "current" camping...
2009-02-03 div0fixed prandom. It should now actually work - i.e. gibs...
2009-02-03 div0fix some typos
2009-02-03 div0add a new cheat "impulse 404"; some CSQC refactorings...
2009-02-03 div01. bring prandom back, this time maybe in a working...
2009-02-02 div0enable fixed spawns again
2009-02-02 div0add cvar g_runematch_fixedspawns, default 0 (ignore...
2009-02-02 div0reorganize runematch code; now maps WITHOUT rune spawns...
2009-02-02 div0factor out impulse 911 into a function MoveToRandomMapL...
2009-02-01 mand1ngaTurned aliases for rotating the camera into commands...
2009-02-01 div0cl_gibs_damageforcescale, cl_gibs_lifetime (idea by...
2009-01-31 div0fix some uses of the flags field; should fix turret...
2009-01-31 div0fix another problem of that "fix invisibilty" patch...
2009-01-31 div0fix cl_cmd commands
2009-01-31 div0bloodloss
2009-01-31 div0terencehill's score column after a cleanup
2009-01-31 mand1ngaDemo camera refactoring
2009-01-30 div0make spawnshield automatically disable when you shoot
2009-01-29 div0fix a typo in turret code
2009-01-29 div0minor reordering of code in target selection, should...
2009-01-29 div0fix the last commit :P
2009-01-29 div0make endmatch work during overtime
2009-01-29 div0oops, I broke waypoints in my previous commit. Fixed.
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-28 div0tele resend after teleport
2009-01-28 div0oops, forgot to commit cvar check
2009-01-28 div0draw end trail of projectiles (should look better)
2009-01-28 div0remove all TEs that contain a permanent state.
2009-01-28 div0get rid of TE_CSQC_WARMUP
next